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10/22/12 9:40:09 AM#21
If they nail the combat and exploration of TESO in an MMO this might be really good.
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Originally posted by Galadourn Yep, you got it. In the build, we could still "target" something with tab. But that's presumably for calling targets in groups. You wouldn't hit a thing if you didn't have your aim on the target. |
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10/22/12 9:42:33 AM#23
Originally posted by Kuppa From the preview we saw, they are working very hard to get both aspects. It was very cool. |
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10/22/12 9:42:40 AM#24
Did they talk at all about a summoning class? Love my Daedras!
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10/22/12 9:45:37 AM#25
sounds almost like realt-time combat. Well, props to Zenimax for improving on the combat system, now the game can be serious fun. I wonder however:I read in another article that you can hard-lock the target; does that mean there will be an "easy-mode" option where your attacks are directed at the target in a more conventional MMO combat style regardless of actual positioning?
and thanks for the previous response! http://kck.st/Xo38HT |
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Originally posted by Galadourn Nope, that hard-lock doesn't mean a think unless you're facing the target from what we saw and aiming at them. Really, it looked like it was either there for calling targets in groups, or as a remnant of the old combat system we saw at E3. |
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10/22/12 9:46:58 AM#27
hard to have a uneducated opinion when the information is right there. 1) classes. no unlike Elder scroll games you will not be able to make your character and grow the way you want to instead you are forced into restrictive classes. 2) factions: Yep choose your race and then be forced into a faction weither you like the factions goals and agnda or not. Want to explore and see the whole world Well better be ready to roll and play 3 characters one for each faction. sure exploration will be great if you don't mind being limited to only a 3rd of the world per character. 3) Facebook? really...... 4) Zergfeast anyone. yes you don't nee to talk to anyone you'll automatically be grouped with everyone in the area and eberyone wins no matter what one is or isn't doing during the DE. yep I know some really love this in GW2 personally IMO it makes for a much less social game where everyones only in it for themselves YMMV. 5) Hotbars? Really Skyrim did great without them but MMO ESO must have tyhem because well its a MMo and all MMO's must have hotbars right? Sorry theres some interesting bits but this does not live up to the Elder scrolls name so far and I'm not so quick to drink the same Hype koolaid that MMORPG puts out for every game with a decent advertising budget released. (SW:TOE, GW2, TSW, TERA, Darkfall, LOTRO etc etc etc. Its MMORPG.COMS job to hype games and so they do, but it doesn't mean all gamers have to buy all the hype, or that those that don't instantly go all glowy over ever game soon to be released are haters |
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10/22/12 9:47:04 AM#28
What a mess. Sorry but this article not only didn't made me change my mind but confirmed all my fears. This is going to be another of those 1 month wonder themeparks. Not good enough. -SWTOR story system? No thanks -GW2 Quest system? No thanks -Phasing? No thanks -MegaServer plus Facebook, Google+ and all that plastic Social features? No thanks -Switching Classes at will? No thanks (forgot what is an RPG, Zenimax/Bethesda?) -Any hint of a Sandbox feature? Not even one.
But the real questions are: 1- Is crafting focal to this game like in every TES? 2- Is the combat in First person or at least a close third person (character can't see behind his back) like in every TES? 3- Personal Storyline is secondary to Exploration like in every TES? ( Storyline has never been important in TES, sorry to tell you that Bill, you are confusing TES with Dragon Age) 4- Are you free to play the game the way you want it, like in every TES? The answers to those question so far is a big NO, so to me not only this is not going to be a good TES game, but another boring and shallow Themepark.
This game has nothing new to bring to the MMO industry while at the same time it has the power to kill the TES IP. Zenimax should do the same as SoE did (with EQnext) scrapping this game and rebuild it to be a real TES game with "some" sandbox features, or it will fail badly. |
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10/22/12 9:47:10 AM#29
I dont hope for anything till i see it live
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Originally posted by Kuppa Not much! We saw the Sorcerer being played (HERE), but only two classes were available to play for press. |
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10/22/12 9:47:56 AM#31
fantastic, thanks a lot!
http://kck.st/Xo38HT |
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Originally posted by ste2000 1.) We're only told "yes". But we have to wait and see. Considering the wealth of crafting mats we found in houses, the world, in crates, boxes, barrels, etc. It seems to be leaning this way. 2.) Very close third-person, over the shoulder view, or you can pull out. Rumor is they're working on first-person. 3.) You can completely ignore the personal story-line. And just do random quests you stumble upon. You'll likely WANT to eventually do it. But after the intro, you're free to do what you want. Or so so we're told. 4.) Yes. You pick a class, but the depth of customization within each is insane. Think Oblivion, in that you pick a class and then customize it. It would be great if you could "create your own class", but that's not happening. |
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10/22/12 9:51:24 AM#33
Garrett or Bill can you explain the class you mentioned: "Dragonknight (fire, brimstone, and badassery)."
Cause it sounds as if it is a Fire based hybrid class? If so I will be in frickkin heaven (unless they implement a Necromancer/warlock hybrid with Death and Decay spells). I know basically every class can use any weapon so in a sense they could be hybrid, but does this Dragonknight feels and plays like a true melee/magic hybrid? |
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10/22/12 9:52:43 AM#34
Originally posted by winter They don't have hotbars but what they have is very similar. You still have skills and spells you just need to "equip" it. Its still hotkey based so its really not that different, what they have to watch out for is not having the combat be hotbar based and instead have it be more situational like in the TESO games. |
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10/22/12 9:53:46 AM#35
Originally posted by BillMurphy How on earth can you say this when in your own articale you state that in the build played this wasn't the case? So they say the game will have character customization in spades then have you play a build that has little to no character customization and you you buy the line sight unseen, or are you just not telling us how you know the game will character customization in spades as you put it? |
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10/22/12 9:55:28 AM#36
Some promising stuff there, but the big part of ES is still missing - player generated content. In that I mean, housing and other options that should be in a pseudo-sandbox game like ESO. ESO is the perfect venue to put in player cities and even player created quests. Let's say a player is a master blacksmith, but not very good at combat. He/she should be able to create a (re)quest for other players to harvest a certain ore in a dangerous mountain. In turn, said blacksmith can put up a certain amount of gold to pay for the questors' troubles (the gold pool the blacksmith creates determines howmany players can accept this quest). Maybe as part of the reward the blacksmith can throw in one of their goods. The point is that the writers of this article are kind of missing the point of the ES, and Zenimax ironically enough is also missing the point. ES is about players making their own stories and virtual lives in the ES world. Most people don't even bother with the main storyline and just pursue exploring, buidling up their houses, creating noteriety, and the plethora of side quests that helps define their character. ES should be a sandbox, not a themepark. ES has always been referred to as a massively single player game, but Zenimax seems hellbent on making ESO a themepark like any other themepark, but with very little ES dressing. I have a very strong feeling ESO will become the next SWTOR, overhype and big letdown included. I make spreadsheets at work - I don't want to make them for the games I play. |
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10/22/12 9:55:34 AM#37
Making an mmo like a single player rpg never works, the minute he said phasing i lost interest.
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10/22/12 9:57:16 AM#38
Certainly sounds a lot better than it was a few months ago.
MMO History: |
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10/22/12 9:58:49 AM#39
sounds promising- if it has the 'Skyrim' look and feel, I will def dab into it come release date! somethings sound impressive.
-nice review read. |
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10/22/12 10:00:39 AM#40
Originally posted by winter No SKyrim did not do great without them. Skyrims combat sucked as does all combat in TES RPG's.
I am sorry but beinbg limited to left and right mouse clicking for combat might be fun to you, but as an MMO, you need SKILLS AND ABILITIES, and the hotbar is the only effective and easily accessible way to grant them. SUre you could do like SKyrim and press sprint + Forward for a power attack, or strafe left/right for a side swing, but that is BORING and stupid. Hotbars are the best PERIOD. |
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