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10/23/12 9:26:55 AM#221
Since they are sticking to the Race/Faction and Class locks, Ill still pass on this.
TESO is nothing more than DAOC2 with some features from RIFT, GW and a few others, done in an Elder Scrolls theme for marketability Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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10/23/12 9:36:50 AM#222
I like that it's story based (instead of "kill x" quests) and the open grouping. I also like that they're taking care to make sure you don't lose your friends even when multiple instances of the server are running. All in all it sounds pretty interesting. I never liked the Elder Scroll combat system, though. I'll be waiting to see how it's adapted to this MMO. Also I really hope they won't have skills like haggling. When I played Daggerfall I spent hours practicing that skill, but once I moved to Morrowind and was older and more patient it just felt like a chore having to practice haggling, jumping, running.... |
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10/23/12 10:33:38 AM#223
Originally posted by goofy3k Not only that, but you also know that the "change the world" only applies to your own experience and it's different for different player characters. You could play two different characters and "know" two different worlds, in this one "mega" world. It is lame. I don't know why game developers have this mental block on the meaning of "world". It's like they just can't wrap their minds around the importance of it to the gamers. Once upon a time.... |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/23/12 10:50:25 AM#224
Originally posted by PyrateLV If only they could capture the magic formula that made DAOC so enjoyable for me, then I'd be happy. But I suspect they're going to focus too much on standard raiding style end game but will have to wait and see how it turns out.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/23/12 10:56:25 AM#225
Sadly they've lost me as a daoc fan with all this megaserver, phasing, instanced pvp hideyholes, cross factioning, raid endgame, sharded zones etc.
So they've lost both the tes fans and the daoc fans now I guess. The irony being, apart from the 3 factions, a daoc 2 would be closer to tes than this. (zero instancing, meaningful crafting, huge open world etc..) heck they could have made the 3 factions 3 houses you choose to join like Morrowind. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
10/23/12 11:33:52 AM#226
great article. I will keep the hype very low (GW2 will help me achieve that), but ill certainly keep my eyes on this bad boy. Now just have to wait the bigger news that it will be Buy to Play with some fluff items ala GW2 cash shop. Then im definitely in. I still havent beaten skyrim so if theres a sub in TESO ill just stay with Skyrim... and GW2. |
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10/23/12 12:29:59 PM#227
A mega server with phasing, no thanks! The whole point of the elder scrolls games and REAL mmo's is the PERSISTENT WORLD. If the developers truly want this to be a successful game they will steer clear from the phasing system like the plague and at the very least implement an 'overflow" world system like GW2. So to attain a somewhat persistent world feel.
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10/23/12 2:43:56 PM#228
Sounds to me like this megaserver means that each zone will be instanced... a LOT.
- vigilo confido - |
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10/23/12 4:14:12 PM#229
Originally posted by Axxar Not instanced..."phased". Ya gotta get your marketing lingo right. "Phased" equals entire zones instanced just for you, saved world data included. Remember to bring a friend so they can see the difference between your world and their world. Once upon a time.... |
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10/23/12 7:28:16 PM#230
Originally posted by BillMurphy Being that it uses a single hotbar design automatically tells me that this is going to be like Guild Wars 2 / The Secret World already. My concern would be how it plays out in PVE, questing, PVP Faction Wars, WvW, RvR, or FvFvF, Or Free For All. Then there is the RP players. Just from Screen Shots we can tell no doubtedly that the world of TESO is going to be B-E-A-UTIFUL!!! However the testers will be that I mentioned above. I'm sure that this will be a Pay to Play as well. Typical standard fees I'm asuming. $14.99 per month? Options to go for less for 3 months, 6 months, 1 year? I noticed that there was a post stating that the world is going to be sandbox type. Which is good. However, a little Directional support with quests will be appreciated. As for the Factions, I would be opened to have controlled PVP environments, as oppose to just going to a new starting zone area and ganking all the newbies. Give those new lvl 1 characters a chance to get out of the zones and get some gear before shooting an arrow in their knees. If a players chooses to go into a starting area to kill then let it be on a Faction Based loss; meaning: If you kill a player or NPC (Quest NPC's exclused!!) then you lose Faction with current city or Related Factions. The more you kill then you either become nuetral or Hated. If you've become Hated so much; Then the guards will see through invis or stealth and then you can get instant killed the next time you get close to those city gates. Then you have to do some questing to get some Faction back, if you're able to. If players are aligned like D&D style (chaotic nuetral etc. etc.), then this would play very nicely into the whole Faction concept. And If there is going to be Dungeons, then they can't make it so hard that it takes overgeared players to go in just to clear. The main concern I have is where this is going to lead to game wise. As of right now, it doesn't sound too TRUE to the TES vision. And One last thing I must absolutely have to add is that no midevil game is complete without a Dragon in it. I'm sorry. but It's true. And I know they have already stated that there will be no dragons. But that's the reason why I added that statement. To know that already this game is a mixture of GW2, TERA Online, and Rift is already putting this in a downward spiral. But; being that this is in it's "pre-alpha stages" lol They may change it up still. We'll just have to see about that. I personally didn't have an issue with GW2, only that people got bored with it too soon. Now I'm on a dead server. I didn't have an issue with Tera, but it was nothing more than a Quest Grinding Game. I didn't have any issues with SWTOR, But it too became repetitive with storyline modes that seem to be just slightly different but always the same. No matter how you played it, it still became a game where PVP upto max lvl then do dungeons to further your gear. Then you're done minus the dailies. The only plus out of any of these game was GW2 only because it was Free to Play from the very beginning. And for that I'm happy. I still have my WoW account for now. but that too will be shortly cut off due to the rising demands of todays economy. Quite honestly I will happy if and when they will ever come out with a game that suits to everyone's needs and not be so demanding on paying a subsciption for it to play only to give it up a few months later because it didn't live up to it's expectations. It's not the games that make it bad; it's the game developers lack of imagination and innovated ideas. I see more and more games that are turning into a copy and paste than an original. And I'm not referring to the UI setups. Either way I look forward to the open Alphas / Betas, I'm hoping to get into both. I'm looking forward to the game and giving my comments and thoughts. Hope this turns out to be a good game. But somehow I just have a bad feeling on it. On a brighter side though... getting back to true Dungeon Crawling Games.. I love my Legends of Grimrock. :) |
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10/23/12 8:34:32 PM#231
Originally posted by BillMurphy If they took the area phase like they done in Tera Online, then it wouldn't be a bad thing.. where Each Zone was based on Channels. And each Channel was based on population; and if you were trying to quest in a more population zone you could just easily switch over into a lower populated Channel for that zone to quest. In doing so could free up the problem with typical "Phasing" issues. |
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10/23/12 10:53:25 PM#232
I will admit I was extremely skeptical when ESO was first announced. I must now admit it is sounding less awful than I previously imagined, but I'm still skeptical...just not as much. Being able to (hopefully) beta test it will be the only sure fire way to make a truly informed decision.
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10/23/12 11:03:40 PM#233
I keep seeing people hate on the phasing...but thats probably the best thing FOR keeping true to TES. The problem with a persistent world that ALSO changes based on player choice is that most players aren't part of said choice. They get to play in a world that has already had its changes made for them, which is to say its absolutely NO DIFFERENT than just playing a regular themepark. The thing about Elder Scrolls is how you affect your world, but outside of phasing it to the player individually you can't really affect it at all. The only other alternative is to make it a pure PvP game where faction control means something...but even then the average player is still forced to live under the choices made by others. TES is dear to us for being a single player game. They've done a great job of recapturing that while still giving us multiplayer. Think of it less as an MMO, and more like a new TES game with full on multiplayer. Considering how much about the game in terms of skills and gameplay they change each time...its really not hard to see.
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10/24/12 9:18:07 AM#234
Originally posted by Gishgeron You're right, but that's precisely the problem. It's not an MMO, it plays like a SPG with multiplayer. And that is exactly why gamers aren't stiking with MMOs released over the last years. Gamers want worlds and true "massively multiplayer" in that world, not Single Player Games, for their MMOs.
Once upon a time.... |
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10/24/12 6:19:32 PM#235
Originally posted by adam_nox Phasing is the death of social gaming. It reduces general social interaction by forcing people to group and we all know how that appeals to the mass market. So you end up with a dead feeling game like SWTOR where no one chats in the general channel and people don't socialize outside of their guild or group. EverQuest was an incredibly social game, the newer phased / instanced games don't even begin to compare on the social aspects of the older non-instanced MMOs. |
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10/24/12 6:46:17 PM#236
Originally posted by Amaranthar people arent sticking with games they dont like. shocker. I think the prostitute mod corrupted your game files man. -elhefen |
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10/25/12 5:08:13 AM#237
Most people arent sticking with any game for more then two months, no matter how good it is. That is the brickwall the MMO genre is crashing into.
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10/25/12 6:04:26 PM#238
For all the whiners saying "omgosh! ESO has classes!? But skyrim didn't!" Well suck it kids, oblivion and morrowind had 'em. |
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10/25/12 6:40:45 PM#239
Cautiously optimistic. But honestly, that's the best I can do for any new MMO. I hope it's good :)
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10/27/12 5:26:29 PM#240
Something that I don't think has been discussed here: What about looting anything, and everything you see? Was that true to the game when you played Elder Scrolls Online?
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