| 245 posts found | |
|---|---|
|
10/22/12 8:52:30 PM#181
Hey Bill? could you tell if it was a seamless game world? or are the zones separated by loading screens?
I think the prostitute mod corrupted your game files man. -elhefen |
|
|
10/22/12 8:59:12 PM#182
I am really interested in this MMO. Hope it is good because the playing field is kind of bleak. Just wish it wasn't so off in the future.
|
|
|
10/22/12 9:00:53 PM#183
Originally posted by Lawlmonster Show me where the Devssaid it was impossible to create an open world? You're either misinformed (like so many other posters in this thread) or making things up!
The Devs stated that certain features were not optimal in an MMO setting and this is the truth. |
|
|
10/22/12 9:05:32 PM#184
Originally posted by Zylaxx I think you're missing the point, but you're right: the "we can't do it" attitude has certainly been exaggerated. I apologize for my fault in that, but it isn't true that certain features aren't optimal for an MMO setting. They may not be optimal for their budget or management, that may not be fallacious. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
|
|
10/22/12 9:06:51 PM#185
Originally posted by Ackbar Good thing classes dont mean much in this game, other then 6 skills you can use. The real beauty of this system is that any class can wear any armor and use any weapon and the skills you do get can be used in such a way as no 2 will be the same. |
|
|
10/22/12 9:17:19 PM#186
Originally posted by winter
Skyrim has hotbar too, it's that little quick-list of spells that you can use to quickly swap spells/items. I never understood in Skyrim why introduce a clumsy quick list as their version of hotbar, simply having the bar with visual icons is just superior and and does the exactly same job, but just plain better in every imaginable way. I'd actually love to see a mod for the PC Skyrim that turns that clumsy list into a clear visual hotbar. |
|
|
10/22/12 9:23:37 PM#187
Originally posted by Kuinn i like the "hotbar" in Skyrim. i dont need to see it on my screen. i just have to know which spells are keybound to what. i hope the UI for this game is very minimalist. alot of games nowadays are too cluttered, i want to be able to see whats going on. that can be hard to do when my screen is full of icons and minimaps. I think the prostitute mod corrupted your game files man. -elhefen |
|
|
10/22/12 9:29:36 PM#188
Skyrim's hotkeys and Favorites window was awful. I think you could only bind 1-8 or something, and you couldn't bind a button to dual-wield consistently? And the favorites window got cluttered quickly if you were a spellcaster. I don't need to see the buttons on my screen, but I do need more than a handful of hotkeys. |
|
|
ghettoceleb
Apprentice Member
Joined: 11/18/11
Old enough to know better, Young enough to not care. |
10/22/12 9:54:29 PM#189
This looks very very good, and thanks for a nice read.
|
|
10/22/12 9:55:11 PM#190
Originally posted by OG_Zorvan I'm talking about the idea of having the world change partially based on instancing people away from one another. Such as, in Archet. |
|
|
10/22/12 10:17:58 PM#191
Originally posted by OG_Zorvan QFT |
|
|
10/22/12 10:20:40 PM#192
Originally posted by Lawlmonster To be fair the devs are quoted as saying real-time combat like Skyrim in an MMORPG is "impossible." |
|
|
10/22/12 10:40:26 PM#193
Im sorry but unless they radically changed its design im out. I remember when they said housing, action combat, and class less design wasnt "possible" in mmos. If RIFT a themepark mmo can do housing then you can aswell. And with the restrictions on races to me and my friends are gonna be all over the place. The biggest thing holding me back in this game is how the races are restricted to certain factions. Most of ym guild is gonna play the nords and argonians while i wanna be bosmer see the conflict?
|
|
|
10/22/12 10:49:49 PM#194
Originally posted by Tayah Same here. I gotta wait til i can actually try it before i even consider getting it.
|
|
|
10/22/12 11:01:00 PM#195
Layered zones with a player cap and overflow is a terrible idea in an MMO imo. I want to be in one big seamless virtual world with other players. Not segmeneted in blocks of instance zoning. Ugh. Was sounding good until I hit that bit of information. I do like the idea of bringing social media into an MMO. Seems like this feature is long overdo. Not crazy about the jack of all trades class system either. So basically everyone can be everything. Blah. |
|
|
10/22/12 11:20:42 PM#196
OH GOD NOT AGAIN. I'M SUPER EXCITED ABOUT A GAME THAT IS MONTHS AND MONTHS AWAY. WHY GOD? WHY DO YOU DO THIS TO ME?!!
|
|
|
10/22/12 11:32:44 PM#197
Originally posted by DavisFlight Okay. But you asked why they call it "phasing" instead of "instancing". "Instancing" merely separates people when there's too many in one area or blocks off an area for a specified group. Like in a dungeon, there's no difference in the dungeon your group is in and one another group is in, instancing merely separates the groups so they don't have to battle each other for loot. :p "Instancing" is crowd control. "Phasing" separates people according to content they have or have not done. In your dungeon, the group might have chosen "Option A" while another group chose "Option B". "Phasing" is content control. "Instancing" and "phasing" are similar to each other at the base level yes, but two separate mechanics in function. TL,DR version: Funcom created "instancing", LotRO created "phasing", and you and I just had a civil discourse. IMAGINE THAT!! Edit: One more note: EAware's most grievous error in regards to the SWToR world was stacking "instancing" and "phasing" on top of each other everywhere you went, making even the most populated server feel like it never had more than 10 people on it outside of the Fleets. If Zenimax makes that mistake with TESO, TESO will fall faster than ToR. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
|
|
Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
10/22/12 11:46:10 PM#198
Originally posted by TheHavok Aww, now now. We have a saying in Germany "Pre-Happyness is the best happyness" (Vorfreude ist die schönste Freude.) ^^ Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
|
10/22/12 11:52:18 PM#199
Originally posted by ste2000 You sound like someone who was going to dislike it regardless of an article. No amount of words or previes can change your mind unfortunately. The next thing you do after blatantly admitting that you don't like the game to begin with, you start to list crass comparisons to random games and even throw Google and Facebook into the mix. I think your troll unguent became quite apparent after you said Facebook and plastic features. If you look around you many people, especially after the release of GW2 have been literally crying for a more social game. People have been asking for a story driven, explorer centric game. Just because your'e a lone wolf who wants to go it alone and be the only hero in the galaxy doesn't mean that we all do. What it looks like to me is that you are a BIG TES fan and are just butt hurt that Bethesda decided to make an MMO of it. Somethign that most MMO fans and TES fans have been waiting for. Bethesda has the framework and the perfect RPG formula to pull it off. Why don't you untangle your thong and try to look at it objectively?
|
|
|
10/23/12 1:02:18 AM#200
So this article confirmed that I should wait for Everyquest Next. More of the same.
|
|