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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Baresark

3 Pages « 1 2 3 Search
55 posts found
  Arnoagns

Advanced Member

Joined: 10/19/08
Posts: 101

10/20/12 8:44:16 AM#41
Originally posted by MadnessRealm
Originally posted by Arnoagns

 

[mod edit]

 These guys are operating the same way they did for the original darkfall, little information and little to show of everything. Can we never learn? Video showed a small improvement over running and better but still outdated graphics/animations. Falling animations being completely the same.

 They couldn't swing a weapon ONCE in that video? One minute?

[mod edit]

At DarkFall's launch there was plenty of informations and gameplay videos (including a 17 minutes one of various gameplay footage). AV also explained on many occassions what they had to leave out of the game for "x" and "y" reasons (lazyness I say, but still).

For DFUW, Aventurine has answered many player questions through text format. The general combat and crafting should be relatively the same thing as DF1.0 so they probably don't find the need to bother much explaining that. However now they're showing Roles which is one of the things players were really looking forward. They did however made a 5-ish minutes video from the developers to talk about their visions of the game and why they decided to make DFUW.

With that being said, I don't see how the graphics are an issue. They're slightly better than DF1, but overall shouldn't really be relevant. There's no point of having the graphical quality of a game like Final Fantasy 14 if you're trying to create a FFA PvP MMORPG that focuses on large scale battles. Players are already struggling to run at a decent FPS during large battles, imagine how it'd be with FF14 graphics. Graphics are fine.

 

Before posting you should bother researching. Just saying, Mr "The only sane person".

 

 The beginning was a light jab :P, don't fret too seriously about that - I sound a lot more serious online than I do in person. My posts are a lot more light hearted than they sound, I haven't been able to convey that once.

 

 My annoyance with the video is that it's really, REALLY, short. Of course I'd want it longer! And of course I'll think pre orders are silly, whether you think it's good or not, we've seen very little of it. I hope footage increases, atleast a tad. 

 Your point on graphics is exactly what irked me, I felt like all they updated is graphics, who cares about that? I'm going to have to look more into it. But I hope they tweaked the combat system a bit, if anything added a more meaty feel. Is there a source that's purely about Darkfall UW?

  Nacario

Novice Member

Joined: 3/16/12
Posts: 216

The real world is roleplay and background noise

10/20/12 12:01:58 PM#42
Regardless if graphics being outdated or not, they still have a decent level of quality enough to not be an annoyance. If you take a look at their screenshots that have been released, I'm fairly satisified with their product. The only deal breaker will be how animations work out, too early to comment on thus far.
  User Deleted
10/20/12 12:17:18 PM#43

I really don't get the whole "bad graphics thing". I think the game world looks pretty darn impressive given you can actually get about and explore virtually all of it.

 

See that mountain range over there? Yep you can work your way up to nearly all of those peaks. See that river? Yep drop in it and get taken along on a ride through rapids and over waterfalls.

 

It has a good quality of "looks" given the sheer level of world freedom. I'll take that over a slightly prettier setting which is essentially a static painting with masses of invisible walls and a character incapable of getting up even the slightest slope.

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

10/20/12 1:06:19 PM#44
this game had so many serious problems involving core-features, now that they changed for better (in theory), ppl are worried with "animations".  "animations...." lol
  CallsignVega

Novice Member

Joined: 11/28/05
Posts: 218

10/20/12 1:11:51 PM#45
Originally posted by TsaboHavoc
this game had so many serious problems involving core-features, now that they changed for better (in theory), ppl are worried with "animations".  "animations...." lol

Well when the animations were just horrible before like stop-motion photographs of a robot, any improvement is a big thing. 

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

10/20/12 1:28:00 PM#46
Originally posted by CallsignVega
Originally posted by TsaboHavoc
this game had so many serious problems involving core-features, now that they changed for better (in theory), ppl are worried with "animations".  "animations...." lol

Well when the animations were just horrible before like stop-motion photographs of a robot, any improvement is a big thing. 

If animations are preventing you from having fun in a video game, manly because its a mmorpg(tech limits), i really feel sry for u. 

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

10/20/12 1:52:49 PM#47
Originally posted by TsaboHavoc

If animations are preventing you from having fun in a video game, manly because its a mmorpg(tech limits), i really feel sry for u. 

It may not "stop" anyone from having fun, but it can surely be an annoying disturbance. Since you spend all your playtime watching the animations, they can be really fucking annoying if done badly. After all, they are part of the illusion of performing actions in a virtual world and interacting with the environment. If they are so poorly done that they break that illusion, the game just doesn't feel right.

It all ties in with the whole though; if combat is fluid overall and the world feels "right" as far as level design and atmosphere goes, I don't mind bad animations too much. If the whole thing feels clunky and fake however, bad animations may be the final nail in the coffin.

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1881

10/20/12 2:03:29 PM#48
I was all mad about a the genocide of the dwarves but that video made me a ilttle happier.  Going to have to log in and play the old one for a bit.  Can't wait for release.

Wa min God! Se æx on min heafod is!

  witchkiller

Novice Member

Joined: 6/29/09
Posts: 17

10/20/12 2:27:05 PM#49
Originally posted by Kaminaxius

wow..I'm really thouroughly impressed with AV

The UI looks really good and i LOVE that they're giving melee special ''abilities'' to make it a much more interesting role to play than what it was in df1

Looking good can't wait for release in 1 month!

I agree with you, just wanted to point out that melee had special abilities in df1. Disable blow, whirlwind, power attack, knock back, seize.

 

I'm really excited about UW, but DF1 had a special spot in my heart as well, and I don't like people speaking misinformation

  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1051

10/20/12 3:07:08 PM#50
Originally posted by witchkiller
Originally posted by Kaminaxius

wow..I'm really thouroughly impressed with AV

The UI looks really good and i LOVE that they're giving melee special ''abilities'' to make it a much more interesting role to play than what it was in df1

Looking good can't wait for release in 1 month!

I agree with you, just wanted to point out that melee had special abilities in df1. Disable blow, whirlwind, power attack, knock back, seize.

 

I'm really excited about UW, but DF1 had a special spot in my heart as well, and I don't like people speaking misinformation

well, yes it did indeed have those abilities but...the only one used was the WW, usually tied in a macro between switching weapons/staff. I've never seen another one used in fighting in pvp...

http://kck.st/Xo38HT

  Tymoris

Advanced Member

Joined: 10/29/09
Posts: 340

Innocence Proves Nothing

10/20/12 3:54:03 PM#51
Actually Baresark is a "correct" version of "Berserk" somewhat. If memory serves there. I think I read somewhere that many interpratations of the word mean the warriors that fight naked. So there, don't drop the soap around them and all.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2525

10/20/12 11:35:46 PM#52
Originally posted by Tymoris
Actually Baresark is a "correct" version of "Berserk" somewhat. If memory serves there. I think I read somewhere that many interpratations of the word mean the warriors that fight naked. So there, don't drop the soap around them and all.

It is the correct norse version of the word, and means people who wore bear skins while fighting. The naked thing has been abandoned.

Which makes sense considering most of AV's higher up staff are from Norway.

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

10/21/12 1:44:17 AM#53
Pity the vid was so damn short... what little we saw looks really good in my opinion though, this could turn out really awesome!

Darkfall Unholy Wars:
Zushakon Odi

  Fearmeirl

Apprentice Member

Joined: 9/10/08
Posts: 223

10/22/12 9:05:18 AM#54
The video was decent, but didn't really show much. It sparked a lot of speculation including how overpowered chain CC's, specificially knockbacks will be (for a second time, since DF1 is already wof+firemagic spam).
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

10/23/12 9:45:23 AM#55
Originally posted by Fearmeirl
The video was decent, but didn't really show much. It sparked a lot of speculation including how overpowered chain CC's, specificially knockbacks will be (for a second time, since DF1 is already wof+firemagic spam).

Well on the plus side, with the new role system everyone cant be all things at all times. Hopefully theyre smart enough to seperate the major CC abilities from the most devastating attacks. That way you'll kind of have to choose between having massive CC or killing quickly, and only be able to achieve both if working in tandem with teammates. If so, oull only have to worry about a portion of players throwing a ton of CC at you instead of nearly everyone in the game capable of spammng you with WoF-like skills.

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