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10/19/12 4:12:01 PM#21
Will be at least 14 useable skills at one time, hopefully more. but darkfall was technically 100 so some people understandably feel the game has been dumbed down. my blog post ont he subject; http://www.mmorpg.com/blogs/Consensus/102012/24051_Darkfall-UH-info-analysis-game-mechanics- |
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10/19/12 4:12:42 PM#22
Originally posted by Icarumba The animation for movement looks vastly improved to me. |
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10/19/12 4:16:18 PM#23
Its funny that since they mentioned ultimate ive seen LoL mentioned multiple times. You people are worse than apple.
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10/19/12 4:30:57 PM#24
UI looks good, hope it cuts down on the need for macro/scripts.
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10/19/12 5:08:03 PM#25
Originally posted by Aviggin He's clearly stomping the sky. With his fists. Causing the sky to fall. And knock people back. It's very common bearshark behaviour. We are the bunny. |
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10/19/12 5:49:19 PM#26
Has there been any talk if scripts can no longer be used?
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10/19/12 5:58:04 PM#27
I know they made a point to try and erradicate scripting. Think that was the concept of limiting schoools of magic and having certain ones blocked out depending on what you picked. No more jack of all trades. I think it will make battles more interesting. Scripting wasnt particularlly fun.
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10/19/12 8:01:25 PM#28
Looks cool, but that stomp skill...way to strong...if you are melee with no range...and another melee uses that on you...how do you catch him? It's instant get away skill...
Incognito |
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10/19/12 8:36:57 PM#29
Originally posted by MadnessRealm Abilities and spells that crowd control (like knockback, wall of force, stormblast..) used to work on NPCs the same way they do on players back in the days, the problem was that this could be exploited by knocking mobs into holes or places with no way out without pro parkouring and used to skill spells on. :P The one in the video is probably a dummy to simulate a player, nice video cant wait for 20th november :Q_ |
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10/19/12 9:29:45 PM#30
I know we're not supposed to use such words on here, but cant help but say that looks fucking awesome. Much bigger change than I expected as for as the overall look of the game and UI. It really does look like a whole new game, but still ha sthe DF feel to it. Im very glad to see there are the various specializations within each role. Its going to be very fun trying them all out and mastering them for different situations. I do have a couple issues / concerns though with that video. 1) Some already pointed out the whole Stomp thing. Yeah, doesnt really make much sense to call it that when he is doing nothing close to stomping. Just a minor detail thoough. 2) Both Stomp and Stampede (if you read the description) are knockbacks. here are my concerns with it: a) with friendly fire in the game, these are going to either piss off your allies when you punt them out of melee range when theyre on your enemy beating the crap out of them or use of them will be frowned upon because of that and they will become sort of a unused skill b) theyve talked about trying to elimante bunny hopping but with being able to use these 2 skills on allies I can see them being used both for punting friendlies away when close to death allowing them to escape at much faster speeds, or punting a friend into an enemy running away (likely much faster than a mount, which was part of the problem with BH) so that they can immediately get into melee range. People will also use it to help eachother get over walls, which they had also mentioned was supposed to be much tougher to do. It doesnt seem to be abig upwards punt, so maybe this wont be an issue really. c) without actually seeing its knockback effect in action, I dont know how bad this will be as far as its knockback range, etc. But Stampede seems like the sort of skill you would use to quickly close the gap with someone and get into melee range. But with it also having a knockback effect, will it make it kind of useless in that sense, since yeah youll charge to the enemy quickly, but then knock them right back out of range. Perhaps im wrong in that and it may only do a kncback from the location you triggered it at, but no knocback in the path ahead of you as youre charging through. Anyway, just a few issues that might come up witht hose particular skills. I could be way off, tough to say without actually getting to play with it hands on yet, but knowing some of the players in DF theyll come up with creative ways to use these things. Damn I cant wait until Nov 20th now. I think it's going to be surprisingly more well done than DF1 was. Animations and stuff look much nicer, the overall world looks much nicer, and lots of cool new stuff for us to play around with. Cant wait to see some Skirmisher action. |
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10/19/12 9:31:48 PM#31
Lookin' good AV, very nice. However, I was under the impression that this game was going to be yet another unfortunate example of vaporware. What gives?
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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10/20/12 1:35:43 AM#32
Originally posted by Icarumba the run animation is different and a lot more fluid in this video. not even close to the old (current) animation. http://kck.st/Xo38HT |
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10/20/12 2:58:52 AM#33
i like the improvemeants so far
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10/20/12 5:47:34 AM#34
[mod edit]
These guys are operating the same way they did for the original darkfall, little information and little to show of everything. Can we never learn? Video showed a small improvement over running and better but still outdated graphics/animations. Falling animations being completely the same. They couldn't swing a weapon ONCE in that video? One minute?
[mod edit]
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10/20/12 6:07:25 AM#35
Woah! I am so hyped right now!
To be honest, from seeing this gameplay video, the game looks absolutely amazing! The animations looks very fluid, compared to the first game!
Way to go Aventurine! :)
PS: I am not a fanboy at all, but still I get so angry when you people just complain about how "terrible" the graphics/animations are! I have played so many mmorpgs and compared to 70% of em, this looks really good! Sure, it is a very short video with just a few movements, but I still think that we will see this quality in the others animations too..... |
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10/20/12 6:15:55 AM#36
Gotta love people complaining about how a misspelled word became more "correct" Berserk is way off the actual word and baresark is so much closer. Bare =/= without sark eg Särk in swedish which is top clothing so without clothing on top that directly leads to the baresarker's. (Oh man, so gonna start using that word instead of bärsärk.)
The speed of the mole and the power of steel is my weapon |
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10/20/12 7:21:41 AM#37
Originally posted by Bakoryo Actually the word "bärsärk" means "bear-shirt" - the norse berserkers wore bear pelts (the bear being considered holy), much like the "Úlfhéðinn", who wore wolf pelts and were regarded as Odin's chosen warriors. So "bare" should be "bear" if we are to stay true to the etymology here. OnT: the video looked good, but I dislike the animations, they still look stiff and unnatural; they guy flying off the cliff looks like plastic figurine, not like a person falling at all. Not that it matters though as long as the combat is nice and fluid. The UI is a giant leap from the old one and the skill system sounds very promising indeed. |
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Originally posted by Arnoagns At DarkFall's launch there was plenty of informations and gameplay videos (including a 17 minutes one of various gameplay footage). AV also explained on many occassions what they had to leave out of the game for "x" and "y" reasons (lazyness I say, but still). For DFUW, Aventurine has answered many player questions through text format. The general combat and crafting should be relatively the same thing as DF1.0 so they probably don't find the need to bother much explaining that. However now they're showing Roles which is one of the things players were really looking forward. They did however made a 5-ish minutes video from the developers to talk about their visions of the game and why they decided to make DFUW. With that being said, I don't see how the graphics are an issue. They're slightly better than DF1, but overall shouldn't really be relevant. There's no point of having the graphical quality of a game like Final Fantasy 14 if you're trying to create a FFA PvP MMORPG that focuses on large scale battles. Players are already struggling to run at a decent FPS during large battles, imagine how it'd be with FF14 graphics. Graphics are fine.
Before posting you should bother researching. Just saying, Mr "The only sane person". ------ |
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10/20/12 8:05:01 AM#39
baresark [?b???s??k]
n (Myth & Legend / Norse Myth & Legend) another word for berserk [2] [literally: bare shirt]
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10/20/12 8:16:38 AM#40
Originally posted by mikethk Think you're overthinking it abit make...:P |
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