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10/19/12 2:37:26 PM#61
Originally posted by Icewhite
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/19/12 2:47:09 PM#62
Pffft, guilty by association, you post in this forum. So do your personal detractors. Upstairs to the guillotine, both of yas.
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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10/19/12 3:13:38 PM#63
Originally posted by Aerowyn This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics. Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues. In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick. I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one. |
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10/19/12 3:16:52 PM#64
Originally posted by kaiser3282 I agree a lot with this. Funny, the games I get hyped for typically don't last that long for me. Yet it's the one I just hear about randomly and decide for a try that end up keeping me for a while. Edit: Maybe MMOs are like love....you're not going to find it if you are actively searching for it...it's when you're not looking that it comes. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/19/12 3:21:53 PM#65
Originally posted by kaiser3282 A lot of that can actually be avoided if you focus more on mechanics than looks. (While it doesn't sound as good the same also loosely applies to hot girls as well). I can enjoy a game even if it doesn't have the best graphics, provided it has interesting / well-implemented mechanics. This may be something people have trouble doing, but if you can get yourself to start seeing passed the eye candy, and start seeing games for what they really are, you'll generally have better luck spotting the ones that will appeal to you, and avoiding the ones that are designed to seem interesting, but don't really have any substance. In the case of GW2, however, it's kind of a gamble for a lot of people. It's a game that does do things differently, and as a result many people have no clue what to expect. Some people took the idea of a game doing things differently to mean some pretty insane things, others tried it out and realized they actually still like the WoW formula. Sometimes you just have to try new things to realize what you do and don't like. |
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10/19/12 3:22:29 PM#66
Originally posted by kaiser3282 think for me it's mostly the core gameplay.. if I can't get into the core gameplay I just don't see myself getting invested in a game.. you can easily tell if you enjoy the core gameplay of a game within the first couple of hours playing for most games. I wouldn't say it's right to judge a game as a whole obviously after onyl a few hours of play but surely it's enough to say I like or dislike how the game is setup, plays, feels, looks, you know the basics:) For me GW2 hooked my right away with how differn't it is overall in design to many other recent themeparks and further I get I find how much the trait system really allows a ton of flexability on your class and how it plays.. I constantly look forward to getting to x level on my characters so I can get enough trait points to try out a new build I put together. I also just enjoy wandering.. In Iron marches right now and just loving wandering around and assisting the charr in their fight against the branded and the flame legion I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/19/12 3:31:32 PM#67
the positive reviwes is well deserved . Remember any game that had such big content at debut . Crafting,legendary, WvW, all explorable dungeons,exploring all that amazing map and new content for Halloween at 2 months from debut+no monthly fee and so much more . I'm playing MMO's for almost 10 years and never saw such a big content at any game at debut . Dont compare a 2 months game with a 8 years wow+4 expansions
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10/19/12 3:43:27 PM#68
Originally posted by nsignific
You don't HAVE to watch a tutorial. The vast majority of players figure it out by themselves. However a tutorial seems very helpful to those few who just don't "get it". It also seems to work well for most of those who love to comment without having played as well. ;-)
He who writes in blood and aphorisms does not want to be read, he wants to be learned by heart. |
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10/19/12 4:11:22 PM#69
Originally posted by aesperus I wasnt trying to imply that graphics is what I look for or anything like that. Was just usingit as an example. I prefer gameplay over graphics any day. Problem is a lot of mechanics sound great on paper, or seem great the first few times you experience them. But either due to not functioning as they should, being poorly executed by the devs, or simply not meshing well with other mechanics, what seems great at 1st winds up being a huge letdown in most cases. Pretty often, new mechanics & features implemented in some games, including some of the stuff in GW2, are nothing more than a band-aid over severely broken core mechanics. It looks better from the outside, but when you effectivlely remove the band-aid and get to experience the new features for awhile, its still the same gaping sore underneath. As much as I like GW2, the active combat is a band-aid for me. Its a little bit nicer with the active dodging, combo system, etc. But at its core its basically the same as whats already been in use for like 15 years. Im still waiting for someone to actuallyimplement a completely new way of doing combat... but I wont get into that rant. Lets just say there are much more unique ways combat could be done after all this time, and without much more difficulty with the level of technology we have today compard to back then. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/19/12 4:20:07 PM#70
The initial start grabs people because it looks different, which they suddenly make a quick early judgement before they really experience the game and dedicate time to it. This happens with every game out there, trust me its nothing new. Still, there are people out there who, even getting past the initial honeymoon, still do enjoy the game much like even the worst mmos out there hiding in the catacombs. Everyone has their tastes and even if it was the worst MMO in history, theres likely someone out there that still greatly enjoys it.
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10/19/12 4:23:41 PM#71
Originally posted by Vhaln This is how I felt. The world is beautiful and is wonderfully crafted I will give them that. It just doesn't feel like exploration when you are running to marked points on a mini-map. Sure there are jumping puzzles and hidden areas, but they grow tiring too after you realize there is nothing really special in the chest or chests at the end. Then after you have done them, there really is no reason to go back. I agree that if it was more dynamic, I would be a lot more apt to want to go back to an area. I think I had more fun in SWG looking for stormtrooper spawns to mess with...... I used to love it when the drop ship would land and they would come marching out. |
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10/19/12 4:25:47 PM#72
GW2 is the Glad Trash Bag of MMOs. And like every flimsy bag of crap, when you poke enough holes in it, you get nothing but poo seeping out of it. The OP posts his opinions and got sh1t on. Thats the gw2 community. I bought gw2 just like everyone else. It was mediocre. Neeeeeeext. "GW2 is the Methadone to WoWs Heroin." |
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10/19/12 4:30:06 PM#73
Originally posted by kaiser3282 Have u tried using the combat mod? You may be surprised just how similar this game's combat is to games like TERA or RaiderZ. I most certainly wouldn't call it a bandaid. Your right that some mechanics sound good on paper, but if you're someone who looks more at game mechanics, then the bells & whistles a lot of games push to the forefront, you'll start to get a feel for what will make games more interesting for you. Afterall, having good mechanics doesn't mean people will like them. As the case with GW2 you obviously don't seem to like the combat, while I actually enjoy it immensely. Some people seem to think the combat isn't much different from WoW, when I know for a fact I couldn't do a lot of the things I can in GW2 if I was to try to in WoW or SWTOR. I also know just how deep you can get w/ the builds, and by thinking a little differently and trying to develope synergies as opposed to trying to get the 'best damage' or 'best tanking'. Ultimately, you just need to develope a feel for which mechanics appeal to you, personally. For example, some of my friends are having a blast w/ XCOM. And while I know it's a good game, and it looks cool, I also know enough to be able to tell that it probably won't appeal to me. As such I didn't buy it. It won't make you immune to bad decisions, but it'll definitely cut down on the number of dissapointments you end up buying. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/19/12 4:31:37 PM#74
The game is really good, for a month or so and then you go, now what? Kind of dies when you reach where the end game is supposed to be.
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10/19/12 4:40:08 PM#75
YOU WILL LOVE THIS GAME OR YOU WILL DIE IN A FIRE!
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
10/19/12 5:10:59 PM#76
Originally posted by FrodoFragins
Quite true, plenty of people for a while have said it's best not to take anything a diehard says at face value. It's a good experience for a while IMO but that doesn't mean you'll enjoy it as well. This looks like a job for....The Riviera Kid! |
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10/19/12 8:43:07 PM#77
Originally posted by aesperus No I havent tried the mod out. Ill probably be getting back into the game a bit with the halloween stuff going on so may try it out then. I do enjoy the game, its just not something thats going to hold me for long periods of time. I went in knowing that, and that the combat while being slightly better than the standard would still eventually bore me, along with other aspects of it. I think its a great game, just doesnt suit my personal preferences for my favorite types of games. It will be something I come and go in every few months or so like I did with WAR and other games. My roots are in FPS games, so Ive always enjoyed that type of style in games, like Darkfall, the most. Also prefer sandboxes. I knew GW2 offered neither, so I dont hate the game for it. Seems like a lot of people on this site do though. Its as if they never saw anything or read about the game at all and went in expecting FPS combat, gear grind, raids, and sandbox features and now because all of a sudden it doesnt meet those expectations its a "horrible" game. |
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10/20/12 2:11:49 AM#78
Well maybe 9 out of 10 is too high, but imo surely deserves at least 8. Said this i see above gw2 only swtor and wow, maybe also rift.
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10/20/12 2:37:04 AM#79
If you dont like the style of action combat, no treadmill game, then GW2 isnt going to appeal to you. Doesnt make the game a bad game, it just means it isnt for you. The only shooting game I ever liked wes Goldeneye 007 on the N64. That doesnt make every other shooting game bad, it just means that it isnt my type of game. Not many people on here are mature enough to accept that. |
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10/20/12 2:46:25 AM#80
It has a uniqueness that is a breath of fresh air to many. That said, every one of these reviewers hasn't got to max level or probably even half that at the time of the review. That's where the game really shows it's pointlessness, alot like every MMO that's released in the past half decade. There is no incentive to level or progress or really do anything once the pretty graphics wear off.
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