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10/19/12 1:45:37 PM#41
Disagree. Some of the most popular MMOs out there are still subscriber only. Sub model works great for sandboxes and core MMORPGs. It doesn't work well for themeparks/aka WoW clones.
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10/19/12 1:47:49 PM#42
Originally posted by Jemcrystal
Wait...wait...wait. Then how do they eat each other's fleas in a suit coat like that!? |
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10/19/12 1:48:30 PM#43
Originally posted by Isane
Hat's off man...hat's off.... |
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10/19/12 1:49:44 PM#44
Originally posted by TigerAero Lol no. First, I'm not angry and second I only object to characterizing something as "Free" when it isn't...capice?
"Shareware" is a much more honest way of characterizing a crippled product--and that is still the term used for non-gaming programs to distinguish them from truly free...which, btw, exist in large quantities out there.
For example. "Gimp," is a full-featured photo editing pprogram that rivals the $600+ Photoshop. It was originally developed in Gnu but is now available for any OS including Windows... if you consider Gimp users freeloaders then I don't know what to say to you. |
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10/19/12 1:55:16 PM#45
Originally posted by Iselin
That would be find for a single player game like Morrowind or the craptastic game of what's it called? "Arrow to the knee." But for a constant bandwidth, constant up game like an MMO...nah. Even if such thing would be possible, I wouldn't go to support it. |
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10/19/12 1:57:12 PM#46
I doubt any new mmo will launch with a subscription fee, it's just not cost effective. the subscription model only works for one game all the rest cannot keep players satisfied hence why they all go f2p.
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10/19/12 2:00:13 PM#47
Originally posted by TigerAero You obviously don't play FPS or Sports games... you pay for the program and then play online forever for free if you want... but hey, it's your money. Spend it as you like. |
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10/19/12 2:01:10 PM#48
Originally posted by MMOman101 +1 |
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10/19/12 2:06:21 PM#49
people are just conditioned to think mmo's should have a subscription fee, if you asked someone who hasn't played an mmo what they think about paying 15 dollars a month for a game they already paid 60 dollars for, they'd simple say "are you high"..it's a scam and always has been.
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10/19/12 2:06:51 PM#50
Originally posted by Istavaan Asheron's Call has been monthly sub since release and 10+ years later is fine. DFO has been running on monthly sub basis and is fine. WoW DAoC etc...
There are plenty that have been and will do fine.
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10/19/12 2:07:01 PM#51
People are linking money to content, which is only half the story...
I hand over my money every month, and yeh after a while I would like some more content, expecially if I had to pay for the original game. But I also expect much more ~ that the game is kept in a playable state, the servers to be kept stable, bugs fixed, scammers banned, hackers banned, trolls banned, etc etc. Some of the sub games I have played have delivered (most, if not all) these things, so I happily payed my sub every month. If they fail to do these things (some sub games have failed badly in some of these areas) I cancel my sub and take my money elsewhere ~ its an ongoing relationship, sub/service. If you keep your subbies happy, you get rich...if you piss them off, you go bankrupt.
In F2P games, you can expect these things all you want, but you sure as hell wont get them. You are playing a game for free, the developers owe you nothing. I find it hilarious to see people flame about game quality/bugs/lag/exploits/trolls in a game they have contributed nothing towards...why the hell should they fix these things for you? You mean nothing to them...
And I really dont understand the hype about B2P. B2P is possibly the worst (not in the case of gw2, before you start fan-boying) system imagainable. You hand over a lump of money for a game that relies on ongoing servers/updates/fixes/etc, yet form no ongoing relationship with the developers. They have given you initial content, and owe you nothing beyond this ~ so just like F2P they are under no obligation to deliver anything to you in the way of maintenance/updates. At least in F2P you didnt spend any money...B2P they front load money and can easily just firetruck off. If you are lucky, they will throw you a bone a few weeks before they want to sell you an update, they disapear again.
Sub is the better system, hands down. As many people have already said, its all in the delivery. |
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10/19/12 2:07:55 PM#52
Originally posted by Istavaan
You would be probably asking a console gamer or someone who's gone F2P mmo their entire meager existences. When they've upped to the quality of a real MMO...I'd doubt they'd have that view or change it very quickly.
The "little guy" has no firm foundation here...this is a MMO haven. |
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10/19/12 2:10:21 PM#53
MMO's must go FTP to survive 'cause ppl aren't prepared to pay a sub? Games should go FTP since ppl aren't prepared to pay for them ... See what i did there? People are always prepared to pay for quality, and i have no problems paying for a good service. As for a FTP model Hellgate has actually hit a rather decent balance. As soon as people mention FTP i start thinking of 2000+ Zynga-games ... *shivers* No, i much rather pay a sub than having to buy health potions for real cash or a xp/stat-boost to be able to play at a realistic level. /Y |
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10/19/12 2:10:21 PM#54
Originally posted by stux I said new, the games you mentioned have an established fanbase. |
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10/19/12 2:12:37 PM#55
Originally posted by TigerAero well if the mmo genre wants to tap into a large audience it has to go f2p/b2p or it will die off..i myself will never buy an mmo that has a sub again..i've so many games collecting dust on my shelf because to play them would cost me a shit tone of money. |
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10/19/12 2:14:49 PM#56
Originally posted by Istavaan http://www.mmorpg.com/discussion2.cfm/thread/367349/Poll-Which-payment-model-fits-you-best.html
If most poeple seem to prefer it why wouldn't they continue? |
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10/19/12 2:15:11 PM#57
Originally posted by Istavaan Exactly. We bought into the scam when the infrastructure and bandwith cost a lot of money...but in 2012? Please... |
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10/19/12 2:19:08 PM#58
Originally posted by JWTuna But then they turn around and give you updates and ongoing support for free... how can they possibly afford to do that? Could it be that the profits are high enough from the original sale?... hmm... I wonder. |
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10/19/12 2:19:51 PM#59
Originally posted by Iselin The cost of making, fixing bugs/balancing/etc., and updating these are huge.
So many people here seem to think developers should work for free or someone else should pay for it.
Please......
Stop begging or stop playing.
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
10/19/12 2:22:09 PM#60
I would pay 50 USD / month for a top quality game and I believe i am not alone. Problem of recent P2P games is not the business model, but the fact that they lack quality to be profitable using it. I disagree that it is an outdated model.
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |