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10/19/12 9:30:46 AM#141
Originally posted by Nephaerius Can't argue with that but it's going to be hard not to get over excited especially us EQ vets, EQ2 didn't do it for many of us. Perhaps this time round Smed and co will bring us back home. Karnor's Castle "train" woot! |
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10/19/12 9:31:20 AM#142
Originally posted by Rimmersman SWG pre cu was about as sandboxy as its possible to be. the things they broke by trying to make it a themepark are, too numerous to list, but introducing levels, introducing 'professions' are just a couple of the main ones. and it may be in the past, but its far from 'under the bridge' maybe in another 10 years, people will have forgotten how epic fail SOE were over SWG.. but don't hold your breath.. |
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10/19/12 9:33:39 AM#143
Originally posted by Zorgo there was a minor backlash and Furor (Alex Afrasiabi) whos now the Lead world designer for WOW had an epic POP rant back when he was a EQ raid leader (its an amusing read at link) http://forums.evercrest.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=43271
the real backlash came w the next expansion, Gates of Discord (early 2004) http://en.wikipedia.org/wiki/EverQuest:_Gates_of_Discord people disliked GoD and GU Comics called for a boycott of the next expansion, Omens of War
players and guilds were leaving the game and SOE had to start player summits, flying in guild leaders (at their expense) to discuss how to recover
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
10/19/12 9:37:53 AM#144
Originally posted by Nephaerius That's like saying put baking soda and vinegar together, but let's not let it foam You have to understand there's nothing we can do about it. It's like a chemical reaction. Everquest + Sanbox = hype
I'm not saying you are wrong - I'm just saying the home-made volcano is already rumbling.
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10/19/12 9:40:20 AM#145
Originally posted by Phry Sorry mate but it was not as sandboxy as can be, very open ended but not a full sanbox MMO. |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
10/19/12 9:41:22 AM#146
I take it as a very positive thing that Smed can at least see that there is a huge need for sandbox games. Also, they have a very flexible and broad IP. I think it is something that they can if fact do. However, SOE is also the king of broken F2P. They have perfected the art of pay to win with their fabled and legendary lock outs. So I also have no doubt that they will screw this all up. EQ Next will likely be a spectacular failure. A huge amount of promise, sent right down the drain. I think sandbox games are better suited to being subscription based simply because so much of their progression is based on building and longer time frames. But SOE has made it painfully clear that they see the future, all of the future, as free to play. I don't think these two things will end up coming together well. But perhaps they will come up with some all new idea in free to play monitization. The Law of Conservation of Stupidity: |
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10/19/12 9:41:47 AM#147
Originally posted by Thorqemada Do you be a pirate? |
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10/19/12 9:43:26 AM#148
Originally posted by Rimmersman Yes it was a complete sandbox mmo. |
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10/19/12 9:43:41 AM#149
I'm all for it... as long as they don't release an awesome product and then turn around and totally ruin it to make it exactly like the next best thing on the market. <cough> EQ2 and SWG. A SWG / EQ2 hybrid would be just fine by me.
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10/19/12 9:44:38 AM#150
So when this one fails, what excuse will sandbox fans blame it on?
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10/19/12 9:46:42 AM#151
Originally posted by Fearum They will say it wasn't a real sandbox like always. whatever that means. |
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10/19/12 9:47:38 AM#152
Originally posted by Rimmersman Then you probably don't consider Eve online to be a full sandbox either, because i can't think of any particular category where SWG didnt class as a sandbox game. |
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10/19/12 9:49:16 AM#153
Originally posted by Zeppelin4 SoE may be still reeling a bit from the last round (EQ2 and WoW opening a week apart). But I doubt it. If Blizzard turns around and suddenly shows what Titan is...I wouldn't be terribly surprised. But that ^ kind of cynical, I'm really not. |
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10/19/12 9:50:00 AM#154
SWG was the ultimate sandbox in my opinion, you could pretty much be anything from an entertainer to a moisture farmer to a jedi.
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10/19/12 9:50:10 AM#155
Originally posted by Istavaan :laughing: We're full of cynical expectations here this morning, yes indeed. |
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10/19/12 9:51:31 AM#156
Originally posted by Icewhite i see it now SOE: we have the world largest sandbox ! Blizzard: we have the worlds most polished sandbox ! EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/19/12 9:51:48 AM#157
"New way to deliver content players have never seen before." (paraphrased) Speculations? 1. All the quests are episodic and you have to buy them for 99c each like iTunes store? 2. Quests are all delivered through facebook/twitter integration? 3. EQNext will feature EQ2 Dungeon Maker type content creation system for quests and dungeons, developer content delivered in same way as player content. See #1 for business model.
My question, does Smedley know that sandboxes are NOT about content consumption but rather content creation via systems and feature sets leading to emergant/dynamic gameplay?
MMO History: |
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10/19/12 9:53:41 AM#158
Originally posted by BadSpock Well hardly fair to post your speculations and then pose questions 'if Smedly knows what sandboxes are all about'. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/19/12 9:54:17 AM#159
Originally posted by Rimmersman Complete sandbox or not it was ways, ways more sandbox than the ThemeParks we have seen in the last five years or so. So anything resembling a ThemePark would be a welcome change... |
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10/19/12 9:54:22 AM#160
Originally posted by Nadia when did blizzard ever do anything original..titan will be a themepark, probably world of starcraft. |
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