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The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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872 posts found
  ice-vortex

Advanced Member

Joined: 5/21/10
Posts: 287

11/08/12 5:07:12 AM#821
Originally posted by mjr727

The meaning of Sandbox doesn't really matter here.  The reason EQ1 worked like it did is because of the social draw.  You kept coming back because of the community you built.  You are not going to build rich communities in new games that can be soloed to max level.  How many hours did you spend sitting with a group and chatting while you waited to get an FBSS drop.  Was it because the content was just utterly amazing?  No.

Start with a very addicting community aspect,  great guild systems and big perks for grouping.  Actually, make soloing very difficult.  The rest of your beautiful grand design should be built off of that.

I solo'ed to max level in Everquest. It was actually quite easy.

  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

11/08/12 7:03:44 AM#822
Originally posted by ice-vortex
Originally posted by mjr727

The meaning of Sandbox doesn't really matter here.  The reason EQ1 worked like it did is because of the social draw.  You kept coming back because of the community you built.  You are not going to build rich communities in new games that can be soloed to max level.  How many hours did you spend sitting with a group and chatting while you waited to get an FBSS drop.  Was it because the content was just utterly amazing?  No.

Start with a very addicting community aspect,  great guild systems and big perks for grouping.  Actually, make soloing very difficult.  The rest of your beautiful grand design should be built off of that.

I solo'ed to max level in Everquest. It was actually quite easy.

 the truth is that in original eq you could solo well with any caster class. Most melee classes couldnt solo as well (bards and shadowknights could). Eq gave you options though. Warriors were the worst if i remember correctly.

For instance i played a cleric, which wasnt a  really strong soloer..unless you were soloing undead. If you were soloing a ghoul you were more powerful than a wizard. I know i could solo if i wanted well into Kunark. Not that i needed to, but it was there.

most games these days are so shallow they dont even bother with different kinds of mobs, resistances, factions, or anything that made it interesting. Streamlined into suck.

thats the essence i want to get back to. Not raids and not levels. The good stuff that made eq great.

 

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 148

11/08/12 9:30:26 AM#823

I soloed a rogue using a combination of poisons, clickies, and the intimidation skill.

I was deeply involved in the poison making skill in EQ, loved it, most people never even knew it existed.

But I agree, (early) EQ had options, tactics, different approaches in which you could engage norrath, hell, the developers of EQ didn't even expect people to create camps and pull mobs...

  ice-vortex

Advanced Member

Joined: 5/21/10
Posts: 287

11/08/12 9:46:17 AM#824
Originally posted by rungard
Originally posted by ice-vortex
Originally posted by mjr727

The meaning of Sandbox doesn't really matter here.  The reason EQ1 worked like it did is because of the social draw.  You kept coming back because of the community you built.  You are not going to build rich communities in new games that can be soloed to max level.  How many hours did you spend sitting with a group and chatting while you waited to get an FBSS drop.  Was it because the content was just utterly amazing?  No.

Start with a very addicting community aspect,  great guild systems and big perks for grouping.  Actually, make soloing very difficult.  The rest of your beautiful grand design should be built off of that.

I solo'ed to max level in Everquest. It was actually quite easy.

 the truth is that in original eq you could solo well with any caster class. Most melee classes couldnt solo as well (bards and shadowknights could). Eq gave you options though. Warriors were the worst if i remember correctly.

For instance i played a cleric, which wasnt a  really strong soloer..unless you were soloing undead. If you were soloing a ghoul you were more powerful than a wizard. I know i could solo if i wanted well into Kunark. Not that i needed to, but it was there.

most games these days are so shallow they dont even bother with different kinds of mobs, resistances, factions, or anything that made it interesting. Streamlined into suck.

thats the essence i want to get back to. Not raids and not levels. The good stuff that made eq great.

 

 

One of the key things that separate EQ and modern MMORPGs is the toughness of a single mob which directly effects the flow of the game. Instead of killing a lot of mobs in a short amount of time, you focused on one mob at a time. Anymore than one, even for a group in a dungeon, could spell disaster which is why crowd control was so important.

As for levels, I like levels. Levels have been apart of the RPG genre since the first D&D pen and paper RPG.

  ice-vortex

Advanced Member

Joined: 5/21/10
Posts: 287

11/08/12 9:51:11 AM#825
Originally posted by pvpirl

I soloed a rogue using a combination of poisons, clickies, and the intimidation skill.

I was deeply involved in the poison making skill in EQ, loved it, most people never even knew it existed.

But I agree, (early) EQ had options, tactics, different approaches in which you could engage norrath, hell, the developers of EQ didn't even expect people to create camps and pull mobs...

 

Yep, a lot of what happened with Everquest's metagame was completely unexpected. Verant created a world and let the players figure out what to do in it. Camping a spawn and pulling mobs was the path to least resistance for leveling so it became standard. The boss mob at the end of the dungeon was just a really powerful mob and it was up to the players to figure out a way to bring it down. The developers never designed them with a pre-planned way to beat it.

  mjr727

Apprentice Member

Joined: 4/01/04
Posts: 10

11/08/12 10:22:53 AM#826
Originally posted by ice-vortex
Originally posted by rungard
Originally posted by ice-vortex
Originally posted by mjr727

The meaning of Sandbox doesn't really matter here.  The reason EQ1 worked like it did is because of the social draw.  You kept coming back because of the community you built.  You are not going to build rich communities in new games that can be soloed to max level.  How many hours did you spend sitting with a group and chatting while you waited to get an FBSS drop.  Was it because the content was just utterly amazing?  No.

Start with a very addicting community aspect,  great guild systems and big perks for grouping.  Actually, make soloing very difficult.  The rest of your beautiful grand design should be built off of that.

I solo'ed to max level in Everquest. It was actually quite easy.

 the truth is that in original eq you could solo well with any caster class. Most melee classes couldnt solo as well (bards and shadowknights could). Eq gave you options though. Warriors were the worst if i remember correctly.

For instance i played a cleric, which wasnt a  really strong soloer..unless you were soloing undead. If you were soloing a ghoul you were more powerful than a wizard. I know i could solo if i wanted well into Kunark. Not that i needed to, but it was there.

most games these days are so shallow they dont even bother with different kinds of mobs, resistances, factions, or anything that made it interesting. Streamlined into suck.

thats the essence i want to get back to. Not raids and not levels. The good stuff that made eq great.

 

 

One of the key things that separate EQ and modern MMORPGs is the toughness of a single mob which directly effects the flow of the game. Instead of killing a lot of mobs in a short amount of time, you focused on one mob at a time. Anymore than one, even for a group in a dungeon, could spell disaster which is why crowd control was so important.

As for levels, I like levels. Levels have been apart of the RPG genre since the first D&D pen and paper RPG.

 

Funny - I enjoy even reminiscing about EQ.  I really hope whatever they end up releasing can suck us back in :)

  Trudge34

Hard Core Member

Joined: 8/08/12
Posts: 165

11/08/12 10:40:57 AM#827
Originally posted by mjr727
Originally posted by ice-vortex
Originally posted by rungard
Originally posted by ice-vortex
Originally posted by mjr727

The meaning of Sandbox doesn't really matter here.  The reason EQ1 worked like it did is because of the social draw.  You kept coming back because of the community you built.  You are not going to build rich communities in new games that can be soloed to max level.  How many hours did you spend sitting with a group and chatting while you waited to get an FBSS drop.  Was it because the content was just utterly amazing?  No.

Start with a very addicting community aspect,  great guild systems and big perks for grouping.  Actually, make soloing very difficult.  The rest of your beautiful grand design should be built off of that.

I solo'ed to max level in Everquest. It was actually quite easy.

 the truth is that in original eq you could solo well with any caster class. Most melee classes couldnt solo as well (bards and shadowknights could). Eq gave you options though. Warriors were the worst if i remember correctly.

For instance i played a cleric, which wasnt a  really strong soloer..unless you were soloing undead. If you were soloing a ghoul you were more powerful than a wizard. I know i could solo if i wanted well into Kunark. Not that i needed to, but it was there.

most games these days are so shallow they dont even bother with different kinds of mobs, resistances, factions, or anything that made it interesting. Streamlined into suck.

thats the essence i want to get back to. Not raids and not levels. The good stuff that made eq great.

 

 

One of the key things that separate EQ and modern MMORPGs is the toughness of a single mob which directly effects the flow of the game. Instead of killing a lot of mobs in a short amount of time, you focused on one mob at a time. Anymore than one, even for a group in a dungeon, could spell disaster which is why crowd control was so important.

As for levels, I like levels. Levels have been apart of the RPG genre since the first D&D pen and paper RPG.

 

Funny - I enjoy even reminiscing about EQ.  I really hope whatever they end up releasing can suck us back in :)

Agreed here. Haven't put much input in to this thread in particular, but when I do make a post I find myself going back to countless stories about EQ that I hope EQN can bring back. Love reading the stories too, keep em coming. :)

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: WoW, EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 148

11/08/12 10:48:25 AM#828

Possible Braid McQuaid involvement in EQN. I had to delete my source info to keep it protected tho.

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 148

11/08/12 10:56:52 AM#829

nt

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1471

"but these go to eleven."

11/08/12 11:11:34 AM#830

I have gone back to EQ2 in preparation for EQN. I really have high hopes for this game being a sandbox with some theme park elements couched within the open/random world.

wish list:

-Complex crafting that depends on resource quality.

-Player Housing at least like in EQ2, but preferably like SWG. (with empty houses being capable of decaying into mob infested ruins that players can demolish)

-Backpacks that actually hold stuff

-Randomized Mobs and events in the landscape.

-Combat moves that do not require me to target something attackable.

-Specialized skills like trap discovery/deactivation, porting, etc. that give characters some exclusivity in groups.

-PvP that affects the world in some way.

You want to throw away your money developing something stupid, go ahead.

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 148

11/08/12 3:22:14 PM#831

fuck it.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1591

11/08/12 4:13:04 PM#832
Originally posted by rungard

 Your name says it all. Im not nearly as fargone as you probabally are, so i still have hope. :)

They'll beat that out of you in time.

Honestly, I wish I could believe in this but I've seen this kind of crap too many times.  This is just the latest spin to put on the hype for a new game to get people all worked up so lots of them will rush to buy it when it releases.  And look how well it's already working. 

But I do wish I could believe it so I could have something to at least look forward too.  Even if it was just an improved version of EQ with better class balance and a different endgame I would be glad to play it.  But I doubt if it will even be that good.  Even if it they do manage to make a game which might otherwise be good I'm positive they'll ruin it with their cash shop.

  My spidey-sense-bullshit-detector has been tingling since I first read those quotes from Smedley and so far my BS detector has never failed me concerning MMOs.  Maybe I'll be proven wrong about this but you have to remember that Smedley is trying to sell something to you.  He's a used car salesman and you would be well advised to distrust him at least a little.

  kiersteadmo

Advanced Member

Joined: 1/07/07
Posts: 183

11/08/12 7:51:15 PM#833
I actually just emailed Brad he he states that it is fake email and not real
  pvpirl

Novice Member

Joined: 11/08/11
Posts: 148

11/08/12 9:15:36 PM#834


Originally posted by kiersteadmo
I actually just emailed Brad he he states that it is fake email and not real

screenshots?

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 687

11/08/12 9:28:19 PM#835
Originally posted by pvpirl

fuck it.

Looks like ill be resubbing to EQ1 in january.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  kiersteadmo

Advanced Member

Joined: 1/07/07
Posts: 183

11/08/12 9:28:50 PM#836

ok sure

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3031

Opportunist

11/08/12 9:40:58 PM#837
Okay, now that is fricken funny!
  kiersteadmo

Advanced Member

Joined: 1/07/07
Posts: 183

11/08/12 9:45:44 PM#838
Originally posted by Torvaldr
Okay, now that is fricken funny!

Yeah i did a google search and nothing stated that eq is having any servers, so that email is most likely a few years old but brad stated that it was fake

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1541

11/08/12 9:53:45 PM#839
Originally posted by pvpirl

fuck it.

Sorry what, what what? What does that mean? 1999 Source? WHAT?

 

IS THIS TRUE?!

 

EDIT: Saw the above. I hate everything.

 

But what does Source 99 mean?

  kiersteadmo

Advanced Member

Joined: 1/07/07
Posts: 183

11/08/12 10:14:03 PM#840
Yeah he did nto seem very happy when i let him know about the above email.
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