Trending Games | Elder Scrolls Online | World of Warcraft | EverQuest | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,902,164 Users Online:0
Games:753  Posts:6,275,480
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

44 Pages First « 37 38 39 40 41 42 43 » Last Search
872 posts found
  Aelious

Hard Core Member

Joined: 9/27/11
Posts: 2482

World > Quest Progression

11/04/12 11:17:54 PM#781
If it has to do with VR helmets and SoE being full body capable you're not the only one. I always said my MMORPG "endgame" was to really be my character via Wii or Kenect(so) style. This was at a time before SoEMote and I did say that I would like to speak my spells as I was swinging my weapons in real time.

With SJ mention of spellweaving in EQN through SoEMote and SoE's goal of 60 degree coverage with SoEMote I may well get my wish sometime soon. We'll see :)
  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

11/05/12 6:15:39 AM#782

Dave “SmokeJumper” Georgeson has said this could "change everything"..

Are you excited about SOE Emote?

Yes, I plan to use it frequently to roleplay.
No, I do not roleplay.
Yes, I am excited to see how it can influence combat mechanics like "spell weaving".
No, I don't want to move around irl to engage in an mmo.
(login to vote)

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

11/06/12 7:04:43 AM#783

Now, EQ pvp was pretty bad (yet fun) as it was not designed nor balanced for PVP, now assuming EQN keeps this very emergent source of player interaction in mind, which system would you rather see implemented?

EQN PvP System Preference:

FFA.
Team/Faction.
Server/WvW.
None.PVE & PVP Servers respectively.
(login to vote)

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/06/12 7:08:58 AM#784
i'd like to see players able to create guilds.  those guilds could then form factions.  those factions could then form alliances.  etc.,  etc.,   etc.  with gvg,  fvf,  ava,  pvp.

I think the prostitute mod corrupted your game files man. -elhefen

  ice-vortex

Novice Member

Joined: 5/21/10
Posts: 921

11/06/12 8:33:36 AM#785
Originally posted by pvpirl

Dave “SmokeJumper” Georgeson has said this could "change everything"..

Too bad I can't chose both 'No' answers.

  Ilaya

Advanced Member

Joined: 8/03/04
Posts: 362

11/06/12 8:38:42 AM#786

I think it is just Marketing "Blabla" and nothing more.

We'll see when Beta comes. Until then....i dont trust Smed as far as i can fart.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/06/12 8:44:30 AM#787

I would bet that PVP and PVE will be down to what server you choose. Anyone thinking that PVP is going to be integrated into each server is dreaming. No matter what EQ is a PVE MMO and will feature very strongly in EQNext even though they will have a robust PvP system.

If the sandbox PVP FFA full looting players are looking at EQNext to be their sandbox PVP savoir they are going to be disappointed.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/06/12 8:48:04 AM#788
I've not met a game yet that featured both endgame raid progression an a "robust pvp system" they seem mutually exclusive so I won't be looking forwards to EQN, I'm pretty sure it will gave awful pvp just like its predecessors, wow, rift etc..
  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/06/12 8:50:25 AM#789
Originally posted by ShakyMo
I've not met a game yet that featured both endgame raid progression an a "robust pvp system" they seem mutually exclusive so I won't be looking forwards to EQN, I'm pretty sure it will gave awful pvp just like its predecessors, wow, rift etc..

I would be looking at ArcheAge if PVP is your thing.

  Acidon

Elite Member

Joined: 9/09/05
Posts: 736

Permafried

11/06/12 8:51:08 AM#790
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

Playing: EverQuest, RiFT, Defiance, APB:Reloaded
Mourning: World of Darkness, Vanguard, City of Heroes



Free, Clean & Safe Quality of Life Software:
http://www.acidonsolutions.com

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1058

11/06/12 8:55:45 AM#791
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

You could also loot 1 item and the money from players you killed or somthing like that when it came out.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/06/12 9:01:36 AM#792
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5949

11/06/12 10:49:37 AM#793
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

I know this is a crazy thing to ask here, but do you have numbers to support that cliam?  Or did you mean "just in the West"?

There's nothing wrong with the claim but some sort of reasonable reference should be linked.

Curse you AquaScum!

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1613

11/06/12 11:40:03 AM#794
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

Everquest was never a sandbox game.  And yes, I played it back before any expansions were released. 

You couldn't build anything.  You couldn't change anything.  The world was a static stage and all you could do was kill stuff (temporarily).  There was crafting but it was nearly worthless for the most part.  Some of the crafted stuff was good at low levels on a young server (where mudflations hadn't set in yet).  There were also a few jewel crafted things which weren't too bad at high levels for a while in the early days.  But that's about it.

You killed stuff for experience and loot.  You gained levels and upgraded your equipment...and that was it.  That's all there was to the game.  It was not a sandbox in any way.  Not by any stretch of the imagination.

HOWEVER......, it was different from later themepark games in that it was not "on rails" as we say.  In EQ you were not guided by quests the whole way through.  You were not told what to do and where to go.  You were dropped in the themepark and left to wander around and find things for yourself and decide for yourself what you wanted to do.  In that respect it was far better (in my opinion) than the later themepark games. 

So, you could say it was an open, free roaming themepark game but it was still definately a themepark game.

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

11/06/12 12:17:13 PM#795
Originally posted by Neanderthal
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

Everquest was never a sandbox game.  And yes, I played it back before any expansions were released. 

You couldn't build anything.  You couldn't change anything.  The world was a static stage and all you could do was kill stuff (temporarily).  There was crafting but it was nearly worthless for the most part.  Some of the crafted stuff was good at low levels on a young server (where mudflations hadn't set in yet).  There were also a few jewel crafted things which weren't too bad at high levels for a while in the early days.  But that's about it.

You killed stuff for experience and loot.  You gained levels and upgraded your equipment...and that was it.  That's all there was to the game.  It was not a sandbox in any way.  Not by any stretch of the imagination.

HOWEVER......, it was different from later themepark games in that it was not "on rails" as we say.  In EQ you were not guided by quests the whole way through.  You were not told what to do and where to go.  You were dropped in the themepark and left to wander around and find things for yourself and decide for yourself what you wanted to do.  In that respect it was far better (in my opinion) than the later themepark games. 

So, you could say it was an open, free roaming themepark game but it was still definately a themepark game.

100% accurate.

Once upon a time....

  Iselin

The Listener

Joined: 3/04/08
Posts: 3910

11/06/12 12:44:23 PM#796
Originally posted by Neanderthal
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

Everquest was never a sandbox game.  And yes, I played it back before any expansions were released. 

You couldn't build anything.  You couldn't change anything.  The world was a static stage and all you could do was kill stuff (temporarily).  There was crafting but it was nearly worthless for the most part.  Some of the crafted stuff was good at low levels on a young server (where mudflations hadn't set in yet).  There were also a few jewel crafted things which weren't too bad at high levels for a while in the early days.  But that's about it.

You killed stuff for experience and loot.  You gained levels and upgraded your equipment...and that was it.  That's all there was to the game.  It was not a sandbox in any way.  Not by any stretch of the imagination.

HOWEVER......, it was different from later themepark games in that it was not "on rails" as we say.  In EQ you were not guided by quests the whole way through.  You were not told what to do and where to go.  You were dropped in the themepark and left to wander around and find things for yourself and decide for yourself what you wanted to do.  In that respect it was far better (in my opinion) than the later themepark games. 

So, you could say it was an open, free roaming themepark game but it was still definately a themepark game.

EQ, UO, AC... they were early-days MMOs. None of the "conveniences" were in because no one had invented them yet. There's all this revisionist nostalgia about what were essentially very rudimentary MMOs by today's standards at a time when "themepark" and "sandbox" hadn't even been coined yet as descriptors for MMOs.

 

They were fun because the genre was new and the choices were very limited. We built communities and were more sociable there because we played with other hard-core MMOers: the general public hadn't arrived yet. Hell, google and youtube didn't exists either. If you wanted to know the tricks to making it through a dungeon, you asked someone via chat (no teamspeak or even IM either.) And we stayed there for years mostly because there was nowhere else to go. New MMOs trickled in at the rate of 1 new one every few years.

 

I don't see the point of arguing about whether EQ was a sandbox or a themepark: it was simply one of the first. The only reason it wasn't "on rails" is because they didn't exist. If they'd thought of it, EQ also would have nudged us along with quests to send us to level-appropriate areas, i.e. "rails."

 

This whole "Sandbox" thing is just the pie-in-the-sky holy grail of MMOs that is often used as a marketting ploy for budget MMOs. A true sandbox would need to be so immersive and well done that it would have to feel like a living, breathing world we could conduct alternate lives in... Any fan of Tad William's Otherland series would know what I'm talking about. That type of MMO is just science fiction at the moment and I don't see ANY "alternate worlds" coming any time soon.

 

Sandbox is just a word used to hype questless/classless ffa PVP MMOs...or to start arguments here :)

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

11/06/12 12:50:09 PM#797
Originally posted by Iselin
Originally posted by Neanderthal
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

Everquest was never a sandbox game.  And yes, I played it back before any expansions were released. 

You couldn't build anything.  You couldn't change anything.  The world was a static stage and all you could do was kill stuff (temporarily).  There was crafting but it was nearly worthless for the most part.  Some of the crafted stuff was good at low levels on a young server (where mudflations hadn't set in yet).  There were also a few jewel crafted things which weren't too bad at high levels for a while in the early days.  But that's about it.

You killed stuff for experience and loot.  You gained levels and upgraded your equipment...and that was it.  That's all there was to the game.  It was not a sandbox in any way.  Not by any stretch of the imagination.

HOWEVER......, it was different from later themepark games in that it was not "on rails" as we say.  In EQ you were not guided by quests the whole way through.  You were not told what to do and where to go.  You were dropped in the themepark and left to wander around and find things for yourself and decide for yourself what you wanted to do.  In that respect it was far better (in my opinion) than the later themepark games. 

So, you could say it was an open, free roaming themepark game but it was still definately a themepark game.

EQ, UO, AC... they were early-days MMOs. None of the "conveniences" were in because no one had invented them yet. There's all this revisionist nostalgia about what were essentially very rudimentary MMOs by today's standards at a time when "themepark" and "sandbox" hadn't even been coined yet as descriptors for MMOs.

 

They were fun because the genre was new and the choices were very limited. We built communities and were more sociable there because we played with other hard-core MMOers: the general public hadn't arrived yet. Hell, google and youtube didn't exists either. If you wanted to know the tricks to making it through a dungeon, you asked someone via chat (no teamspeak or even IM either.) And we stayed there for years mostly because there was nowhere else to go. New MMOs trickled in at the rate of 1 new one every few years.

 

I don't see the point of arguing about whether EQ was a sandbox or a themepark: it was simply one of the first. The only reason it wasn't "on rails" is because they didn't exist. If they'd thought of it, EQ also would have nudged us along with quests to send us to level-appropriate areas, i.e. "rails."

 

These whole "Sandbox" thing is just the pie-in-the-sky holy grail of MMOs that is often used just as a marketting ploy for budget MMOs. A true sandbox would need to be so immersive and well done that it would have to feel like a living, breathing world we could conduct alternate lives in... Any fan of Tad William's Otherland series would know what I'm talking about. That type of MMO is just science fiction at the moment and I don't see ANY "alternate worlds" coming any time soon.

 

Sandbox is just a word used to hype questless/classless ffa PVP MMOs...or to start arguments here :)

The fact that you don't understand what "Sandbox" means is why you don't get it and what it means to game play. I'm so tired of arguing this stuff. There's an entire world of social game play, with huge meaning inside of the game world and to each individual player, that's been lost because of Themepark design.

Once upon a time....

  Iselin

The Listener

Joined: 3/04/08
Posts: 3910

11/06/12 12:58:22 PM#798
Originally posted by Amaranthar
Originally posted by Iselin
...

...or to start arguments here :)

The fact that you don't understand what "Sandbox" means is why you don't get it and what it means to game play. I'm so tired of arguing this stuff. There's an entire world of social game play, with huge meaning inside of the game world and to each individual player, that's been lost because of Themepark design.

Sorry, not interested.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/06/12 1:00:33 PM#799
Originally posted by Neanderthal
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

Everquest was never a sandbox game.  And yes, I played it back before any expansions were released. 

You couldn't build anything.  You couldn't change anything.  The world was a static stage and all you could do was kill stuff (temporarily).  There was crafting but it was nearly worthless for the most part.  Some of the crafted stuff was good at low levels on a young server (where mudflations hadn't set in yet).  There were also a few jewel crafted things which weren't too bad at high levels for a while in the early days.  But that's about it.

You killed stuff for experience and loot.  You gained levels and upgraded your equipment...and that was it.  That's all there was to the game.  It was not a sandbox in any way.  Not by any stretch of the imagination.

HOWEVER......, it was different from later themepark games in that it was not "on rails" as we say.  In EQ you were not guided by quests the whole way through.  You were not told what to do and where to go.  You were dropped in the themepark and left to wander around and find things for yourself and decide for yourself what you wanted to do.  In that respect it was far better (in my opinion) than the later themepark games. 

So, you could say it was an open, free roaming themepark game but it was still definately a themepark game.

Who said EQ was a sandbox game, not me.

EQ was IMO a hybrid game it had some sandbox features and some features that would later be classed as themepark.

It was skilled based as well as your typical spell UI.

The learning weapons system was more sandbox  the more u used your weapon the better damage it did until you max it out.

Even down to the fizzle when you started using certain spells was not like a themepark system.

As for quest yes you were not guilded to what little quest their were at the time.

I also can't name one other MMO that let you drop items, name a themepark that let's you drop items on the ground and they stay their until someone picked them up.

So IMO it was not a themepark it was a hybrid just like Vanguard is a hybrid and the soon to be ArcheAge.

As a matter of fact the word themepart to discribe MMOs wasn't even used or connected to MMOs.

 

I don't need a lesson on EQ thank you very much.

EQ= Hybrid

WOW= Themepark

GW2= Ultra themepark.

 

 

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/06/12 1:31:59 PM#800
Originally posted by Amaranthar
Originally posted by Neanderthal
Originally posted by Rimmersman
Originally posted by Acidon
Originally posted by The_Korrigan

The fact that some people still believe Everquest 1 was a sandbox, even though it's the father of all theme park MMORPGs, makes me take such announcements with a HUGE grain of salt. Even more when it comes from SoE.

We'll know soon enough I guess.

You guys DO realize that EQ today and for the past few years is completely different than the original EQ, right?

Originally, EQ was far closer to a sandbox by definition than any sort of themepark you may be trying to shoehorn it into.

 

No, it wasn't a full on Sandbox by definition as we know them today, but it certainly wasn't a themepark.

Sure, go play it now.  It's covered in themepark bling.  But it doesn't even resemble its former self.  Which is why returning isn't an option.  And it's also why we can't have nice things.

 

(IMO, I believe, etc.)

I don't think he had much experiance with EQ so he lacks the knowledge, he still thinks AC was the most popular MMO of that day when in fact it was EQ that lead the way untill WOW.

Everquest was never a sandbox game.  And yes, I played it back before any expansions were released. 

You couldn't build anything.  You couldn't change anything.  The world was a static stage and all you could do was kill stuff (temporarily).  There was crafting but it was nearly worthless for the most part.  Some of the crafted stuff was good at low levels on a young server (where mudflations hadn't set in yet).  There were also a few jewel crafted things which weren't too bad at high levels for a while in the early days.  But that's about it.

You killed stuff for experience and loot.  You gained levels and upgraded your equipment...and that was it.  That's all there was to the game.  It was not a sandbox in any way.  Not by any stretch of the imagination.

HOWEVER......, it was different from later themepark games in that it was not "on rails" as we say.  In EQ you were not guided by quests the whole way through.  You were not told what to do and where to go.  You were dropped in the themepark and left to wander around and find things for yourself and decide for yourself what you wanted to do.  In that respect it was far better (in my opinion) than the later themepark games. 

So, you could say it was an open, free roaming themepark game but it was still definately a themepark game.

100% accurate.

Nope 50% accurate and that's being kind

44 Pages First « 37 38 39 40 41 42 43 » Last Search