| 872 posts found | |
|---|---|
|
10/31/12 3:31:25 PM#661
Originally posted by Burntvet
Well the whole point of CU/NGE was to make SWG a contender to WoW so it's no suprise other sandbox aspects suffered. It's a completely different situation now and I'm sure Ralph Koster is not the only person who knows how to design a sandbox MMO. We shall see but I will lean on the side of optimism for obvious reasons.
Edit: I would also like to add that even an EQ MMO that is more sandbox than EQ/EQ2 would be better than anything out right now. Even if SoE doesn't get it 100% right it's still a win for me. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
10/31/12 3:40:52 PM#662
Originally posted by Burntvet Like theres only one guy in the world that can make a good game. Move on man. That games dead and buried and that guy has given up on mmo's altogether. Neither of those are the future of MMO's. EQN is, or will be.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
10/31/12 3:44:51 PM#663
Originally posted by Aelious Even after the NGE, and time went on, it got less and less "sandboxy" and not because SOE lost most of the programming and design talent they ever had: it was also straight up management decisions. For instance, their crappy pseudo lottery TCG scam to put new items into the game: all of those items, ships, vehicles, buildings, decorations, pets. etc etc. went into the game at the expense of the crafting game, arguably the last significant sandbox left in SWG. And none of that was a programing/design decision: that was a straight up management decision to soak the players for more than the sub fee. This was also at a time when looted items had already taken over the economy, again, at the expense of all the crafting professions. And that was just one of the many, many ways SOE clearly demonstrated they did not understand how to run/manage a game with anything sandbox in it, over the longterm. Or else they just didn't care.
|
|
|
10/31/12 3:48:10 PM#664
Originally posted by rungard I never said there was "one guy in the world who can make a good game." What I said was, in regards to SWG and SOE and Sandbox play, that guy was Koster and he is long gone. And as such, any expectations of SOE in regards to SWG elements going into EQNext, should be tempered by that fact.
|
|
|
10/31/12 3:54:28 PM#665
Burntvet
Just out of curiosity, is there anything about EQN or SoE that you could find remotely positive? I mean, I appreciate you trying to save us from our own optimism and all but I'm interested to know. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
10/31/12 3:57:56 PM#666
Originally posted by Aelious They are not quite as bad or crooked as Cryptic....
|
|
|
10/31/12 3:59:59 PM#667
Originally posted by Yakamomoto Whelp... here's to high hopes, and not letting things like past reputations get in the way of believing them this time around. |
|
|
10/31/12 4:09:31 PM#668
Burntvet
Lol, fair enough. I'll measure one of EQNs success marks making even you a fan :) Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
10/31/12 4:12:03 PM#669
Did I start page 68??!?!
|
|
|
10/31/12 5:45:13 PM#670
Originally posted by moguy2 Nope, this is only page 14. But I show 50 posts at a time, so your mileage may vary. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
|
|
10/31/12 11:08:38 PM#671
thread keeps on rollin. wtb EQN forums.
|
|
|
11/01/12 12:14:20 AM#672
Originally posted by Burntvet That doesn't matter, they likely still have the code. |
|
|
11/01/12 6:49:04 AM#673
Originally posted by 3SulpNietorp Having code is one thing, trying to interpret it is another. From what I understand the SWG code was not that easy to interpret. I will take a wait and see attitude, it is possible Smedley has woken to the fact he had a real gem on his hands before he broke it and really wants to make something in the realm of a sandbox. SWG was not a perfect game, but better than most of the trash out there today. Hopefully EQnext will improve on it.
|
|
|
11/01/12 6:59:06 AM#674
Originally posted by Ripostethis I'm not supporting any PvP only based game. Just not doing it. |
|
|
11/01/12 7:40:02 AM#675
Lol at having the code, having code is next to useless if you don't have the guys that wrote it.
|
|
|
11/01/12 9:54:58 AM#676
Just because Koster is a visionary doesn't mean the EQN staff can't jack ideas from UO/Eve/SWG lol Last time I checked Ford isn't the only car company.
|
|
|
11/01/12 10:50:56 AM#677
Originally posted by Ozmodan
Originally posted by ShakyMo Having code is next to useless if you don't have the guys that wrote it. This is true. They need programmers who can use (and update) what they own (patents). |
|
|
11/01/12 10:55:17 AM#678
Originally posted by pvpirl Nuh-uh, Raph did it all by himself! (See above posters.) |
|
|
11/01/12 12:45:20 PM#679
I am starting to get worried that this potential sandbox masterpiece will be ruined by carebearism.
|
|
|
11/01/12 12:56:35 PM#680
Originally posted by Lazzaro Smedley knows what the text book definition is, but Smedley doesn't comprehend what a Sandbox mmorpg is so there is no way he can make that statement and be taken seriously. IMO his statements are all just PR and Advertising hogwash to make the StockHolder's happy. That's all. Don't let yourselves get sucked into believing anything he says. |
|