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The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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872 posts found
  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 1046

10/28/12 9:52:20 AM#581
Originally posted by Phry
Originally posted by sanshi44
Originally posted by VengeSunsoar

EQ was a themepark through and through.  Linear class design, every warrior was the same, every monk, every druid... Completely loot driven.  Zones catering to specific levels (yes there were some mobs in each zone that were harder but the zone itself was all approximately the same level).  Llimted crafting completely outdone by loot and of course absolutely no way to impact/shape/own the world.

EQ was a complete themepark.

What is or what isnt a themepark/sandbox all comes down to the individual, for me EQ was neither sandbox or themepark.

For me themeparks are on the rail and hold ur hand - which EQ was definetly not this is what i see as the key factor of a themepark game .

For me Sandbox allow you can influence the world itself build cities edit terrain and all that good stuff and lots of xploration and hidden things.

It just means that Everquest was one of the first Theme Park games, Sandbox game mechanics are totally different, its not really a matter of opinion, Sandbox games do not have levels, or 'classes' and neither do the mobs etc that you encounter in the wilderness.

Arrr but sandbox uses a skil system which EQ also had aswell if you remember correctly there was a skill that lvled for every skill/spell you used. 1h sword skill the higher it was the more accurate and more dmg you did with swing, Evocation skill reduced the amount of fizzles and increased effectiveness of the spell that used the Evocation skill. Meditation skill the higher it was the faster your mana regenerated, Some were class only based skill other everyone got. EQ has alot of sandbox element but it also has alot of themepark it is a theme of its own, its neither completly sandbox and its neither a complete themepark.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/28/12 11:14:32 AM#582
Originally posted by sanshi44
Originally posted by Phry
Originally posted by sanshi44
Originally posted by VengeSunsoar

EQ was a themepark through and through.  Linear class design, every warrior was the same, every monk, every druid... Completely loot driven.  Zones catering to specific levels (yes there were some mobs in each zone that were harder but the zone itself was all approximately the same level).  Llimted crafting completely outdone by loot and of course absolutely no way to impact/shape/own the world.

EQ was a complete themepark.

What is or what isnt a themepark/sandbox all comes down to the individual, for me EQ was neither sandbox or themepark.

For me themeparks are on the rail and hold ur hand - which EQ was definetly not this is what i see as the key factor of a themepark game .

For me Sandbox allow you can influence the world itself build cities edit terrain and all that good stuff and lots of xploration and hidden things.

It just means that Everquest was one of the first Theme Park games, Sandbox game mechanics are totally different, its not really a matter of opinion, Sandbox games do not have levels, or 'classes' and neither do the mobs etc that you encounter in the wilderness.

Arrr but sandbox uses a skil system which EQ also had aswell if you remember correctly there was a skill that lvled for every skill/spell you used. 1h sword skill the higher it was the more accurate and more dmg you did with swing, Evocation skill reduced the amount of fizzles and increased effectiveness of the spell that used the Evocation skill. Meditation skill the higher it was the faster your mana regenerated, Some were class only based skill other everyone got. EQ has alot of sandbox element but it also has alot of themepark it is a theme of its own, its neither completly sandbox and its neither a complete themepark.

 This is accurate. I dont agree than you cant use a class system in a sandbox, but eq certainly has a skill based system underneath its levelling system. eq had soo much fun stuff that no one talks about. That stuff was the magic. Not the levels and not the raids. Weve seen what magic is created from levels and raids.

lets see what the other magic can do.

 

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/28/12 4:52:21 PM#583


Originally posted by ShakyMo
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.EQ was a themeparkEQ2 was a themeparkEQ fans love progression pve.Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.

We shall see, but I wouldn't be so quick to write it off.

Non-stanced dungeons and forced leveling via question would be enough of a step in the right direction for me to be vaguely happy.

  koboldfodder

Advanced Member

Joined: 9/18/04
Posts: 367

10/28/12 4:56:11 PM#584
The fact that this thread is 50 something pages long pretty much shows the interest in EQ as well as sandbox type games.
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/28/12 4:58:17 PM#585

how can you tell if there interested in eq and sandboxes? :)

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1816

10/28/12 5:38:02 PM#586
Originally posted by koboldfodder
The fact that this thread is 50 something pages long pretty much shows the interest in EQ as well as sandbox type games.

On this forum though, I don't know if we're a good representation of the current or potential MMO player.

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/28/12 5:53:42 PM#587

I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/28/12 6:43:40 PM#588
Originally posted by pvpirl

I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.

 well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS.  

i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.

 

Good                    Neutral               
 
Evil                 
 
Dwarf
Fae
Froglok
Halfling
High Elf
Wood Elf

Barbarian
Erudite
Gnome
Half Elf
Human
Kerra
 

Arasai
Dark Elf
Iksar
Ogre
Sarnak
Troll
 
  Wolfmeister

Advanced Member

Joined: 8/11/06
Posts: 35

10/28/12 7:23:42 PM#589
given the company and the person quoted, and said history in mmo.... I wouldnt give anything he said two squirts worth of recognition.
  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

10/28/12 7:52:29 PM#590
I've said it before in the thread asking what dev could make a AAA sandbox and I still believe it. SOE is the most likely dev to make the next era of MMOs that return to it's sandbox origin.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  User Deleted
10/28/12 7:56:44 PM#591

Doesnt matter if its true what you said Mr Smea...Smedley,but i give you now  this rare  Phial of Galadriel anyways,you might need it.

If you can lead MMORPG´s out of Saurons realm or help in the process even tiny bit ,then NGE never happened in my books.

 

 

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/28/12 8:07:53 PM#592
Rungard

I doubt Sony would launch a second rvr game, why would they want more competition, when ps2 will already have competition from gw2 & teso as a rvr game and firefall as a sci-fi fps mmo
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/28/12 8:30:22 PM#593
Originally posted by ShakyMo
Rungard

I doubt Sony would launch a second rvr game, why would they want more competition, when ps2 will already have competition from gw2 & teso as a rvr game and firefall as a sci-fi fps mmo

 Free assets i would imagine. Im sure theyll reuse anything thats useful since they are both made with the same engine. If its not rvr im sure it will be world pvp probabally half safe zones

have you seen those maps? each one is 64 square kilometers and there is three. Regardless of how it goes, i think we have alot of goodness coming our way.

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/28/12 9:30:05 PM#594

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1816

10/28/12 11:04:48 PM#595
Originally posted by pvpirl

Good take on the sandbox/themepark debate from Pyrostasis.

I watched it, he spent 2 months in UO preparing to steal everything from another person just to get back at him, that's griefing for me.

 

  Baseline

Advanced Member

Joined: 9/23/04
Posts: 491

10/29/12 12:05:09 AM#596
Smedley is trying to redeem himself for SWG's Sandbox-to-Themepark blunder, where a great game with a great community turned into another run-of-the-mill cash grab.
  hercules

Apprentice Member

Joined: 4/21/03
Posts: 4790

10/29/12 3:03:28 AM#597

Dunno  if this has been posted already but as we all suspected the failure of swtor was the main reason for soe to take a new direction in the design

http://www.pcgamer.com/2012/10/23/sony-online-everquest-next-design/

  User Deleted
10/29/12 3:35:05 AM#598
Originally posted by rungard
Originally posted by pvpirl

I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.

 well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS.  

i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.

 

Good                    Neutral               
 
Evil                 
 
Dwarf
Fae
Froglok
Halfling
High Elf
Wood Elf

Barbarian
Erudite
Gnome
Half Elf
Human
Kerra
 

Arasai
Dark Elf
Iksar
Ogre
Sarnak
Troll
 

actually the diety based pvp server from eq1 way back would be a more logical step and it's ruleset was pretty good and already written, wouldn't be too hard to adapt it and not have to change the world and it's lore to fit some weird one race per team thing. the three teams were made up of goodies (tunare, marr, etc..), newts (agnostics, sol ro, bristlebane, etc..), and evils (cazic, inno, bertox, etc..). 

Was by far the best eq experience I ever had. didn't think they would end the server as it was the most popular pvp server by far, and the rewards for killing other players were interesting and just beginning to get creative when it was all pulled.

  User Deleted
10/29/12 3:43:23 AM#599
SOE has a history of proclaiming their latest games are going to be the biggest/best/greatest <insert genre> ever released.  I remember he was dancing to that tune back when EQ2 was coming out, talking about how revolutionary it was going to be.  Instead, we just got "/pizza".
  User Deleted
10/29/12 3:45:15 AM#600

In my perfect game, Smed mixes the lore and game of the EQ1 diety pvp server with the original SWG game, when we could 'bring a knife to a gunfight'.

SWG had by far the best cities, crafting, and population of any game, the wars were intense and hard fought. Put that in Norrath and I believe you have an epic game.

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