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The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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872 posts found
  Baratuk

Novice Member

Joined: 4/22/05
Posts: 14

10/25/12 5:30:06 PM#541
Originally posted by Rimmersman
Originally posted by Baratuk

I'm so excited about a sandboxy version of norrath. Just hope they can pull it off. Also, I wonder if we'll finnally get some high seas adventure this time. I know they promised it with eq2 and never delivered. 

Also, I hope they go back to the style of eq1 as in, no guides. I used to love having to travel and find stuff out for yourself. Not knowing if you should go through that zone for fear of dieing and not being able to get your body.

Who here that played eq1 didnt love the fact that if you went into kithicor forrest at night you were pretty much going to get ganked by the undead denziens. I love that type of stuff. Also the fact that it took hours to go from freeport to qeynos. As a rogue I remember being level 10 or so and sneaking from freeport to qeynos. It felt like a very epic journey by the end. I miss those days.

Don't forget features like lightstones or not being able to see shit on the darkside of Luclin unless you had a see in the dark slill or buff.

Imagine players in GW2 going into an zone and their screen being totally black, the crying would be heard across the interwebs.

Yea, I miss the days where different races actually had different vision at night. Talk about immersion into a game. I loved my human in eq1 but couldnt see anything. I leveled him up and then one day made a dark elf and was blown away that I wasnt running blind into giants or the dreaded griffon in east commonlands lol.

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/25/12 8:47:50 PM#542

Between the hype of the fanbois (myself included) and this projected disappointment of the haters, the reality will be found.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/25/12 8:50:34 PM#543

i often feel like the original eq, before all the raiding has an excellent meta game if you looked past the levels and phat l33t. Things made sense from gameplay perspectives..i.e halflings could sneak..but couldnt bash like the big races..Humans couldnt see well at night, where the elves could see fine. Only gnomes could tinker. You had to be careful what you killed because it would make you friends and enemies, the god you chose affected how hard your life would start out.  

nobody remembers this stuff but it was gold way back then. It wasnt the level grinding, phat l33t or mega raids that make eq king back in the day.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/25/12 8:53:07 PM#544
Originally posted by pvpirl

Between the hype of the fanbois (myself included) and this projected disappointment of the haters, the reality will be found.

 i am choosing to hype and fanboi, until the data suggests otherwise!

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1130

Freeloading mooches are the scourge of the gaming community.

10/25/12 9:00:58 PM#545

Believe it or not I was amazed in a dynamic event in GW2 when a camp being attacked by centaurs was on fire and the smoke made it nearly impossible to see. A group of 5 centaurs  charged out of the smoke and killed me. Was pretty intense, and harkened back to those days or visual effects to a degree.

that being said. Still and excited over the posssibilities that could come with EQNEXT 

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/26/12 12:52:32 AM#546

Now, I never played SWG, what was it about that game, from those that played it, that made it such a good game? such a good sandbox? What elements would you like to see in EQN?

  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1860

10/26/12 10:34:59 AM#547

What would you guys want, slow or fast combat.

Slow like EQ1 (not the spell book medding though, but the way it is now, with OOC regen)

Fast like action games like Vindictus

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1130

Freeloading mooches are the scourge of the gaming community.

10/26/12 10:41:52 AM#548
How about something in between. Fast paced combat is great. However some downtime actually leads to people talking and making friends. Something that seems to be lacking in a lot of the faster paced MMOs that are coming out.
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/26/12 11:01:36 AM#549

heres is what i would like:

I would like FPS combat if they have integrated voice chat ( which they do). If that cant happen i think a semi action combat with positioning  and active abilities on your stamina bar like dodge, block, sprint and jump would be nice.

i would also like them to to have stamina, mana and health as they traditionally had, but i would like stamina to act as a catchall for health and mana. You run out of health, your stamina "might" keep you going for an extra hit, you run out of mana your stamina "might" be able to get you another last ditch spell.  you might get one spell or one hit but that would be about it.

im ok with ooc regen but i would like to see boss mobs dish out some crippling injuries on players that cant be as easily healed away.

 

  Mystais

Novice Member

Joined: 8/02/04
Posts: 73

N/A

10/26/12 11:12:38 AM#550

My question, and not sure if this has been covered, is whether the game play is linear or not?  With all the talk, it really comes down to this, imho:

Does it have a specific beginning and end, with raiding as endgame (themepark) or do you just get let loose upon the world to do so as you please (sandbox)?

Do you start out doing low lev quests in one area and then move on to the next area for higher lev content, etc until the content runs out and then you optionally  play endgame until you tire of it and move on (themepark) or do you do whatever you want, where you want (sandbox)?

My opinionated ramble...

Basic flaw of themeparks is their linear gameplay resulting in a built-in ending with developers trying to extend that line faster than the players consume it.  

Considering the themeparks in the last few years it seems developers have given up on trying to out create the players but has instead just factored in over-hype and lofty promises to promote high initial sales and then a free-to-play strategy to wring out what little they can.  Games developed to last years are a thing of the past. 

Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/26/12 11:20:04 AM#551
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
EQ was a themepark
EQ2 was a themepark
EQ fans love progression pve.

Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/26/12 11:22:34 AM#552
Originally posted by Mystais

My question, and not sure if this has been covered, is whether the game play is linear or not?  With all the talk, it really comes down to this, imho:

Does it have a specific beginning and end, with raiding as endgame (themepark) or do you just get let loose upon the world to do so as you please (sandbox)?

Do you start out doing low lev quests in one area and then move on to the next area for higher lev content, etc until the content runs out and then you optionally  play endgame until you tire of it and move on (themepark) or do you do whatever you want, where you want (sandbox)?

My opinionated ramble...

Basic flaw of themeparks is their linear gameplay resulting in a built-in ending with developers trying to extend that line faster than the players consume it.  

Considering the themeparks in the last few years it seems developers have given up on trying to out create the players but has instead just factored in over-hype and lofty promises to promote high initial sales and then a free-to-play strategy to wring out what little they can.  Games developed to last years are a thing of the past. 

 they said they want the game to last 15 years so hopefully they are smart enough to know that they need to do something else other than "level" and "endgame raiding". i.e the same old same old.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

10/26/12 11:25:44 AM#553
Originally posted by ShakyMo
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
EQ was a themepark
EQ2 was a themepark
EQ fans love progression pve.

Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.

You missed the part about how they want to do something totally different. Why release ANOTHER game like EQ1 and 2? It would just take away from their other games. 

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/26/12 11:28:11 AM#554
Originally posted by ShakyMo
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
EQ was a themepark
EQ2 was a themepark
EQ fans love progression pve.

Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.

 i wouldnt write if off just yet.

  Mystais

Novice Member

Joined: 8/02/04
Posts: 73

N/A

10/26/12 11:29:36 AM#555
Originally posted by rungard
Originally posted by Mystais

My question, and not sure if this has been covered, is whether the game play is linear or not?  With all the talk, it really comes down to this, imho:

Does it have a specific beginning and end, with raiding as endgame (themepark) or do you just get let loose upon the world to do so as you please (sandbox)?

Do you start out doing low lev quests in one area and then move on to the next area for higher lev content, etc until the content runs out and then you optionally  play endgame until you tire of it and move on (themepark) or do you do whatever you want, where you want (sandbox)?

My opinionated ramble...

Basic flaw of themeparks is their linear gameplay resulting in a built-in ending with developers trying to extend that line faster than the players consume it.  

Considering the themeparks in the last few years it seems developers have given up on trying to out create the players but has instead just factored in over-hype and lofty promises to promote high initial sales and then a free-to-play strategy to wring out what little they can.  Games developed to last years are a thing of the past. 

 they said they want the game to last 15 years so hopefully they are smart enough to know that they need to do something else other than "level" and "endgame raiding". i.e the same old same old.

 

Well hopefully that 15 year plan is an honest developer desire and not a statement falling into the 'over-hype and lofty promises' category.  It seems developers know what players want because they say all the things the players want to hear.  It's the actual delivery or lack of delivery on those promises... there's the problem.  How many times I have heard developers promise features to come post-launch and those features never ever materialize.  We do get a lot of excuses though.

 

The core game play style makes the themepark/sandbox, not tacked on features.

 

Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/26/12 12:15:57 PM#556
Originally posted by ShakyMo
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
EQ was a themepark
EQ2 was a themepark
EQ fans love progression pve.

Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.

EQ was more of a hybrid even though sandbox and themepark were not really used to discribe certain MMOs in those days. EQ2 is without a doubt  themepark in every way, it is as far away from EQ as can be. It's game like Vanguard and the soon to be released ArcheAge that are hybrid.

EQ was also a skilled based game.

EQNext will be a hybrid MMO imo.

  Mogus

Novice Member

Joined: 5/21/04
Posts: 176

10/26/12 12:20:13 PM#557

I just have a very difficult time buying into anything Smedley says at this point.

He always seems to be showing you something pretty in one hand while wrapping his hand tightly around the dagger he's planning to put in your back in the other hand.

 

www.greedmonger.com
Did you like Ultima Online? Then you'll LOVE Greed Monger!

  Amaranthar

Apprentice Member

Joined: 1/18/06
Posts: 2171

10/26/12 12:44:44 PM#558
Originally posted by rungard
Originally posted by ShakyMo
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
EQ was a themepark
EQ2 was a themepark
EQ fans love progression pve.

Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.

 i wouldnt write if off just yet.

Fortunately, we'll be able to tell before we spend money.

Once upon a time....

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/26/12 12:49:05 PM#559
Originally posted by Amaranthar
Originally posted by rungard
Originally posted by ShakyMo
Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
EQ was a themepark
EQ2 was a themepark
EQ fans love progression pve.

Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.

 i wouldnt write if off just yet.

Fortunately, we'll be able to tell before we spend money.

 i agree. They have the most to lose. If they fall in the trap of the same old tired raidcentric level grind they only have themselves to blame really. If they cant do it, someone else probabally will.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1838

10/26/12 3:12:33 PM#560
Originally posted by pvpirl

Now, I never played SWG, what was it about that game, from those that played it, that made it such a good game? such a good sandbox? What elements would you like to see in EQN?

1. Being able to build the character you wanted, since it had a skill-based system.

2. Playermade cities governed by player Mayors

3. Being able to own your own house

4. Player made economy, complete with full-time crafting professions. Almost everything you wore was player crafted. It wasn't a loot based game.

5. Clothing, lots and lots of different kinds of clothing, so you could look unique.

6. Flag yourself PvP system.

7. The community. Very helpful, and almost everyone RPed every once in a while. Image Designers, Interior Decorators, Crafters, and Entertainers all acted the way you'd expect one in their respective professions to act. Some people, encouraged by the freedom the world offered, RPed 100% of the time. 

8. Entertainers and other non-combat full-time professions. 

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