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The Pub at MMORPG.COM  » How would you feel if your MMO increased it's sub fee?

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101 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16768

10/18/12 8:00:49 AM#21
Originally posted by fenistil

Where I said that I require that game would not have ANY gold sellers or bots?   Don't know why you imply it?  I know they will. It is normal and it is fight that cannot be won.

Still diffrent games have difftent amount of them, in some games when you report a bot, it disappear relatively quickjly, in some support does not have resources or don't care and same bot is farming over and over for weeks or months even though reported countless times by multiple people.   I played many mmorpg's and diffrent games and difftent companies spend diffrent kind of resources on fighting a war than cannot be win, but you can see it in game if it is spend or not.

As for other things.  I am not here for discuss if subs are bad or good. 

I have my own opinion and my own reasosns for why I don't want cash shops. 

I played p2p games, f2p ones, freemium ones and lately b2p one. I am not someone who is fanboy and say that subs game is best and rest is crap.  For ME and for my entertaiment I prefer sub only mmorpg.  You might don't agree you may don't understand. That's fine, but let's not have this discussion here it is not topic for that.

Besides my preference is based on years of experience with various models so you won't convince me. I had those type of conversations years ago already.

I have to say that lately P2P games have seems to cut their costs as well and that affects services like this. The question is if companies like EA and Activsion wouldnt cut down people after a while no matter what the fees were. Once they get used to a certain income they tend to want to increase it even if it affects the quality or not.

  User Deleted
10/18/12 8:05:25 AM#22
Originally posted by Rimmersman

Lol you obviously don't come from europe, the secret world sub is $18.53, at release it was $20.99.

Not that i think it's alot of money because it's not but it's the comparison to the US that pees people off in europe.

The cost of the Secret Worlds sub is the reason I dont play .

I dont think any game is worth more than 15 dollars (9 pounds a month) . Most arnt even worth that .

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/18/12 8:09:58 AM#23
Originally posted by roo67
Originally posted by Rimmersman

Lol you obviously don't come from europe, the secret world sub is $18.53, at release it was $20.99.

Not that i think it's alot of money because it's not but it's the comparison to the US that pees people off in europe.

The cost of the Secret Worlds sub is the reason I dont play .

I dont think any game is worth more than 15 dollars (9 pounds a month) . Most arnt even worth that .

If i like a game ill pay the sub, i haven't got a problem withn paying $18.45 per month for TSW, i just wish they would treat all parts of the world the same.

  Zefire

Novice Member

Joined: 9/21/10
Posts: 700

10/18/12 8:15:37 AM#24

Do u have any idea whats going on the planet.People are not having money and u are asking about sub fees increasing?

Companies require pledge in order to complete their projects or they force you to prebuy the game so as to have the funds to complete their project.

Do you ever think before you post or are u just one more immature boy

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/18/12 8:17:25 AM#25
Originally posted by Rimmersman

Lol you obviously don't come from europe, the secret world sub is $18.53, at release it was $20.99.

Not that i think it's alot of money because it's not but it's the comparison to the US that pees people off in europe.

AO costs around 20 bucks a month  in europe ;)

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/18/12 8:43:30 AM#26
My MMO has no sub. :)
  Kazara

Hard Core Member

Joined: 3/20/06
Posts: 1069

"Denial does not change reality."

10/18/12 10:18:33 AM#27
Originally posted by Volenibblets
Subs never been an issue for me as long as the game is delivering and expanding in the right direction...and frankly the price of 2 cheap pints of beer per month is a steal given the amount of entertainment you get out of a GOOD, 'social', immersive game...plus that 2 cheap pints of beer cost keeps me from drinking a few dozen orders of magnitude more actual beer that I likely would be drinking in a pub rather than playing said game so it's a healthy steal to boot ;-D

This. I would gladly pay an increased subsciption fee to support an MMO I honestly enjoy. I would also add that I would not want to see a cash shop tacked on to generate more income because the greed that a cash shop generates usually is a serious disincentive (if not a full detriment) to solid, in-depth game development.

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

10/18/12 10:22:21 AM#28

wouldnt really care if it still had pop. and was a good game..imo some F2P games are worth a sub fee nowa days lol

but most sub fee games of today are really badly done or its P2Win

  thunderC

Advanced Member

Joined: 5/17/12
Posts: 418

10/18/12 10:27:27 AM#29
I'd pay 20 bucks a month if a MMO had live support from GM's who controlled multiple world bosses and NPC's live in game. I know this has been done before but I'm not talking one GM controlling a world boss ie one event a day or even every hour. I'm talking a team of GM's controlling ALOT of bosses and NPC's providing live dialogue with players on the fly 24 hours a day.
  Jabas

Elite Member

Joined: 7/23/08
Posts: 1010

10/18/12 10:38:20 AM#30

If some game team need more money maybe its time to do something to increase the number of subs.

Increase the sub fee is not a smart option in a such agressive market, but they can start for:

- "Take care" of the current subs.

- Analyse why dont have more subs.

- Analyse why they are lossing subs (if its the case).

- Then make changes to increase the sub numbers (its where the profit comes).

 

- If its necessary to change sub fee is to reduce and never increase.

 

My opinion, ofc.

 

Some time i dont play sub games, but ofc if some come out and call my interest i will but i dont find 20€ sub a cheap price nowadays in my country.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20147

10/18/12 1:19:10 PM#31
Originally posted by Roxtarr

This is not a Sub fee vs F2P discussion (there is another thread for that)

How would you feel if your MMO announced that the sub fee was going up $1 per month?

Why would this happen?  Well - tell me what's getting cheaper in this world? Utilities, staffing, health care, gas, office supplies - not to mention the changing value of currency.  

If your studio launched a game in 2008 with a $15.00 sub, and you maintain the same 500k subscribers - you are making less money! Why? Because that $15 isn't worth the same in 2012.  

You must make up for that lost revenue somehow?  Why not raise the sub fee to $16.00 per month?

Obviously, sudios won't do that because of the crap-storm that would follow.  Or would players understand?

Just some thoughts I was having and was curious about what people thought about it.

I am not playing any sub-MMO after my annual pass in wow is up. There are so many fun F2P mmo that i am done with sub ones.

It is not about whether i can afford $1 more a month. It is about competition. If i can have the same amount of fun for free, with no string attached, and no hassle, i wouldn't play a sub-game.

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1809

"Next time i log in SWG ill probably see elves and druids"

10/18/12 1:27:20 PM#32
Originally posted by nariusseldon
Originally posted by Roxtarr

This is not a Sub fee vs F2P discussion (there is another thread for that)

How would you feel if your MMO announced that the sub fee was going up $1 per month?

Why would this happen?  Well - tell me what's getting cheaper in this world? Utilities, staffing, health care, gas, office supplies - not to mention the changing value of currency.  

If your studio launched a game in 2008 with a $15.00 sub, and you maintain the same 500k subscribers - you are making less money! Why? Because that $15 isn't worth the same in 2012.  

You must make up for that lost revenue somehow?  Why not raise the sub fee to $16.00 per month?

Obviously, sudios won't do that because of the crap-storm that would follow.  Or would players understand?

Just some thoughts I was having and was curious about what people thought about it.

I am not playing any sub-MMO after my annual pass in wow is up. There are so many fun F2P mmo that i am done with sub ones.

It is not about whether i can afford $1 more a month. It is about competition. If i can have the same amount of fun for free, with no string attached, and no hassle, i wouldn't play a sub-game.

which is what GuildWars 2 is doing

after getting that game, and seing the pure quality of the gameplay, i am unable to pay for a sub game anymore. 

i am still willing to pay for the box on any game release


  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

10/18/12 1:30:51 PM#33

Seeing as how EA wants to rape their customers with their new freemium system, it's probably a good thing SWTOR never took off.  If it did, the first thing EA would have done would probably be to raise the sub fee to $20-$25 (€30-35+ ) a month, sending shills everywhere, comparing their increase to only a few cups of coffee, then sending others elsewhere to call non-supporters "cheap".

 

For a game I really liked though, I guess I'd begrudgingly pay the increase, although I wouldn't be too thrilled, seeing as how extra money seems to just line the pockets of the suits, with little extra content to be seen.  The extra $$ also gets funneled into other projects that I couldn't care less about, etc.  Maybe a smaller dev wouldn't be so indifferent to customers who keep games financially afloat, but large companies is where the trust breaks down.

 

If it wasn't worth the price hike, I'd find a new game I suppose as an alternative.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/18/12 1:33:05 PM#34
Originally posted by Squal'Zell
Originally posted by nariusseldon
Originally posted by Roxtarr

This is not a Sub fee vs F2P discussion (there is another thread for that)

How would you feel if your MMO announced that the sub fee was going up $1 per month?

Why would this happen?  Well - tell me what's getting cheaper in this world? Utilities, staffing, health care, gas, office supplies - not to mention the changing value of currency.  

If your studio launched a game in 2008 with a $15.00 sub, and you maintain the same 500k subscribers - you are making less money! Why? Because that $15 isn't worth the same in 2012.  

You must make up for that lost revenue somehow?  Why not raise the sub fee to $16.00 per month?

Obviously, sudios won't do that because of the crap-storm that would follow.  Or would players understand?

Just some thoughts I was having and was curious about what people thought about it.

I am not playing any sub-MMO after my annual pass in wow is up. There are so many fun F2P mmo that i am done with sub ones.

It is not about whether i can afford $1 more a month. It is about competition. If i can have the same amount of fun for free, with no string attached, and no hassle, i wouldn't play a sub-game.

which is what GuildWars 2 is doing

after getting that game, and seing the pure quality of the gameplay, i am unable to pay for a sub game anymore. 

i am still willing to pay for the box on any game release

Great but this is not a GW2 thread or a B2P Vs P2P, plenty of other threads for that.

  Qtar

Apprentice Member

Joined: 5/01/10
Posts: 163

No Gods, no Masters. Knowledge is Power, Power is Freedom.

10/18/12 1:33:15 PM#35
At the moment on mmorpg market there is not game worth to pay subscription. Charge me for box 60-100 eur but i dont give penny more for subscription.

Currently playing: HC Diablo 3, DDO
MMORPG experiences:EQ2, AoC(pre f2p), Lotro,GW1,DDO, Aion,WoW( stop with wotlk),Allods, GW2
Eu,War.
Waiting On: WoD Sometime Maybe: Elder Scrolls MMO, Might and Magic

  Silok

Advanced Member

Joined: 6/22/06
Posts: 745

10/18/12 1:36:03 PM#36
I paying 19$ right now for FXI, so i could care less. If a mmo is worth it then i will pay the price. A mmo is worth it if it can keep me playing more than 2 month. MMO these day dont so, back to the old game.
  rhinok

Novice Member

Joined: 2/01/07
Posts: 1813

10/18/12 1:39:02 PM#37

This happened when EQ went from $9.89/mo to $14.95/mo, so there's a precedent.  Personally, I wouldn't mind as long as:

  • I still received what I thought was a fair entertainment value for my money.  That's obviously subjective. 
  • Price increases were rare occurences - if the price has gone up by a dollar three times in the last year then I would probably be irked.  If it's the first time the price has risen in several years then I wouldn't mind.
  phantomghost

Novice Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

10/18/12 1:40:06 PM#38
It would suck but if I enjoyed the game it would not stop me from paying.  When I played EQ sub went from $12 to $15... I played many years after still.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1809

"Next time i log in SWG ill probably see elves and druids"

10/18/12 1:42:06 PM#39
Originally posted by Rimmersman
Originally posted by Squal'Zell
Originally posted by nariusseldon
Originally posted by Roxtarr

This is not a Sub fee vs F2P discussion (there is another thread for that)

How would you feel if your MMO announced that the sub fee was going up $1 per month?

Why would this happen?  Well - tell me what's getting cheaper in this world? Utilities, staffing, health care, gas, office supplies - not to mention the changing value of currency.  

If your studio launched a game in 2008 with a $15.00 sub, and you maintain the same 500k subscribers - you are making less money! Why? Because that $15 isn't worth the same in 2012.  

You must make up for that lost revenue somehow?  Why not raise the sub fee to $16.00 per month?

Obviously, sudios won't do that because of the crap-storm that would follow.  Or would players understand?

Just some thoughts I was having and was curious about what people thought about it.

I am not playing any sub-MMO after my annual pass in wow is up. There are so many fun F2P mmo that i am done with sub ones.

It is not about whether i can afford $1 more a month. It is about competition. If i can have the same amount of fun for free, with no string attached, and no hassle, i wouldn't play a sub-game.

which is what GuildWars 2 is doing

after getting that game, and seing the pure quality of the gameplay, i am unable to pay for a sub game anymore. 

i am still willing to pay for the box on any game release

Great but this is not a GW2 thread or a B2P Vs P2P, plenty of other threads for that.

i used the "quote tool" for a reason, 

so let me spell it out for you

IT'S NOT ABOUT IF I CAN AFFORD 1$ MORE A MONTH, IT"S ABOUT COMPETITION!

can i pay 1$/month extra for my games? (12$/year) course i can.

will i do it with  all the other games out there with the same gameplay quality or better NOT asking me to pay 1$ extra? course i wont!

 


  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3489

10/18/12 1:47:14 PM#40

For a game that I know and love, the sub fee is inconsequential - I'd pay it probably no matter what it was. As long as the company was honest about it upfront - "Hey, in 3 months we are raising the rate because we need to keep the lights on" - I wouldn't bat an eyelash. But if the rate just goes up one month, and 6 months later I see "XYZ MMO Co gets record profit and Execs at XYZ MMO Co. get recordsetting bonuses" with little to no change in game service, then I'm out the door, and with a very bitter taste in my mouth.

However, a sub fee in general, and certainly the higher that it is the moreso that this is true, is a barrier of entry for me. I am much less likely to try a game that requires me to enter a credit card to play - initial free month or not. I know these things auto-bill on a monthly basis, and I am not very good about canceling service before the end of a billing period - that and games typically have a box charge that's more than a single month sub anyway so I feel like I paid for that first month one way or another.

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