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Guild Wars 2

Guild Wars 2 

General Discussion  » Do you feel that GW2 deserves the critical acclaim it's gotten from the press and gaming sites?

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425 posts found
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

10/19/12 9:23:28 AM#341
Originally posted by Thebigbopper

 It is all a perspective of how you play and how you figure things is it not?  Wow has done a huge amount right as far as end game is concerned, my reasoning is because of how many people put their hands up by playing the game for so long.  So many people trash Wow on these forums but so many people played it and at least supported it at some stage.  As much as i wish people would move on from that game to pressure Blizzard to move on, it just is  not happening.....

 Guild Wars 2 is a quality release but it falls short of what i would consider acclaim worthy. If i was to give a couple of examples...thier pvp...one game just falls into another and if you lose..well who cares your next game has already started, kind of makes it meaningless.  There seem to already be a lot of bots in game and i have reported ones with names like ppdgdgdt and they seem to travel in groups of 3 or 4. Please understand i am not hating on GW2 and i recommend new people to try it but it falls short of awesome.

 

What did WoW really do for endgame though? Step back and look at it. As you level, you continually obsolete the content behind you. Eventually you're funnelled into a very narrow range of available content for your character. From a PvE perspective, you're funnelled into a very narrow pipe leading you from dungeon to dungeon to raid to raid... and every step of the way the door closes behind you to the prior content being viable. Finally you're in that last raid and that last raid alone. That's it... you're PvE endgame becomes reduced to one raid. Period. One freaking raid. Oh... and dailies.

 

They've turned people into skritt, and the people convinced themselves that they like it. I did, for years. Always chasing shinies.

Oderint, dum metuant.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/19/12 9:23:28 AM#342
Originally posted by Volkon
Originally posted by Deerhunter71
Originally posted by Rimmersman
And to answer the OP, no i don't think  [mod edit] deserves the acclaim, the novelty soon wears off and you are left feeling, what is the point.

It has a few good things going for it but it's not the second coming like some over the top fans think.

Of course this is just my take on it but i found it boring as hell, [mod edit]

Naw - you are spot on there.  My whole guild barely logs in once a week if that to do world vs. world vs. world....  I mean there is no endgame period that is that, lol

First MMO I ever saw with no real endgame.  And do not tell me the PvP is the endgame - I know they stated it is SO if you are going to make it endgame then do not have the same boring ass maps every single time with absolutely NO consequences to the PvP....

The irony is that a game like, for example, WoW has no endgame in my opinion. You simply get funnelled into minimal content, whatever the latest raid is, where you run on the treadmill until you get all the carrots or get worn out just to wait for the next raid. The illusion of progression is comical. People think they're progressing their characters, getting more powerful, yet the next raid is amped up such that they're back to being mediocre once again, then back on the treadmill. But there are those that call this "endgame", so run in place they do.

I see endgame differently however. In GW2, there's the entire world to explore, and beyond the basic map completions there's so much hidden content waiting to be discovered, with the next batch of new hidden stuff, more jumping puzzles, mini-dungeons (open world type), etc. all coming... Monday if I recall. Last night in WvW there was someone running around with Twilight, one of the legendary greatswords. Man, I haven't even started focusing on legendaries yet. Nor have I started explorable mode dungeons... WvW lately has sucked up most of my playing time when I'm not levelling an alt with my kids.

In a nutshell, endgame in GW2 differs because, simply, the game doesn't end. You're not forced into that one latest raid ad nauseum chasing that one piece of stat boosting gear over and over that the hunter always rolls on and wins. (Don't get me started there... or when I lost the crit trinket to a ret pally...) No matter where you go, there more and new to see. At any level! You never leave entire sections of the world permanently behind you.

And yet someone dared say the same thign about GW2 and he got labeled as a troll and his opinion was denied because well his opinion is stupid.

I said the same thing ysterday that people have different opinions when it comes to end game and not everyone is goign to look at it the same way.

  User Deleted
10/19/12 9:27:29 AM#343
Originally posted by bunnyhopper

People are doing the same, repetitive, isolated and non persistent content in order to get "stuffz" in GW2, it's just that the "stuffz" is purely cosmetic. Whilst that seems an improvement, it doesn't exactly seem worth writing home about.

 

When they release a new dungeon with new tokens and skins, people will grind away at it and then wait for the next.

Reread my post carefully, and you'll maybe understand the difference. I'm gonna highlight the word "mandatory'" to help you.

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2194

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/19/12 9:27:46 AM#344
Originally posted by Volkon
Originally posted by The_Korrigan
Originally posted by Volkon

The irony is that a game like, for example, WoW has no endgame in my opinion. You simply get funnelled into minimal content, whatever the latest raid is, where you run on the treadmill until you get all the carrots or get worn out just to wait for the next raid. The illusion of progression is comical. People think they're progressing their characters, getting more powerful, yet the next raid is amped up such that they're back to being mediocre once again, then back on the treadmill. But there are those that call this "endgame", so run in place they do.

And you'll have those people certify you that farming the same raid boss for the 50st time to get that last epic drop, which will be made completely obsolete in the next patch, is fun. Been there, done that myself... raiding CAN be fun when done with the right people, but the repetition is mindnumbing no matter how you put it. Problem is, you feel that you have to keep on going on raids to help the 24 other people who were less lucky than you with drops. It's all about the hamster wheel, the threadmill, the pavlov dog reflex too.

And then comes the next patch, obliterating all your actual gear, and requiring you to start over from scratch.

I like GW2 because there's no mendatory task to do 3+ days a week for 3+ hours at least to remain competitive. I can log in 1 hour a week, or 8 hours a day, I will still not be canon fodder, be it PvE or PvP wise. I can go AFK for a month, and my guildies won't have overgeared me during that time to the point that I'm useless until I catch up.

Oh I agree fully. Raided quite extensively up until Cata was about to be released. People were excited for five more levels, new dungeons, new raids... but by then GW2 news was beginning to flow and I could no longer justify the race to the lastest level solely for the latest raids yet again. It stopped being the fun it had... somewhere along the line this "endgame" had become work. I just... never logged in again, and surprisingly didn't miss it and still haven't. I don't even think of "endgame" in GW2 as "endgame" by definition... I can now do what I want when I want. No more funneling into minimal content with shinier purples. I've actually reached a conclusion regarding WoW players (and other carrot-on-a-stick players)...

 

WoW players are skritt.

 

I'm beginning to suspect that skritt are a subtle jab at carrot on a stick players, always chasing shinies, never happy, needing more.

I think you are fooling yourself if you don't think GW2 operates without a carrot-on-a-stick. 

Anything you are motivated to achieve in GW2 is 'the carrot'

How hard it is to achieve is the length of 'the stick'. 

At most you could say that you believe GW2's carrots to be ripe and fresh.

  User Deleted
10/19/12 9:28:50 AM#345
Originally posted by Volkon

No more funneling into minimal content with shinier purples.

Thing is, the next tier purples aren't even "shinier" than the previous tier ones... all they do is take you back to the same level you were at the end of the previous tier of content. Compared to the content level, they are just as shiny as your previous gear... only the mind sees bigger numbers and is somewhat "happy".

  User Deleted
10/19/12 9:30:32 AM#346
Originally posted by Zorgo

I think you are fooling yourself if you don't think GW2 operates without a carrot-on-a-stick. 

A one line post without any kind of argumentation won't get you out of this.

What's the carrot. I mean, what is the mandatory, very long grind you have to do in GW2 in order to no longer be canon fodder, be it PvP or PvE wise? Please explain, clearly, no lousy one sentence answers this time.

PS: haha nice edit...

Originally posted by Zorgo

Anything you are motivated to achieve in GW2 is 'the carrot'

How hard it is to achieve is the length of 'the stick'. 

At most you could say that you believe GW2's carrots to be ripe and fresh.

Still not satisfying though... all I read is "GW2 has a carrot too", without any details. So please, tell us, what is that mysterious mandatory and repetitive activity GW2 players have to go through in order to be competitive, PvP and PvE wise?

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

10/19/12 9:30:45 AM#347
Originally posted by halflife25
Originally posted by Volkon
Originally posted by Deerhunter71
Originally posted by Rimmersman
And to answer the OP, no i don't think  [mod edit] deserves the acclaim, the novelty soon wears off and you are left feeling, what is the point.

It has a few good things going for it but it's not the second coming like some over the top fans think.

Of course this is just my take on it but i found it boring as hell, [mod edit]

Naw - you are spot on there.  My whole guild barely logs in once a week if that to do world vs. world vs. world....  I mean there is no endgame period that is that, lol

First MMO I ever saw with no real endgame.  And do not tell me the PvP is the endgame - I know they stated it is SO if you are going to make it endgame then do not have the same boring ass maps every single time with absolutely NO consequences to the PvP....

The irony is that a game like, for example, WoW has no endgame in my opinion. You simply get funnelled into minimal content, whatever the latest raid is, where you run on the treadmill until you get all the carrots or get worn out just to wait for the next raid. The illusion of progression is comical. People think they're progressing their characters, getting more powerful, yet the next raid is amped up such that they're back to being mediocre once again, then back on the treadmill. But there are those that call this "endgame", so run in place they do.

I see endgame differently however. In GW2, there's the entire world to explore, and beyond the basic map completions there's so much hidden content waiting to be discovered, with the next batch of new hidden stuff, more jumping puzzles, mini-dungeons (open world type), etc. all coming... Monday if I recall. Last night in WvW there was someone running around with Twilight, one of the legendary greatswords. Man, I haven't even started focusing on legendaries yet. Nor have I started explorable mode dungeons... WvW lately has sucked up most of my playing time when I'm not levelling an alt with my kids.

In a nutshell, endgame in GW2 differs because, simply, the game doesn't end. You're not forced into that one latest raid ad nauseum chasing that one piece of stat boosting gear over and over that the hunter always rolls on and wins. (Don't get me started there... or when I lost the crit trinket to a ret pally...) No matter where you go, there more and new to see. At any level! You never leave entire sections of the world permanently behind you.

And yet someone dared say the same thign about GW2 and he got labeled as a troll and his opinion was denied because well his opinion is stupid.

I said the same thing ysterday that people have different opinions when it comes to end game and not everyone is goign to look at it the same way.

Exactly.

 

Arguments both for and after would be much more productive if people expressed things as opinion as opposed to fact. I don't see this type of content as endgame. You don't see that type of content as endgame. We differ, we play different games, we have fun.

 

But... that would kill the forum PvP I'm afraid... and for many posters here, that's their endgame.

Oderint, dum metuant.

  User Deleted
10/19/12 9:34:52 AM#348
Originally posted by Volkon

Exactly.

 

Arguments both for and after would be much more productive if people expressed things as opinion as opposed to fact. I don't see this type of content as endgame. You don't see that type of content as endgame. We differ, we play different games, we have fun.

 

But... that would kill the forum PvP I'm afraid... and for many posters here, that's their endgame.

You mean, people could stick to forums of games they like and positively contribute to improve their community instead of polluting forums of games they dislike and ruining them with negativity?

Come on, we are on Internet, people are anonymous behind computer screens, do you really expect them to behave maturely? ;-)

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

10/19/12 9:36:12 AM#349
Originally posted by Zorgo

I think you are fooling yourself if you don't think GW2 operates without a carrot-on-a-stick. 

Anything you are motivated to achieve in GW2 is 'the carrot'

How hard it is to achieve is the length of 'the stick'. 

At most you could say that you believe GW2's carrots to be ripe and fresh.

The proverbial carrot is the unobtainable goal. You follow the path trying to reach that dangly thing that's always out of reach. The cycle that never ends... more gear for more power so you can get more gear for more power so you can get ...

 

Some folks are so busy looking for (and not finding) the carrot in GW2 that they don't realize they just walked past the entire buffett.

Oderint, dum metuant.

  User Deleted
10/19/12 9:36:23 AM#350
Originally posted by The_Korrigan
Originally posted by bunnyhopper

People are doing the same, repetitive, isolated and non persistent content in order to get "stuffz" in GW2, it's just that the "stuffz" is purely cosmetic. Whilst that seems an improvement, it doesn't exactly seem worth writing home about.

 

When they release a new dungeon with new tokens and skins, people will grind away at it and then wait for the next.

Reread my post carefully, and you'll maybe understand the difference. I'm gonna highlight the word "mandatory'" to help you.

I understand the difference hence the point about it being an improvement, just not a massive one. I've underlined it to help you.

 

People are still doing exactly the same grind, they are just doing it for skins instead of stats. Awesome.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/19/12 9:37:40 AM#351
Originally posted by Volkon
Originally posted by halflife25
Originally posted by Volkon
Originally posted by Deerhunter71
Originally posted by Rimmersman
And to answer the OP, no i don't think  [mod edit] deserves the acclaim, the novelty soon wears off and you are left feeling, what is the point.

It has a few good things going for it but it's not the second coming like some over the top fans think.

Of course this is just my take on it but i found it boring as hell, [mod edit]

Naw - you are spot on there.  My whole guild barely logs in once a week if that to do world vs. world vs. world....  I mean there is no endgame period that is that, lol

First MMO I ever saw with no real endgame.  And do not tell me the PvP is the endgame - I know they stated it is SO if you are going to make it endgame then do not have the same boring ass maps every single time with absolutely NO consequences to the PvP....

The irony is that a game like, for example, WoW has no endgame in my opinion. You simply get funnelled into minimal content, whatever the latest raid is, where you run on the treadmill until you get all the carrots or get worn out just to wait for the next raid. The illusion of progression is comical. People think they're progressing their characters, getting more powerful, yet the next raid is amped up such that they're back to being mediocre once again, then back on the treadmill. But there are those that call this "endgame", so run in place they do.

I see endgame differently however. In GW2, there's the entire world to explore, and beyond the basic map completions there's so much hidden content waiting to be discovered, with the next batch of new hidden stuff, more jumping puzzles, mini-dungeons (open world type), etc. all coming... Monday if I recall. Last night in WvW there was someone running around with Twilight, one of the legendary greatswords. Man, I haven't even started focusing on legendaries yet. Nor have I started explorable mode dungeons... WvW lately has sucked up most of my playing time when I'm not levelling an alt with my kids.

In a nutshell, endgame in GW2 differs because, simply, the game doesn't end. You're not forced into that one latest raid ad nauseum chasing that one piece of stat boosting gear over and over that the hunter always rolls on and wins. (Don't get me started there... or when I lost the crit trinket to a ret pally...) No matter where you go, there more and new to see. At any level! You never leave entire sections of the world permanently behind you.

And yet someone dared say the same thign about GW2 and he got labeled as a troll and his opinion was denied because well his opinion is stupid.

I said the same thing ysterday that people have different opinions when it comes to end game and not everyone is goign to look at it the same way.

Exactly.

 

Arguments both for and after would be much more productive if people expressed things as opinion as opposed to fact. I don't see this type of content as endgame. You don't see that type of content as endgame. We differ, we play different games, we have fun.

 

But... that would kill the forum PvP I'm afraid... and for many posters here, that's their endgame.

Hehe..i agree. However most of the times even if you are simply giving your opinion you will be accussed for distorting the facts. Happens a lot of time. People should be allowed to have an opinion whether positive or negative. This is open forum for discussion after all and not same fan site.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2427

10/19/12 11:52:20 AM#352
Originally posted by kaiser3282
Originally posted by DavisFlight
Originally posted by aesperus
Originally posted by DavisFlight

I've already said, numerous times, that that is a partial improvement over the norm, actually being able to play with the people around you.

The PROBLEM, the one we all keep talking about that the handful of ardent GW2 fans try to pretend isn't there, is that none of those people you're soft grouping with communicate or group with you. They act like bots. In many of the DEs there are bots out there fighting with you and I honest to God couldn't tell the players from the bots most of the time. Actually that's not true, bots talk a lot more than players do. And that's sad.

You keep parroting this problem

That's because it's a problem.

It's not just me, you see people sharing this sentiment on almost every forum. Unless I just have 40 accounts on 100 forums, then I'd be parroting.

I think most of us here, possibly even you if you really think about it, have all experienced something like this in MMOs. Youre in an area doing a quest by yourself, someone (or a few other people) else comes along on the same quest and either you or 1 of those other people just starts tossing out party invites and forming a group. But more often than not, nobody REALLY socializes.

That's because you're talking about themepark games. The only really social AAA MMO since 2004 that I can think of was Vanguard.

People can blame player mentality all they want but they're only half right. Socializing always takes game mechanics to encourage it.

Dark Age of Camelot was a HEAVILY social game until they made soloing better than grouping. It was faster and got equal rewards. Result? No one grouped. Long term result? A solo mindset was born.

Games mechanics cultivate a culture inside the game and shift the play styles. If GW2 had heavy grouping benefits, you'd bet that people would group more. And if people group more, they talk more, usually.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

10/19/12 12:06:32 PM#353
Originally posted by DavisFlight

That's because you're talking about themepark games. The only really social AAA MMO since 2004 that I can think of was Vanguard.

People can blame player mentality all they want but they're only half right. Socializing always takes game mechanics to encourage it.

Dark Age of Camelot was a HEAVILY social game until they made soloing better than grouping. It was faster and got equal rewards. Result? No one grouped. Long term result? A solo mindset was born.

Games mechanics cultivate a culture inside the game and shift the play styles. If GW2 had heavy grouping benefits, you'd bet that people would group more. And if people group more, they talk more, usually.

 

You can't disregard the fact, however, that GW2 encourages people to come together in the PvE world, especially while levelling. By removing the competitive aspect of PvE and rewarding cooperative efforts other players are something to seek out and work with instead of something to avoid like the plague and curse out in the local chat.

Also, a major damper on typed communications is the combat style in GW2. For me at least, if I'm fighting I simply don't have enough time to stop, type something out and start fighting again. The dynamic, active combat works against typed communications.

What would be amazing for this game, and I'm not even sure if the technology exists, is an integrated voice communications that has a local range. When you're within a certain distance of other players, you can hear them in chat and chat back. Outside that range, they fade away. Keep map chat and all that of course, but this would really kick the social aspect into overdrive.

Oderint, dum metuant.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

10/19/12 1:53:31 PM#354
Originally posted by DavisFlight
Originally posted by kaiser3282
Originally posted by DavisFlight
Originally posted by aesperus
Originally posted by DavisFlight

I've already said, numerous times, that that is a partial improvement over the norm, actually being able to play with the people around you.

The PROBLEM, the one we all keep talking about that the handful of ardent GW2 fans try to pretend isn't there, is that none of those people you're soft grouping with communicate or group with you. They act like bots. In many of the DEs there are bots out there fighting with you and I honest to God couldn't tell the players from the bots most of the time. Actually that's not true, bots talk a lot more than players do. And that's sad.

You keep parroting this problem

That's because it's a problem.

It's not just me, you see people sharing this sentiment on almost every forum. Unless I just have 40 accounts on 100 forums, then I'd be parroting.

I think most of us here, possibly even you if you really think about it, have all experienced something like this in MMOs. Youre in an area doing a quest by yourself, someone (or a few other people) else comes along on the same quest and either you or 1 of those other people just starts tossing out party invites and forming a group. But more often than not, nobody REALLY socializes.

That's because you're talking about themepark games. The only really social AAA MMO since 2004 that I can think of was Vanguard.

People can blame player mentality all they want but they're only half right. Socializing always takes game mechanics to encourage it.

Dark Age of Camelot was a HEAVILY social game until they made soloing better than grouping. It was faster and got equal rewards. Result? No one grouped. Long term result? A solo mindset was born.

Games mechanics cultivate a culture inside the game and shift the play styles. If GW2 had heavy grouping benefits, you'd bet that people would group more. And if people group more, they talk more, usually.

I keep asking this lately a lot but good god some people.....Have you played the game? The reason why people talk in other games whle they group is because there isa  lot of downtime to chat. In GW2 there is basically 0 downtime between fights or actions, you have to always pay attention while you are in the open world. THATS WHY people dont talk, not because grouping isnt encoraged. And if you took this fast and non stop combat out of the game a lot of people wouldnt even play.

You could add a 1000% exp boost or magic find boost while partying and you would still see people not saying a single world for hours.

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2194

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/19/12 2:30:40 PM#355
Originally posted by The_Korrigan
Originally posted by Zorgo

I think you are fooling yourself if you don't think GW2 operates without a carrot-on-a-stick. 

A one line post without any kind of argumentation won't get you out of this.

What's the carrot. I mean, what is the mandatory, very long grind you have to do in GW2 in order to no longer be canon fodder, be it PvP or PvE wise? Please explain, clearly, no lousy one sentence answers this time.

PS: haha nice edit...

Originally posted by Zorgo

Anything you are motivated to achieve in GW2 is 'the carrot'

How hard it is to achieve is the length of 'the stick'. 

At most you could say that you believe GW2's carrots to be ripe and fresh.

Still not satisfying though... all I read is "GW2 has a carrot too", without any details. So please, tell us, what is that mysterious mandatory and repetitive activity GW2 players have to go through in order to be competitive, PvP and PvE wise?

That isn't the definition of carrot and stick.

http://en.wikipedia.org/wiki/Carrot_and_stick

 

In GW2 if you want that next level (the carrot) you have to quest or craft or explore. They don't 'give' you the level, they dangle it out there with activities to accomplish to reach it (the stick).

I don't know how specific I have to be.......every reward you shoot for in GW2 is a carrot, every obstacle you have to overcome to get it is the stick......

So name something you want from GW2. Tell me what you have to do to accomplish it. There is your carrot and your stick....

I think you are referring to th 'gear treadmill'. And I totally agree, GW2 has eliminated this.

So, I stand by my earlier assesment. You are still chasing carrots. They are just fresh and the stick is fun.

Let's not argue about semantics - I'm pretty sure we agree.

  User Deleted
10/19/12 2:42:31 PM#356

 

I have one more person on my block list. Thanks for clearing that up.

Someday you will maybe find a video game - hell, or even just a human activity - which isn't a carrot on a stick. But I won't be there to read it, because people using nonsensical generalizations and intentionally misunderstanding or ignoring part of what others are saying just to be right on a video game forum arent' interesting.

Best regards.

EDIT: thanks Volkon - you have more patience than me.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

10/19/12 2:46:04 PM#357
Originally posted by Zorgo

That isn't the definition of carrot and stick.

http://en.wikipedia.org/wiki/Carrot_and_stick

 

In GW2 if you want that next level (the carrot) you have to quest or craft or explore. They don't 'give' you the level, they dangle it out there with activities to accomplish to reach it (the stick).

I don't know how specific I have to be.......every reward you shoot for in GW2 is a carrot, every obstacle you have to overcome to get it is the stick......

So name something you want from GW2. Tell me what you have to do to accomplish it. There is your carrot and your stick....

I think you are referring to th 'gear treadmill'. And I totally agree, GW2 has eliminated this.

So, I stand by my earlier assesment. You are still chasing carrots. They are just fresh and the stick is fun.

Let's not argue about semantics - I'm pretty sure we agree.

Supported by the fact that the mule cannot move away from the stick, and that using a carrot and a stick simultaneously is redundant, some claim that this usage of phrase is erroneous, and that it in fact comes from the figure of a carrot on a stick. In this case, the driver would tie a carrot on a string to a long stick and dangle it in front of the donkey, just out of its reach. As the donkey moved forward to get the carrot, it pulled the cart and the driver so that the carrot would always remain out of reach.

 

This is always how I've seen and heard "carrot on a stick" defined. It's the situation where, in the case of the mule, you're chasing an unobtainable reward. Carrot/stick games like WoW keep you chasing the carrot with the constant implementation of more and more tiers of gear with the ever-increasing power curve. You can never truly obtain the carrot, for once you think you have you find a newer carrot once again dangling out of reach.

 

This is not the case in GW2. You're not chasing a carrot. You have a buffett of options in front of you and can choose what you want. Not only that, you can actually reach your goals. You can get legendaries and not worry that next month they'll be obsolete. You can reach 100% completion on a land. (If trends from past expansions holds, new lands will bring new completion goals and not add on to the existing.)

Oderint, dum metuant.

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

10/19/12 3:18:12 PM#358
generally I think yes. There are some aspects of the game which are bad. Imo the whole personal storyline was a waste of resources. Dungeons could have been done much better. Still when i look at the game as a whole I see quality. that's why i think the game deserved high scores. No game will be perfect and have every system better than competition, but if the whole quality of the game rises above the standard It definiteley deserves it.
  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2194

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/19/12 6:28:34 PM#359
Originally posted by Volkon
Originally posted by Zorgo

That isn't the definition of carrot and stick.

http://en.wikipedia.org/wiki/Carrot_and_stick

 

In GW2 if you want that next level (the carrot) you have to quest or craft or explore. They don't 'give' you the level, they dangle it out there with activities to accomplish to reach it (the stick).

I don't know how specific I have to be.......every reward you shoot for in GW2 is a carrot, every obstacle you have to overcome to get it is the stick......

So name something you want from GW2. Tell me what you have to do to accomplish it. There is your carrot and your stick....

I think you are referring to th 'gear treadmill'. And I totally agree, GW2 has eliminated this.

So, I stand by my earlier assesment. You are still chasing carrots. They are just fresh and the stick is fun.

Let's not argue about semantics - I'm pretty sure we agree.

Supported by the fact that the mule cannot move away from the stick, and that using a carrot and a stick simultaneously is redundant, some claim that this usage of phrase is erroneous, and that it in fact comes from the figure of a carrot on a stick. In this case, the driver would tie a carrot on a string to a long stick and dangle it in front of the donkey, just out of its reach. As the donkey moved forward to get the carrot, it pulled the cart and the driver so that the carrot would always remain out of reach.

 

This is always how I've seen and heard "carrot on a stick" defined. It's the situation where, in the case of the mule, you're chasing an unobtainable reward. Carrot/stick games like WoW keep you chasing the carrot with the constant implementation of more and more tiers of gear with the ever-increasing power curve. You can never truly obtain the carrot, for once you think you have you find a newer carrot once again dangling out of reach.

 

This is not the case in GW2. You're not chasing a carrot. You have a buffett of options in front of you and can choose what you want. Not only that, you can actually reach your goals. You can get legendaries and not worry that next month they'll be obsolete. You can reach 100% completion on a land. (If trends from past expansions holds, new lands will bring new completion goals and not add on to the existing.)

I'd accept that. 

I still don't think I misused the analogy either. But I can see how you differentiate.

I simply think of every game I play as a sort of excersice in carrot/stick.

I still think 'gear treadmill' is closer to what you guys are talking about - but to each his own. 

 

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2194

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/19/12 6:30:13 PM#360
Originally posted by The_Korrigan

 

I have one more person on my block list. Thanks for clearing that up.

Someday you will maybe find a video game - hell, or even just a human activity - which isn't a carrot on a stick. But I won't be there to read it, because people using nonsensical generalizations and intentionally misunderstanding or ignoring part of what others are saying just to be right on a video game forum arent' interesting.

Best regards.

EDIT: thanks Volkon - you have more patience than me.

That's pretty funny......

Did I really warrant that?

Is my conception of 'carrot and stick' that offensive?

Is it a misunderstanding to say what he called 'carrot/stick' I think is more accurately referred to as 'the gear treadmill'?

Was it offensive that I agreed that GW2 has eliminated the gear treadmill as we saw it in WoW?

Wow. 

 

 

 

 

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