| 425 posts found | |
|---|---|
|
10/18/12 9:26:05 PM#301
There should be a middleground answer. It's a very good game, with a lot of fresh an innovative elements. But it definitely has it's flaws and most of them have not been acknowledged in the overly hyped reviews. So yeah, it deserves praise, but it is not the second comming...
|
|
|
10/18/12 9:27:19 PM#302
It was overhyped prior to release - no denying that. But taking the game as it is for face value - it's good. It's worth the box price to me, and I continue to enjoy it. I think it deserves good press, it's a good game. I would go so far to nominate it for GOTY, but I don't know that it should necessarily win or not. Writing another book of the bible and naming it after ANet - going a bit too far. |
|
|
10/18/12 9:27:53 PM#303
Originally posted by Aerowyn I do get it. I just don't agree with you. Read above. Some other people just posted on the same topic and one explains it rather eloquently. I agree that most other theme parks do have an issue when compared to older MMOs, but not to the extent that GW2 does. GW2 took it to a whole new level. Your experience is apparently a lot different than others. I don't know what else to say to you. |
|
|
10/18/12 9:31:25 PM#304
Originally posted by DavisFlight which is not true at all in my experience,, guess it just depends how you play the game I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/18/12 9:42:13 PM#305
on a totally different subject and I'll probably get a warning for derailing the convo but honestly don't take games too seriously just enjoy and come in with half glass full even with these discusssions. The reason I say this is cause reccently I just went through major surgery and had major complications which cause me to stop breathing twice. Then during my recovery I was given so much medication that I had stopped breathing again. When I was told about this I realized life is just too short and its just not worth aruging over the small stuff. I'd rather just enjoy whatever comes my way. :)
|
|
|
10/18/12 9:44:09 PM#306
Pro-tip guys, if you see someone making ridiculous statements, just insert an "IMO" somewhere. That's what they are afterall; their opinions, unless they explicitly say that their statements are factual. You will then realize very few are worth replying to, because opinions can't be wrong, and most of the time these people have immovable conviction despite their misconception. So what else is there to talk about?
|
|
|
10/18/12 10:02:28 PM#307
Originally posted by Aerowyn It is literally impossible for me to be more social than I am in GW2. The fact of the matter is that GW2's mechanics breed a solo oriented mindset in the playerbase, and makes it a LOT harder to find people that are willing to a) communicate in local chat/through tells b) actually group with
You say its no better or worse than themeparks of the last 8 years. I say it IS slightly worsebecause there is NO benefit to grouping, so people don't do it unless its with preexisting friends from real life or guilds.. |
|
|
10/18/12 10:06:23 PM#308
Originally posted by Laross That means your here for a reason. ;) I hope your doing well. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
10/18/12 10:12:29 PM#309
Originally posted by DavisFlight how is there no benefit to grouping? with grouping you finish things faster which = leveling faster.. with shared loot when grouping things die faster = more loot for you.. with groups you get to enjoy and play with the combo system a lot more as most classes only have a couple variations they can do on their own.. when grouping you can take on larger events and harder champions you could not take on alone.. really how is there no benefit to grouping? but then again I assume you mean making a "party" and not just grouping and playing with others.. i will agree there is not much benefit to forming a party outside dungeons and WvW but there is PLENTY of benefit to playing with others I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/18/12 10:12:46 PM#310
Originally posted by bcbully Actually my experience in forced groups is many became jerks, not friends.
WoW for example, sure at the start of the group people seem friendly, however as the group have a few deaths people start blaming the tanks or the healers, and it is quite often the dpsers, the Glory Boys who "compete" on the dps meters, that does the whining to start it all.
Also, how often guilds in raid-centric games got broken up because people get competitive on the gear race and just want to get ahead at the expense of friendship?
Been there. Seen it all.
I'm not sure what your previous experience is, but from my experience (since the early days of MMO), seems to me that guilds in games like WoW last the shortest, and community least lasting. So I'm not sure how exactly some of you define what is considered "social" here.
For me, the term "social" implies that there are "societies" being formed, not just idle chatter and talking about life and things. Games like WoW definitely failed at that (people from guild, get what they want to the limit of the group, then breakup or leave). GW2 we see a certain degree of success (there are quite a few super-alliances in WvW) and greatest success I see is in games like SWG or DAoC.
|
|
|
10/18/12 10:16:27 PM#311
Originally posted by aRtFuLThinG i agree and it was the same in not just wow but most other themepark MMOs... sandbox games obviously do this aspect much better as it has the systems in place but in GW2 case WvW is a great system for this and has been forming nicely so far and should work well once they close the damn free transfers I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/18/12 10:26:14 PM#312
Originally posted by Aerowyn Thank you for proving my point. |
|
|
10/18/12 10:28:24 PM#313
Originally posted by DavisFlight This really begs the following questions: 1) How are you playing the game? Are you doing group content like events / dungeons / pvp? Or are you sticking to hearts & personal story (which are more solo-oriented)? 2) What exactly do you consider to be a prime example of a 'social' MMO? Preferabl not only naming a game, but why you feel it's an especially social one. However, I have to take issue with the last paragraph. No benefit to grouping? Coordination, Communication, and Survivability are 3 pretty big benefits to grouping. Aside from the obvious ones in PvP and Dungeons. There's even a LFG function in the game if you're lazy. I don't see how you can consider worse, when if you look at SWTOR, TSW, Rift, people rarely grouped up for general PvP. Perhaps the only game in recent years I can thing of that supported general PvE grouping would've been WAR, but even those only went so far. LotRO tried to do something similar, but people stopped using it after a while. I can't speak for your experiences, but I can say from my own that I regarly (pretty much daily) get into groups w/ random strangers, in which we talk, joke, and goof off, inspite me not knowing any of them. I've made quite a few ingame friends this way, and judging by some of the posters here & some of the people I know ingame, I'd say I'm not alone on this. This game does have incentives, and supports being social. However it doesn't force you to do any of it. GW2 is not a game about forcing players to do things. While this grants a lot of freedom to some, it also means you are expected to be more responsible for your own actions, and that bothers a lot of people. I wouldn't consider myself a socially skilled person, but by making the effort ingame to be social, I've never had trouble finding people to interact with ingame. I'm not even on one of the most popular servers either. |
|
|
10/18/12 10:32:19 PM#314
Originally posted by DavisFlight it is hard to confuse them because in GW2 you are always in a group with those around you.. so you can call it what you want but I play this game 80% of my time with others passively grouped. It's a hell of a lot better than most other MMOs i played recently where I played alone majority of the time because I couldn't find others around that wanted to do a quest i was trying to complete or they already had a full group I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/18/12 10:36:18 PM#315
Originally posted by Aerowyn What are you two even talking about, and why did you choose to quote my post? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
10/18/12 10:37:27 PM#316
Originally posted by Aerowyn I've already said, numerous times, that that is a partial improvement over the norm, actually being able to play with the people around you. The PROBLEM, the one we all keep talking about that the handful of ardent GW2 fans try to pretend isn't there, is that none of those people you're soft grouping with communicate or group with you. They act like bots. In many of the DEs there are bots out there fighting with you and I honest to God couldn't tell the players from the bots most of the time. Actually that's not true, bots talk a lot more than players do. And that's sad. |
|
|
10/18/12 10:43:54 PM#317
Originally posted by DavisFlight anyone who has played this game can easily tell a bot from a real player.. not to mention for those who actually played the game most all bots run in groups all looking exactly the same so its pretty impossible to not differntiate between them. Also how are you supposed to talk DURING a fight in an action based game unless on voice chat? GW2 is not a slow paced game where you can sit and chat about the next attack or sit a dps things down while a tank sits and holds aggro so yuo can chat things up... but it does do what a MMO IMHO should do and thats bring people together. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/18/12 10:47:59 PM#318
Originally posted by Aerowyn It brings people to the same place but it does not bring them together. Everyone is fighting in the same spot, but solo. And how do you talk during events? Easily. You type between combat, there are usually long pauses, but it seems no one even bothers to try to communicate or form groups. They all just, as I and many have said, fight solo, but in the same spot. And bots do in fact act almost the same as players, except bots use chat more often. |
|
|
10/18/12 10:49:29 PM#319
Originally posted by DavisFlight You keep parroting this problem, but maybe you should stop to consider that some of us aren't having that same experience you swear is plaguing the game? I've stated multiple times now that (on my server at least) people are always talking. People are doing everything from joking, to calling for backup on events, to asking for help for quests or elite mobs, to relaying strategy, to asking questions, etc. etc. etc. This may not happen quite as much in the starter areas anymore, but most of the players aren't in the starter areas anymore. I can't speak for your own personal experience, but I can speak for mine. And when I'm logged into the game, I'm hard pressed to find an area where noone is talking. I have had a few cases where that happened, during off-peak hours, because my server has very few oceanic players. That might even be your problem, If you're playing on a server without a strong representation for your timezone. Who knows. All I can say is that people are generally very sociable in this game from my experience. They enjoy interacting with others a lot, and they do it often. People may not send random invites to you as often as other games, but I'd be lying if I said I don't get into random groups often. |
|
|
10/19/12 12:04:56 AM#320
Originally posted by aesperus I like how grouping works in the game. I've found that if you're friendly and helpful in game people reciprocate in kind. My experience more closely resembles yours. I guess some people really like chatting, but that's not what I'm interested in. I don't mind that there isn't a lot of chat in /say, but I do have short conversations with people now and then. I also noticed people say hi or wave as they pass by. They also typically say thanks when you help them out. Overall the community on Stormbluff is really nice. I did find people in WvW last night (I'm on Stormbluff Isle) were really cool. Even under fire players would join up to help rez others from the downed state. It wasn't selfish play at all. That really was a refreshing surprise from the pvp ass-hattery I experienced in RIFT and AoC. This was the coolest pvp crowd I've played with since Lineage. So I don't really care if people don't like the game and go on and on and on about it. I've found a game that I really like and people that I really like to play it with. |
|