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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Do you still think GuildWars 2 was that "Revolutionary Game That Would Change The Genre"?

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174 posts found
  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/18/12 9:35:49 AM#141
Originally posted by Gaia_Hunter
Originally posted by halflife25
Originally posted by Gaia_Hunter
 

Quate that.

Ah you can't because I never said that.

 

Is that why you ignoring  the open world games like Vanguard with 'not successful enough' argument? so only if game sells like fast food 'open world ' becomes more relevant? all right. Whatever you say.

I'm ignorining Vanguard because people are trying to say I said something i didn't say?

So you are saying in Vanguard everyone is on the same team without partying? That everyone is doing "quests" together without having to share them? That resources are shared? That there is no loot and resource competition?

And what has that got to do with open world, that's just mass grouping without having to invite.You are going away from what you actually said to try and press the "i win" button but you lost pages ago with that silliy claim of yours.

  Pyuk

Advanced Member

Joined: 12/21/05
Posts: 655

10/18/12 9:36:11 AM#142

I actually never drank the cool-aid that GW2 was going to be the MMORPG savior, but I also was at least excited to play it. I voted no in this poll. The game is incredibly repetitive, and ANet has managed to make exploration dull (imo), quite a feat, actually. GW2 is definitly a fun short-burst type of game, but it sure isn't a long haul, in-depth game where there is a lot of variety of things to do. Not much variety in character development; not much variety in open world adventuring (can't say questing - go to one heart area, beat on things, beat on wave event in said heart area, ding in heart area, move onto next heart area); No user created content like housing, shops, player towns, bounties, etc. Crafting is the same gather and paste-together boredom that's in every MMO, so nothing new there. And don't get me started on the personal stories - huge uhg!

Overall, it seems that ANet spent more time regurgitating old MMO staples and taping shiny gift wrapping onto it, then patting each other on the backs for saving the MMORPG genre, than actually coming up with (or improving upon) MMORPG game play.  I would have been inpressed if they incorporated actual action-combat like Tera or DCUO. That big open world they're so proud of would have been more impressive if they incorporated open world housing (SWG and UO have it, there's really no excuse for any modern MMO to not have it). Player towns would have opened up a whole new emurgent game play field, especially for a game that touts it's PvP. 

Meh, that's enough ranting. I've come to the conclusion that no developer will ever revolutionize the MMO genre anymore. Those that claim they will are just drinking their own cool-aid. 

I make spreadsheets at work - I don't want to make them for the games I play.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

10/18/12 9:38:24 AM#143
Originally posted by BadSpock
Originally posted by halflife25
Originally posted by Yamota

As for triple A concept, not sure what you are referring to, but that therm has existed for very long time in many different contexts and it simply means something with a high budget.

AAA MMO mostly refer to the budgets. That is what makes them AAA. You can have milliosn sunk into a Sandbox MMO but if it fails on every other front it won't matter. You focused on  'AAA sandbox MMO never been done before'. So all i am saying that a good sandbox MMO can be amde with a very decent budget.

When you say AAA sandbox it means way more than your average budget.

It's not just high budget - it's high production value.

Say what you will about TOR, it has/had a very high production value - as does GW2. TOR also had a massive budget but that didn't = success.

Then you get a game like RIFT without the high budget, but with very high production value and (generally) a success.

What sandbox needs is high production value, AAA production, not necessarily budget because creating content for consumption is expensive and time consuming. Creating amazing systems and features that create content through meta gaming and immergant gameplay requires high production value, but not necessarily budget.

It just takes skill and vision and one hell of an amazing designer. Something sandbox hasn't had yet.

Even the greatest of the sandbox is / was quite stagnant is the innovation/evolution department.

Are you in the SW development industry? Because I am and I can guarantee you that developing SW costs money and developing such a complex software as a commercial MMO takes ALOT of money. Now that does not mean it is not possible to create a good game without a big budget, like it is possible to create a good movie without a big budget, but it helps ALOT.

As for triple A, you may have your definition from somewhere else but here it is quite clear that it directly relates to budget: http://en.wikipedia.org/wiki/Triple_A#Games

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/18/12 9:45:39 AM#144
Ill say the cities in GW2 are some of the best i've come across, actually i would say DR is the best in any MMO to date.

  User Deleted
10/18/12 9:47:23 AM#145

Never thought the game would be a genre changer. I did expect to like it far more than I did though. While pretty to look at the game just felt a bit bland and pointless for me.

I will say that there is one aspect of Guild Wars 2 that is revolutionary, its the only MMO where the company gave me my money back no questions asked. And I have to say I'm rather impressed that they did so after I'd been playing a month.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4391

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

10/18/12 10:24:18 AM#146

GW2 did not revolutionize anything. It brings a lot of new concepts and mechanics to the table. But in order to do that, many things were cut out to make it happen. In order to get what GW2 offers, something just as big was lost. And for many, the trade is welcome, for many others, the loss was either an even trade which doesn't really move the game forward, or what was lost was too much. GW2 is more of a fork in a different direction than a step forward from where the genre was before GW2. 

But even for what GW2 offers to be incorporated into new games, much work stil needs to be done so other things aren't lost or that these new mechanics can be made to work without introducing entirely new sets of problems.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Mors-Subita

Advanced Member

Joined: 7/04/04
Posts: 462

10/18/12 10:30:45 AM#147
Originally posted by crosslee

Long time reader on this website, but a starter poster ;) To me many of Guildwars 2 "Revolutionary Gameplay" ideas are kinda sad and nothing new... just reused old ideas under a new shiny name.

Is it worth the 60$ simple answer for me yes because i do enjoy it as a quick pick up n play kinda game and it will always be there years later unless they pull the plug on servers of course lol. If it had a subscription attached to it, i Wouldn't even bother with it tbh. It's good for casual players to come on and get something done for an hour or two almost like a WoW Jr in that aspect.  

Exploration is kinda dull and un-rewarding half the time, minus the beautiful views of course and random 1 or 2 chests you find along the way. All the waypoints, hearts, points of interest all marked on your map ruins it. Plus some areas you stumble into while exploring might require a party to kill monster/monsters which is annoying if your solo or no one is around to help.

Yes, they do spoon feed you some stuff(like you said, hearts, waypoints, etc). Those things are only about half of the things to discover on each map, based on my experience. There are a ton of things, including "mini" dungeons that can only be accessed through world events, lots and lots of chests, jumping puzzles other than the ones that are listed in your achievements page, events that don't spawn DE events or notifications on the map(good example is the dolyak spirit in hirathi highlands that leads to the spawning of "slick" ricki. Total shout-out to Slick Rick).

Verdict: True but misleading

Structured PvP is nice for an hour or two but then it gets boring. Can't make premade groups which is odd but understandable i guess. Again the accesiblilty is there for casuals to jump in and start playing but thats about it. I don't get an addiction for it like other mmo's PvP systems. *since i waited over an hour to eventually give up waiting for 9 more teams of five to join for it to start i forgot about tournaments being a vaible premade method for sPvP. If u can wait for others to play with you....that is. Maybe my server is dead idk.

You cannot make pre-made groups for hot-join/quick-join games, but you CAN make pre-made groups for casual tournaments(3 round, single elim) which pop as soon as they have enough groups. You can also make premades for official tournaments. I've never had trouble getting a sPvP tournament going. Possibly it is the time of day or your server.

Verdict: Some true, Some false.. Maybe just presented badly and not clarified.

WvW is zerg here zerg there everywhere a zerg, plus what server has the most people online at the time you decide to go in. Trying to get in solo or with friends is a test of patience and time with the fact that you can't join que as a group so each person gets there own que timer to get in. There is no Estimated Time to show how long till your eligible to zone in.

True, a lot of people run in the zerg... and that is the same in any game which has open world pvp. I saw the same in DAOC, I saw it in shadowbane, etc. What is telling is when a group of 5, or even 2 groups of 5 take out a zerg of 30+... Seen it, been part of it. Also, there is a lot more to it than that.... for example, trebs have a 15000 range on them, or something ridiculous like that. You can actually have a treb outside of loading distance lobbing at them(we wound up having to have someone kamikaze in and die to act as a spotter and help us adjust our aim). Properly applied siege is a complete game-changer. Player skill and having a good coordinated group matters a lot. If you are solo, don't have anyone to play with, don't belong to a guild, etc. then yes, you are pretty much stuck running with the zerg in WvW, or else you are picking off stragglers and running away a lot.

Verdict: True, but misleading.


Rewards. Area rewards are horribly stupid, waste all that time trying to complete an area for mediocre items makes it pointless imo. Dungeons drops are nice in the sense no one ever fights about drops, it's all randomly distributed behind the curtains which is very nice. Probably the best part about the game is the distribution of loot. lol

I assume by area rewards you mean completion rewards. Completion rewards are designed to be done at the level of that area and are appropriate. Once I got to the 60-80 zones, I really appreciated the orange and yellow rewards and the significant silver. Even if I didn't want the items, they all sold, which tells me that SOMEONE wanted them... Which means that they were all usable. YMMV.

Verdict: False

Loot distribution and dungeon tokens are awesome.

Verdict: True

Crafting is nice but lots of stupid clutter to make it look like a vast crafting system but in turn just makes it annoying half the time. Want to craft a pair of boots, wait u 1.need to smelt your copper 2. get some cloth (of course our virtual boots need to be comfy for our long travels, espicially with walking soo slowly everywhere lol) 3. make three parts : sole, padding, exterior of your boots 3. add insignia's for extra stats then viola your 1 pair of boots is finished..... again more stupidity then an actual complex crafting system.

Please describe this theoretical complex crafting system, and how you would make a pair of boots under it.

Then go and actually try and make a pair of boots, and guess what? You will be making uppers, soles, lining, and then putting it together. That is just how it works. Are they taking the realism too far? Maybe, that is just a matter of opinion. 

Verdict: True information, false conclusion.

Dungeons feel unorganized and messy, i hate them with a passion. Tera, Secret World, WoW dungeons feel nice and layed out perfectly from start to finish. [mod edit]
Again loot is beautifully handled, most of the time completly useless aswell but thats another story lol.

Ah, you want a linear dungeon with fixed roles(tank, healer, dps, etc). The dungeons in this game are large, offer multiple paths, and even within a single path there are many ways to progress, as well as bonus events and items that can be triggered all over the place, secrets you can find, etc. You are 100% correct, however. They are unorganized and messy. The proviso is that this is only the case if you are PUGGING it with BAD players. I will give you a perfect example. Doing path 3 in AC, I PUGGED it 3 times. once we couldn't keep up with taking down the nests in the lovers room. Once we were able to keep up easily, and once we fell behind, wiped, and had to start over and did it the second time. Contrast that to going in with a group that I know is good... We were doing fine, one of our party had to go afk for an emergency and we fell behind. He came back and we split up and CAUGHT BACK UP taking down the entire swarm and all the nests... I can say 100% that that would not have been possible with any of the PUGs that I ran it with. How many of these groups you ran with were all on vent? How many of them were first time through runs? How many were you trying to do speed runs and weren't taking the time to analyze the content properly?

Verdict: misleading, at best.

Story is interesting but the cutscenes ruin it. Boring cutscenes with wallpaper backgrounds ruins the immersion they try so hard to instill within the game. Maybe it's from seeing The Secret World and Swtor cutscenes but is it soo much to ask to see the actual in-game background instead of wallpaper????

This is a hold-over from GW1. Some cut-scenes to show actual background when it is a scripted event or they are showing you something... But for conversations it is always taken this way. It is a stylistic thing and personally I don't have a problem with it.

Verdict: Opinion, no judgment.

Combat is sad aswell, nice and simplistic yes. Auto attack and cooldowns is all its about, with the new innovation of moving around!!?!?! to avoid AOE and attacks..... don't think i need to say more lol

Having to move around, position yourself properly, make best use of your skills, know what to use when... VS other games where you stand there and sit toe to toe with the monster (or in rare classes kite) and use skills as they come off cooldown, as long as you have the mana/energy for it? Maybe this is the reason why you have problems with dungeons and WvW... Doesn't sound like you actually understand the combat in the game.

Verdict: False and misleading

Money Costs are again a major downfall. Traveling, Repairing, Gathering Tools, Salvage kits. Money sink i understand but in a game where the trading post nets you 1 copper profit for the majority of items is ridiculous and selling to merchants is better then selling on trading post =/ maybe i fail at GW2 economy lessons. Every coin i make is precious for saving up for armor, *cough cough cultural armor and other items i may need only to spend a nice chunk teleporting everywhere. Traveling to meet friends is gonna cost you, even to help someone out in your guild. To check an area with a dungeon to see if anyone is forming pickup groups. Coins Coins and more Coins gone, reminds of Aion and the rezzing fee to get your exp back. Want to cut back on costs don't worry you can spend a nice chunk of time running to said location aka walking.... unless you have a speed boost skill.. then you get actual running lol. Or for those that have a nice chunk of real life money why not spend it on gems to convert into in-game gold!!! All your money issues in-game gone with actual spending of your hard earned cash.  [mod edit]

When I hit 80 I had about 2 gold. Since I've been at 80, I've gone up to about 30g (20 in the bank, and the rest I split up to my alts to make sure I can buy books, etc, on time). You do realise that completion(which you complained about above) gives you a nice chunk of change(in lvl 70-80 zones, I got 60s from the completion, and 30-50s from each of the items I got that I sold... almost 1.5g from each zone I completed). Even before that, Net gold was always positive, even when I include the costs of buying gear, buying all my books, buying siege materials, etc. Even without using the TP, there shouldn't be any kind of cash problem so it isn't that you fail at GW2 economy... Sorry man, but this is all on you.

Verdict: Some true, Some false, all misleading.



Long story short. (lol if you watch South Park) I have been playing since beta and there was something in the back of my head bothering me about this game. I just can't get into it like other mmo's, there is no addiction for me wanting to log in on a daily basis. Revolutionary game?? not by a loong shot just another niche game for those WoW stragglers looking for something new or those  [mod edit]

Verdict: I think this is a clear case of a CTK error... The problem is definitely between the Chair and the Keyboard, imo.

 

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

10/18/12 10:37:54 AM#148
Originally posted by Icewhite

"Revolutionary Game That Would Change The Genre"

Cite this quotation please.

Googling turns up an interesting lack of results.  What's funny is that all known instances of this phrase, or close variants, spawed here, in this thread. 

If you're questioning who's 'guilty of generating the hype'?  It's the OP.

http://en.wikipedia.org/wiki/Poisoning_the_well

Classic, easy political trick.

 

 

As I suspected.

President of The Marvelously Meowhead Fan Club

  PsyMike3d

Advanced Member

Joined: 9/01/11
Posts: 394

Sorry for my English xD

10/18/12 10:39:40 AM#149

GW2 only, helped me to totally understand how bad  Hype is!

never again

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

10/18/12 10:43:01 AM#150

you now this thread smells and reads like  like the  one that has the  "Do you fell GW2 deserves............"  header .

 

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

10/18/12 10:43:45 AM#151
Originally posted by just1opinion
Originally posted by Icewhite

"Revolutionary Game That Would Change The Genre"

Cite this quotation please.

Googling turns up an interesting lack of results.  What's funny is that all known instances of this phrase, or close variants, spawed here, in this thread. 

If you're questioning who's 'guilty of generating the hype'?  It's the OP.

http://en.wikipedia.org/wiki/Poisoning_the_well

Classic, easy political trick.

 

 

As I suspected.

Suspected what? Do a search for 'Guild Wars 2' and 'revolutionary' and you will get tons of results. This guy is just using a misleading argument to say that this post is the only one which said GW 2 is revolutionary. It is not.

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2527

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

10/18/12 10:45:11 AM#152
I knew it wasn't after my first Beta test... so I am confused how others would feel it is when they all got to try it like most did way before launch.  I thought the only people saying it was going to be revolutionary were the ones that never tried it in the BWE's.  If that is not the case some individuals have very closed minds on what or how they interpret innovations and should hit the books.

  warchant

Novice Member

Joined: 12/23/07
Posts: 69

10/18/12 10:45:50 AM#153

GW2 was a breath of fresh air at first. In the first weeks I enjoyed it more than any MMO since DAOC. Eventually though, I realized that (IMO) doing away with the healers/tanks/DPS mix of class roles was also doing away with the tactics that make an MMO deeper and more stimulating.

Everything else is pretty grand.. but simply removing that layer of specialties and the interdependance that it creates ended up turning me off to the game.

It ended up being that simple for me. What made it fresh reduced it's appeal to flash in the pan status, sadly.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

10/18/12 10:45:58 AM#154
Originally posted by halflife25
Originally posted by Gaia_Hunter
Originally posted by halflife25
Originally posted by Gaia_Hunter
 

Quate that.

Ah you can't because I never said that.

 

Is that why you ignoring  the open world games like Vanguard with 'not successful enough' argument? so only if game sells like fast food 'open world ' becomes more relevant? all right. Whatever you say.

I'm ignorining Vanguard because people are trying to say I said something i didn't say?

So you are saying in Vanguard everyone is on the same team without partying? That everyone is doing "quests" together without having to share them? That resources are shared? That there is no loot and resource competition?

You did bring up 'success' or didn't you? that is why i disagree with you. Since when Anet gets to define what is MMO? i didn't know they suddenyl patent the term which excludes games like Vanguard when it comes to open world MMOs or the games that brought MMOS to open worold. Which ever way you want to put it.

Lets not mix things.

Vanguard or Darkfall will hardly be able to influence the MMORPG industry since they weren't successful games. It isn't impossible but I doubt it.

So a giant Open World by itself doesn't seem to guarantee success.

Also, I'm not sayin Anet is defining an MMO and others can't - but MMO has a Massive Multiplayer in there and one thing GW2 does is make you feel like you are in a massive group of players, hence the "giant zerg" critiques.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Heatsink98

Novice Member

Joined: 5/10/06
Posts: 31

10/18/12 10:48:16 AM#155
Not really after playing the game to 80.  Some improvements, but serious backslide in other areas.  On a positive note, I was able to get a no-questions-asked refund after discovering this.
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

10/18/12 10:56:26 AM#156
Originally posted by Rimmersman
Originally posted by Gaia_Hunter
Originally posted by halflife25
Originally posted by Gaia_Hunter
 

Quate that.

Ah you can't because I never said that.

 

Is that why you ignoring  the open world games like Vanguard with 'not successful enough' argument? so only if game sells like fast food 'open world ' becomes more relevant? all right. Whatever you say.

I'm ignorining Vanguard because people are trying to say I said something i didn't say?

So you are saying in Vanguard everyone is on the same team without partying? That everyone is doing "quests" together without having to share them? That resources are shared? That there is no loot and resource competition?

And what has that got to do with open world, that's just mass grouping without having to invite.You are going away from what you actually said to try and press the "i win" button but you lost pages ago with that silliy claim of yours.

I already told you I was using Open World as the shared world opposed to private instances like dungoens and raids.

Which generally is not a controversial definition aside if it involves GW2 where even calling it a MMORPG is debated.

"Mass Grouping" - you getting there.

Massive Multiplayer Online (MMO), questing and eveling.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  User Deleted
10/18/12 10:58:25 AM#157
Originally posted by RavingRabbid
I voted no. It's a good game but not enough to change the genre at all.  I'm not going to go into detail but I'm pretty neutral about this game. I agree with some of the things above in your post OP, but some things I haven't participated in so I can't really comment on it.  It's not a game that draws me back to it a lot to play unfortunately. I wish it are different.

i totally agree with you 

  trenshod

Novice Member

Joined: 7/28/11
Posts: 129

10/18/12 11:07:29 AM#158
Originally posted by crosslee

Long time reader on this website, but a starter poster ;) To me many of Guildwars 2 "Revolutionary Gameplay" ideas are kinda sad and nothing new... just reused old ideas under a new shiny name.

Is it worth the 60$ simple answer for me yes because i do enjoy it as a quick pick up n play kinda game and it will always be there years later unless they pull the plug on servers of course lol. If it had a subscription attached to it, i Wouldn't even bother with it tbh. It's good for casual players to come on and get something done for an hour or two almost like a WoW Jr in that aspect.  

Exploration is kinda dull and un-rewarding half the time, minus the beautiful views of course and random 1 or 2 chests you find along the way. All the waypoints, hearts, points of interest all marked on your map ruins it. Plus some areas you stumble into while exploring might require a party to kill monster/monsters which is annoying if your solo or no one is around to help.

Structured PvP is nice for an hour or two but then it gets boring. Can't make premade groups which is odd but understandable i guess. Again the accesiblilty is there for casuals to jump in and start playing but thats about it. I don't get an addiction for it like other mmo's PvP systems. *since i waited over an hour to eventually give up waiting for 9 more teams of five to join for it to start i forgot about tournaments being a vaible premade method for sPvP. If u can wait for others to play with you....that is. Maybe my server is dead idk.

WvW is zerg here zerg there everywhere a zerg, plus what server has the most people online at the time you decide to go in. Trying to get in solo or with friends is a test of patience and time with the fact that you can't join que as a group so each person gets there own que timer to get in. There is no Estimated Time to show how long till your eligible to zone in.

Rewards. Area rewards are horribly stupid, waste all that time trying to complete an area for mediocre items makes it pointless imo. Dungeons drops are nice in the sense no one ever fights about drops, it's all randomly distributed behind the curtains which is very nice. Probably the best part about the game is the distribution of loot. lol

Crafting is nice but lots of stupid clutter to make it look like a vast crafting system but in turn just makes it annoying half the time. Want to craft a pair of boots, wait u 1.need to smelt your copper 2. get some cloth (of course our virtual boots need to be comfy for our long travels, espicially with walking soo slowly everywhere lol) 3. make three parts : sole, padding, exterior of your boots 3. add insignia's for extra stats then viola your 1 pair of boots is finished..... again more stupidity then an actual complex crafting system.

Dungeons feel unorganized and messy, i hate them with a passion. Tera, Secret World, WoW dungeons feel nice and layed out perfectly from start to finish. [mod edit]
Again loot is beautifully handled, most of the time completly useless aswell but thats another story lol.

Story is interesting but the cutscenes ruin it. Boring cutscenes with wallpaper backgrounds ruins the immersion they try so hard to instill within the game. Maybe it's from seeing The Secret World and Swtor cutscenes but is it soo much to ask to see the actual in-game background instead of wallpaper????

Combat is sad aswell, nice and simplistic yes. Auto attack and cooldowns is all its about, with the new innovation of moving around!!?!?! to avoid AOE and attacks..... don't think i need to say more lol

Money Costs are again a major downfall. Traveling, Repairing, Gathering Tools, Salvage kits. Money sink i understand but in a game where the trading post nets you 1 copper profit for the majority of items is ridiculous and selling to merchants is better then selling on trading post =/ maybe i fail at GW2 economy lessons. Every coin i make is precious for saving up for armor, *cough cough cultural armor and other items i may need only to spend a nice chunk teleporting everywhere. Traveling to meet friends is gonna cost you, even to help someone out in your guild. To check an area with a dungeon to see if anyone is forming pickup groups. Coins Coins and more Coins gone, reminds of Aion and the rezzing fee to get your exp back. Want to cut back on costs don't worry you can spend a nice chunk of time running to said location aka walking.... unless you have a speed boost skill.. then you get actual running lol. Or for those that have a nice chunk of real life money why not spend it on gems to convert into in-game gold!!! All your money issues in-game gone with actual spending of your hard earned cash.  [mod edit]

Long story short. (lol if you watch South Park) I have been playing since beta and there was something in the back of my head bothering me about this game. I just can't get into it like other mmo's, there is no addiction for me wanting to log in on a daily basis. Revolutionary game?? not by a loong shot just another niche game for those WoW stragglers looking for something new or those  [mod edit]

Hard to claim anything in the game is revolutionary when its all been done in other games. Sure they put there own twist on it but it doesn't make the game this great new idea. In all honesty I think all that is left is to twist what has already been done.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

10/18/12 11:44:07 AM#159

hi all,

I've just stated to play GW2 and already started to be disappointed...
Must admit I was big fun of GW for years, then got bored of doing same stuff and moved to other games. All I'll tell now is sure just my IMO so no need to throw rotten tomatoes. =D

My early impression is that "unique" GW2 is somehow mix of Aion, Rift and may be early WoW (Blizzard already repaired these errors by now).

1. graphic: sorry to tell but I like way more previous GW, especially cinematic which is not even close at GW2.
2. economy: well it never was easy at GW but here again pay for all and everything is not the best idea.
3. item shop: I see it come and dislike it only because it supposed to be made as buy to play game. I know GW has also some kind of item shop but it's not the same (pure cosmetic or PvP only packs), and never got tokens. again just IMO
4. combat: somehow more easy with skills, not sure if I'll not be bored way faster...
5. character: ok as human we looking pretty much like at Aion, but don't forget that Aion itself is outdated by now... Means I know some games where I have better look.
6. armor: seems equipping new armor does not change initial appearance. Can be very boring with time.
7. Trading post: sorry to tell but never seen AH done in such a bad way: very hard to find anything there...
8. crafting: may be the worst of all: too complicate to make anything...
9. is it only me or where do I find a bank? at least till lvl 10 I have not seen any..
10. personal story: idea was sure very good but in practice it's just solo instance which I like way less then group... IMO again.

All over I would better find next expansion of GW that this not even close to originals, game. Seems I bought 1 more same and boring game...
Not sure why devs not meditated about simple question: why GW was so popular and Aion such a fail..

Anyway will try to play more and look, may be I'll get some nice surprises...

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  Worfi

Novice Member

Joined: 9/10/12
Posts: 16

10/18/12 11:50:48 AM#160

Just read forums...

It is "a second MMO"! "No sub"! etc.  

So basicaly  it's nice graphics, sound, and some cool things to see and do first time. Nice to play casually for a month (what you get in every sub MMO for free too). After than it's time to move on. For me it was one of rearly MMO's i couldn't even level alt, cause i was so bored on main after 40 levels doing heart's and "dynamic" events all the time and, yes, "explore"... Vistas and compleating maps getting that 100%? Give me a break. Like i play GTA. After 2 maps it's so boring and grinding. You feel like you need to do every achivment in "other MMO's" and they sell it as end game. Things to do at 80. Remember folks when somebody need to put a "Things to do at 80" or "this is a end game" posts about their own game that means they faild to do it right. You can argue that but it's a fact - when you need to explain people what to do in your game it means you failed somewhere big time...

False marketing, full of fanboys, over hyped, etc. Next time when i read an review and see them repeating all the time how it's free to play (but in reality it's like every other game but in this case with IMHO overpriced starting price , so it's pay 60 for a maybe month of fun and than it's no sub but nice cash shop)  i'll know i get nice "casual" game. In my case i longer played L.A. Noire or Total war, Civilization, not to mention Football manager (playing it since it was Championship manager 2 back in 1995.). So this game (in my case) wasn't even worth the price on box... 

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