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MMORPG.com Discussion Forums

EverQuest II

Everquest II 

The Tavern (General)  » EQ2 controversial raid lockout fix

9 posts found
  Nadia

Elite Member

Joined: 7/26/03
Posts: 8258

 
OP  10/16/12 10:16:22 AM#1

from todays patch notes

http://eq2wire.com/2012/10/15/update-notes-tuesday-october-16-2012/

ZONE PROGRESSION / POPULATION
Current Raid Zones

    Due to an exploit, raid zones now have a hard 2.8 day [ 2 days 20 hours] lockout timer. Timers will expire naturally and are no longer able to be reset. This will include all Velious and future Raid zones.

    Plane of War is now a hard 4.8 day [4 days 20 hours] lockout timer.

 

========================

player commentary on exploit

Kruzzen
October 16, 2012 @ 9:32 am

The reason they are doing this is due to an exploit. No, I don’t think this is the right solution but here is the exploit.

You log in and run a zone and set a timer.
The next night you open a new instance of the same zone, say PoW on some alts.
You clear everything you can in the first zone and when the timer is resetable you reset and open up a new zone with a 30 min lockout.
When 30 min is up you go into the zone set by the alts and get all the loot from that one.
Now you can reset again and have gained a full extra zone of loot.
This is what the raid guilds are exploiting.

 

EQ2 forums sounding off:

http://forums.station.sony.com/eq2/posts/list.m?&topic_id=522980

  rmk70

Hard Core Member

Joined: 1/12/06
Posts: 357

10/16/12 10:19:37 AM#2
That's a lot of effort.... #sociallifefail
  Nadia

Elite Member

Joined: 7/26/03
Posts: 8258

 
OP  10/16/12 10:24:13 AM#3

commentary at EQ2Wire:

Raid Lockout Timer Lockdown — Rushed Fix for 5 Year Old Bug

http://eq2wire.com/2012/10/16/raid-lockout-timer-lockdown-rushed-fix-for-5-year-old-bug/

An Ineffective Fix

Novusod on EQ2Flames has shed some light on how this exploit works:

    There was a bugged way to reset a full clear zone every 30 minutes by having alts A, B, C, D set timers within 30 minutes of each other. Then as the timers were about to end a 24 man raid could run the full instance 3 or 4 times in single night. It was a pretty big bug exploit that needed to be closed but the way SoE is doing it is just stupid. It still might not even fix the bug completely which is why this fix is just a big joke that will hurt real raiders.

Casual Guilds and Progression

The documented fix will have have a damaging effect on Casual and Mid-Tier guilds that are currently spending 2 or more nights to progress through Underdepths or Plane of War. With all non-PoW lockouts now set to a hard deadline of 2 days, 20 hours, a guild that raids 2 nights a week will no longer be able to continue a zone on Friday that they started on Tuesday. This change could have sweeping effects on the raid schedule of hundreds of guilds.

Conclusions

With just 6 weeks prior to the expansion, and with an 8 year old bug, it seems like an announcement followed by the introduction some anti-exploit detection code and the threat of suspensions would have been far more effective while a sensible long-term fix could be developed in time for the Chains of Eternity expansion.

Several top raiders have pointed out this fix won’t actually solve the issue, as the 30 minute minimum “soft” reset remains and can still be exploited. A better fix would have been to increase the minimum “soft” reset time on raid zones from 30 minutes to 2 days 20 hours and leave the maximum at 7 or 9 days.

 

  Aelious

Elite Member

Joined: 9/27/11
Posts: 1389

World > Quest Progression

10/16/12 11:46:53 AM#4
How this was handled makes no sense. I understand that there is less effort in this than digging through code to fix it but even saying you'll be tracking activity would be better. I'm hoping for a response from SoE on this.

Dear developers,

In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1354

10/16/12 11:57:46 AM#5
wow thats pretty bad...this wont end well for EQ2 if they dont announce a reversal, or at least that they are looking into a better solution.
  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 1807

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/16/12 12:04:41 PM#6
Originally posted by strangiato2112
wow thats pretty bad...this wont end well for EQ2 if they dont announce a reversal, or at least that they are looking into a better solution.

SOE is used to things not ending well.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8258

 
OP  10/16/12 1:29:19 PM#7

seen at eq2wire

http://eq2wire.com/2012/10/16/breaking-lockout-timers-solution-forthcoming/

According to Zoltaroth, the EQ2 team are looking into alternate solutions that would allow them to return to the soft timers. This would restore the ability to do raid zones in as little as 3 days or as long as 5 (or 7 or 9 depending on the zone).

  erictlewis

Hard Core Member

Joined: 11/08/08
Posts: 2979

The definition of insanity is doing the same thing over and over while expecting different results.

10/16/12 1:33:20 PM#8

I hope they can figure out a fix an pull out this hard lockout, it really screws up the timers for us as we only run 3 days a week. 

Hey Nadia are you feldon by chance?

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8258

 
OP  10/16/12 1:35:55 PM#9

im not feldon

but i do read and reference his EQ2 news site often ;)