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10/16/12 3:15:13 AM#21
World vs World is where three servers have territorial siege battle over a two week period. If you want to avoid all PvP, you won't be interested, but you may find it's worth checking out anyway. The dungeons are instances. They all have level requirements, but if you enter above the requirement you will be scaled down. The best rewards for any dungeon are actually for players at max level. All of the dungeons are designed for 5 players. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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10/16/12 3:17:34 AM#22
Sounds like Skyrim is the game for you.
Now: Skyrim |
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10/16/12 3:23:50 AM#23
PVE yes if you don't mind running dungeons a fair bit until they add new content. DE's are cool for a while.
Craft, well you can spend time doing it certainly if you max out all the crafting types, but I wouldn't recommended the game to a crafting orientated player per say.
Generally though it is impossible to say it's not good value for money from a pve content point of view. |
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10/16/12 3:45:28 AM#24
Originally posted by Blazer6992 WvWvW are massive PvP zones where 3 servers meet up against eachothers for 2 weeks. Guilds can hold places there and so on. Fun but a bit zergy. Dungeons are instances (there are some things you could call open world dungeons or minidungeons as well as jumping puzzles in the open world too). A dungeon is a 5 player instance. All dungeons have 4 paths, 1 storymode that is easier and tells the story of the game and 3 explorable which is harder. Storymode will give you token which you can use to buy gear specific for the dungeon. The 3 explorable paths all have different bosses as well. Ascalonian catacombs are the first dungeon, the storymode starts at lvl 30 and explorable at lvl 35. When completing it you will getone of the first pieces of rare gear in the game (crafted rare gear starts at lvl 35, crafted exotic at 80 but exo can drop from lvl 60 or so). You do need 5 players, preferably with good gear or you will die a lot. It wont take any specific classes even though a plateuser or a ranger makes things a bit simpler in my opinion. I also recommend that you at least put a few points in a defensive tree. Good gear and teamwork wins the day. Just like in almost all MMOs just playing open world content until the next expansion would be somewhat poor so most PvE players will spend a lot of time in the dungeons. PUGing can as usual be a somewhat rough experience since the teamwork takes some learning, trinity combat is for good and bad more predictable which means the basic is easier to learn. So I recommend playing your first dungeon with a few friends or/and guildies so you learn the basics, and that you get skills that helps eachother out. While you more or less can handle yoursself in the open world a dungeon is the core of teamwork, and combining skills and supporting the other players is what wins or loose the day. There are still things that can be improved in the dungeons though, I have to say that I still aint impressed of the dungeon DEs (there are some) and some bosses are really tough while others feel a bit too easy (particularly in storymode) and I wish the rares and exo dropped just a little more but dungeons are an part of the game that can be very fun and interesting. Getting a full set of dungeon gear do take plenty of work. |
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10/16/12 3:50:59 AM#25
Originally posted by Blazer6992 Yes, but keep in mind that GW2 has no hardcore PVE (no Raids). But there are lots of things to do if you are a casual. I never played PVP in GW2 and I am still having fun. |
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10/16/12 5:26:08 AM#26
Originally posted by Loke666 Just a small correction on Lokes great reply: - you will get dungeon tokens by doing the explorable modes ONLY The storymode won't give you any. Just wanted to prevent some confusion. ^_^ Other than that everything the others said is pretty accurate. PvEwise you also have your personal story depending on the story, race and character type you selected when you created your character. You can still bring in a full team into your personal story if you want to so they can experience your characters story and help you in the process aswell. Another notable thing is that every race has its own main city and starting area so depending on which race you select, you will start the game on a different part of the world. :) Every main city however has a teleporter to the new Lions Arch(the old one from GW1 is only ruins and can be found underwater), which is connected with all the main citys of the 5 races. The world is wonderful and rich when it comes to the atmosphere, scaling and environment. You always have the feeling you are in a alive world and you can even stop for a second and listen to what npcs are talking with each other to find out backgrounds and things that have taken place or are about to happen sometimes. There is no need to run back and forth to get or to deliver a quest and the heart quests are the only classical type of quests while the dynamic events happen from time to time depending if a npc that runs to you for help gets the help needed or if you turn them down. Outcomes differ and have chained events depending if the first event was a success or a failure (you will get rewards for your participation anyway). Many little things if you take the time to explore and look around every single corner (also underwater) cause there are hidden areas in every zone that lead to treasure chests with goodies and sometimes even more than one chest depending on the difficulty of the mini dungeon you might find or the jumping puzzle you might solve. Also a sidenote about the WvsWvsW: they are areas with PvE content aswell like points of interest, vistas (viewable areas that give you xp and make for a nice desktop background if you take a screenie), skill challenges, jumping puzzles, crafting materials you can gather and events. So these areas are a good mix of PvP and PvE and your enemies are not only the people from the other servers but also npcs, animals and monsters that are living in these areas. |
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Originally posted by Derros What are these "Legendary Weapons" and is there any other way to get the 500 "Badges of honor"? Can you keep going past 500 or are you limited to just one legendary weapon? What is the difference between these and the dungeon tokens? What can you get with the dungeon tokens if they are different?
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10/17/12 5:00:31 PM#28
Originally posted by Blazer6992 I don't PvP and I am having fun in GW2. The crafting is the same old same old, but it will keep you somewhat entertained. |
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10/17/12 5:09:11 PM#29
You can play ANY game ANY way you want it! It's your money and your time, so you are the only one deciding what's worthy and what is not! There are WoW players that played just enough PvE to get to PvP(10 levels). Then again, there are players who enjoyed WAR more for it's stories/IP/PvE than for it's PvP department. Someone taught me that in WAR(idk who)... The only things that I loathe are MMOs that outright don't have PvE/PvP department. Sort of Like LoTR:O in the first six months(and more or less-to this day :O). GW 1 had pretty good PvE as did WAR(it was bugged here and there tho)... |
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10/17/12 5:09:27 PM#30
Originally posted by Blazer6992 http://www.youtube.com/watch?v=MdA4MlrF5mA
badges of honor you get from WvW... http://wiki.guildwars2.com/wiki/Badge_of_Honor http://wiki.guildwars2.com/wiki/Token
lots of good info on the wiki:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/17/12 5:19:40 PM#31
Originally posted by Blazer6992
It does. I 90% play it only as PvE, but I must say I also play it 80% of that as a solo RPG. I personally don't enjoy the dungeons that much. BUT, I do have a lot of love for the single player (and I do count playing alongside others, as opposed to playing with them, to be solo play) portion of the game. The world is beautifully realised, the micro stories of a lot of the events are great, the personal story can be good, and I love the exploring and secret area aspect (I'm a big fan of the vistas and jumping puzzles). It has delivered me hours of enjoyment and has been well worth the asking price so far. I haven't played with others much though, so I am not sure how well it would support a PvE guild that wants to play heavily in groups. I would imagine it would be lacking to an extent. |