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10/15/12 6:48:09 AM#41
Originally posted by papardelios The zones are big, but the world feels very small because of the teleporting. Sure, you have to go there the first time on foot, but in no time at all, the world seems very very small to me, because you can pretty much instantly go anywhere you have ever been before. Now, that is not really a bad thing, imho, it is just the way GW2 is, and while the world is pretty big, it seems to have a shrinking feeling as I level, not an expanding feeling, in spite of having explored and opening more map. |
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10/15/12 6:58:19 AM#42
Originally posted by papardelios Why? Because everything that exists in older MMOs existed and functione dperfectly from the start and nothing was ever added into the game later through updates and expansions? |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/15/12 7:03:49 AM#43
Originally posted by kaiser3282 No, because they can and will say anything about things that might get added sometime in the future to keep you playing the game. That does not make any difference to what you are currently playing unless that next thing is schedules to be patched in. |
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10/15/12 10:06:23 AM#44
Originally posted by ChromeBallz
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10/15/12 10:12:21 AM#45
Originally posted by Yamota And in a P2P game this matters why? this isn't some sub only game title that the devs are worried people will leave for a short period while they finish things.They do care if their title is a success and the sooner haters realize that the better but to argue the logical fallacy that somehow players leaving this game for a time while content is being developed will hurt GW2 or Anet in any way is just amazingly wrong. Anet has given us everything else they promised in their game (speaking of game only as I'm waiting on their Apps thing to finish developement but understand that the Mac players would like to play too) so why not give them a chance to finish what they started. They are more importantly worried about bots, cross platform, and apps in that order. |
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10/16/12 1:54:03 AM#46
Originally posted by ChromeBallz Why you just do not cut short and say how much you hate wow? You are actually not interested in any answer you might get. |
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How you got to this interpretation i have no clue. I played WoW since release on and off, i've got all the collector's editions except MoP. I like the game, i just got tired of it since i've "outgrown" the style. I haven't really played it since a little while after the Firelands patch. All i'm looking for is a game with a consistent and fleshed out world. WoW only has one of these qualities, so it's not the game for me anymore. Guild Wars 2 was on my radar because of this and i simply wanted to know more about it.
Seriously, people can't even read anymore, they just see what they want to see. Playing: EVE |
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10/16/12 5:46:03 AM#48
this is just troll message, ignore it im playing since day 1 and having a blast and really exploring to the last detail with 1 engL64 and a guardian L46, the leveling curve its adaptable for your play style. enjoy as we are enjoying |
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10/16/12 6:10:07 AM#49
Originally posted by ChromeBallz 1. Not really, no. I havnt seen any invisible walls at all at least. 2. You choose 2 weapon sets for each character besides ele and engineer (right hand and lefthand weapon) which give you certain attacks. You choose a heal, 3 utility skills and a elite skill. You put points in 6 trees, up to 30 points (out of 70) and each 10 unlocks an ability of you choosing, 20 and 30 offers more choices. You can change all those things including passive abilities for free out of combat but respeccing the trait points costs a few silver and can only be made at a class trainer. 3. I hit 80 after a month taking it rather slow, in about 180 hours playtime or so with plenty of exploration. You might get it to last longer, it depends on you but leveling is not that slow. 4. Yeah, they are pretty large, several times the small zones of games like AoC and WAR. 5. You can go into some but many are locked, particularly in the main cities. As rule you cant get into peoples home but you can go into public buildings. 6. Hmm, it is pretty handcrafted. I would compare it to Skyrim in that part, only complains is that I wish the forrests were a bit more dense. 7. About a 6. In some cases the zones are very distinct, in other places a zone holds many areas very different from eachother and in some cases like Orr the area spanns over several zones. 8. Not so much. Both player and guildhousing have been in work for at least 2 years (source: interview with Jeff Grubb 1 1/2 years ago) but neither are live yet. I think we will see that with the first expansion. There is your home zone that do get somewhat changed depending on your personal storychoices but it is not a big part and how well players perform in the world events effect how the world is doing. That is not so much in the beginning but in the last zones you wont even find a merchant or a friendly place if the players have gotten a too hard beating. This part needs improving, but they are working on it and I expect it to go live with the first expansion. If you want exploration I think you will enjoy this game as muchas I do. There are a lot of hidden secrets and jumping puzzles all around the world, some needed for 100% exploration (they are shown on the map) and some really well hidden and only found by a few people. Exploration is in fact the thing this game do best, I myself had missed this a lot for the last 10 years. |
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10/16/12 6:21:38 AM#50
Originally posted by Enigmatus You mean in exactly the same way that evolver1972 twisted the definition of Triple A to fit his like of GW2? See how that works? Driz |
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10/16/12 6:32:49 AM#51
Originally posted by ImperialSun It have a good budget and you cand find a physical copy if it in almost every game store anywhere. AAA does not mean that a game is perfect, that you have to like it or even that it have to be well made, both Wow and AoC are AAA after all. Something like that cant be measured in how good or fun a game is, it needs a simple rule that allows you to recognize AAA games easily and without questions. Go to 10 random game stores, if 9 of them either have a copy or sold out a MMO and waiting to get it in again it is AAA. That way noone can really twist it one way or another. |
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10/16/12 7:01:41 AM#52
Originally posted by Loke666 So how come another posters opinion which was also presented as fact in this same thread stated quite clearly AAA status is based purely on the budget? That poster seems to disagree with your opinion?? By that posters definition SWTOR is AAA with a budget of circa 200 million (allegedly). By that definition GW2 is not AAA due to having a much smaller budget than SWTOR. See how subjective AAA status really is? And to those quoting Wikipedia as definitive proof of what makes an MMORPG AAA....just lol. For what its worth I like the look of GW2 and am considering getting it but it still does not sound like a AAA game to me. There are many, many complaints about the game all over these forums and lets be honest it had a mediocre launch at best with all of the problems....luckily I appreciate games for what they are and if they look like fun I will buy them. Currently I am trying to decide whether to buy GW2 and drop my Rift sub for it :) The biggest turn off right now is purely the rabbid fanboy community. This community is definitely one of the most aggressive and blatantly hypocritical communities I have ever seen in an MMORPG and I have been playing them since EQ. Driz |
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10/16/12 7:14:35 AM#53
to answer from my point of view too : )
1) there are invisible walls but yes you to go to the edges or you have to be a really annoying explorer to find them, and why is this so bad ? as they are not in the middle of the maps ... it doesnt matter, otherwise they have to make a game where you can visit the moon you see in the sky :P (or go play EVE )
2) there are item builds/ skills to choose (limited )/ and finally traits, so there is customization and strong i would say, compared to other MMOs i have played..
3) well leveling is pretty normal for casual players, but if you get 80lvl you havent seen enything ..! propably the half of the themepark part of the game ...
4) well they are not HUGE (sad) but they are big and you have to do many different things ...
5) except human cities, the rest of the world is accesible to 80% i would say, which is good .
6) i would rate it 8 cause there are so many details so many things you can reach even if there is nothing to get just ot know you were there ..! its not 10 cause of some unreachable tops of mountains, and some closed doors ..
7) i hope you enjoyed WoW cause its similar to this, anyway its and MMO ^^ only WvWvW you have that pleasure like Skyrim ..! 8) for fortresses in WvW there is already, for player houses i dunno, for guilds they said they will add for sure, i hope they will add something like Rifts housing, it amazed me when i saw it .. well i dunno, its pretty close to Skyrim, just the fights are much more active as you get lvl and go in harder zones...
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Well, thought i'd post here again after i got it and played a little. Most of my questions were answered, through experience, satisfactory at least. Some thing were less good, others better. However, i'm really enjoying the game now and for some reason my GF is actually playing it more than i am :> Still waiting on the housing etc though. Would be nice. More than enough doors in Divinity's Reach for example where you can implement EQ2 style housing :) Playing: EVE |
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