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The Secret World

The Secret World 

General Discussion  » This game is so good...

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69 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/14/12 4:57:20 PM#41
Gw2 isn't a wow clone

It's heavily influenced by daoc and city of heroes though.

Tsw I do think its a good game - at what it does best - environment, questing and dungeons. Unfortunately I like good pvp more than good pve.

Tsw and rift are the two games I wouldn't play long term myself but I highly recommend to pure pve players (as both have tragic pvp). They ain't designed for me, but I can see the appeal to players with different tastes to me.

I'm playing gw2 myself as it does the thing I like best in mmos - mass pvp, pretty darn well (best attempt in past decade) and is above average in all other areas. It's not my perfect game, but its a game that will do for now and has plenty of active players.

Tsw is swtor done right
Gw2 is war done right

Both are good games, both reveal themepark mmos don't have to have linear hub based questing, and both can be played together as the combat is similar, gw2 is one of the best pvp games now and tsw is one of the best pve games now, and gw2 doesn't have a sub.
  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

10/14/12 5:00:06 PM#42

If you're a lifetimer already, you're not longer really needed or appreciated by the company, unless you spend your cash in the in-game shop. 

You're basically a free player with unlimited access, you do not contribute to the monthly balance sheet of the company. You may stop playing today, and the company won't notice it.

 

REALITY CHECK

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/14/12 5:06:58 PM#43
Originally posted by ShakyMo
Both tsw and gw2 do one thing very well, they deliver us from the evil of Hub based questing

 

"Quest hubs" are probably the least important thing to change in the overall MMO concept. At first I thought if that´s a joke - who the hell cares HOW you get your quest, if you end up with the same bland water keg collecting quests in GW2?

Or how is it innovation to substitute kill X number with a progress bar? Yeah, exactly it´s putting new paint on an old rusty car with a broken engine and call it "new car".

TSW innovated overall mission core design and got rid of quest hubs. Innovation 9/10

GW2 innovated questlogging and got rid of quest hubs. Innovation? Well, probably a 5/10

 

 

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1696

10/14/12 5:18:33 PM#44
Originally posted by ShakyMo

Tsw is swtor done right
Gw2 is war done right


 

Althought I agree for the most part about the first line, the second is an opinion dramatically different than mine. War to me in an mmo is about it impacting the core game world. GW2 is entirely instanced and pvp is 100% seperate from the core game. PVE and PVE could be two entirely independent games.

 

Actually TSW pretty much has the exact same pvp although obviously it needs some serious work which is being looked into soon by the new team lead but in the end the two games will nearly functionally the same ... 3 faction instanced pvp seperate from the main play scape. Cross shard differences matter not. The end result will be the same. The differences between the pve games make the two entirely different and attract different players. I still enjoy TSW and await expansions and updates. Hopefully it gains the core audience it needs to sustain itself and Funcom can keep a decent team on top of it. It is a very good game for what it is. Not my ultimate mmorpg for sure but easily the best story driven mmo ever made.

 

Sadly for me GW2 is nothing more than the ultimate evolution of a themepark and has a pve game I cannot play more than 5 minutes and be completely annoyed by it. I still await that new and special sandbox game that will hopefully appear someday soon. Either that or say screw it to fantasy mmos and just play Eve.

You stay sassy!

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

10/14/12 5:26:31 PM#45
Originally posted by Yakamomoto
Originally posted by ShakyMo
Both tsw and gw2 do one thing very well, they deliver us from the evil of Hub based questing

"Quest hubs" are probably the least important thing to change in the overall MMO concept. At first I thought if that´s a joke - who the hell cares HOW you get your quest, if you end up with the same bland water keg collecting quests in GW2?

Or how is it innovation to substitute kill X number with a progress bar? Yeah, exactly it´s putting new paint on an old rusty car with a broken engine and call it "new car".

TSW innovated overall mission core design and got rid of quest hubs. Innovation 9/10

GW2 innovated questlogging and got rid of quest hubs. Innovation? Well, probably a 5/10

In general, I'd like to see the "quest" put back into quests and the death of what really are just errands.  It's really too bad that the word "quest" has evolved into the latter in most games.  TSW does a nice job of making the Missions significant in scope, and keeps you focused on the story throughout.  What I'd really like to see is more serendipitous questing -- things you can pick up in the world, that with some investigation gradually uncover a story and goals -- basically rewarding curiosity with an interesting story and possibly a reward at the end.  Instead of having questgivers spell out the story for you, use your brain to follow clues (sans pointer arrows or circles areas on the map) and be rewarded for looking.  The problem I see with this is that the masses usually don't have patience for this.  Myst is the one game I can point to that managed to break through using this formula.

  User Deleted
10/14/12 5:30:40 PM#46
Originally posted by Cyrael
Originally posted by coxyroxy

The problem is now that once you have tried GW2, you just dont want to pay a sub fee to these games that just dont address the issues the players have.

GW2 offers the same and so much more for no monthly sub. I dont know wether its their games or if FC just cant cut it. But I see TSW going the same route as AOC. FC new this would happen, so they attempted to suck as many life subs in as possible at the start.

GW2 may crash burn some day, but really any new and old mmo is due the same out come these days because I think its us the player that are running them down. Is that because we just have to many choose from these days or because really we just need to move on and stop beliving there is a big fat pot of gold at the end of every tunnel.

 

GW2 isn't really relevant to the original point that the OP was trying to make. TSW is a bit of an overlooked gem. GW2 is a fantastic game, but there are a number of things that TSW does better.

The fishing is so easy. Drop the line and wait :)

 

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

10/14/12 5:36:22 PM#47
Originally posted by Yakamomoto
Originally posted by just1opinion

Okay, on the "games today are made for morons" issue....

I have an IQ of 138.  Sure, I know that's not "genius IQ," but it's not dirt stupid either.  I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard.  I enjoy GW2.  I probably would enjoy TSW, although I've not tried it yet.  Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.

I totally understand if people want to see their game as a "relaxing" experience, like watching TV, or perhaps even watching TV WHILE gaming. I´d go that far to say, those kinds of players are the biggest chunk of potential buyers, there is no other explanation for games being constantly dumbed down and a mere shadow of game mechanics which existed since the early 90ies or even earlier.

So that is the reason why games like WoW and GW2 even exist and have this kind of huge playerbase, they are made because ot the demand for casual, non challenging games. 

But, and here is my stab at the game industry, the other, way smaller percentage of gamers who like total immersion, being challenged by figuring out complex systems, thinking out of the box have been ignored for too long, that is exactly what´s wrong with the game industry, and the video pretty much pointed that out. This guy is brutally honest and he is right.

TSW is a refreshing change and it really breaks up the usual MMO pattern in many - not all - ways, but enough to keep me playing and feeling intrigued by it. Also this was the very first time I purchased a lifetime pack after the free month.

I think the mistake some companies make is that they feel like they need to target the masses in order for their games to be successful -- I think in some respects funcom fell victim to this as well based on some of Martin Bruusgard's comments about "making the game more commerical."  In actuality, I think knowing your audience is more imporrtant, and accepting the fact that the the subject matter may be niche.  If it's horror and Mature rated, it's going to smaller automatically.  Add to that that you are doing some new things with skills, you should know that you're not going to reach WoW-sized numbers.  And you know what?  That's okay.  Just budget yourself appropriately and market the game wisely to that niche.  Then, if it catches on, you have a chance to reach larger numbers based on word of mouth and surprised expectations.

I do believe that there are games that are more demanding out there -- XCOM, TSW, Skyrim, Dark Souls, Darkfall -- but I don't think it's good for us to be too upset as players that we are in the minority.  The masses want simple and easy, and that's fine.  The beauty of some of the more independent companies and places like Kickstarter is that they realize there is an audience here, too. 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

10/14/12 5:44:28 PM#48
Originally posted by Method01

Quests in TSW is very unique. Gw2 are not even close to that. Gw2 is great yes, but saying that gw2 got it all is a lie. 

I really think TSW did something special with the quests, which i hope other mmo's will look at. 

 

I haven't played TSW for some time now, but i think i will return in a near future. 

You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds. 

http://www.merriam-webster.com/dictionary/innovation

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

10/14/12 5:48:57 PM#49
Originally posted by KingJiggly
Originally posted by Method01

Quests in TSW is very unique. Gw2 are not even close to that. Gw2 is great yes, but saying that gw2 got it all is a lie. 

I really think TSW did something special with the quests, which i hope other mmo's will look at. 

I haven't played TSW for some time now, but i think i will return in a near future. 

You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds. 

The fact that they even exist in an MMO is notable.  Name one other MMORPG that actually asks you, the player, to figure something out in order to complete the mission.  I can name one: Myst Online -- now that's niche.

  Bronq

Apprentice Member

Joined: 10/12/12
Posts: 5

10/14/12 6:02:59 PM#50
Originally posted by KingJiggly
Originally posted by Method01

Quests in TSW is very unique. Gw2 are not even close to that. Gw2 is great yes, but saying that gw2 got it all is a lie. 

I really think TSW did something special with the quests, which i hope other mmo's will look at. 

 

I haven't played TSW for some time now, but i think i will return in a near future. 

You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds. 

What do you mean with "[y]ou go on google now"?

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

10/14/12 6:15:19 PM#51
TSW did two things wrong. One that it pretty much ignored PvP even though it got an ideal setting with three factions.and two that it wanted box price, sub fee and a cash shop. I could live with the latter one but not the former. If they implement some proper PvP i might try it though.

  User Deleted
10/14/12 11:09:24 PM#52
Originally posted by Yamota
TSW did two things wrong. One that it pretty much ignored PvP even though it got an ideal setting with three factions.and two that it wanted box price, sub fee and a cash shop. I could live with the latter one but not the former. If they implement some proper PvP i might try it though.

Its not their fault you see a total optional deco cash shop as a necessity and therefore dont play.  Dont want to fork over $1.50 for square sunglasses then stick to the several varieties in game?

open world pvp would never work in a game like this, too much thinking going on, cutscenes, puzzles that need to be worked out.  it does have 3 faction pvp however, not sure why you think it doesnt.

 

i miss the days where people played games because they were fun, not like today where people avoid games if one doesnt fall within a check list of parameters.  Man i remember back on my nintendo, paying $30 for a new game, playing it for a week, then dropping it for a new one and never touching it again, never once got pissed off that i purchased that game i played for a week...i dunno why choosing a mmorpg is such a huge deal.  Pick it up if it looks interesting, go play another when you get bored, not sure what the big deal it...like they stole your soul because you paid $80 for a few months of entertainment.  Still the cheapest deal around for quality entertainment, and far cheaper than item mall games in the long run.

 

 

  User Deleted
10/14/12 11:17:04 PM#53
I think I might have considered buying this game if it had been a Co-Op RPG game, B2P of course.
  ironhelix

Novice Member

Joined: 5/13/08
Posts: 465

10/14/12 11:17:18 PM#54

The total lack of any world PvP in a game that is practically CRYING out for it just leaves me scratching my head. They write all this lore about these opposing factions and whatnot, and then do nothing with it. I tried it anyway, and it does have it's good points, but in the end, it's just boring. No challenge, no sense of adventure, and NO sense of inhabiting a living world. It's not even an MMO.

 

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1478

10/14/12 11:32:14 PM#55
Originally posted by ironhelix

The total lack of any world PvP in a game that is practically CRYING out for it just leaves me scratching my head. They write all this lore about these opposing factions and whatnot, and then do nothing with it. I tried it anyway, and it does have it's good points, but in the end, it's just boring. No challenge, no sense of adventure, and NO sense of inhabiting a living world. It's not even an MMO.

 

    I will say this,  A lot of people classify WOW as to the perfect MMO, and if that is the perfect or typical mmo than I am glad I am playing TSW.  I dont feel like I am dong the typical WOW or EQ2 grind, I feel the world of TSW is so much more interesting 

  CasualMaker

Advanced Member

Joined: 3/10/06
Posts: 856

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

10/15/12 12:50:27 PM#56
Originally posted by ironhelix

The total lack of any world PvP in a game that is practically CRYING out for it just leaves me scratching my head. They write all this lore about these opposing factions and whatnot, and then do nothing with it. I tried it anyway, and it does have it's good points, but in the end, it's just boring. No challenge, no sense of adventure, and NO sense of inhabiting a living world. It's not even an MMO.

News flash! There actually are reasons why hardly anyone plays the Mordred server in DAoC (FFA PvP). EQ and EQ2 are both down to just one PvP server each. I've never played on Zek, but I have had a character or two on Nagafen; I got fed up really quick getting ganked by all the twinks (who then go whine on forums about how nobody want to play with them).

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2062

10/15/12 12:58:29 PM#57
Originally posted by coxyroxy

The problem is now that once you have tried GW2, you just dont want to pay a sub fee to these games that just dont address the issues the players have.

after playing GW2, I want to pay a subscription to something that has depth.  Not saying TSW is it, I haven't played it, I stumbled in here from the front page.  But I had to reply to this, because GW2 has polish and presentation, but it sets the bar very low in almost every other way.

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1086

He who fights and runs away... misses out on the loot

10/15/12 1:04:17 PM#58
Quality does not guarantee sales or popularity.  You see it all the time in just about every industry.  Just take a look at movies.  There are often movies that are clearly quality, well made films, and along comes something that is totally stupid, yet makes mad money.   ... The fact is that they are both driven by what people like or catches on. 

They are coming for you!

  User Deleted
10/15/12 4:22:49 PM#59
Originally posted by CasualMaker
Originally posted by ironhelix

The total lack of any world PvP in a game that is practically CRYING out for it just leaves me scratching my head. They write all this lore about these opposing factions and whatnot, and then do nothing with it. I tried it anyway, and it does have it's good points, but in the end, it's just boring. No challenge, no sense of adventure, and NO sense of inhabiting a living world. It's not even an MMO.

News flash! There actually are reasons why hardly anyone plays the Mordred server in DAoC (FFA PvP). EQ and EQ2 are both down to just one PvP server each. I've never played on Zek, but I have had a character or two on Nagafen; I got fed up really quick getting ganked by all the twinks (who then go whine on forums about how nobody want to play with them).

I've never quite understood those who role on a PvP server and complain about world pvp especially when there is usually a choice of a PvE server.  Having experienced my fair share of ganking I understand pvp servers aren't for everyone but why spoil other peoples fun? 

In my MMO gaming history I have taken part in many spontaneous pvp battles (world pvp) and it was some of the best fun I have had PvPing.  True it can become upsetting getting owned from time to time but it does spice things up.  WIthout world PvP a game seems to miss that edge.  

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

10/15/12 4:45:33 PM#60
Originally posted by adam_nox
Originally posted by coxyroxy

The problem is now that once you have tried GW2, you just dont want to pay a sub fee to these games that just dont address the issues the players have.

after playing GW2, I want to pay a subscription to something that has depth.  Not saying TSW is it, I haven't played it, I stumbled in here from the front page.  But I had to reply to this, because GW2 has polish and presentation, but it sets the bar very low in almost every other way.

Well, check out the free trial of TSW and see what you think.  Story is definitely deep in this game although content quantity is still a work in progress.  Still, it's a solid game, imho.

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