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10/14/12 7:14:53 AM#21
They probably had a lot they were gonna roll out after announcement but pulled back to regroup after the poor initial response they recieved. They are likely scrambling for some hook to reel all us fish in. Although sink or swim, let's face it they already have our money.
I'm a unique and beautiful snowflake. |
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10/14/12 7:41:36 AM#22
Originally posted by xmenty
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10/14/12 7:54:11 AM#23
They are developing this game for years and it is in late production stage. So it is almost certain that they are not going to change game core design. They may change some things, but not game fundaments. |
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10/14/12 8:15:44 AM#24
Having fps quality graphics in a mmo a.d the associated minimum system requirements limits your population on a mmo. Just ask funcom or bluehole.
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I'd bet most of those 5 years in development were spent on the game engine and designing the world. They still have time to re-do even basic concepts of the game, if they see that the market is getting saturated; which, now with the launch of GW2, is...
http://kck.st/Xo38HT |
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10/17/12 9:17:51 AM#26
Originally posted by Galadourn yes but two things to keep in mind. 1. they will try to patch it and the features they try to patch may or may not work. I have seen FPV view done by modding community on Neverwinter and it really wasnt any good, expect something like that. 2. they have demonstrated that they will never do what is ultimatly best for business which is admit they did wrong and explictly state they will do al they can to make it right, they will instead approach it like a poltician and say things like 'what? no we never said that we here is FPV view isnt it cool?" does your game have rainbow sprinkles and magic ponies!? |
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10/17/12 9:19:49 AM#27
Originally posted by Galadourn No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans. |
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Originally posted by Sovrath well, many of the Elder scrolls fans also happen to be MMO players. There was plenty of outcry in various fora when the first sneak peek went public. http://kck.st/Xo38HT |
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10/17/12 9:25:40 AM#29
Source..? However, those are still very minor subset of total MMO players. |
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10/17/12 9:29:21 AM#30
Originally posted by Galadourn Ok, so mmo players who are elder scrolls fans are also the people having a negative reaction. I think mmo players who are not elderscrolls fans won't care one way or the other (unless they are staunch supporters of sandbox games or some other faction in the mmo community) and will look at it as just another mmo. Personally, I'm an elder scrolls fan who plays mmos and I'm indifferent to the game. |
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10/17/12 12:42:33 PM#31
Originally posted by Sovrath You are Paul Sage's worst nightmare! "The last thing we want is for people not to be talking about, because that means they don't care." - Paul Sage, Creative Director, Elder Scrolls Online |
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10/17/12 12:46:19 PM#32
The majority of tes fans are not mmo players.
70% of skyrim sales were on console. 80% of oblivion sales were on console. That's why they have such an awful consolesque user interface. Your going back to Morrowind for there being a bigger pc audience, and even then many people played it because it wasn't a mmo (with it being deep in the period of wow total dominance) |
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10/17/12 12:51:24 PM#33
If anything the outcry is making the game more wow clone.
When they first announced it, it was all open dungeons, open world, rvr endgame etc.. Since the outcry it looks like zenimax have panicked and told them to "wowify" it so they get sales. E.g. since then we hear about tupperware pvp and raids. So well done with your self fulfilling prophecy the "swtor 2" guys. You've just gone a guaranteed a whole heap of producer interferance, and if there's one thing suits like to do its copy the big guy. |
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10/17/12 12:54:00 PM#34
Originally posted by ShakyMo Uh, you are backwards. 1. The games sell better on consoles because consoles are pervasive and gaming computers are dying out. 2. Morrowind was back in 01 or 02, no where near WoW's time. When WoW came out, morrowind was mostly forgotten. 3. Oblivion was developed for PC first, then for xbox, then for ps3, it's interface has nothing to do with consoles. 4. The consensus is that skyrim's interface is brilliant. If you haven't played it on a console I would suggest you try it.
The truth is, big relaxed open world experiences are better with gamepads and couches where you can relax for long periods of time, rather than short bursts hunched over a computer screen. |
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10/17/12 12:59:18 PM#35
Originally posted by Galadourn Negative reactions never helped SWTOR get fixed, or any other WoW clone before it. I can only see one way for this game to work, axe instances and scripted quest based leveling. Make it actually feel different from WoW. The lead dev spoke praises for public dungeons and then says "don't worry, we'll have instances and phasing too!" because god forbid they actually make an MMO. I suspect the publishers are behind that decision. |
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10/17/12 1:01:41 PM#36
Originally posted by adam_nox Hahahahah no. Oblivion was developed as a launch title for the 360 first and foremost. Morrowind was on the xbox and Bethesda agreed to make their next game for the xbox. It's interface was a huge step backwards compared to Morrowind's on the PC. It was pretty freaking awful. But nowhere near as bad as Skyrim's UI. Skyrim has an ok UI for a console but quite possibly one of the worst PC RPG UI's in the history of gaming. http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/ |
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10/17/12 1:05:46 PM#37
Originally posted by Entinerint In that case "let him dream of scary things, darkest hours, blackest wings!" If they made another game I would be all over this. As it is, I'm not really all that drawn to what I've seen. I played morrowind heavily for 2 years and still dip into it. I played Oblvion from the time it was released to the release of skyrim. I have 436 hours in Skyrim so far. When it gets closer to beta I might sign up to do some testing and give my input but othe rthan that and talking about it on this forum, I really don't think about the game. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/17/12 1:09:39 PM#38
Originally posted by Zylaxx I hope it is. I never played TES and haven't really followed TESo, but if they do RvR right and make it as fun as the Old Frontiers were in DAOC, I'm in. I had hopes with GW2 WvsW, but it seems they really don't have a good handle on it. Nothing worse than the ques and then when you finally do get in, not able to see everyone out on the battlefield because they can't figure out how to make it possible. Been looking for the Old Frontiers type of RvR DAOC had for years now, and nothing has came close, sadly.
What happens when you log off your characters????..... |
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10/17/12 1:12:16 PM#39
Originally posted by adam_nox Oh god let's not start a platform war. Console games r best! PC games are bestest! No. Stop. There is no better or worse, just preference. 1. This is true and will always be true as long as consoles are cheaper and easier to use than gaming PCs. 2. Morrowind (released in 2002) was pretty popular, breaking 4 million lifetime sales which is not bad for a PC only game from that era. Half-Life is arguably one of the most popular, released in 1998 and has sold approximately a million a year up until 2008. 3. Yes, BGS only got the 360 hardware 6 months before their launch date, which meant they really had to scramble to get it all ported over. That being said, 360 had by far the largest market share. PS3 is tough to judge because that version wasn't out for another 2 and a half years. 4. A lot of people liked that interface, it was great for console, but not for PC, which is why one of the first mods available was an interface overhaul, to make it more accessible, informative and user-friendly. On PC the interface was bad, but it is very hard to cater to both PC and console-players. The choice is obvious when the market share is so dispirate. All this being said, there is no accounting for cross-platformers. I can't think of a single friend of mine who doesn't own a PC and a console, or a Mac and a console (remember TESO is coming to mac as well). They may not have the top-of-the-line gaming rigs. They may not play games primarily on their computer, but it is sitting there, and if they are fans of TES, even casually, they may in fact check out TESO. Guaranteed, they will be mightily disappointed with what they find. |
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10/17/12 1:15:42 PM#40
Originally posted by adam_nox Really? the horrible UI that is laggy and if you pick a dialoge option or option on a list it sometimes shoots to the next one? The constant scrolling through a long list of items in your inventory? The need to close out the inventory screen, go back into the game, then hit tab again to bring up the choices so that I can get into spells/magic. Perhaps you were saying that it's brilliiant on a console? Though I don't see how the above mentioned items would be different. I also disagree with your last statement though I suppose that's just preference. Both my roommate and I (he only plays elder scrolls games, isn't a gamer) prefer our comfortable desk chairs over lounging on a couch playing games. If I'm louning on a couch I'm watching a movie, not sitting in an ergonomically correct posture that allows me to be active in a game. |
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