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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Zenimax Online has crippled ESOs core player base

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67 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/14/12 3:45:30 PM#61
Or they just do what daoc did and have core servers as you describe, ffa servers and coop servers.
  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

10/14/12 5:56:25 PM#62
Originally posted by ShakyMo
1 its using a heavily modified version of the skyrim engine.

Tes core audience is CONSOLE GAMERS

No lol, TES core audience is PC gamers by far. It started on PC, only the PC version allows player made mobs, only the PC version allows you to mob, the PC version looks infinitely better. 

 

Theres a reason for all of this. Sure, they have a large console player base for TES games but no, it isn't their core player base. 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/14/12 6:30:54 PM#63
Pc copies sold 2 million
Console copies sold 8 million
  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

10/14/12 6:37:20 PM#64
Originally posted by ShakyMo
Pc copies sold 2 million
Console copies sold 8 million

TES is more than just Skyrim. 

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3047

The definition of insanity is doing the same thing over and over while expecting different results.

10/14/12 6:40:13 PM#65

Once I read they are using the hero engine I was at that point turned of totaly.  If I want to play skyrim I got it via steam.

 

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2621

10/15/12 12:55:00 AM#66

It is clear that devs/pubs for TESO are in full spin/damage control mode.

It is the initial bits that were released, that were likely the most honest: the devs were talking off the cuff and thought people would eat it all up, simply that the game was based on the ES franchise. That was when we heard the bits about "combat and controls playing like other MMOs people are familiar with". (i.e. WoW). And that all kinds of elements people liked in the SPGs would not making it into TESO. Plus the locked classes/races/alliances BS.

Also the "housing is too hard" nonsense.

At least the devs were being honest, and did not foresee the backlash coming.

 

Notice how all the stuff being spewed out now is soft-pedaling all the things that were previously said, while not exactly disavowing them either. The shills are trying to emphasize the ES elements that are in there, the races, locations, lore, etc. but they are really not saying much about what won't be there, like almost all of the ES gameplay mechanics people liked.

In other words: Pure Marketing Spin.

 

This game is going to be a trainwreck of bad publicity, when it finally releases and ES SPG fans see what was actually put out (those people that actually buy TESO without reading up on it first).

Nothing to do but watch the horror, with a smile... :)

 

 

  jiveturkey12

Advanced Member

Joined: 12/22/04
Posts: 1284

 
OP  10/16/12 7:51:23 AM#67
Originally posted by Zylaxx
Originally posted by jiveturkey12
Originally posted by Zylaxx
Originally posted by jiveturkey12

Elder Scrolls Online's core player base has been crippled from day one of the games annoucement. Here are my reasonings,

1. Hero Engine Debacle

When the game was first announced, one of the key features toted was the use of the same engine as Star Wars: The Old Republic, the very controversial "Hero Engine". As soon as the Game-Informer Article hit the internet forum posts blasting the use of the engine shot up right here on MMORPG.com; along with articles confirming this fan outry on Massivly and other major MMO publications. 

Here is where I give the ESO Devs some credit, as they quickly dispelled the previously announced feature as nothing more than a simple "Whiteboard" which they used to make the "Real Engine". But suspicions had already begun in the community since the original announcement, even diehard Elder Scrolls fans reamined wary, with features like "Voice-Overs" and All-Age Appropriate Graphics still confirmed, things started to seem too similar to other projects from the Hero Engine.

2. Game-Informer speaks Candidly about lack of Core Elder Scrolls Series Features

Along with the Game-Informer article also came a further hit to not only Hardcore Elder Scrolls fans, but also to the general fans of megahit "Skyrim"; the ES series most accesible link to the gaming community. Features like Player-Housing, Were-wolves, First-Person combat, wernt making the transition to the Elder Scrolls MMO "Because of the constraints inherent to an online game" according to the games developers, but Zenimax Online assued the fans they would be "including everything that makes sense."

3. Three-Factions, Race-Locked, No Imperials

So it wasnt long after Zenimax Promised to "Include Everything that makes sense", that they gave us information on the games core mechanics, which included Three Factions at war against each other. DAOC fans quickly flocked to the games forums and other sites giving the game its most solid boost of concurrent fans since the previous announcments. 

But even with the small impact the DAOC community gave to ESO, it was completely overshadowed by the complete abandonment of many Core Elder Scrolls fans, who saw the three race locked factions as a complete deviation from the games well standing lore, as well as a limit on player interaction between all races which had never been seen in a full fledged ES game before. 

The lack of a core ES Race (Imperials) from the mix, placing them instead as a more antagonistic NPC roll, also came across as a strange decision as they had always been a default choice for many first time players of the game not familiar with the ES lore. (This is because of the overtly "European-American" look Imperials have)

In Conclusion - A Mature Audience detracted by an Adolescent game

So now what we are left with is a completely divided community, ESO's target audience has been consistently shown to be All-Age Appropriate, even though the core features of the Elder Scrolls Franchise have always been more adult-themed/ oriented. The advent of DAOC fans to the game is a fair audience but incomparable numbers wise to the outflux of core Elder Scrolls fans, and Adult Gamers who made up the games Core Audience.

Does anyone feel that ESO can recover from such poor early development/PR choices?

Considering hte core Audience for TES games are console gamers and not MMO players is this such a bad thing?  The vast majority of TES games sales is, and always will be from consoles and the modding community.  TESO attempts to give MMO gamers a game remeniscent of older style MMO's within a framework of lore and game design elements of TES.  Along the way there will alot of players from both the console and the MMO.  I can definitly state that if TESO was a port of Skyrim into a MMO, aint no way in hell would I play it.  Mainly because I hate the combat in TES but primarily a true port to MMO would HAVE to include open conflict, FFA style ganking style PvP.  Aint no way will I ever play any style of non consentual PvP.

First off, your completely mislead with this statement. There is no modding community on the xbox, the only modding community for TES has always been on the PC ONLY. Therfore you just stated that the vast majority of game sales are from consoles but also PC sales. I believe that means there is a contradiction in your own statements. 

And I think its a little obvious that PC sales of Skyrim/Oblivion/Morrowing were all very high. Are you counting Steam sales of Elder Scrolls games as well? Yes they were not the numbers of the console but thats simply because of accesibility, not because of the type of gamer. So im sorry my friend but you are wrong on all counts here. 

Are you telling me that you believe Console gamers would be more interested in a Thrid-person Themepark MMO rather than a Mature First Person MMO?? 

Reading comprehension much?  I said the 2 biggest sources of TES community is Consoles and Modders.  Note the inclusion of the word "And", which is typical used in the english language to convey: (used to connect grammatically coordinate words, phrases, or clauses) along or together with; as well as; in addition to; besides; also; moreover:"

 

In other words it means to differentiate the 2 groups anot to imply them being the same group: If I had said The Modding Console community then you would be correct but since I split the 2 groups with the word "and" it is implcitly meant to distinguish 2 groups of gamers.

 

No my post was to show that the vast majority of TES fans belong to 2 distiinct groups, and (theres that word again which means I am about to seperate 2 different things so follow along here) to show that in order to make a successful MMO then you MUST appeal to the MMO crowd.  Zenimax is hoping to get enough of those 2 crowds (well mainly the console crowd) to hopefully come over to the PC market while attempting to appeal to the MMO vets.  They could of done this a different way, but then again market analysis shows that WoW clones dont do well and the director is a former Mythic employee (of DAoC fame) it stands to reason the decision from the start of development was to capture some of the magic of RvR DAoC crowd.  Common sense dictates the reasoning behind this concept and as much as you may not like it or dont agree with it, it is a valid and totally legitimate endeavor.  Primarily due to already knowing that the MMO version will not appeal to the console gamer and it isnt feasible to make a WoW clone so what else is left.

No you didnt, I have the exact quote right there (IN RED). So if you would like to continue posting on this subject like you have been, which is to say youve been vocally supporting ESO with information that is directly false, you may want to consider either apologizing for a rude comment (Not really rude as it is childish, Im sure im adult enough to understand how the word "And" is used in a sentance, especially after a very articulatly written OP) or finding a game you actually support.

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