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10/16/12 11:46:02 AM#21
Normally I won't comment on what another developer is doing but I'll make an exception because I respect what you are trying to do. Your game would fail over the long term. What do you think happens to all that land when its developed? Well thats it, its done. If people want to play a crafting mmo/world building mmo and find its already been done, they won't bother playing. Even if you include new "worlds" to travel to, almost every new player would start on the new world. Theres things to craft, a world to develop. Then that gets done and people would have to move to yet another new world. Everything left over from the older players(in their old worlds) will essentially be worthless, and the only person (s) who would have made a profit would be the person to sell the property originally( aka you, the developer). In the end, you would end up with alot of empty worlds and very few players. ![]() |
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10/16/12 12:59:35 PM#22
I like crafting as much as the next guy, but a MMO has to ahve moe than that.....Pretty much the majority of crafting MMOs I have played I got bored with fairly quickly......I like crafting to be an important element in the game but not the main element.
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10/16/12 1:20:03 PM#23
I think a good crafting game with great graphics would be awsom. WURM online is an example of a great crafting game, many elements similar to what you have listed above. WURM also has both PvE and PvP servers in which player can freelt move to and from. If it had better graphics many would still be playing it. On you idea. One thing Dev don't seem to thing about for a crafting game (but you hit on a little), if the progression of a crafting game. It seems to be the best way to do this is not the creation of hammer, walls, etc by the devoloper. Instead, the dev needs to create the nasic building blocks for the players and let then turn around and create other building blocks and so forth. Add, inventing, creating, improvement to allow the people to improve and evolve. This type of game would be fun, educational and long last all at the same time. It would be great if a group of people could actually develope and produce say a car in a game. You would needan entire city to do it. SOmeone to make the metals, plastics, etc. Others to make fuel, parts, etc. This type of game would titerally be endless (no need for an end game) |
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