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10/21/12 7:32:40 PM#81
Been playing beta and Dimensions are amazing. I spend 8+ hours building a swamp hideaway that featues, guest beds, a library, a real bartender, and a Shrine to the vigil since im guardian. Ill be uploading a vid later on what I made and mine not even impressive. Some things people have done is nuts in comparison.
http://steamcommunity.com/sharedfiles/filedetails/?id=104031256 http://steamcommunity.com/sharedfiles/filedetails/?id=104031256 http://steamcommunity.com/sharedfiles/filedetails/?id=104031268 http://steamcommunity.com/sharedfiles/filedetails/?id=104031312 http://steamcommunity.com/sharedfiles/filedetails/?id=104031372 http://steamcommunity.com/sharedfiles/filedetails/?id=104031389 My biggest gripes with Themepark raid centric games is that theres little to do when you are not raiding. Well Rift gives me something to do with dimensions. Plus when Guild Dimensions go up for testing its gonna be even better. People are getting very creative, one tester made a jumping puzzle with prizes being awarded to people who complete it. While yes it is instanced it has alot more freedom then Lotros housing. Me and my guild have already decided to make guild nights evolve around it with stuff like who can make the most bizarre, unique, and awesome dimension. We will also use it as a meeting place before events.
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10/21/12 9:15:45 PM#82
Originally posted by DSWBeef Very nice |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
10/21/12 9:20:46 PM#83
Its a much needed step towards player made content. The size of these dimensions allow for custom platforming type game mechanics which is sweet. I bet soon enough we will be able to straight up make our own scripted events and encounters that people can enter and try to complete. Maybe some speed run rankings and leaderboards. The possibilities are all there. Trion set the groundwork for some serious longevity here. Themepark is not a sub genre, its an excuse. |
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10/22/12 7:16:45 AM#84
Originally posted by FrodoFragins Would you prefer the game remain all about the same exact things for its entire existence, and that nothing new is ever introduced? I think this is the first time I've seen someone seriously complaining about a company giving players more to do in their game/world. Identity crisis? No. It's called "options"; "more stuff to do". MMORPGs as a genre has always been about growing and expanding and offering players more things to do within the game/world. A MMO that doesn't do this stagnates and becomes old and dull. "I'm not sure trying to be all things to all people is going to work. " Who says they're trying to be all things to all people? I mean, maybe for you a MMO is better when it's only focused on a few specific things, and never expands or changes. A MMO can be "all things to one person". More stuff to do is more stuff to do. I'm pretty sure if you asked most players in any given MMO, they'd prefer more options... not fewer. The time spend broadening the focus of the game means less time adding content to the original core of the game. Seriously? Have you even bothered to look at what the new expansion is bringing to the game? For starters, tripling the size of the world with 2 entire new continents? Adding new Souls to the game? A ton of new "core" content like quests, dungeons, raids, etc?
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10/22/12 10:29:41 AM#85
Originally posted by Inlor Please re-read what I posted, I never compaired UO to Darkfall, I only called it a PvP MMO, if you can kill a player that does not want the fight, then yes it is a PvP MMO (really theres not much more to being a PvP MMO). So once again please read the post you respond to, that way you will look like you know what you are saying, And knowing is hafe the battle! |
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Raventree
Advanced Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
The variety that is going to be possible in personal dimensions is amazing. It will not only give me something to mess around with when I am not in the mood to quest or PVP, but will add a boost to the economy via player-made building materials. The common negative thread around player housing is that it doesn't add much "content" to the game, but in my opinion it gives players one more thing to do and adds a special feeling of home within the game. If that helps keep players around longer, then it is a worthy investment of time by a dev. Go Trion!
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/24/12 1:27:55 PM#87
HAHA! Those screenshots are giving me flash backs to Myst.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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Raventree
Advanced Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
They actually reminded me of Neverwinter Nights 2. One of the first places you go through is a swamp that looks sort of similar.
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