Trending Games | Rift | Defiance | Darkfall: Unholy Wars | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The #1 most important thing in an MMORPG

5 Pages 1 2 3 4 5 » Search
92 posts found
  Razimus

Apprentice Member

Joined: 3/07/06
Posts: 116

 
10/13/12 11:19:57 AM#1

The #1 most important thing in an MMORPG 

What I consider to be the clear and defining line, defining the bad from the great:

Non-Instanced-Housing 

If the MMO that I'm playing doesn't have it, if the developers don't even know what it is, if the community have never experienced it. Only few, and by few I mean I can only name 2 MMORPGs that have ever even boasted Non-Instanced-Housing, knowing it's rare I'll explain to those who have not experienced it. It is when your house in the game is not a decoration, it is terrain, it directly impacts other players as not only can they see it but they are forced to walk around it, it is as real as the rest of the terrain in the entire game, when you open the door you are *NOT* transported to an imaginary place that only you and invited friends can see, for ALL CAN SEE AT ALL TIMES, NON-INSTANCED-HOUSING defines whether an MMORPG is worth dedicating the time to stay in or not, because most don't have it most aren't worth wasting time on. 

The entire game changes with Non-Instanced-Housing, bad neighborhoods, turf wars, good neighborhoods, alliances, wars, battles, it becomes more than a place to store your crap, it becomes the game itself, property value, real estate, economy, there are so many factors I can't list them all, but when an MMORPG has Non-Instanced-Housing instead of Lame Instanced-Housing, or no housing at all, that game you know is going to be serious, you know a game with Non-Instanced-Housing is going to be kick ass. For those who haven't experienced it are missing A LOT.

--- Razimus

  Auzy

Apprentice Member

Joined: 7/17/04
Posts: 598

10/13/12 11:23:33 AM#2
Gonna have to disagree and say its combat....

Uhh... what?

  Razimus

Apprentice Member

Joined: 3/07/06
Posts: 116

 
10/13/12 11:25:39 AM#3
Originally posted by Auzy
Gonna have to disagree and say its combat....

I will say PvP is #2, or 'Combat', but without Non-Instanced-Housing I won't waste my time and money on any MMORPG no matter how great the combat is.

--- Razimus

  VastoHorde

Elite Member

Joined: 9/03/08
Posts: 3235

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

10/13/12 11:26:44 AM#4

I think Everquest 2 has non instanced housing. Been a long time since I played so not really sure.

 


CPU: AMD FX-8350 Vishera
GPU: AMD Radeon 7970GHZ
Motherboard: ASRock 990FX Extreme3 AM3+
SSD: G.SKILL Phoenix
Hard Drive: Western Digital Caviar Black
Memory: G.SKILL Sniper Series 8GB ( 2 x 4GB )
Cooler: Cooler Master Seidon
Power Supply: Cooler Master Silent Pro M2 850W
Case: Cooler Master Storm Series Trooper

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 2166

"I had fun once, it was awful!" -Grumpy Cat

10/13/12 11:27:49 AM#5
It depends on what you like really.  For me it's all about story and lore.  If it doesn't have a good story like daoc, wow, lotro, ffxi or rift, I don't want to play it.  Everyone has thier own thing they have to have though.

"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist

  Bladestrom

Advanced Member

Joined: 4/04/11
Posts: 2157

10/13/12 11:27:56 AM#6
It's a great idea in theory, but it would have to be indestructible to avoid obvious grieving and only be allowed in certain area or you will just get property sprawl that would destroy performance and immersion. If you limit to certain areas without instancing then space is limited, and if you don't limit space and don't instance you hit performance issues. Its a good idea but can only work in games that have small populations, ie if a game is good with housing it's catch 22 it can't cope.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  VastoHorde

Elite Member

Joined: 9/03/08
Posts: 3235

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

10/13/12 11:28:32 AM#7
For me a game has to have a heavy social aspect where you have to talk and work with other people to get things done. I hate mmos where you spend 99% of the time running around solo and never have to say anything to anybody.


CPU: AMD FX-8350 Vishera
GPU: AMD Radeon 7970GHZ
Motherboard: ASRock 990FX Extreme3 AM3+
SSD: G.SKILL Phoenix
Hard Drive: Western Digital Caviar Black
Memory: G.SKILL Sniper Series 8GB ( 2 x 4GB )
Cooler: Cooler Master Seidon
Power Supply: Cooler Master Silent Pro M2 850W
Case: Cooler Master Storm Series Trooper

  Rayshe

Advanced Member

Joined: 11/30/11
Posts: 1121

10/13/12 11:30:57 AM#8
Im gonna say, Is it fun. i would rather enjoy what im playing than have a house.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Razimus

Apprentice Member

Joined: 3/07/06
Posts: 116

 
10/13/12 11:32:07 AM#9

I will say this,

those who don't have Non-Instanced-Housing in their top 10 requirements for an MMO, or top 5 or 3 even, have likely never fully experienced it, there's nothing else like it, there is no comparison, it's like comparing a laser death ray weapon to throwing a rock, there's no comparison.

I make this post to encourage future MMORPGs to soak in what past, ancient games have already done, every next game is supposed to have absorbed all the good qualities of the previous games, somehow this attribute has been lost, I believe it's because it's not *easy* adding this to a game, thus proving the past 15 years of games have taken the easy route (minus the extremely small number who have incorporated Non-Instanced-Housing), I will wait til the day I die if need be, but I'm not one of those who will claim they will start their own game, I can't design a game, all I can do is wait, if I become a millionaire I will consider investing into such idea but it's really up to the gaming industry, and it's up to you to decide if it's worth existing in future MMOs, if you say combat combat combat and ignore the qualities that makes an MMORPG truly great you will see the same old Wow-Clone for the rest of your life.

--- Razimus

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 11:39:43 AM#10

Synergy.  

 

This is most important.    Mmorpg's are or more accuretely were combination of : combat, social, single, cooperation, PvE, PvP, economy, creation and sims game. All that placed in new enviroment: persistant and majorly seamless worlds that were spiced with immersion created by separation from external factors (real wortld and other worlds-servers).

 

Sacrificing above factors in order to create better combat and focusing whole game on it, it mean that game is more one-dimensional and there is less factors to combine to create syngergy.

  User Deleted
10/13/12 11:43:44 AM#11

It's not my number 1, but it is certainly well up there with the most important things in my opinion as well OP. A lot of people who haven't actually experienced mmos with a good non instanced housing system don't always appreciate that it brings things to the table other than just something to decorate.

 

Player cities, territorial conflict, political intrigue. People trading cities, player cities which actually become important cultural reference points on their servers. Player architects laying out towns for guilds for specific purposes. PvP bases, social hubs, quest run start off points. RP points. Resource domination points. Carefully placed buff houses near pvp hotspots. Fast travel centres.

 

It really can add to the social, poltical and pvp meta narrative of the game world. That and it invests the player directly with the game world, it gives them a slice of it and makes for a sense of persistency and permanence which is so missing from todays titles.

 

Now we have one dimensional facerollers for the main part.

  Zadawn

Hard Core Member

Joined: 11/04/10
Posts: 462

10/13/12 11:49:50 AM#12

I agree with the OP.

  Razimus

Apprentice Member

Joined: 3/07/06
Posts: 116

 
10/13/12 11:51:28 AM#13
Originally posted by fenistil

Synergy.  

 

This is most important.    Mmorpg's are or more accuretely were combination of : combat, social, single, cooperation, PvE, PvP, economy, creation and sims game. All that placed in new enviroment: persistant and majorly seamless worlds that were spiced with immersion created by separation from external factors (real wortld and other worlds-servers).

 

Sacrificing above factors in order to create better combat and focusing whole game on it, it mean that game is more one-dimensional and there is less factors to combine to create syngergy.

 

I agree, one-dimensional is a perfect illustration of 99% of the MMOs out there, Combat and PvP are great, but without any depth around them, it's too shallow of an experience for me.

It's true, the focus is on combat, and getting the next best set of gear, a lot is lost when you are in a combat/gear ratrace, I would never want a game without combat, I'm not proposing furcadia here, I'm proposing a game with as much combat as you like, but where the combat zones aren't defined by a tiny arena, they are defined by the players, and when they are defined by the players in a world where players can use their houses as death traps, as defences, safe houses, battlegrounds, that's the type of complexity I'm looking for in a game, I know it's going to be rare, but I didn't expect it would be so rare in 2012 that I couldn't find a single new-ish game without Non-Instanced-Housing.

--- Razimus

  Apraxis

Hard Core Member

Joined: 9/28/05
Posts: 653

10/13/12 11:55:02 AM#14
Originally posted by fenistil

Synergy.  

 

This is most important.    Mmorpg's are or more accuretely were combination of : combat, social, single, cooperation, PvE, PvP, economy, creation and sims game. All that placed in new enviroment: persistant and majorly seamless worlds that were spiced with immersion created by separation from external factors (real wortld and other worlds-servers).

 

Sacrificing above factors in order to create better combat and focusing whole game on it, it mean that game is more one-dimensional and there is less factors to combine to create syngergy.

Yeap. You may be right with that one. Non Instanced housing is important, as is a good working ingame economy, as other ways to play beside of combat(and to go without combat completely), as very strong social aspects, as to be able to alter the environment in general(not just with housing alone), and so much more.

So yes.. maybe the #1 is synergy, or there is no #1 and you have to do a lot of things right for a great game(and especially MMORPG or Virtual World in this case).

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4327

10/13/12 12:15:48 PM#15
Originally posted by Auzy
Gonna have to disagree and say its combat....

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

10/13/12 12:37:15 PM#16
Originally posted by Razimus

The #1 most important thing in an MMORPG 

What I consider to be the clear and defining line, defining the bad from the great:

Non-Instanced-Housing 

If the MMO that I'm playing doesn't have it, if the developers don't even know what it is, if the community have never experienced it. Only few, and by few I mean I can only name 2 MMORPGs that have ever even boasted Non-Instanced-Housing, knowing it's rare I'll explain to those who have not experienced it. It is when your house in the game is not a decoration, it is terrain, it directly impacts other players as not only can they see it but they are forced to walk around it, it is as real as the rest of the terrain in the entire game, when you open the door you are *NOT* transported to an imaginary place that only you and invited friends can see, for ALL CAN SEE AT ALL TIMES, NON-INSTANCED-HOUSING defines whether an MMORPG is worth dedicating the time to stay in or not, because most don't have it most aren't worth wasting time on. 

The entire game changes with Non-Instanced-Housing, bad neighborhoods, turf wars, good neighborhoods, alliances, wars, battles, it becomes more than a place to store your crap, it becomes the game itself, property value, real estate, economy, there are so many factors I can't list them all, but when an MMORPG has Non-Instanced-Housing instead of Lame Instanced-Housing, or no housing at all, that game you know is going to be serious, you know a game with Non-Instanced-Housing is going to be kick ass. For those who haven't experienced it are missing A LOT.

Nice post - and I largely agree. A territory in an MMORPG that belongs to the player (or the guild, village, tribe, whatever it's called in the game) completely changes the game. In a way the game becomes your own when you have something of your own in the game-world - and players tend to care about their own things.

BTW, there are more games with this feature than you think. I have played 6 games that feature non-instanced housing in the actual game world: Haven & Hearth, Istaria, Salem, Vanguard, Wurm and Xsyon, three other games I played come close: Glitch, LotRO and The Sims Online - they feature non-instanced housing but the houses are tucked away in a zone separated from the actual game world. I'm sure there are other games that I didn't play and that I have forgotten some as well.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16749

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/13/12 2:33:33 PM#17

EVE has non-instanced housing... it's not that great. 

I like the combat better myself.

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  User Deleted
10/13/12 2:36:56 PM#18
Originally posted by Auzy
Gonna have to disagree and say its combat....

Definitely combat.

 

The second most has to be gear/character progression at the level cap.  This is what is causing a lot of problems for GW2.

 

Housing is basically fluff.  I barely used it in LOTRO or other games.

  Threatlevel0

Novice Member

Joined: 1/30/11
Posts: 157

10/13/12 2:41:09 PM#19

The #1 most important thing in an MMORPG is...  players.  

 

But no, I would say we go back the three pillars, not four (sorry Bioware!).   

  • Engaging Combat
  • Social-driven Gameplay
  • Character Progression
Wouldn't that be the three?  Like the core, the foundation, of any MMORPG?  That's basically by definition what a MMORPG is. You could add a fourth pillar like Bioware tried but, silly Bioware, everyone knows a triangle is the strongest foundation!
 
So, you're all wrong.   Except maybe Synergy guy.  
  User Deleted
10/13/12 3:24:32 PM#20
Originally posted by FrodoFragins
Originally posted by Auzy
Gonna have to disagree and say its combat....

Definitely combat.

 

The second most has to be gear/character progression at the level cap.  This is what is causing a lot of problems for GW2.

 

Housing is basically fluff.  I barely used it in LOTRO or other games.

Instanced housing is fluff. Player houses which can be put down in the open world to form player towns, which can become trade hubs and pvp centres. Which can be attacked and defended and which can be used to control resources. That's far from "fluff".

 

People put combat first (as do I), but people don't seem to see that a good player housing system adds to that combat, it offers more possibilities for combat. Fighting over a player city which dominates a trade route, or banging keep doors over and over again in GW2. I know which I would rather have.

 

Having your guild plan and lay out houses in order to make barricades and choke routes to mash your enemy. Non instanced housing offers a great deal more than "fluff".

5 Pages 1 2 3 4 5 » Search