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Guild Wars 2

Guild Wars 2 

General Discussion  » why does this game make me want to go back to WoW?

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85 posts found
  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2114

 
OP  10/13/12 4:24:20 AM#1

I'm at a loss for words. While the first few weeks playing this game was fun it has now turned very bland. i have not reached level cap even after trying just about every class, and i simply dont care to. i just can't get myself to log in, and even when i do i feel absolutely no purpouse. it makes me mad because the game is so pretty, it works well, it's free, it's everything you'd want it to be.....just not interesting.

the worst thing of all is how the more i force myself to play GW2 the more i want to go back and play WoW. this part is just killing me. It's as if all the classes of GW2 just remind me how much more fun the symilar WoW classes were. i miss roles. i miss the trinity. i miss having a purpous and being needed in a group. i miss looking forward to harder and harder group content.  

i really dont know how to explain it. GW2 is like that incredibly beautiful, busty, blonde you've always dreamd off, that ends up being so incredibly dull you just want to scream...... and only makes you want to go back to the foul mouth, cigarette smoking, tramp (WoW) that somehow you just cannot get enough of.

this is truly mind-boggling. Why oh why do i feel this way?

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3354

10/13/12 4:31:47 AM#2
You rally need to engage with a guild/community to get into guild wars 2. I know where you are comming from, wow gives you a very specific addictive hit - yes much like smoking :). Last night I ran sorrows furnace and I tell ya it felt very much like a hybrid between a wow 5 man instance and a raid. What made it feel that way though was the banter in game and the collective woop when we finally worked out a boss tactic that worked.

For me, I plan to play rift expansion for a trinity blast and gw2 as well. I guess the problem is that wow demands so much of you time to remain competitive that's it pushes out other games.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3354

10/13/12 4:35:34 AM#3
Btw wow content does not get harder and harder they just change the stats-it will be no different in gw2, new content is released and it is difficult until you learn it- but you won need 3 months of repeating the instance to ramp up your stats first, it purely comes down to skill, which Anet will balance against.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  stayontarget

Guide

Joined: 10/04/08
Posts: 6129

Girlfriends come and go but Epic battles are Soulbound

10/13/12 4:37:15 AM#4

Why do you feel that way while playing GW2,  because GW2 is fundamentally flawed by its design.   Nice try Anet better luck next time.

 

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3354

10/13/12 4:38:55 AM#5
Brilliant analysis.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1294

10/13/12 4:43:43 AM#6

Probably because you are a WoW player that never should of have left WoW in the first place.

Probably because you were expecting WoW 2.0. and GW2 isn´t WoW 2.0...actually it´s very different.

Probably because you miss Raiding over & over & doing daylies....

Do yourself a favor (and to the rest of GW2 players) & go back there to play a Panda ;)

I´ll be celebrating Halloween instead ;)

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 524

10/13/12 4:47:04 AM#7

why you just dont move on and play the game you want

 

but noo you must waste internet space :)

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

10/13/12 4:50:32 AM#8

So go play WoW, /shrug.

Really, GW2's major flaw atm is the lack of player direction. I'm not talking about linear "lead by the nose" "story" crap, but specific goals that players could choose for themselves, especially in PvE and WvW. With bland karma and skill ponts ANet shot itself in the foot. 90% of GW1's longetivity stemmed from collecting weird skills and titles by performing very specific tasks. By removing this and creating a "shopping mall" system of skill and gear acquisition they sacrificed a very important player motivation mechanic for the sake of nebulous "accessiblity."

Imo this is the prime reason why the game somehow feels "bland." The game itself is not "bland" - it is incredibly rich and detailed in presentation and execution, the only area where it is bland is with player motivation. In short, there is no particular reason why should I do one DE rather than another one - they both give the same rewards. While this is great if you enjoy just wandering around to see the sights, long-term this poses problems. I hope ANet does something about it and does it fast. Give us improved weapon skill unlocks that can be obtained only by performing particular DE chains, for example. That would kill two birds with one stone - give players some motivation, some long term goals they could choose for themselves (no, grinding karma is not a long-term goal, it's a grind) and solve the problem of having all your skills unlocked by lvl 30.

Personally, I find GW2's core game design infinitely superior to WoW's, and I salute that they decided to go by a completely different route. However, now that they have their "proof of concept" they should take a deep breath and maturely consider what "standard" mmo tropes they could introduce into GW2 without jeopardizing its uniqueness. I, for one, wouldn't have a problem with something like WoW's faction "influence" or what they had in WAR with each region having it's own such resource to collect. Each region could have its own "legendary" weapon that could be obtained by such means... or a funny hat. Daily repeatable heart quests also wouldn't be a bad idea.

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2114

 
OP  10/13/12 4:52:17 AM#9

i dislike also how GW2 has no faction races. this almost makes me feel ....racist?.... but i like having certain races as your enemy. i like knowing all orks, or elfs, or humans are enemies. it makes me feel like a belong to a group.  

i WoW i loved being part of the Horde as a faction and hunting down all the "good" enemy races. there was distinction and faction pride. in GW2 there is just server pride....i just cannot get excited about server pride.

 

i've tried guilds but again, nobody needs anyone in the guilds. everyone can do everything so nobody is truly needed. as long as you got 5 people you can do everything, doesn't matter who the 5 are. i feel like animal crakers, different shapes/colors but it all tastes the same.

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2114

 
OP  10/13/12 4:56:12 AM#10
Originally posted by Pilnkplonk

 

Imo this is the prime reason why the game somehow feels "bland." The game itself is not "bland" - it is incredibly rich and detailed in presentation and execution, the only are where it is bland is with player motivation. In short, there is nor particular reason why should I do one DE rather than another one - they both give the same rewards. While this is great if you enjoy just wandering around to see the sights, long-term this poses problems. I hope ANet does something about it and does it fast. Give us improved weapon skill unlocks that can be obtained only by performing particular DE chains, for example. That would kill two birds with one stone - give players some motivation, some long term goals they could choose for themselves (no, grinding karma is not a long-term goal, it's a grind) and solve the problem of having all your skills unlocked by lvl 30.

 i think you nailed it on the head. even just thinking about having to seek out certain DE's chains to unlock skills already makes me want to log in....dude you should work for AN.

  cyphor

Novice Member

Joined: 12/20/02
Posts: 131

10/13/12 4:58:48 AM#11
The problem with GW2 for me was PVP diversity; in SPVP all maps are similar with no diffirentiation in objectives and WVWVW is just a mess with no real direction. I do like alot of aspects of the game and I'm sure I'll return from time to time but unfortunately I rarely logged in once capped and so I too am back in WOW for now to play through the expansion until something better comes along.
  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

10/13/12 5:03:48 AM#12
Originally posted by Jakdstripper

I'm at a loss for words. While the first few weeks playing this game was fun it has now turned very bland. i have not reached level cap even after trying just about every class, and i simply dont care to. i just can't get myself to log in, and even when i do i feel absolutely no purpouse. it makes me mad because the game is so pretty, it works well, it's free, it's everything you'd want it to be.....just not interesting.

the worst thing of all is how the more i force myself to play GW2 the more i want to go back and play WoW. this part is just killing me. It's as if all the classes of GW2 just remind me how much more fun the symilar WoW classes were. i miss roles. i miss the trinity. i miss having a purpous and being needed in a group. i miss looking forward to harder and harder group content.  

i really dont know how to explain it. GW2 is like that incredibly beautiful, busty, blonde you've always dreamd off, that ends up being so incredibly dull you just want to scream...... and only makes you want to go back to the foul mouth, cigarette smoking, tramp (WoW) that somehow you just cannot get enough of.

this is truly mind-boggling. Why oh why do i feel this way?

you are not alone :)

  User Deleted
10/13/12 5:29:55 AM#13
Originally posted by Jakdstripper

<>the more i want to go back and play WoW<>

I don't see why you're struggling. If I get the itch to play something else I just do...

If people listened more to their 'gut feeling' we wouldn't have threads such as these popping up so often. I've never felt compelled to make a thread (any kind, for that matter) about my 'gut feeling' of wanting to play Aion now...

 

Put GW2 aside for a while, go play WoW and maybe your decision will prove your 'gut feeling' right or wrong.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

10/13/12 5:41:18 AM#14
Originally posted by Jakdstripper

i dislike also how GW2 has no faction races. this almost makes me feel ....racist?.... but i like having certain races as your enemy. i like knowing all orks, or elfs, or humans are enemies. it makes me feel like a belong to a group.  

i WoW i loved being part of the Horde as a faction and hunting down all the "good" enemy races. there was distinction and faction pride. in GW2 there is just server pride....i just cannot get excited about server pride.

i dont know what is in GW2 future

but if GW2 decides to have more conflict -- it may be similar to what anet did in GW1 Factions

 

when GW2 opens up Cantha, maybe the Kurzik / Luxon faction conflict will return

http://wiki.guildwars2.com/wiki/Cantha

http://wiki.guildwars.com/wiki/Kurzik

http://wiki.guildwars.com/wiki/Luxon

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2114

 
OP  10/13/12 5:41:51 AM#15

sadly the WoW of now is not the WoW i had fun playing more then 2 years ago. i pretty much left when they entroduced LFD and everyone just started sitting arround Ogrimar waiting for ques. I also dont care for pandas.....like at all. and i'm not paying 40$ for that expansion + sub fees...not for pandas.....

perhaps it's just nostalgia pains....just have to wait for it to pass.

  IntheShadows

Apprentice Member

Joined: 9/27/12
Posts: 57

10/13/12 5:53:09 AM#16
Originally posted by Jakdstripper

i really dont know how to explain it. GW2 is like that incredibly beautiful, busty, blonde you've always dreamd off, that ends up being so incredibly dull you just want to scream...... and only makes you want to go back to the foul mouth, cigarette smoking, tramp (WoW) that somehow you just cannot get enough of.

this is truly mind-boggling. Why oh why do i feel this way?

^ This made me LOL! :D I understand the feeling. Most days I have an internal battle about playing GW2 or WoW. I feel like I'm supposed to play GW2, but I really just want to play WoW.

I know a lot of people say "Well just play WoW then blah blah", but I think part of the problem is that a lot of people (myself inclused) waited and looked forward to this game for quite a while, so we really want to keep giving it a chance. It looks gorgeous and does so many things right, but it just lacks that certain something. I think Pilnkplonk really summed it up nicely. Players need some kind of goal.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3877

10/13/12 6:04:01 AM#17

Not too hard to play both. I have a level 80 guardian and a 73 Pandaren Monk. /shrug

Life doesn't set you in stone, you are aloud to do more than one thing. The busty blonde you are talking about sounds awesome, but there are other hair choices out there!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1294

10/13/12 6:08:10 AM#18

The more I read up on this game through reviews and player testimonies I honestly believe this game isn't catered for the WoW player.

It seems to be catered more towards the CoD player.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16709

10/13/12 6:09:16 AM#19
Originally posted by Pilnkplonk

So go play WoW, /shrug.

Really, GW2's major flaw atm is the lack of player direction. I'm not talking about linear "lead by the nose" "story" crap, but specific goals that players could choose for themselves, especially in PvE and WvW. With bland karma and skill ponts ANet shot itself in the foot. 90% of GW1's longetivity stemmed from collecting weird skills and titles by performing very specific tasks. By removing this and creating a "shopping mall" system of skill and gear acquisition they sacrificed a very important player motivation mechanic for the sake of nebulous "accessiblity."

Imo this is the prime reason why the game somehow feels "bland." The game itself is not "bland" - it is incredibly rich and detailed in presentation and execution, the only area where it is bland is with player motivation. In short, there is no particular reason why should I do one DE rather than another one - they both give the same rewards. While this is great if you enjoy just wandering around to see the sights, long-term this poses problems. I hope ANet does something about it and does it fast. Give us improved weapon skill unlocks that can be obtained only by performing particular DE chains, for example. That would kill two birds with one stone - give players some motivation, some long term goals they could choose for themselves (no, grinding karma is not a long-term goal, it's a grind) and solve the problem of having all your skills unlocked by lvl 30.

Personally, I find GW2's core game design infinitely superior to WoW's, and I salute that they decided to go by a completely different route. However, now that they have their "proof of concept" they should take a deep breath and maturely consider what "standard" mmo tropes they could introduce into GW2 without jeopardizing its uniqueness. I, for one, wouldn't have a problem with something like WoW's faction "influence" or what they had in WAR with each region having it's own such resource to collect. Each region could have its own "legendary" weapon that could be obtained by such means... or a funny hat. Daily repeatable heart quests also wouldn't be a bad idea.

That is actually a really good point. But frankly did vanilla GW1 also had rather limited content, most of the longevity was added in the new campaigns and GW:EN.

Still, Wows faction (which they stole from EQ) is not something I would want to see in GW2. Neither is dailies, they just suck.

But I would like a focus on guilds and the addition of guildhalls or guildcities. That opens up for a lot of things for guilds to do together, and for some really cool Guild Vs guild PvP which the game so far lacks.

They also must add skills you unlock in the game, maybe from dungeons, elite mobs or event chains. Not weapon skills for the same weapon maybe, but a few new weapons would be cool.

And legendary armors needs to be added as well.

GW2 is still in early vanilla and I think it is on the right way. OP is just addicted to Wow, I bet he tried a whole bunch of MMOs and tried quitting Wow many times but failed. For me going back to a game like that wont work. 

When I tire of GW2 I just have to either go to a sandbox or a game like War Z or Class 4. I am done with EQ/WOW/M59 now.

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

10/13/12 6:09:36 AM#20
Originally posted by stayontarget

Why do you feel that way while playing GW2,  because GW2 is fundamentally flawed by its design.   Nice try Anet better luck next time.

 

What game is not subjected to that? Name it, all it takes is one person on this board to dissect the fundemental problems with your favorite game.

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