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10/13/12 3:15:39 PM#121
Let's ask this question regarding the hype: Granted there have been plenty of unsuccessful games that have had a lot of hype, but can anyone name a successful game that had such little hype as ESO? |
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Originally posted by Entinerint It will be close to 9 a year from now. I guarentee it. |
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10/13/12 3:17:53 PM#123
Originally posted by Entinerint TESO is a different game then DF:UW which is disined to aim for a large population, not like DF:UW with only pvp, and disined for small population, TESO has an option to pvp so you're welcome to pvp any time you want once TESO go live.
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Originally posted by znaiika
They are building TESO for you! RvRvR is hardcore PvPers dream! You can become emporer. |
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10/13/12 3:24:30 PM#125
Originally posted by MercArcher Let's see how far that guarantee goes: I am willing to bet you 100$ (USD) that you are wrong. That 365 days from now Elder Scrolls Online will have at least a 9.0 on the hype-meter (if unreleased) or rating meter (if released), as long as the hype meter isn't tampered with (although this site does a good job of preventing that) I bet 100$ against this assertion, here in writing. Also, when looking at hype, only the orange numbers count, blue is rating of a released game: very different. Just because people think a game is good doesn't mean it will be successful, just as a high or low hype does not preclude success or failure. |
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10/13/12 3:24:56 PM#126
Originally posted by Mordred1 Yeah, just like making a MMORPG game out of a RTS game, it would never work. (WoW, for those of you that think it was just a game that came out of thin air.) |
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10/13/12 3:26:46 PM#127
Originally posted by Fearum Argument is invalid, RTS and RPG are different genres. RPG and RPG are the same genre. MMO is just an added feature, not a genre. |
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Originally posted by Entinerint And they are sticking with the same formula as the single player games. The single player games are more closely related to themepark mmos than they are sandbox so it makes sense to go with one. |
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10/13/12 3:39:00 PM#129
Originally posted by MercArcher Oh, I didn't realize it was a first-person action-combat MMORPG where you can go anywhere on one character and kill anyone you want and work on any and every skill available in the game to your heart's desire! This makes me feel so much better about the prospects of this game, although, I must admit, I have never played a theme-park MMO that operates like that. /sarcasm I swear dude, you are a lot of fun, just hilarious stuff!
PS: Where's that guarantee? Gonna take me up on that bet or what? |
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10/13/12 3:45:35 PM#130
Originally posted by MercArcher I am not aiming for an emporer, just to have a good time and playing my role withing a comunity. |
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Originally posted by Entinerint First person action combat MMOs don't work. Proof: Mortal and Darkfall
Killing anyone/thing you want in an mmo leads to 1 thing, griefing. There is literally no other reason to include it. Griefing would lose them subs. This is a good thing.\
Learning all the skills? Who said we can't. They have already said everyone can use every peice of gear. Whos to say we can't use all the different skills.
Go everywhere? I'll agree I'd prefer all the zones to be open to everyone, but this gives you a reason to roll alts on a different faction. |
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10/13/12 3:52:57 PM#132
Great, not another "X MMO is going to save the MMO gaming world" type MMO thread didn't we just have this already with GW2. Suck in that hype, lap up all that the fans have to write, absorb every teased piece of info from the many upcoming podcasts. If there is one thing that is certain, TESO will release to an amazing crescendo of applause, and a few weeks later the hills will be filled with the sound of of the wind whistling through the trees, nary a sword swung in anger. Too many games, little to no interest in the playerbase to play past the first month. The excuses invaribly revolve around poor customer support/poor combat/poor animations/poor questing/no end game/too easy/too hard etc etc etc. Don't get me wrong, I love looking forward to new releases, but don't try to beat me over the head with that tired old crap about this MMO is going to change the world, it ain't, it's a fucking game.
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10/13/12 3:57:14 PM#133
Originally posted by Entinerint One year before launch barely anyone knew about rift, and it sold over a million at launch and made trion a huge profit. If we are just going to look at user scores (which is about hype and hate) you have MoP that had very low scores on this site, and if you look at metacritic it has a user score of 4.4 and it still sold millions.
The big hate for ESO is mostly about swtor and very few hate it for the right reasons. |
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10/13/12 4:16:41 PM#134
Originally posted by Sicae Actually the hype for Rift was enormous, and their ad campaigns caused quite a stir, especially with the controversial "we're not in Azeroth any more" tagline. They were very smart coming out with their advertising at about the 9-month before release mark, similar to how Skyrim did it. They had enough info to keep the hype train growing without giving too much away or deflating, growing all the way until launch, which was, also, one of the smoothest and most technically successful launches in MMO history, despite not having much going for it. Remember, hype and review are very different. The hate for ESO has nothing to do with SWTOR, it has to do with ESO being little to nothing like TES. Originally posted by MercArcher 1) You've clearly never played them, they work great, it's the best part about either game. 2) Not if properly regulated with something that TES already has: crime and punishment. Griefing is actually doing something to another player that violates the TOS. If attack anyone is made possible by the mechanics of the game, then it cannot be griefing, by definition. And why is losing subs a good thing? 3) The people making the game said we can't, read up and watch the dev videos, classes have certain skill-trees. 4) Some people, including myself, hate alts. It diseminates my investment into a single character. I never have alts in other games because of this. Are you seriously going to refuse the bet? Can you not put your money where your mouth is? 100$, not too much, is it? |
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10/13/12 4:21:08 PM#135
TESO could be a good game...if it drops the TES name. I mean, let's be honest here, it's nothing like a TES game. It merely uses the IP to push itself, and butchers every features key to the TES world. TES Online? No. DAoC 2? Maybe. ------ |
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10/13/12 4:23:39 PM#136
Originally posted by MadnessRealm If this game was called DAOC 2 it would be win-win. I might even give it a try, although RvR gets really dull really fast. |
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10/13/12 4:35:20 PM#137
savior?... no... next please |
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10/13/12 4:37:26 PM#138
Originally posted by Fagmod Incidentally, I AM an expert on how big the faction zones are. As far as an MMO is concerned, they are tiny. The entire continent of Tamiral will be about the same as the landmass of vanilla WoW. Vanilla WoW, is 80 square miles, Cyrodiil, is 16 square miles. I'll let you all extrapolate from there. |
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10/13/12 4:51:42 PM#139
Originally posted by MercArcher The Secret World is #4 rated, on that list. Look at the list again, then scroll waaaay down. TESO is nowhere even close to top 10. Its around #80 int hat entire list, and about #30 as far as hype (unreleased games). Hype is basically how much people are looking forward to it / how good they expect it to be. Thats pretty bad considering its TES. |
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10/13/12 4:59:13 PM#140
Originally posted by DAS1337 You could not travel to the realm of Hibernia if you were an Albion and vice versa. Now yes you could travel to the frontiers of those factions but then again thisisnt what the poster stated in huis question. You all act as if just because I cant play a certain zone then the game is doomed. Which ive showed that other faction have proven you dont need to explore EVERY land mass to be successful. |
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