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The Pub at MMORPG.COM  » Why is no one talking about this?

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98 posts found
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1607

10/16/12 6:51:27 PM#41

The concepts and principles they are trying to go for are great. It is truely old school style mmorpg but with some modern lessons. I would love for a game like this to come out. 

 

That being said it is very much a small side project for those two devs and their website reinforces this by being basically an application for them to attract contract work for larger projects.

 

You can see a hell of a lot of Asheron's Call influence in this project (the $25 kickstart fee offers the emotes of /atoyot and /ymca. 2 of the iconic emotes from AC. Spell research and more.) along with other old school features. It may end up as vaporware but hopefully word of this sort of mmorpg approach will make it's way to those more capable of putting out a game. Many of the ideas in the game are simply amazing even if not fully realized yet or ever.

 

I can live with old school graphics but the one bad thing about this game is it will rely on zones for the open world due to limitations in the engine. Other than that I looked the engine up and it is actually a decent one over all.

You stay sassy!

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/16/12 6:52:16 PM#42
Originally posted by Noresha

What I consider the most accomplished and well done MMO to date. Started by 2 people who liked games.

 

http://www.mit.edu/~jonmon/Business/Turbine/

 

How hard can it be, 1 labtop and 1 desktop.

 

Game developers now spending millions to re produce shit. Ok

Funny you mention Turbine... Project Gorgon is being run by folks from Asheron's Call 1 and 2.

And yes, all the best MMORPGs were started from essentially nothing, but people with passion and some MUD experience.

EverQuest came from MUDs. Dark Age of Camelot came from MUDs. 30 men, less than a million bucks.

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/16/12 6:54:53 PM#43
Originally posted by Tamanous

That being said it is very much a small side project for those two devs and their website reinforces this by being basically an application for them to attract contract work for larger projects.

 

Wait, where is this?

  Noresha

Novice Member

Joined: 10/16/12
Posts: 21

10/16/12 6:57:43 PM#44

Imagine if AC1 had been 'kickstarted' so it could have competed with EQ in the 'market'.

 

I imagine I wouldn't be trolling these boards anymore bored for the last 10 years looking for another true game.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1607

10/16/12 7:02:30 PM#45
Originally posted by DavisFlight
Originally posted by Tamanous

That being said it is very much a small side project for those two devs and their website reinforces this by being basically an application for them to attract contract work for larger projects.

 

Wait, where is this?

Well I did not mean they aren't putting some serious work into the game and the kickstart proves it is a labor of love for them and they want it realized.

 

But on their main site their About Us and For Hire tabs are resumes for free-lance contract and consulting work.

You stay sassy!

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2658

The Critical Hit Pretzel!

10/16/12 7:08:55 PM#46
Eh, truthfully doesn't really seem that amazing of a concept to me. A lot of focus on NPCs and the like and seems to be lacking gameplay that really is capitvating. Just a lot of what is said doesn't really 'snap' for me.
  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/16/12 7:10:22 PM#47

This level of understanding is what sold me.

 

http://www.eldergame.com/2012/02/project-gorgons-death-penalty/

 

That and their emphasis on public, uninstanced dungeon exploration.

  Webzero

Novice Member

Joined: 2/04/05
Posts: 33

10/16/12 7:16:50 PM#48
Ahaha,  that was soo bad.  I hate you.
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1607

10/16/12 7:26:41 PM#49

For those freaking out about game play and looks ... Pre-alpha means: 

 

- Before alpha. The game isn't even ready for testing.

- Most things are simply not in game yet or place holders including: music, character and skill animations, advanced lighting and graphics, etc.

- the game is pretty much just core gameplay mechanics and most games aren't even content complete until beta testing.

 

It will look rough, play like crap and is only shown as evidence in this stage for investor reporting. In this case a kickstart while with other companies you never even get to see this stage of development. It is like trying to call a baby in the womb at 3 months cute when it is ugly as hell and looks more like an alien love child.

 

 

You stay sassy!

  Noresha

Novice Member

Joined: 10/16/12
Posts: 21

10/16/12 7:28:02 PM#50
Originally posted by Tamanous

For those freaking out about game play and looks ... Pre-alpha means: 

 

- Before alpha. The game isn't even ready for testing.

- Most things are simply not in game yet or place holders including: music, character and skill animations, advanced lighting and graphics, etc.

- the game is pretty much just core gameplay mechanics and most games aren't even content complete until beta testing.

 

It will look rough, play like crap and is only shown as evidence in this stage for investor reporting. In this case a kickstart while with other companies you never even get to see this stage of development. It is like trying to call a baby in the womb at 3 months cute when it is ugly as hell and looks more like an alien love child.

 

 

+1 Tamanous, just goes to show the ignorance on these boards that people can judge a game off the bat going ' are you kidding ? '.

 

I've seen so many people out right ignore Asheron's Call because of the graphics when it has more features and content and a better combat system then any game to date.

  Noresha

Novice Member

Joined: 10/16/12
Posts: 21

10/16/12 7:45:50 PM#51

Here is an interesting take on " balance ".

 

check it out if you have time!

 

http://www.eldergame.com/2007/12/star-trek-the-hardest-mmo-ip-ever/

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/16/12 7:51:19 PM#52
Originally posted by Webzero
Ahaha,  that was soo bad.  I hate you.

Uh.... what was bad about it? Seems like it's going to be a really solid game.

If you're complaining about art, did you miss the part about how this Kickstarter was for art assets?

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/16/12 7:57:36 PM#53

[mod edit]

 

I'll never understand it. So many people play WoW, a game that looks bad, but people say the gameplay matters (going to avoid the argument that WoW's gameplay is even worse than the graphics)... but come on... MMORPGs are almost never at the cutting edge of graphics, much less indie MMOs.

You can expect motion captured impressive graphics with bad gameplay and no soul. Or... you can sacrifice graphics for a great MMO. Minecraft anyone?

  Noresha

Novice Member

Joined: 10/16/12
Posts: 21

10/16/12 8:26:10 PM#54

Asheron's Call/Wurm/Witcher quests = Win

 

Combine with CCP's Carbon Engine for Physics and Euclideon for graphics.

 

Then add a couple mill behind it for mass marketing so it doesn't get ignored like half the indie games.

 

Yea

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1607

10/16/12 8:30:55 PM#55

This game simply must be made! 

 

Only epic games have:

 

Man eating cow.

 

You stay sassy!

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/16/12 8:38:13 PM#56
Originally posted by Tamanous

This game simply must be made! 

 

Only epic games have:

 

Man eating cow.

 

So many refreshing ideas... I hadn't seen that one. Mant his stuff is great.

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

 
OP  10/17/12 1:18:10 AM#57

Bumping once more because I got to this... I don't know how much more I can explain it other than... this guy GETS it.

http://www.eldergame.com/2012/06/what-it-means-to-be-undead/

  User Deleted
10/17/12 1:22:22 AM#58
Originally posted by DavisFlight
Originally posted by CalmOceans
Originally posted by DavisFlight

Why would I be kidding? If you check out his blog he talks extensively about MMO design, he really knows his stuff.

MMO are created by people who know programming, physics, art design, sound and advertising.

I think the reason almost all of these "MMO" fail is because there is more to making an MMO than knowing MMO.

Everyone on this forum here knows MMO, but very few have the technical skills to actually make one.

 

20 technically skilled people where only one of them knows what an MMO is could make an amazing MMO.

But 20 people who know MMO and only 1 person who is technically skilled would fail miserably.

 

All those projects where a bunch of people who "like MMO" come together and try to make one tend to fail miserably, because playing MMO doesn't make you technically skilled. You can know tons about baseball, but that doesn't mean you're a good baseball player does it.

Uhh.... this MMO already has a working engine, and the person leading the team has worked on at least 3 other MMOs. Did you not see the veteran bit?

 

And your anology is pretty weak. Knowing a lot about baseball theory would make someone a pretty great baseball coach, which is more analagous to being a developer. 

This "working engine" is as dated as Asherons Call's engine.  And i'd be damned to play an inferior "indie" MMO with shitty graphics when I could go back to the mother of all great MMO's with shitty graphics.

 

Until their engine comes around to the 21st century I am firmly not following.

  FuryV

Apprentice Member

Joined: 1/05/09
Posts: 279

10/17/12 1:22:27 AM#59
LOL @ this game & the designers themselves.
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

10/17/12 1:24:00 AM#60

[quote]Originally posted by Phry


Originally posted by CalmOceans

Originally posted by DavisFlight Why would I be kidding? If you check out his blog he talks extensively about MMO design, he really knows his stuff. MMO are created by people who know programming, physics, art design, sound and advertising. I think the reason almost all of these "MMO" fail is because there is more to making an MMO than knowing MMO. Everyone on this forum here knows MMO, but very few have the technical skills to actually make one.   20 technically skilled people where only one of them knows what an MMO is could make an amazing MMO. But 20 people who know MMO and only 1 person who is technically skilled would fail miserably.   All those projects where a bunch of people who "like MMO" come together and try to make one tend to fail miserably, because playing MMO doesn't make you technically skilled. You can know tons about baseball, but that doesn't mean you're a good baseball player does it.

I think most of the people on this forum know a 'thing or two' about MMO's .. we certainly argue about them enough.. but if we all got together to make an MMO..   ... ...


http://www.mmorpg.com/discussion2.cfm/thread/366934

Just say'n..


If you’re on fire and near a lake, jump in the lake to put the fire out!
This part really is something I wondered about in most games, it should be easy to implement... And why doesnt the weather affect spells for that matter? One would think that fire and electrical spells would work better a warm sunny summer day than a rainy autumn day.

On what basis do you believe that would be "easy to implement"?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

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