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Star Citizen

Star Citizen 

General Discussion  » Everything I ever wanted, literally the most excited I've been for a game.

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38 posts found
  veego590

Novice Member

Joined: 11/30/07
Posts: 40

 
OP  10/10/12 10:07:55 PM#1
Is anyone else going nuts over this? The more and more I read about the game the more and more excited I got. I can't process the amount of amazing components of this game. This is my dream game. My only major concern is whether or not we actually see the light of day for this game... I really really hope we do.
  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 871

10/10/12 11:12:38 PM#2
This game looks good, I am a fan of freelancer and this is probably the closest thing we will get to a freelancer MMO.
  Shoko_Lied

Apprentice Member

Joined: 5/07/07
Posts: 2113

SWG Publish 4 Jedi:Flurry: TKM unlock

10/10/12 11:14:16 PM#3
I'm excited. Freelancer is probably one of my fondest gaming memories. There was so much to do.
  TyrianPrime

Apprentice Member

Joined: 7/12/11
Posts: 90

10/11/12 5:20:45 AM#4

Everyone forgot, it was Chris Roberts games, that brought millions of people to buy a Personal Computer at the first place.

Now, they and their genres, and suits, and bozo brainiacs, and Month worth MMOs, will yield to the GrandMaster of the PC and of the Space Genre...

A Gamer making games for Gamers...it's a win win, no matter what...the whole gaming world in silence will stand behind him. 

The Price of Freedom is Eternal Vigilance! The Flagship Genre that boosted every other genre to the masses on the PC Market, reclaims it's Throne!

Since everyone else in the Space genre has failed utterly, we are very lucky the Legend of the Genre, has returned!

Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
Star Citizen
TOG Star Citizen-Join Us

  User Deleted
10/11/12 8:20:27 AM#5

The current demo shows a lot of what Cryengine 3 an do. I swear those spacecraft engines are copy & pasted from cryteks crysis airplanes. Also a lot of the interiour shares the artset of the aircarriers of crysis. Also the landingdeck animations of the people there.

The hands? The awareness of "body" from first person is something Crysis 1 started.
It created a level of immersion like i've never felt before. (maybe in F.E.A.R. too). YOU are sitting in your cockpit.

I don't write this as a negativity. Since the physics and core components for these features are already in the Cryengine 3 (even without modification from his team) it shows a lot of these things he announced CAN BE DONE because they are partially or fully implemented and just need proper textures, models, and content.

Also the seamless transitions can be done because cryengine 3 has a lot of it already implemented thanks to the Archeage development team to which crytek works very close.


He couldn't have made a better choice for his sandbox ideas. The foundation is properly set, now let's hope he raises enough money to get everything finished.


  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

10/11/12 8:26:08 AM#6
O yes! O yes! Thats my number one. My dream comes true, until release of SC i try to get satisfaction with Planetside 2. Donate people, donate money so they can finish game :) 
  Brenelael

Guide

Joined: 10/19/06
Posts: 3985

Pointing out the Obvious to the Oblivious since 2006

10/11/12 9:01:04 AM#7
Originally posted by skydiver12

The current demo shows a lot of what Cryengine 3 an do. I swear those spacecraft engines are copy & pasted from cryteks crysis airplanes. Also a lot of the interiour shares the artset of the aircarriers of crysis. Also the landingdeck animations of the people there.

The hands? The awareness of "body" from first person is something Crysis 1 started.
It created a level of immersion like i've never felt before. (maybe in F.E.A.R. too). YOU are sitting in your cockpit.

I don't write this as a negativity. Since the physics and core components for these features are already in the Cryengine 3 (even without modification from his team) it shows a lot of these things he announced CAN BE DONE because they are partially or fully implemented and just need proper textures, models, and content.

Also the seamless transitions can be done because cryengine 3 has a lot of it already implemented thanks to the Archeage development team to which crytek works very close.


He couldn't have made a better choice for his sandbox ideas. The foundation is properly set, now let's hope he raises enough money to get everything finished.

 

 

I beg to differ... The very first game to have a fully functional cockpit with the perspective set so you could see your own legs and your hand move on the stick was Wing Commander 1 way back in 1991 long before CryEngine ever existed. Chris Roberts insisted the game had to be that way so the player would actually get a sense of "being there". CryEngine 3 will allow him to take this to the next level but he has been doing this level of immersion in his games since the beginning. The only game that didn't have this was Freelancer but that was more because of pressure from Microsoft to get the game out the door than Chris Roberts himself not wanting to do it. It was his experience with Digital Anvil and Microsoft that has made him decide that he doesn't want a publisher breathing down his neck on this one.

 

Bren

while(horse==dead)
{
beat();
}

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5352

10/11/12 9:07:41 AM#8
Originally posted by Averof

Everyone forgot, it was Chris Roberts games, that brought millions of people to buy a Personal Computer at the first place.

Now, they and their genres, and suits, and bozo brainiacs, and Month worth MMOs, will yield to the GrandMaster of the PC and of the Space Genre...

A Gamer making games for Gamers...it's a win win, no matter what...the whole gaming world in silence will stand behind him. 

The Price of Freedom is Eternal Vigilance! The Flagship Genre that boosted every other genre to the masses on the PC Market, reclaims it's Throne!

Since everyone else in the Space genre has failed utterly, we are very lucky the Legend of the Genre, has returned!

Totally agree!  Wing Commander 3 was goundbreaking at that time, intruducing full cinematic cutscenes and cinematic interaction with real actors ingame.

Bioware's RPG games like Mass Effect and Dragon Age are directly inspired by it. No doubt about that.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4305

10/11/12 9:14:17 AM#9

yup cant wait for this.. its been too long since i played one of his games...

They will be having my cash as soon as i get paid at the end of the month lol.

What an engine choice as well, i have been playing around with CryEngine 3 for most of the year and its one hell of an engine.

My 3D models
http://dragon3d.webs.com/

  User Deleted
10/11/12 11:11:42 AM#10


Originally posted by Brenelael

Originally posted by skydiver12 The current demo shows a lot of what Cryengine 3 an do. I swear those spacecraft engines are copy & pasted from cryteks crysis airplanes. Also a lot of the interiour shares the artset of the aircarriers of crysis. Also the landingdeck animations of the people there. The hands? The awareness of "body" from first person is something Crysis 1 started. It created a level of immersion like i've never felt before. (maybe in F.E.A.R. too). YOU are sitting in your cockpit. I don't write this as a negativity. Since the physics and core components for these features are already in the Cryengine 3 (even without modification from his team) it shows a lot of these things he announced CAN BE DONE because they are partially or fully implemented and just need proper textures, models, and content. Also the seamless transitions can be done because cryengine 3 has a lot of it already implemented thanks to the Archeage development team to which crytek works very close. He couldn't have made a better choice for his sandbox ideas. The foundation is properly set, now let's hope he raises enough money to get everything finished.    
I beg to differ... The very first game to have a fully functional cockpit with the perspective set so you could see your own legs and your hand move on the stick was Wing Commander 1 way back in 1991 long before CryEngine ever existed. Chris Roberts insisted the game had to be that way so the player would actually get a sense of "being there". CryEngine 3 will allow him to take this to the next level but he has been doing this level of immersion in his games since the beginning. The only game that didn't have this was Freelancer but that was more because of pressure from Microsoft to get the game out the door than Chris Roberts himself not wanting to do it. It was his experience with Digital Anvil and Microsoft that has made him decide that he doesn't want a publisher breathing down his neck on this one.

 

Bren


I don't think you differ..at all! We agree :)
With the "crysis1 started" statement, i wasn't implying "seeing your legs in a cockpit", Crysis1 was the first to not only display body parts in first person but actually let you feel the weight of your body with the camera.

Older games attached legs to the camera.
Crysis1 has the camera attached to the body physics.

The results may look the same, but feel different. Because you don't have to programm a tilt and head shaking for the player in the first person and 3th person specifically. With crysis engine 3 you can have your head (view) bumping against the cockpit glass during a rocket impact without additional work. In contrary, you have additional work to disable that :)

I was just trying to say, if you want immersion, cryengine has a lot already included.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3545

Hipster

10/11/12 11:22:36 AM#11
Originally posted by veego590
Is anyone else going nuts over this? The more and more I read about the game the more and more excited I got. I can't process the amount of amazing components of this game. This is my dream game. My only major concern is whether or not we actually see the light of day for this game... I really really hope we do.

It's relying on funding from individuals. I doubt it will see the light of day in the form described. It will be relying on normal folk to keep throwing money into a development pit against promises that continue to move backwards. Get excited I it gets to a playable beta form, until then watch and wait patiently.

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3059

The definition of insanity is doing the same thing over and over while expecting different results.

10/11/12 11:31:57 AM#12

Well if they had a way to set up an account I would be all in.  Right now the only way to give them my money is check out as a guest, without setting up an account. Not only that but for some reason their payment system is not working and I tried a few of my credit cards and it came back on all 3 as in not liking them. 

 

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

10/11/12 2:56:45 PM#13

SUPER excited. Now I will wait for this, because I´m sick of waiting for Bioware or Lucasarts to come up with something worth playing like TOR free roam space, Battlefront 3 or a new X-Wing game. They kept feeding us with nothing but crap and this TOR railshooter, now Chris is giving me new hope!

:D

  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

10/11/12 3:05:51 PM#14

prefer Egosoft to create an X series MMO than this

Wing Comander, Privateer and Freelancer had only good story

  freejackmack

Novice Member

Joined: 2/06/08
Posts: 379

10/11/12 6:14:48 PM#15
Originally posted by defector1968

prefer Egosoft to create an X series MMO than this

Wing Comander, Privateer and Freelancer had only good story

The more space games the better.

Freelancer had game-play elements that a lot of us want to see in a persistent game world. And sounds like we will get our wish and more.

I think it would be awesome if Star Citizen has highways like X Rebirth will. Cool station building would be nice too.

Can't wait to get the bad after taste of Black Prophesy out of my mouth.  Space flight made by the legend himself, Chris Roberts, will taste sooooo gooood!

  TyrianPrime

Apprentice Member

Joined: 7/12/11
Posts: 90

10/12/12 2:06:51 PM#16
Originally posted by RefMinor
Originally posted by veego590
Is anyone else going nuts over this? The more and more I read about the game the more and more excited I got. I can't process the amount of amazing components of this game. This is my dream game. My only major concern is whether or not we actually see the light of day for this game... I really really hope we do.

It's relying on funding from individuals. I doubt it will see the light of day in the form described. It will be relying on normal folk to keep throwing money into a development pit against promises that continue to move backwards. Get excited I it gets to a playable beta form, until then watch and wait patiently.

Actually Roberts already said at the more than 50 minutes presentation, that.....

He wanted to show investors the dedicated commitment of people for a project like this, and they agreed that if they realize that there is indeed such a market still, which there is, they will take the rest of the cost, to get IT, DONE!!!!!

So no worries, this guy, is a Blizzard on his own, he had on his projects, 10 years ago, people like Mark Hammil, Malcom McDowell, and Clive Owen,you can be sure, we are in for tremendous surprises, as the time goes by. He is not irrationally called a guru of the Space Game genre, without merit.

Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
Star Citizen
TOG Star Citizen-Join Us

  Brenelael

Guide

Joined: 10/19/06
Posts: 3985

Pointing out the Obvious to the Oblivious since 2006

10/12/12 2:36:13 PM#17
Originally posted by Averof
Originally posted by RefMinor
Originally posted by veego590
Is anyone else going nuts over this? The more and more I read about the game the more and more excited I got. I can't process the amount of amazing components of this game. This is my dream game. My only major concern is whether or not we actually see the light of day for this game... I really really hope we do.

It's relying on funding from individuals. I doubt it will see the light of day in the form described. It will be relying on normal folk to keep throwing money into a development pit against promises that continue to move backwards. Get excited I it gets to a playable beta form, until then watch and wait patiently.

Actually Roberts already said at the more than 50 minutes presentation, that.....

He wanted to show investors the dedicated commitment of people for a project like this, and they agreed that if they realize that there is indeed such a market still, which there is, they will take the rest of the cost, to get IT, DONE!!!!!

So no worries, this guy, is a Blizzard on his own, he had on his projects, 10 years ago, people like Mark Hammil, Malcom McDowell, and Clive Owen,you can be sure, we are in for tremendous surprises, as the time goes by. He is not irrationally called a guru of the Space Game genre, without merit.

Not to mention that he's already raised almost a half a million in less than 2 days. He plans on taking pledges for over thirty days total. I see him getting the 2 Million and then some easily. This isn't about just this game. It's about a game starved PC gaming community that has had to put up with poor console ports for far too long and Mr. Roberts knows this. He'll get his funding... of that I have no doubt.

 

Bren

while(horse==dead)
{
beat();
}

  Omrie

Novice Member

Joined: 8/29/06
Posts: 116

::rests chin on hands::

10/12/12 4:37:06 PM#18

I've been waiting for a space mmorpg that's sandbox like this for a looooooooooong time (that's not eve online, although i think it's a nice game, i have to have my joystick, and rudder pedals).

I can already imagine traveling across the universe with my friends on a carrier, exploring worlds together, manning repair stations, turret stations, and our fighter pilots taking off from the fighter bay to fend off wouldbe pirates...

I want this game to be out now... it's supposed to even support Oculus Rift, virtual reality space combat here we come!

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

10/12/12 4:47:49 PM#19

 

I love threads where people wet themselves over a new game that's coming out.  It honestly cracks me up.  If you haven't learned anything from ALL the past games' hype, then it can be a real thrill ride.

Enjoy, guys. Don't forget to stop and breathe though.

President of The Marvelously Meowhead Fan Club

  TyrianPrime

Apprentice Member

Joined: 7/12/11
Posts: 90

10/13/12 3:17:14 AM#20
Originally posted by just1opinion

 

I love threads where people wet themselves over a new game that's coming out.  It honestly cracks me up.  If you haven't learned anything from ALL the past games' hype, then it can be a real thrill ride.

Enjoy, guys. Don't forget to stop and breathe though.

You are so right...like we haven't felt like this so many times before and were let down...and once again...wet dreams.

..................taking deeeeeep breath....in.....out.....:)

Imagine how we feel right now, it's like the begining of Wing Commander IV, Blair drinks in a dusty forgotten bar, that resembles another cantina elsewhere, and a hot babe slaps a guy in uniform, Maniac....Tadadadadadaaa, Commander Blair you are called to active duty, you are either an earthworm or an eagle...

Dear Just1opinion, you are damn right, hoping if Roberts will pull it off, forget the exaggerated hype, and come fly with us like an Eagle:)

Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
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