Originally posted by Creslin321
Originally posted by boxsnd
Originally posted by Creslin321
Originally posted by boxsnd
Originally posted by Volkon
Originally posted by boxsnd
Originally posted by Creslin321
Originally posted by botrytis
Originally posted by boxsnd
So many people in this thread who know nothing about statistics.
How to correctly "read" xfire: GW2 started with 15k users there and is now at 6.8k (and still falling), which is a 55% drop. Therefore we can safely assume that if it sold 2.5 million, right now less than 1.2 mil are still active (and it will be less than 1 mil in about 2-3 weeks).
BUT - how many GW2 players use Xfire. What percentage is that population of TOTAL GW2 players? You don't know? Well those numbers don't mean anything then.
You can't assume that by the numbers - all you can assume is the number of Xfire players are not playing GW2 anymore.
Learn population statistics since that is what you are trying to use by quoting Xfire numbers.
I think it's funny how many responses box's absolutely ridonkulous post has garnered...
I dunno, I think it might be the combination of first calling everyone an idiot, and then proceeding to say something monumentally stupid that people just can't resist replying to lol :). Good tips for trolls in the future...
No. I get so many responses becuase what I'm saying is actually logical and it goes against everything fanboys believe in. They aren't arguing with me, but with their own logic.
Logical? So you agree that GW2 currently has 75% of the population that WoW currently does, and once had over 160% of WoWs population? Because that's what the numbers are apparently trying to tell us.
"Logically".
No I don't agree. You are actually the main reason I said people don't know statistics ITT. You can't compare games that way because a different % of the population of GW2 might use xfire compared to WoW players. What you can do is compare loss of players each week (for example GW2 lost 55% of its player base in the last 40 days. how many did SWTOR lose in its first 40 days? how many will MoP lose? etc)
xFire = http://en.wikipedia.org/wiki/Self-selection_bias therefore it is not a http://en.wikipedia.org/wiki/Representative_sample, it is also a very small sample size and thus very likely has a massive http://en.wikipedia.org/wiki/Margin_of_error.
That would be true if people were using xfire to "vote" for games. They aren't. They are using it for reasons unrelated to the statistics(to enhance their gaming experience and track their gaming time). Therefore it is a mostly random sample which is more or less accurate (and xfire has been proven right every time in the past)
Your premise and your conclusion have nothing to do with one another.
How would whether or not xFire users are "voting" for games have anything to do with the fundamental randomness of the sample???
The only fact is that XFire users are by definition self selected, and probably tend to be fairly hardcore gamers, and thus not representative of all gamers at large. THAT has something to do with them not being a random sample. Whether or not they vote has nothing to do with that.
Actually, the sample size for GW2 is freaking huge. A 9,000 sample size (population size is irrelevant) is very large, and will give you a margine of error of less than 2% ( a sample of 1500 people will get you a margin of error of 2.5%). Most pollitical pollsters would give up an appendage to have a sample of 9k people most don't even get over 1k. The real problem, that you hit on is the self-selection issue, and that is why you can't compare games with each other, it is useless for that purpose.
Edit: Argh, I keep telling myself I won't partake in these x-fire debates anymore, but I always end up doing it anyway, I am going to now exit as I'm pretty sure x-fire is derailing the topic though it does seem related to the overall topic of population health.