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10/12/12 9:04:36 AM#61
Originally posted by botrytis UO had the lore of a eight game long single player series backing it up :). Are you team Azeroth, team Tyria, or team Jacob? |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
10/12/12 9:05:45 AM#62
Originally posted by Randayn I agree and disagree with you on this. AGREE: Yes, it does make development a hell of a lot easier and yes you could say it allows the devs to be lazy because they no longer have to consider the intricate mechanics of say a boss fight, but... DISAGREE: I am actually glad that the stupid "trinity" is gone. I don't consider myself to be a role player, but I have always hated the trinity because it is unrealistic. I know, I know we play games to escape our daily lives and have some fun but bear with me. Real combat is complete chaos period and that is more along the lines of what have here and I for one appreciate that a heavily armored toon isn't hurling insults to keep the enemy occupied instead of swing a sword/axe/whatever. I've been waiting for a game to have more realistic combat and this is the best to date IMHO (I'm not talking about abilities or lack of abilities, but a more chaotic combat experience). I would like to see this become a trend and would hope that the devs will then use the extra time to develop other areas and come up with new innovative concepts, but something tells me that the suits won't stand for that though.
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10/12/12 9:06:11 AM#63
DEs are ok, once you're 80. Before then, its worthless, pointless to do them as the rewards are crap. --- Soloing them (non-champions) is quite easy, Sure I dont suck, but if you suck, why should you expect to have everything handed to you? Just get better. --- But face the facts, other than it being easy to get a gold medal compared to WAR, its the same crap, only slightly improved. The hearts are just an improved quest system. Honestly, it saves you from having to go back to the NPC to turn in. That's it. The combat has fixed skills, no real way to actually think up a build, it is shallow in comparison GW1 even. --- Only reason people play, there is no sub.
Dont forget that when WoW was released, it was simply an improvement of existing systems in many other games, EQ & FFXI to name a few. Improving something that sucks is a great way to make money. |
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10/12/12 9:13:21 AM#64
Originally posted by Latronus Where you disagree is where I wouldn't and couldn't have any argument at all....some will like that style. some won't. |
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10/12/12 9:15:12 AM#65
Originally posted by Creslin321 Im not comparing lore to other games, i was stating there was lore and that GW2 did not innovate with hiding things. Rift had the shiny things that you could click on and earn. Earn the entire set and you get a reward....did you play Rift??? |
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10/12/12 12:44:39 PM#66
Originally posted by Wakygreek The post comes off as troll bait no offense.
Sure it does.. The guy is just saying he likes the game nothing wrong with that. I think its refreshing that people are coming foward and saying they like the game other then complainging about it... (Talking about how DE arent DE and they arent new for example... Gets (yawn) boring... lol heh... anyways...
Im enjoying the game as well Torgrim havent really been playing anything else other then guild wars 2 been trying to get 100 percent in the areas... |
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10/12/12 1:11:04 PM#67
Originally posted by Torgrim It's kind of simple, really. The issue is one of perspective scale. If you scrutinize anything heavily enough, you start to ignore more of the general picture of the thing, and focus more and more on it's details. Once you get to a certain point, all things are made out of the same details. It's how those come together that makes something different. In the case of DEs, on their base lvl you are still doing the same things as all quests. The missconception here is that quests have ever existed that don't require one of the following tasks (discover, destroy, deliver, defend, *forget what the last one is*), however if you look back even before MMORPGs first were created, quests STILL followed these same general tasks. Hell, even in FF7 (a game I really enjoyed), I was still doing these same general tasks within a really solid storyline. Most of the people I see criticising DEs as being the same, are looking for a game that breaks out of those 5Ds. The catch is, as far as anyone has been able to tell, that's actually impossible. Every quest, no matter how intricate or cleverly designed, boils back down to those same general tasks. So for people who don't care about the presentation, it will look exactly the same to them, even though the system of delivery is completely different. |
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10/12/12 1:13:25 PM#68
Originally posted by Randayn You might be missing the point there. Hiding things, in & of itself isn't one of the innovations for GW2. It's how it brings back a focus on exploring the world (something which most other MMOs currently lack). Hidding things around the world is just one of the ways in which they incentivise people to go out and explore. |
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10/12/12 1:23:31 PM#69
Originally posted by aesperus There are countless game currently available to the public which you can explore and have a fun time doing so...to think that Guild Wars 2 is the only one is ridiculous. TSW is VERY explore friendly....if you don't explore there is a great chance to miss a few quests along the way. Guild Wars 2 just makes exploration obvious....which in my opinion, defeats the purpose. |
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10/12/12 1:25:17 PM#70
Originally posted by aesperus The issue I have is that critics and players alike are pumping up DE's like they are God's secret sauce. Sure they are different, but not much different and they still boil down to the same thing. The other issue is that the DE's, for the most part, feel very generic in context. |
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10/12/12 1:27:50 PM#71
Originally posted by aesperus That's not innovative. TOR created exploration incentives in the form of the Datacrons. WoW has exploration incentives in the form of XP, achievements, lore, unique monsters and quests. UO, the best example, was PURE exploration; in the beginning there were no quests, just going around and living in the world was the entire game. So are you saying it's innovation because it's the first game in awhile to put so much emphasis on exploration? If so, that's not innovation either. What GW2 does, it does well. It innovates in many areas. This is not one of them. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/12/12 1:54:41 PM#72
Originally posted by rygard49
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10/12/12 2:29:04 PM#73
Originally posted by Randayn well every dynamic event has a beginning, the orange circle in the map is after... when the server will become less crowded and you will have to put your finger in order to begin a DE, and then map chat to get help to finish and its very last part (if you are alone) you will understand what i say .
and i didnt mentioned at all the hidden jumping puzzles ...
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10/12/12 2:49:04 PM#74
Originally posted by loulaki Find my other forum posts...I have said good things about jumping quests, but they are few and far between and are only fun the first time so I really wouldn't call them something you can call game-changing....they are just mini-games, but definitely fun. The last part of DE's can require help (with the bosses mostly) because they hit too hard...not because you actually need to devise a strategy to beat them. I was in City of the Sun God on TSW and had just killed 2 mobs....a boss mob came to me at half health and I could have been toast, but there are plenty of ways to strategize in order to beat a boss in TSW. I was able to beat the boss because I used my brain. When a boss mob hits too hard....no amount of brain can help. But, that's what ANET intended and it all started with a lack of trinity. |
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10/12/12 3:00:55 PM#75
Some people are able to solo champions on any class in GW2, others not. Why? Because GW2 relies more on player skill than on stats and gear. So people who suck... will suck, there's no gear which will make them able to compensate for their lack of skill. There's no raid gear or +5000 resilience gear which will make you able to faceroll content you would not have a chance in hell beating with the normal gear. I see people toasted in events all the time because they play GW2 like a WoW clone. Well, sorry, but those people suck (at playing GW2). You have the same people them posting on forums that the game is simplistic and lacks strategy and skill. There are quite a few right here on these forums. [mod edit] |
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10/12/12 3:07:49 PM#76
Originally posted by The_Korrigan you're doing wrong... I do know what you're saying because TSW requires the same things, but I find it hard to believe that you can strategize as much in GW2 than you can in TSW. I only need mention the fact that weapons and skills are tied to each to prove that. And strategize does not equal twich combat tactics...that's not strategy |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
10/12/12 3:12:32 PM#77
Originally posted by Torgrim Just need to run to the next heart...I mean hub...I mean "heart"... And how exactly are the DE from GW2 different than the PQs from WAR? In both games all I had to do was stand in the same spot and wait for it to trigger again, where is this huge difference people keep yapping about? That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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10/12/12 3:15:31 PM#78
Originally posted by Slampig awesome pic!! got the tattoo on my left arm |
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10/12/12 3:22:31 PM#79
Originally posted by Randayn Having played both there is a great deal more strategy involved in GW2 than in TSW. Things like combo fields add a layer, your utility skills add a layer, your traits add a layer. And yes on top of that GW2 has twitch combat.
But something like an Eng for example. Utility skills like Bomb kit, Grenade kit, Flame Thrower, Tool Kit, Elixer gun all completely change how your character plays. Not only do you need to setup right before something like a dungeon run or specific encounter in the dungeon, but you also need to strategize on what skill to use and when and what skills within which kit work well with others. I mean switching to flame thrower and throwing down a fire field, flipping to grenades and throwing glue and poison to turn around and switch to main weapon rifle to shoot through the fire field so that you've added burning and poison on top of all the damage you just did, dropping a Big O'l Bomb when they start to get close so that it knocks them back when they do reach you... well my friend thats a bit of strategy.
Can you give me a better strategic example from TSW? |
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10/12/12 3:27:35 PM#80
Originally posted by nationalcity Isn't it odd that the only people who claim GW2 is the "second coming" are still the people who have nothing but criticism for the game? For the rest of us who actually bought and play the game just call it an MMO.... /shrug "If I offended you, you needed it" -Corey Taylor |
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