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10/14/12 8:32:00 AM#101
Originally posted by nusquam
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10/14/12 10:33:50 AM#102
I never saw anything from Gaute outlining what he thought was wrong with the game. Perhaps he provided it to Craig? Keep in mind that I was simply a designer at that point - I was not in management meetings.
Your impressions are again irrelevant. I am a Conan fan, and I still reread the stories for inspiration even though I am no longer actively working on the project. You can believe me or not. Your second question should be posed to the man who set the direction for the project. There were plenty of internal discussions about exactly that topic, with people well versed in the lore actively arguing against the magic system. A company is made up of individuals, as I mentioned earlier.
Al Harron and I had a long email exchange regarding the expansion storyline and I made a several changes based on his feedback. However, every single Conan story involves fantastic elements. They are in fact at the core of every single one of the stories. That is a part of what makes the adventures of Conan so incredibly compelling - the sense of the weird hovering just out of sight. There are examples of exotic mounts, pets and minions in the stories. I understand why you think they were overused, it's the same discussion regarding everybody being the "hero" in an MMO.
You really need to prove what you say here. I have been reading these same comments for *years* and they are pretty much baseless. The beta forums for Godslayer have been closed for a while, but again, go to the testlive forums for TSW. There are dev answers, comments and estimates in a lot of the issue threads. Sometimes bugs appeared fixed internally and then reappear on the live servers. (We've had this on The Secret World with the Gear Manager bug and it is driving the coders insane). Nobody wants this to happen.
A lot of people are involved in deeming a product release ready. QA, Operations, Management, Development. In the case of Godslayer, all of the right boxes seemed to have been ticked. Yes, this software had been tested on the beta servers for 8 months. Client crashes and errors are regrettable. The expansion playfields had a larger memory footprint than the other playfields and it caused problems on live servers. It was not easily spotted in the beta, because we didn't have servers running 6 instances of different playfields. You have every right to be annoyed about it. But it has been fixed. And our testing routines were changed. I would recommend anyone playing a Dreamworld game to run it on a 64-bit system as 32-bit just doesn't cut it with the memory footprint. But 32-bit is still a min spec because it does run.
No you literally did call me out personally. Check your earlier post re: Joel Bylos, korean grindfest yada yada.
Yes, and I am saying that we upped numbers which would not have changed the overall amount of content in the game. Here is the thing - players always follow the path of least resistance. That means as soon as one person finds a way to exploit, everyone is doing it 2 days later. Players always exploit. It's a sad fact that years in this industry have proven to me time and time again. We put in safeguards to ensure the exploiting in Godslayer would not be rampant - and took longer to remove those safeguards than anticipated. It really shouldn't be harder to understand than that.
Yeah, this is another one of those urban legends. Proof that Funcom banned people who were negative, rather than people who broke the forum terms of service would be great. As for ignoring players - no. As I said earlier, you cannot please all segments of a player base and someone always gets left out. Then it becomes the hyperbolic "ignoring the playerbase" but that just isn't correct. It's your perception, rather than a truth on any level.
So don't hold me hostage to the mistakes of the past. Be open to the discussion. I can't change the past. I can only change things going forward.
Well, unfortunately I can't comment on this in any way as it involves legal stuff.
Well over a year before launch Ragnar said that the PC version of TSW was the focus and if we did a 360 version it would be a very different game. Feel free to fact check that: http://www.eurogamer.net/articles/2011-04-07-funcom-secret-world-different-on-console
Your recollection is again, just your perception. Funcom did not turn it into a PvE game, it always had elements of both since launch. Classes have all been completely revamped at least once since launch in an attempt to bring them into line. PvP was added, as was planty of PvE. And yes, I read the forums. I do this on every project I work on to use it as a compass for understanding the direction the player base is swinging. Keep in mind that forums really are a very small percentage of players, and playerbase wide surveys usually show with much more accuracy the wishes of the majority.
And I have explained it, both the why it was announced (and that I agree with you it was too early) and the reason it was dropped. There is really nothing more I can offer on this topic.
My points and indeed this discussion have always been about that. The Secret World is proof in many respects that we learned lessons from the past. Now we have a different set of lessons to learn. This is natural for any gaming company - hell even Blizzard have plenty to learn from each product they release.
No offence but I am the one being open and honest here. You are just questioning my points. But I appreciate the good wishes at least :)
Again, I can only speak for what I know. F2P could happen in any of those timeframes and it wouldn't invalidate the fact that the only meetings I have been in to discuss it have ended with "not anytime soon." It goes back to the misinformation example - things could change rapidly. Will you call me a liar if they do, or will you accept that I don't have a crystal ball and that decisions in a company are made on many levels and not all of them involving the development team? This time I really will end this. If you want to continue the dialogue, I invite you to send me a PM on the official forums (same username). |
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10/14/12 11:05:46 AM#103
Overall I am grateful for the response it was insightful. Perception though is a two way thing, perceptions as a developer can be a lot different to that of a player. Worlds apart even.
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10/14/12 10:03:14 PM#104
Originally posted by fallenlords Heck, perceptions between players can even be worlds apart, even if they've been playing on the same server, then the perception of one player regarding bugs, gameplay experience and whether it was great fun or not can be a woeld of difference compared with another player. |
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10/15/12 5:14:44 AM#105
Originally posted by smh_alot Totally agree. But there is a gulf in perception between developer and player. Developer will see the technicalities of doing something, player doesn't care they just want it to happen. Developer comes at it from a design point of view, a player comes at it from being a source of entertainment. Never met a developer yet that liked taking ownership of anything. Unless you had documents written in triplicate with the blood of a slaughtered virgin and blessed by a holy man of the Hindu Kush. Then it may be considered, as long as x number of customer can verify it with a signed statement written in Klingon. That's just for the acknowledgement, don't even ask me what you have to do to get a bug fixed... |
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10/16/12 11:57:06 AM#106
Wow, Joel. Props to you for coming out here and tackling the negativity. TSW is an awesome game that has spoiled me for everything else. Thanks for that. :) |
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10/16/12 12:07:22 PM#107
I think joel just joined the list of my favorate Devs. You are awesome.
Because i can. |
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10/16/12 12:11:53 PM#108
Originally posted by Jaedor /signed Also the level of communication, information, as well as the CS -> 10/10 And if I may add I haven't missed a single beer drinking dev live stream yet! Always exciting to hear the FC guys talk about TSW
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10/16/12 4:01:10 PM#109
Originally posted by nusquam Funcom does ban naysayers and those with criticisms from their forum. If you say they arent then why did I get a 2 month ban for making a thread on a bug and then asking for resolution? Why do I put a ticket in to be handled by customer service it never gets answered? Why does is my best friend unable to submit a ticket because you guys have left his last ticket open for 3 months? |
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10/16/12 8:32:21 PM#110
Originally posted by jayfeeler69 I call BS, I've seen the same handful of trolls posting their baseless criticism and company insults over there for MONTHS until it got unbearable, they must have been reported by users several hundred times until they got banned for good. And boy was I happy when they finally did. Terms of service are the rules, people need to hold on to it or or go away. They've got enough fun and company bashing on this forum. |
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10/17/12 10:03:02 AM#111
Originally posted by Yakamomoto I agree with this. If the developers weren't interested in feedback - pro and con - then they wouldn't devote entire feedback threads to that very purpose. I've also been impressed with members of the dev team coming on and explaining why they did what they did - and even moreso, why they didn't do some of the things that posters were requesting. In the Gear Manager issue threads, I could practically feel the frustration the devs were experiencing at how stubborn the errors have been, regardless of the fixes they threw at it. Seeing a dev post something to the effect of 'Yeah, we're /facepalming and /headdesking too!' was a refreshing bit of honesty, IMO. The only times I've seen threads get locked was when flamers made the same basless accusations over and over and OVER again, and other posters getting fed up with it... oh, and when threads are consolidated - and they even list the threads that were locked in the consolidation thread. Pretty impressive, I must say.
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10/17/12 11:43:43 AM#112
Originally posted by jayfeeler69 Your post history makes it a bit hard to believe. Have any screen captures to prove your claim? After all receiving a ban for something petty is great ammunition for a negative thread and having screen captions of it would be icing. .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- -------------------------------------------------------- |
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10/17/12 1:28:19 PM#113
Funcom is a different type of company. More mom and pop than chain. I hope my 15 helps.
BC DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/17/12 1:41:28 PM#114
nothing much interesting me in this patch, but continue developing the game one step at a time, is the right way to go. |
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10/17/12 2:57:03 PM#115
Originally posted by Yakamomoto Personally heard from a lot of people that have been banned from the Funcom forums. I got a permanent ban for posting negative threads. I made sure I didn't breach any terms of service. I have also heard from a number of users that are too timid to post on the forums, they just don't want the aggro that raising a contentious subject may bring. Those are actually the users you need to worry about, because they just vote with their feet.
I remember a barbers sign, 'If you like our service, tell others. If you don't, tell us'. I did that on the Funcom forum and got banned. To my mind game companies are big enough and ugly enough to take the rough with the smooth. While people don't like so called 'trolls' being negative about their game or company. I actually think fanbois are more harmful. They stop the timid from posting because of the way they attack people, reporting them to mods, questioning their motives etc most of the time without even taking part in the discussion. Blindly believing anything a company is telling them without question, when the company motives at the end of the day are totally business/money related. To me it's much more freaky to be a fanboi but somehow that's acceptable. I bet nobody has been banned for portraying a totally positive one sided view of things. So they are not fearful of any repercussions, where somebody of a negative disposition has to be careful and double check everything they say.
Starting tomorrow I am going to turn into a fanboi and see if I can at least get a warning for being overly optimistic. |
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10/17/12 3:30:08 PM#116
Originally posted by Yakamomoto This. |
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10/25/12 3:11:34 PM#117
Originally posted by bcbully Never knew an international corporation beholden to investers was mom and pop. I think you dont understand what that means |
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