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News & Features Discussion  » [Column] Star Wars: The Old Republic: SWG Features I’d Love to See in SWTOR

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103 posts found

Elite Member

Joined: 3/24/05
Posts: 2361

10/10/12 2:44:54 PM#41
Originally posted by ignore_me
Originally posted by bobfish

Only needs to be one point on the list...


1. Every single sandbox element from SWG!

^^ haha awesome!

But then you would have a NGE again... Completley changing a game to fit a specific playstyle it was not ment to have.




Novice Member

Joined: 6/13/06
Posts: 454

10/10/12 3:51:20 PM#42

Gotta say...Not impressed with that list much...

1) Cities and Housing - Are you kidding me? Best single aspect of an MMO ever...

2) 360 degree Space Combat - 

3) Crafting/Harvesting - 

4) The Exploration/ Non-linear Planets

5) Entertainer Profs - 

  User Deleted
10/10/12 4:06:59 PM#43

Feels like is looking to stir some clicks by mentioning SWG in a headline.

But I'll bite.

1) Player driven economy!

2) Player cities (complete with mayoral election system)

3) Non-combat professions

4) Order 66 (get rid of the Jedi)

5) REAL space combat.


6) Exploration. The lack of exploration was what made me give up on SWTOR at lvl 25.


All said, only the powers that be would never consider these things (maybe space combat).


Apprentice Member

Joined: 9/24/12
Posts: 385

10/10/12 4:18:10 PM#44
YES! Thank you for this column. Although I´ve seen similiar suggestions probably a thousand times on the TOR forum I hope this time EA takes notice and finally thinks about some SWG features. It would help the game immensely. Also the planets seriously need a day night change and a faction area merge.

Novice Member

Joined: 8/10/12
Posts: 149

10/10/12 4:30:45 PM#45
exactly the same thing i was gonna say

Apprentice Member

Joined: 2/08/11
Posts: 219

10/10/12 4:35:26 PM#46

Can we have some good ole fashion world pvp?

Can my BH hunt some people please? (pre-cu style plz)



Novice Member

Joined: 5/26/05
Posts: 958

Sadness is but a wall between two gardens. -Kahlil Gibran

10/10/12 5:04:00 PM#47
Housing as implemented in SWG, social professions (dancer, musician, image designer), day/night cycles, dynamic wildlife/mobs, creature handling (I loved tracking, taming, raising and training animals), player shops..basically stuff that would be impossible to add with the way the game was built. I'm one of a handful of people who still plays and enjoys SWTOR, but, due to the way it was designed, I'll be entirely out of enjoyable things to do as soon as I finish one more class story. By contrast, I was never out of things to do in SWG (pre-NGE).

Spotlight Poster

Joined: 2/09/06
Posts: 8130

“No path is darker then when your eyes are shut.” -Flemeth

10/10/12 5:07:55 PM#48

Sorry, any article with that title not mentioning Entertainers and Non-Combat Professions is a farce. Really Player generated content and multi passenger vehicles were more important?

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert


Spotlight Poster

Joined: 8/26/03
Posts: 862

"Comedy is just tragedy remembered."

10/10/12 6:23:09 PM#49
Originally posted by Threatlevel0
Originally posted by Robsolf
  You'd have to rewrite the whole game.


We could call it... the NGE.

I lol'ed.

I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  MikeB Community Manager

Joined: 5/27/09
Posts: 5579

OP  10/10/12 6:53:07 PM#50
Originally posted by Elikal

Sorry, any article with that title not mentioning Entertainers and Non-Combat Professions is a farce. Really Player generated content and multi passenger vehicles were more important?

I tried to be realistic in my list. :) They aren't going to put in a Musician or Dancer class and give it a storyline from 1-50. Same for other non-combat professions. What would a dancer's storyline look like? It just doesn't fit the game.

Believe me, I considered all this when putting together the list, but they just don't fit this particular game.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB


Advanced Member

Joined: 7/29/09
Posts: 583

10/10/12 7:03:13 PM#51

It would be easier to select the things from SWTOR that you would put in SWG.

The list would be much smaller and actually possible.


Spotlight Poster

Joined: 2/09/06
Posts: 8130

“No path is darker then when your eyes are shut.” -Flemeth

10/10/12 7:06:09 PM#52
Originally posted by MikeB
Originally posted by Elikal

Sorry, any article with that title not mentioning Entertainers and Non-Combat Professions is a farce. Really Player generated content and multi passenger vehicles were more important?

I tried to be realistic in my list. :) They aren't going to put in a Musician or Dancer class and give it a storyline from 1-50. Same for other non-combat professions. What would a dancer's storyline look like? It just doesn't fit the game.

Believe me, I considered all this when putting together the list, but they just don't fit this particular game.

Phooey! Why wouldn't they? I seriously believed a long time they would, given how popular this feature was among all people I know. I mean, I know NOW it is unrealistic, because the people involved in making SWTOR are apparently dimwits. But per se I see no reason why not to implement an Entertainer system. It would not have to be a class, but a more elaborate "hobby" or alter ego or controllable companion.

See there is a LEGION of ideas I could come up with. But Bioware was so narrowminded that ALL needed to be around their heroic story. It is like your right leg is stronger and you cut off the left leg because of that. Poppycock! Why has it all revolve around story? I disagree. I profoundly disagree!

The story was a great and much needed addition, but they added it at the expense of literally everything else! It is still inconceivable why any sane person would make a MMO like this, so reduced to one aspect, good Sir.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert


Advanced Member

Joined: 7/29/09
Posts: 583

10/10/12 7:20:24 PM#53

Funny to watch the video of Chris Roberts (Wing Commander, Privateer, Freelancer) talking about his new game Star Citizen, when somebody mentions SWTOR (starts around the 47 minute mark).

Even he says something along the lines of "it's an incredibly well executed single player game, that millions of people can play", something I know Mike disagrees with, sorry.

To me, the game blows as an MMO and doesn't have the foundations to ever be one without a major rewrite.


Apprentice Member

Joined: 4/26/12
Posts: 161

10/10/12 7:22:40 PM#54
Is this game free now right now? becouse im just waiting to play it again becouse I bought the collectors edition before it release and want to play it as a alt MMO for me. so is it free now?

Hard Core Member

Joined: 6/22/05
Posts: 1611

10/10/12 8:55:03 PM#55
Harvesting, Crafting, Space game, more open world and land speeders I can control=nuff said

Novice Member

Joined: 6/15/11
Posts: 217

10/10/12 9:04:59 PM#56

swtor will never be what swg was. They spent so much time focusing on wow and ignoring swg lol. Even if swtor could be close to what swg ever was the real problems are this.


1. EA need i say more here?

2.Incompetent/poor/bad coding

3. Incompetent management and incompetent dev team.

4.High arrogance and this "we know better then you" attitude specifically james ohlen. It took george zoeller leaving for bh's to get a dam interupt lol. Every bh was complaining about that and  he did what he wanted and claimed he listened to the customer.

5. Gabe ametegelo. This guy screwed up on warhammer he apparently didnt learn anything from there. He then cam to swtor and re made the same mistakes that he did there. This guy needs to be fired yesterday

6. PVP swtor has the most god aweful chainstun gear grindfest almost as bad as lord of the rings online.

7. hero engine this engine seems to be a very bad choice. I remember hearing it was easy to add content and all this well where is it? 

Very sad i would honestly pay 100 bucks a month to play swg2 anyday. Swtor will never escape the ghost of swg NEVER!!


Novice Member

Joined: 8/12/06
Posts: 460

10/10/12 9:27:55 PM#57

Or we could just bring back some version of SWG.

The old SWG was full of mistakes, misteps and mis-management. But I still feel that the good outweighed the bad. I'd pay $60 a month for it again (over a few account shared with my wife). I won't play SWTOR again even when it's free. That's not just a rib kick to SWTOR because it's en vogue, I preferred the old SWG and would be willing to challenge the addage "you can't go home again".


Hard Core Member

Joined: 7/25/03
Posts: 2882

10/10/12 9:38:32 PM#58

I don't know... swg was pretty much a ghost town.  Had some good ideas but a lot of issues also.  swtor isn't perfect but it is a pretty overall nice game.

Things I'd like to see 

1. Real space combat and harvesting kinda like swg 

2. dynamic events - Maybe kinda hard since all the worlds are theme parks.  Maybe they could instance something... 

3. More companion choices.  I always thought it would be cool to have an option to pick and choose some companions.

4. Make light/dark choices matter.  Add a light dark tree where you can spend light and dark points like skill points to customize your character.  Maybe even transform powers.

ethion21 Xfire Miniprofile

Novice Member

Joined: 3/09/05
Posts: 286

10/10/12 9:41:26 PM#59

ThreatLevel0 -- hall of fame.


That is all.


die laughing.



But seriously, SOMEONE in MMOs (EQII comes close) should try to match player housing in SWG.  How hard could it be?


Hard Core Member

Joined: 8/24/05
Posts: 877

10/11/12 1:05:37 AM#60
Originally posted by shava

ThreatLevel0 -- hall of fame.


That is all.


die laughing.



But seriously, SOMEONE in MMOs (EQII comes close) should try to match player housing in SWG.  How hard could it be?

Too hard according the devs of TES:O.

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