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10/13/12 9:15:02 AM#41
Originally posted by TooCryptic Exactly. Given that most investors (and some publishers, to a lesser extent) know rather little about games, the mystic phrase "its just like World of Warcraft" tends to light up dollar signs in their eyes, and they then throw truck loads of money at you. ^^ A game that takes a new approach, especially in light of the current economic times we live in, is going to have a much more difficult time. Which is why all of you that have been moaning about "WoW clones" should check this out. ^^ http://www.kickstarter.com/projects/mmomagic/citadel-of-sorcery-mmorpg http://http://www.youtube.com/user/thecitadelofsorcery?feature=results_main
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10/13/12 8:32:36 PM#42
bump
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10/16/12 7:05:02 PM#43
I have recently discovered this project. It is something I would like to play. I like exploring, and this game could give us the most exciting exploring experience in a videogame. I hope they can finish succesfully their game. And we could enjoy it in the future. Good luck!!!
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10/19/12 1:12:45 PM#44
I've been watching this game for a long time. The pitch is great, the concept is wonderful, and the ambition of the project is to be applauded. It's unfortunate that a lot of people, like myself, will have serious difficulty convincing themselves to invest in it. The reason for this is because the feature set reads like scope creep and unrealistic design got together and had a baby. The last MMO project that even approached being this ambitious was Dragon Empires - which crashed and burned when they discovered that available server technology couldn't actually handle the game with anywhere near as many players as the game was projected to draw. When you guys have some more technical details available, and when you've fully fleshed out how a lot of the mechanics are going to work, and when you have a product that has enough substance, I'll be right there. Until then, the level of ambition of this project screams STAY AWAY. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/19/12 2:04:20 PM#45
Originally posted by Myrdynn The world is done; Just one vast jigsaw. They are populating a number of teritories for the first chapter; Other areas are truly Wild with generated ruins and content sadly the Wild Lands mean death travel how far you believe you canbut ultimately death awaits. The territories and key storyline area are portalled to from the Citadel , so you will be within a number of kilometers of your objective ; With a mystery to uncover...... If I remember the keep/ruin set has a couple of hundred pieces that the game engine can generate a location from , it then populates an area and each NPC be it person/monster gets on with it's life. The game engine then adds your story into the lives of these objects and away you go. Lots of info at the official site ; The code they have written is pretty impressive. They customise the key areas and the rest of the world is living and managed by the game. And that includes the players in it.
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/19/12 2:09:27 PM#46
Originally posted by Ziyadah The design is complete, so not sure where you get your info but rather than spend maybe a year on Design they have spent 8 and also written all the tools to acheive the design. They don't believe they have any show stoppers now other than time. No other MMO can do what their engine does which is why it's hard to believe ; So unless they are lying to peoples faces I think they are a good bet. And like many of us here who have played most MMOs they have created something very special. Worth investing in as the genre is nearly dead on it's back with respect to innovation. It is like "Rogue" in a real size Pen and Paper World and that is worth investing in. ________________________________________________________ |
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10/19/12 2:19:04 PM#47
I won't part with hard earned money till I see game play, not just dev shot and editted video showing scenery and NPCs walking around. True of any game, from major pub or indie.
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10/19/12 3:15:14 PM#48
Originally posted by Isane No other game period can do what their engine does. THAT is why it's hard to believe. The only thing that even comes vaguely close to it is Dwarf Fortress - a game that absolutely murders a computer's CPU with even 200 entities wandering around, without anything even close to the complexity of what this game claims to offer. If you'd been keeping up with their dev blogs, you'd have noticed that they've been approaching publishers for over a year and a half now - and so far they "haven't found the right fit" which is IndustriSpeek for "no one's buying our pitch". Again, the game SOUNDS like it's amazing and revolutionary, it SOUNDS like it's what many of us have been wanting. What it doesn't sound like is something that's both technically and financially feasible. The former, maybe - I'm sure you could figure out a clustering scheme that would allow you to throw enough hardware at what they're trying to do to make it run without hitting that lovely threshhold where so much of your resources are consumed with intrasystem sync and communication that you start getting a loss for every new machine added to the cluster. Making it profitable is another matter entirely. I do agree that the industry is nearly dead with respect to innovation. I just have a really, really hard time buying this particular pitch. Knowing the history, and having followed the game, the move to a KickStarter feels less like "We want to go it alone and we're looking for more funding to boost development into alpha" and more like "We're running out of money because what we're proposing sounds so unfeasible that no one will invest in us". |
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10/19/12 6:17:33 PM#49
Originally posted by Ziyadah Skeptics are the reason why the MMO genre is stuck in the mud. As long as players complain about clones and then don' t back the games that attempt to push the genre forward, all you will get are clones. And just so you know, we have only approached three publishers, one wanted it, but also wanted to see a couple more things, in the end they really didn't have the bandwidth in funds, one wanted to see more and the third wanted the game. We spent several months working with that publisher, and then the bottom fell out of Europe, and since this was a European publisher, they had no bank support. We have not gone to more publishers since that first round when we found that some of them wanted to see certain things that were still in development, so we decided to get those parts to Alpha before going to more publishers. Now, as to the technology not working, I'm sorry, but you just don't know our engine. In your example, you stated that even 200 entities walking around would 'murder' the frame rate, perhaps you are right, in their engine. In ours, we currently have over 700 in a small test area. Running the client on a mid range home style system, with a GF285 in it, we are maintaining 55 fps, and we haven't even bothered to optimize the code completely yet since things are still in development. I'm not sure why people are such skeptics, we have done every single thing we said we would so far, but I guess people feel a need to blame us for what other companies have done. You may not want to back our game, but until you actually have proof it doesn't work, why tell people about things you don't actually know? May I ask, how many game engines have you coded? |
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10/19/12 6:41:54 PM#50
As usual every single game some ppl first thing they say is new or old does not matter is always "WoW Clone" even games came b4 still "WoW Clones" i guess even some will say Tetris is "WoW Clone" lol Either way ive been following this game as well like some of these ppl said and all i can say is i wish u guys good luck with the kickstarter and the project it self and hopefully we will see u guys launching this game in the near future :) |
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10/19/12 11:37:25 PM#51
Originally posted by Jatar No. The reason the MMO genre is stuck in the MUD isn't due to skepticism. It's due to publishers and development houses having a known formula that works. It's the same reason the FPS genre hasn't evolved significantly since Gears of War introduced cover based shooting. It's the same reason the RTS genre hasn't evolved significantly since Warcraft III introduced hero units. It's the same reason that the 4X scene hasn't evolved significantly since Master of Orion 2. The reason, sadly, that we are stuck with clones, is that every time someone tries to "push the genre forward", they do it by doing one of two things: Introducing a gimmick, without making substantial change. ToR did it, Rift did it, TSW did it, AoC did it, even GW2 did it although they managed to conceal that fact better than most. or Trying to change things so drastically that the game flat out fails because there's virtually no frame of reference and the game appeals to, at most, an extremely small niche. And no, I don't know your engine. So far no one knows your engine except you. What I do know is that you, assuming what you're promising is true, have managed to create an engine that utilizes actual artificial intelligence, supports a constantly evolving world that involves emergent gameplay down to the level of flora and fauna at the biome level, individually tailors quests to every unique character, and involves character progression that's classless with 1800-something planned unique skills but that somehow won't require combat to be the most generic, bland combat ever as a result of the total inability to balance encounters. That last one alone sets off the BS meter of anyone who's ever been involved in MMO development, unless, of course, you're also going to claim that your engine can redesign NPCs adaptively on the fly to be appropriate challenges for the players. And I said DF murders the CPU, not the framerate. Technically it does the latter, but only because the game is waiting on CPU cycles to render all the changes. My point was that, while DF is not a magnificent example of design, it involves significant pathfinding, AI, and a constantly changing world - and it hammers the crap out of most any desktop system you can build once you get a large enough population. And it's nowhere near as complex as what you're designing. And my concern there is not desktop systems - if your game is rendering and processing everything client side you've already failed horribly, because your game will be absolutely rife with client side hacking. My assumption is that you're going to be managing all of this through clustering on the server side. How many have I coded? None. I have worked with Unreal Engine 2.5 and 3 pretty extensively, with Unity, with ForgeLight, and very briefly with that trainwreck known as Gamebryo. What you're trying to do is ambitious on a scale that will scare off virtually any large-scale investors you might approach without significantly more than you've said you have available to show right now. I fully believe that the engine you're building is theoretically viable in a full scale production MMO environment - and as I said, I'm entirely willing to pitch in significantly to funding. But certainly not until you've got a lot more to show than you do right now, sorry. You mentioned you've approached three - apologies, your dev blogs give the impression you've talked to quite a few more. Even at three, your reception has been exactly what I'd expect with what you've put on offer so far. Two "show us more", and one that wanted it but wasn't financially solvent enough to handle the European economic issues, which means they'd likely have failed you as a publisher in any case. So I guess what I'm saying here is - you need more material up and viewable. You need more specifics regarding your game structure and plans. I realize part of the reason you're doing a kickstarter is to try and get enough funding to get to that point, but even videos of actual, unedited in-game play would go a lot to bolster the confidence of a lot of us that actually have MMO industry experience. Edit - And I understand you probably don't like reading this, but this should be a sort of a reality check for you. You're ten days into your Kickstarter and haven't even hit 1/10th of your goal. You NEED to release more info than what you have now if you want to come anywhere near $700k. |
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10/20/12 12:38:00 PM#52
Originally posted by Ziyadah
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10/20/12 1:56:37 PM#53
Very interesting point and counterpoint. I will say that I have absolutely no experience with computer coding or developing a game, let alone what goes on behind the scenes to bring a game to the market place. However, I do spend a fair amount of time with investments and equities and this reminds me of a story I heard just about three months ago. A long standing silicon valley technology investor who has widely been acknowledged as one of the most successful investors of his time was discussing the Apple phenomenon. Even though he knew the markets, understood the technologies and even forsaw the shift to mobile computing, completely missed the Apple boat. He had put some money into the stock early on, and sold, at a handsome profit, at $25/share. He was telling this story at the time Apple was north of $700/share. He never believed it was possible that Apple could continue to grow. It never seemed plausible that they would change the music world. But they did. It seemed even more remote to him that they could make phones at a profit. But they did. The tablet market was unproven and shouldn't be more than a blip. But it was. So, here is this famous investor sitting here telling a story about how, over and over, things were not possible, but they were. It all seems so easy to see the fortunes of Apple now, but this guy missed out on historic returns because he never believed the hype. I understand the skepticism. Almost all hype we hear turns out to be false on some level. However, I have been playing computer games since Wizardry, and all I can say is that I am so glad to see that someone is trying to push gaming forward again. I don't think many people would disagree that MMORPG's are in a rut, and have been for a long, long time. So, I certainly can't promise that this game will ever fulfill all of its promises, but I know that for me personally, they are worth backing so they can stay out of the grasp of the large developers that would ultimately destroy the very game they are trying to make. |
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10/20/12 2:08:59 PM#54
hang the publishers high , murder their project managers who only see $$ and see us endconsumers as catlle. kickstarter is no more risk in my book that an for example EA released games . With EA likes i know theres a high chance that i get a overpriced product and theres notin i can do bout it . Kickstarter however ...when i get screwed by a developer once ...tha devt will become history ...and i most likely only spend 20 bucks instead of 50 . Kickstarter brings the artist and the gamer closer together ......fuck all inbetweeners |
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10/20/12 4:18:11 PM#55
Originally posted by Jatar There are pages and pages of information on the game available to anyone who wants to research it. We openly answer any question we can on our forums. Are we going to show you how we do things? No. As I mentioned, this is proprietary technology. This, right here, is what I'm talking about. You appear to have forgotten to include a competent business developer in that hundred+ people that have worked on the project. If you had, he or she would have long since told you that when you claim to deliver the moon and stars, you have to have something to back it up if you want serious investment. You can have as much on paper as you want - unless you can demonstrate a working model, or at the very least a non-scripted tech demo, serious investors will have nothing to do with you. It also helps if you don't get hyperdefensive and attack skeptics, imply they're ignorant, etc. What you SHOULD be doing is taking the immediate reactions of skeptics as areas where you need to release more information - particularly if, as you've pointed out, people are misunderstanding or getting the wrong idea. So far I've never said that your game is a lie, can't work, etc. I've pointed out that you have an incredibly ambitious project, and you've set an extremely high bar for yourself. That is all. I genuinely hope that your game works out as planned, and I genuinely hope that you get the funding you need to make it happen. If it does, I'll be one of your players on day 1. In the meantime, you might consider going and having a nice relaxing cup of tea, and then rereading what I've posted, and taking it as what it is, instead of trying to read it as me arguing that your project is doomed. Just a thought. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/20/12 6:47:10 PM#56
Originally posted by Ziyadah I think you should give in with the condesending cup of tea , and acknowledge what has been said. The Technical challenges has all been achieved, what is being said with respect to feature where it is being said is also true. What is missing now is just time and effort , and the developers acknowledge that. Maybe a bit of praise or recognition; Because I guess Jatar spend a good deal of his precious time responding to someone who finds it hard to believe what they have designed and achieved with the toolsets they have developed. There is not reason to disbelieve what the CoS Devs are currently saying, what have they to gain. It is surprising what can be acheived if you think outside of the box. And in reality they are basing what they have done on providing a good gameplay experience. And they hyperdefensive coment is laughable, as if you know something works and someone says it doesn't you are in a position to point out the obvious which is what Jatar has done. You may not like it , but then thats your problem.
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10/20/12 7:04:14 PM#57
Originally posted by Dakirn I feel this game is worth a notice,but until there is full accessgaming,it is just paper work.The way it looks to me so far,i would say the game has no chance of being triple a quality and pledging will not change unless these guys made 100 million in pledges and totally revamped the game. I do like the idea of the game but it simply takes too much money and this game is already in it's development stage.This means yo uare going to get a sub par quality game no matter what.All the pledges do is keep the team going and give them a chance to publish and run servers,it will not change the quality of the game. I think the industry is just not smart enough to allow Indie developers a chance.Game engine developers should allow sahre holder licenses,that way Indie devs have top quality tools and engines to make a good game.Example Epic should allow these guys a free license and take a % of profits.As is you get nothing from them and the quality fo gaming is sub par. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/20/12 7:19:14 PM#58
Originally posted by Wizardry http://www.unrealengine.com/licensing/ <-- they already do that. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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10/20/12 11:03:10 PM#59
While the game sounds interesting, I get the impression it will be heavly instanced. The main city acting as a hub, similar to gw1. Just my impression from readin up on them.
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10/21/12 5:12:24 AM#60
Originally posted by monarc333 In a sense yes, but not exactly. These are not instances (exact copies of the same thing) but different versions of the whole world where details are different. This allows for larger variations in how your story goes since a king could be evil in one world and good on another leading to different results and a deeper story. However, there are "community worlds" where many players can exist at once and do large scale activities in big numbers. There are many interesting kinds of community activities including but not limited to incursions into the evil lands...etc |
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