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Guild Wars 2

Guild Wars 2 

PvP  » where is the progression?

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106 posts found
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/15/12 8:00:07 AM#61
Originally posted by Aerowyn
...

if that's how you personally feel then yes but GW2 is about flexability in builds using the same build for dungeon then for PVE then for PVP generally just does not work well.. also how do you know what the optimal build is for your playstyle and each situation? Also again getting full set of gear enhancements for a single exotic build is going to take a little bit of time and that's assmuing all you care about is one single build which is not what GW2 classes are all about.. this is not a one role type game and classes are designed to have many ways to play them.. now if they would just put in a damn build saver  to allow you to swap builds outside combat things would work a lot better. Not sure why people think only form of progression is making your attack or whatever stat +100 from where it is.

At this point I'm almost exclusively play WvW. I've picked my two weapons of choice that I use 95% of the time (only use diffrent stuff for out of combat perks) and the optimal gear for a build that I like. Any improvement beyond that is personal experience through playing, but as far as game mechanics are involved, I've reached the best I can be.

sPvP has zero progression curve, you can make your ideal avatar with the best possible gear right away. Why does it matter that the other aspects of the gameplay have a much much sorter progression curve than competting mmorpgs?

 

Btw, build saver would need to account for the cost to change specs. Also the game badly needs a raid interface for WvW and some proper squad managing tools.

  Randayn

Elite Member

Joined: 7/16/12
Posts: 661

10/15/12 8:05:20 AM#62
Originally posted by aionix

The trend I've noticed today is even in video games, people need a greater purpose other than entertainment.  I remember when entertainment used to be the time you took from your day to just relax and do something enjoyable that had no consequences to your real life. 

In this busy life we live, being connected to one another 24/7 and with constant pressure from society to be efficient, we have thrown away our leisure time.  Now we must have a REASON to play video games other than to play video games.....crazy times we live in I tell ya.

I disagree...I remember my father telling me about how they would build full blow radios for "entertainment" when he was a child....people like to accomplish something even when it's just for entertainment's sake.

What you are talking about, is relaxing....which, although could be construed as a "form" of entertainment for some...is only a small blip of the entertain yourself radar.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7035

10/15/12 8:47:51 AM#63
Originally posted by Aerowyn
Originally posted by Z3R01
 

You don''t see a problem with what you just typed? You're basically asking for some goal to work toward to mask that the game isn't as fun for you anymore.

PS2 is a great game, I personally love it but you can bet your ass if i find myself not wanting to log on I will uninstall it. Just like I would with any other game. Why would anyone want to waste their time working toward a goal without having fun? 

think their point is they need that incentive to have fun in the first place.. i just happen to not share that mindset anymore.

No don't take my words out of context in order to fit your lame "play for fun argument" Ofcourse we play for fun ffs. 

 

Now that is understood (hasn't this always been understood?) let's move on. Z3ro1 said the moment he's not having fun he unistalls. He's speaking in a macro sense.  Boring games get unistalled. I'm speaking of a day to day thing, where you like the game.  Everything gets boring at some point, or falls in the fun scale at some point in time. This doesn't mean you don't like the game. This just means you don't want to play right now for whatever reason. Having something to strive for (which is fun to a lot of people) ties you over until the fun kicks in again. 

 

GW2 all though it my be fun for a period of time, during those down times there is nothing tie a lot of people over. They log out bored for whatever reason, but then have no reason to log back in to get the fun going again. It leaves GW2 in a strange place where the game can be fun here and there, but after you have ran your 15th DE, captured you 10th keep, or played you 15th spvp match your left asking yourself "what for?" having something to strive for answers that question. 

 

There is no answer for this question in GW2. 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

10/15/12 9:07:18 AM#64
Originally posted by bcbully
Originally posted by Aerowyn
Originally posted by Z3R01
 

You don''t see a problem with what you just typed? You're basically asking for some goal to work toward to mask that the game isn't as fun for you anymore.

PS2 is a great game, I personally love it but you can bet your ass if i find myself not wanting to log on I will uninstall it. Just like I would with any other game. Why would anyone want to waste their time working toward a goal without having fun? 

think their point is they need that incentive to have fun in the first place.. i just happen to not share that mindset anymore.

No don't take my words out of context in order to fit your lame "play for fun argument" Ofcourse we play for fun ffs. 

 

Now that is understood (hasn't this always been understood?) let's move on. Z3ro1 said the moment he's not having fun he unistalls. He's speaking in a macro sense.  Boring games get unistalled. I'm speaking of a day to day thing, where you like the game.  Everything gets boring at some point, or falls in the fun scale at some point in time. This doesn't mean you don't like the game. This just means you don't want to play right now. For whatever reason. Having something to strive for (which is fun to a lot of people) ties you over until the fun kicks in again. 

 

GW2 all though it my be fun for a period of time, during those down times there is nothing tie a lot of people over. They log out bored for whatever reason, but then have no reason to log back in to get the fun going again. It leaves GW2 in a strange place where the game can be fun here and there, but after you have ran your 15th DE, captured you 10th keep, or played you 15th spvp match your left asking yourself "what for?" having something to strive for answers that question. 

 

There is no answer for this question in GW2. 

All games are pointless, GEEZ. I mean they are supposed to ENTERTAIN us and that is all. What else do you want out of a game? They won't cure cancer, they won't solve global warming, and they won't put food on the table.

 

People have to understand that games are supposed to be fun. If it is not fun, why would I play it? I think many peopl on this board play too much and invest too much into these games.

 

GW2 is trying to bring back fun into the game. I am not going to comment on eSport part of GW2 - I think it is silly really.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 9:09:55 AM#65
Originally posted by botrytis
 

All games are pointless, GEEZ. I mean they are supposed to ENTERTAIN us and that is all. What else do you want out of a game? 

"meaningfull" progression i guess.. obviously that means something differn't to differn't people though

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17017

10/15/12 9:11:32 AM#66
Originally posted by Crunchy222

This is a game for people that loathe progression.  Its completely caterd to those who hated doing stuff over and over for "stuff" hated grinding for items, hated killing stuff for more skills.

This is probably more to the crux of the matter.

Arena Net was never about "progression" per se. It was about doing fun stuff quickly, light leveling, and collecting cosmetic gear or special skills.

@OP: you are not the demographic the made this game for.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2759

10/15/12 9:12:24 AM#67
Originally posted by AegisSaga

GW2 is the type of game more akin to a FPS than an RPG in the sense that there is no progression. Many RPG players love progression, but many don't seem to realize it until they miss it. I personally do, and I also got bored fast with GW2 since it felt like a FPS where, yes, everyone's balanced yet every match ends up feeling empty. 

That's absolutely my experience.  I thought I could enjoy an MMO at the level cap even without  progression.  I was wrong.

 

I haven't played FPS games in years, but I prefer that kind of combat over MMO combat.  And so if you take out the progression from an MMO, you've taken out the biggest reason why I enjoy them so much.

  User Deleted
10/15/12 9:15:15 AM#68
Originally posted by stygianapoth

I honestly have no reason to play PvP other than the fact I want to kill 5 minutes of my time. There is just no progression and no point to playing. It's one of those "fun for an hour or two ... the FIRST day.." then it just becomes routinely boring and pointless. I mean I do not want to bash GW2 but this is just a general concern as a gamer. There is just NO point whatsoever to play other than to get new armor that I personally do not give a crap about.

 

Does anyone else feel the same? It's fun for a while, but then there is no point also. I want a game that gives me progress towards the time/skill/work I put into it.

First off NO. I dont feel this way.  GW2 really is about fun and as such it is more suited to a more medium to casual type of player of which there has been very few MMO's dedicated to.  In normal MMO's, if you dont play 14 hours a day and are in the bestest guilds, you never see content or are able to do the hardest progression.

 

GW2 is more like original MMO's in that the first rule of a persistent online world is to have fun.  SOme of us dont need progression.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2759

10/15/12 9:15:59 AM#69
Originally posted by ShakyMo
I thinly the lack of gear progression in pvp is a good thing

Of course you can no longer Blame being out geared for loosing.

Sure that's fine.  I 100% like the idea of everyone having the same stats on PVP gear.  But there should still be more progression in terms of rated PVP.  You should also be able to show off your better looking PVP gear in the world.  I personally don't care about personal rankings in PVP, ala Arena rankings, but I'm sure hardcore PVPers do.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2626

10/15/12 9:19:03 AM#70
Originally posted by bcbully
Originally posted by Aerowyn
Originally posted by Z3R01
 

You don''t see a problem with what you just typed? You're basically asking for some goal to work toward to mask that the game isn't as fun for you anymore.

PS2 is a great game, I personally love it but you can bet your ass if i find myself not wanting to log on I will uninstall it. Just like I would with any other game. Why would anyone want to waste their time working toward a goal without having fun? 

think their point is they need that incentive to have fun in the first place.. i just happen to not share that mindset anymore.

No don't take my words out of context in order to fit your lame "play for fun argument" Ofcourse we play for fun ffs. 

 

Now that is understood (hasn't this always been understood?) let's move on. Z3ro1 said the moment he's not having fun he unistalls. He's speaking in a macro sense.  Boring games get unistalled. I'm speaking of a day to day thing, where you like the game.  Everything gets boring at some point, or falls in the fun scale at some point in time. This doesn't mean you don't like the game. This just means you don't want to play right now for whatever reason. Having something to strive for (which is fun to a lot of people) ties you over until the fun kicks in again. 

 

GW2 all though it my be fun for a period of time, during those down times there is nothing tie a lot of people over. They log out bored for whatever reason, but then have no reason to log back in to get the fun going again. It leaves GW2 in a strange place where the game can be fun here and there, but after you have ran your 15th DE, captured you 10th keep, or played you 15th spvp match your left asking yourself "what for?" having something to strive for answers that question. 

 

There is no answer for this question in GW2. 

This is different than any other game how exactly? Take WoW, or any similar themepark game with lots of vertical gear progression, for example. The progression may take longer, but that progression still ends at some point. What do you do once youre max level and have the best possible gear? Why do people still play the game? Because they find it fun.

Not everyone sticks with the game once they hit that point, because yeah theres nothing left to gain. But many stick with games long after hitting "end game" simply because they enjoy the game and find it fun. If not, lots of still running games would have been completely shut down years ago.

  User Deleted
10/15/12 9:20:42 AM#71
Originally posted by bcbully
Originally posted by Aerowyn
Originally posted by Z3R01
 

You don''t see a problem with what you just typed? You're basically asking for some goal to work toward to mask that the game isn't as fun for you anymore.

PS2 is a great game, I personally love it but you can bet your ass if i find myself not wanting to log on I will uninstall it. Just like I would with any other game. Why would anyone want to waste their time working toward a goal without having fun? 

think their point is they need that incentive to have fun in the first place.. i just happen to not share that mindset anymore.

No don't take my words out of context in order to fit your lame "play for fun argument" Ofcourse we play for fun ffs. 

 

Now that is understood (hasn't this always been understood?) let's move on. Z3ro1 said the moment he's not having fun he unistalls. He's speaking in a macro sense.  Boring games get unistalled. I'm speaking of a day to day thing, where you like the game.  Everything gets boring at some point, or falls in the fun scale at some point in time. This doesn't mean you don't like the game. This just means you don't want to play right now for whatever reason. Having something to strive for (which is fun to a lot of people) ties you over until the fun kicks in again. 

 

GW2 all though it my be fun for a period of time, during those down times there is nothing tie a lot of people over. They log out bored for whatever reason, but then have no reason to log back in to get the fun going again. It leaves GW2 in a strange place where the game can be fun here and there, but after you have ran your 15th DE, captured you 10th keep, or played you 15th spvp match your left asking yourself "what for?" having something to strive for answers that question. 

 

There is no answer for this question in GW2. 

Do you really enjoy trolling every GW2 thread bcbully?  We get it, the game isnt to your liking so pelase kindly go away, your posts offer nothing constructive and when you do try to say something constructive it comes off wrong, like this post.  You cant generalize for everyone because obviously if your post was correct (the green portion I underlined above) it would be different, but since GW2 is still selling very well, has queues still for WvW and is still highly popular in the general population then it makes no sense to generalize like that.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 9:21:04 AM#72
Originally posted by Zylaxx
Originally posted by stygianapoth

I honestly have no reason to play PvP other than the fact I want to kill 5 minutes of my time. There is just no progression and no point to playing. It's one of those "fun for an hour or two ... the FIRST day.." then it just becomes routinely boring and pointless. I mean I do not want to bash GW2 but this is just a general concern as a gamer. There is just NO point whatsoever to play other than to get new armor that I personally do not give a crap about.

 

Does anyone else feel the same? It's fun for a while, but then there is no point also. I want a game that gives me progress towards the time/skill/work I put into it.

First off NO. I dont feel this way.  GW2 really is about fun and as such it is more suited to a more medium to casual type of player of which there has been very few MMO's dedicated to.  In normal MMO's, if you dont play 14 hours a day and are in the bestest guilds, you never see content or are able to do the hardest progression.

 

GW2 is more like original MMO's in that the first rule of a persistent online world is to have fun.  SOme of us dont need progression.

as you can see there is a very big gap in what players enjoy it seems but also in what people consider progression.. I consider  the traits, runes, sigil, and utility skill system a great form of progression for your character as it adds a ton of flexability in how you play your character.. I much prefer this to many other MMOs where you basically are playing the exact same way just hitting harder or having a couple more abilities but still basically playing the exact same way all the way through. GW1 was about skill builds and mixing and matching skills to make builds.. GW2 uses a similar system alhough it limits the skills overall it still provides the flexability to completely change your gameplay with said class depending on how you set up the class.. for me this is much more fun and interesting when leveling than just getting a more powerful version of basically the same exact skill to cap.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
10/15/12 9:23:35 AM#73
Originally posted by FrodoFragins
Originally posted by ShakyMo
I thinly the lack of gear progression in pvp is a good thing

Of course you can no longer Blame being out geared for loosing.

Sure that's fine.  I 100% like the idea of everyone having the same stats on PVP gear.  But there should still be more progression in terms of rated PVP.  You should also be able to show off your better looking PVP gear in the world.  I personally don't care about personal rankings in PVP, ala Arena rankings, but I'm sure hardcore PVPers do.

Incorrect, the hardcore PvP'ers care about winning, which is why they play rated tournements which will soon off better rewards.  I am sorry but not everyone likes standing around stormwind on their spiffy uber mounts wearing their Tier 986 purplez.  In fact I'd wager most dont care for that sort of thing AT ALL.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/15/12 9:25:24 AM#74
As MMO gamers I understand the need to always be progressing to something more than a title. PvP gamers outside the MMO genre don't really need much motivation to do some pvp. Look at FPS games, LoL, SC2 just to name a few. There is some progression, but its like the one in GW2 that doesn't really give you much more than a title or some records to keep track of. The point being they don't need this type of motivation, heck they don't need for it to be "meaningful" like you see folks in these forums talk about every other week. Its a matter of entertainment by getting better at the game and just enjoying the fact that you are fighting against humans not AI.


  User Deleted
10/15/12 9:29:28 AM#75
Originally posted by Aerowyn
Originally posted by Zylaxx
Originally posted by stygianapoth

I honestly have no reason to play PvP other than the fact I want to kill 5 minutes of my time. There is just no progression and no point to playing. It's one of those "fun for an hour or two ... the FIRST day.." then it just becomes routinely boring and pointless. I mean I do not want to bash GW2 but this is just a general concern as a gamer. There is just NO point whatsoever to play other than to get new armor that I personally do not give a crap about.

 

Does anyone else feel the same? It's fun for a while, but then there is no point also. I want a game that gives me progress towards the time/skill/work I put into it.

First off NO. I dont feel this way.  GW2 really is about fun and as such it is more suited to a more medium to casual type of player of which there has been very few MMO's dedicated to.  In normal MMO's, if you dont play 14 hours a day and are in the bestest guilds, you never see content or are able to do the hardest progression.

 

GW2 is more like original MMO's in that the first rule of a persistent online world is to have fun.  SOme of us dont need progression.

as you can see there is a very big gap in what players enjoy it seems but also in what people consider progression.. I consider how the traits, runes, sigil, and utility skill system a great form of progression for your character as it adds a ton of flexability in how you play your character.. I much prefer this to many other MMOs where you basically are playing the exact same way just hitting harder or having a couple more abilities but still basically playing the exact same way all the way through. GW1 was about skill builds and mixing and matching skills to make builds.. GW2 uses a similar system alhough it limits the skills overall it still provides the flexability to completely change your gameplay with said class depending on how you set up the class.. for me this is much more fun and interesting when leveling than just getting a more powerful version of basically the same exact skill to cap.

See the game is fun for you like that, which is one and only one aspect of that sort of progression.  Myself, my favorite thing about GW2 is roaming around the zones doing Dynamic Events and jsut having a ball.  Like tonight I spent the better portion of the nite in Lorner's Pass.  A zone I had completed before on the way to level 80 but I go back and first off I am put at a level to where I can be semi challenged and secondly I came across new events I missed.  Its like that for every zone.  When I finished it, it might be another month before I go back there and I am certain I will run across new events and content I missed the first 2 times.  To me this is the best part of GW2.  I have over 200K Karma, 176 Trait Points, 24 gold and full exotic gear.  I am not workign toward anything as far as gear is concerened, I already have the best of the best but yet I am having just as much today as I did way back in BWE1.  To me that is the mark of an amazing game and soemthing no MMO's have done since Asherons Call.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 9:36:29 AM#76
Originally posted by Zylaxx

as you can see there is a very big gap in what players enjoy it seems but also in what people consider progression.. I consider how the traits, runes, sigil, and utility skill system a great form of progression for your character as it adds a ton of flexability in how you play your character.. I much prefer this to many other MMOs where you basically are playing the exact same way just hitting harder or having a couple more abilities but still basically playing the exact same way all the way through. GW1 was about skill builds and mixing and matching skills to make builds.. GW2 uses a similar system alhough it limits the skills overall it still provides the flexability to completely change your gameplay with said class depending on how you set up the class.. for me this is much more fun and interesting when leveling than just getting a more powerful version of basically the same exact skill to cap.

See the game is fun for you like that, which is one and only one aspect of that sort of progression.  Myself, my favorite thing about GW2 is roaming around the zones doing Dynamic Events and jsut having a ball.  Like tonight I spent the better portion of the nite in Lorner's Pass.  A zone I had completed before on the way to level 80 but I go back and first off I am put at a level to where I can be semi challenged and secondly I came across new events I missed.  Its like that for every zone.  When I finished it, it might be another month before I go back there and I am certain I will run across new events and content I missed the first 2 times.  To me this is the best part of GW2.  I have over 200K Karma, 176 Trait Points, 24 gold and full exotic gear.  I am not workign toward anything as far as gear is concerened, I already have the best of the best but yet I am having just as much today as I did way back in BWE1.  To me that is the mark of an amazing game and soemthing no MMO's have done since Asherons Call.

i agree and also one of my favorite things about GW2.. i have done several starting zones numerous times and each time see differn't things and events I missed.. Doing the same zone in most MMOs is basically the same exact thing every single time just in how the questing is setup it just doesn't change.. But in this I can see how people who do not enjoy the zones or the DE system they will not see much longevity in this game at least in PVE. But for people who actually enjoy exploring each zone especially with multiple characters you will get a ton of mileage in the game.. i haven't even seen half the zones in this game and have over 250 hours /age

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7035

10/15/12 10:37:25 AM#77
Originally posted by kaiser3282
Originally posted by bcbully
Originally posted by Aerowyn
Originally posted by Z3R01
 

You don''t see a problem with what you just typed? You're basically asking for some goal to work toward to mask that the game isn't as fun for you anymore.

PS2 is a great game, I personally love it but you can bet your ass if i find myself not wanting to log on I will uninstall it. Just like I would with any other game. Why would anyone want to waste their time working toward a goal without having fun? 

think their point is they need that incentive to have fun in the first place.. i just happen to not share that mindset anymore.

No don't take my words out of context in order to fit your lame "play for fun argument" Ofcourse we play for fun ffs. 

 

Now that is understood (hasn't this always been understood?) let's move on. Z3ro1 said the moment he's not having fun he unistalls. He's speaking in a macro sense.  Boring games get unistalled. I'm speaking of a day to day thing, where you like the game.  Everything gets boring at some point, or falls in the fun scale at some point in time. This doesn't mean you don't like the game. This just means you don't want to play right now for whatever reason. Having something to strive for (which is fun to a lot of people) ties you over until the fun kicks in again. 

 

GW2 all though it my be fun for a period of time, during those down times there is nothing tie a lot of people over. They log out bored for whatever reason, but then have no reason to log back in to get the fun going again. It leaves GW2 in a strange place where the game can be fun here and there, but after you have ran your 15th DE, captured you 10th keep, or played you 15th spvp match your left asking yourself "what for?" having something to strive for answers that question. 

 

There is no answer for this question in GW2. 

This is different than any other game how exactly? Take WoW, or any similar themepark game with lots of vertical gear progression, for example. The progression may take longer, but that progression still ends at some point. What do you do once youre max level and have the best possible gear? Why do people still play the game? Because they find it fun.

Not everyone sticks with the game once they hit that point, because yeah theres nothing left to gain. But many stick with games long after hitting "end game" simply because they enjoy the game and find it fun. If not, lots of still running games would have been completely shut down years ago.

The difference is that there is no verticle progression in GW2 or at best limited by design, number one. Number two, like you said the verticle progression takes much longer in WoW, atleast for the higher levels, that means something to strive for longer. For those that don't want to reach, they don't have too.  For those who do though, it's there. 

 

I don't like roller coasters. I'll never ride those 300ft 150 mph coasters. They are there for people who do though. What's a theme park with all little rides? In other games there are different more intense rides. You even get gear when you get off. 

 

edit - I agree with everything  you said, I just took all this space answering you question :)

  zimboy69

Novice Member

Joined: 3/09/08
Posts: 348

10/15/12 11:30:30 AM#78

progression  i take it  you mean make it easier for you

 

cause if they give you better armor  or weapons then  either the game becomes easier or  they need to add harder mobs

 

the concept  of giving better players  better armor  or weapons  is a bit crazy im all for  giving them better armour and weapons in looks alone but why not give them   worse stats to level the playing field maybe even incorpreate a handicap system which will affect the esports

 

why should some super amazing dude at pvp be given better armor and  weapons  are they the one's who should acctualy  get the worse armour and weapons so they can show off there skills

now that kinda progression im all for and you would really see who is top pvper and  not who was lucky with drops or had  a bigger wallet than you

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7035

10/15/12 12:28:29 PM#79
Originally posted by zimboy69

progression  i take it  you mean make it easier for you

 

cause if they give you better armor  or weapons then  either the game becomes easier or  they need to add harder mobs

 

the concept  of giving better players  better armor  or weapons  is a bit crazy im all for  giving them better armour and weapons in looks alone but why not give them   worse stats to level the playing field maybe even incorpreate a handicap system which will affect the esports

 

why should some super amazing dude at pvp be given better armor and  weapons  are they the one's who should acctualy  get the worse armour and weapons so they can show off there skills

now that kinda progression im all for and you would really see who is top pvper and  not who was lucky with drops or had  a bigger wallet than you

Here's the thing, you get the better stuff AFTER you do the harder stuff. After, you are not given the gear first. You get the gear AFTER you achieve. Some how this got lost in the narketing run up to this games release.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 12:47:58 PM#80
Originally posted by bcbully
 

Here's the thing, you get the better stuff AFTER you do the harder stuff. After, you are not given the gear first. You get the gear AFTER you achieve. Some how this got lost in the narketing run up to this games release.

which in turns makes everything easier(and in many cases completely trivial) until they add new harder stuff with new better gear and the cycle continues.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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