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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/15/12 7:07:48 AM#41
Originally posted by Aerowyn Make your character better? Then no, its not an opinion its a fact. Achievements and those likes then yes, your correct. It depends what you view progression, and honestly what game exists out there that outside 'leveling' or 'getting better loot' DOESN'T have more to do? Its really up the the user what they want. Some people want to progress and work for better and better stuff to make their character stronger and once you do finish all your stuff on GW2 at 80 (much like other games without Alternate Advancement) you really do have nothing you can do to make your character stronger.
Not saying its a bad thing to limit progression (depending on the game) just wanting to point out that he is correct if hes stating from that angle. |
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10/15/12 7:08:06 AM#42
Originally posted by Z3R01 Glad you brought up PS2. It's a hella fun game no question, but the equipment progression plays a big part in it. Remeber the patch before last when they turned the certtification gain to super high? The game was still hella fun (didn't even notice the difference with people all teched up btw), but there was something missing. My urge to log in wasn't as strong, still strong, but not as strong.
Progression gives people a reason to log in and have fun, when the fun alone seems boring at that moment. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/15/12 7:11:58 AM#43
Originally posted by biggarfoot Actually, yes, which is why I don't play them, or at least not for long, there were and are largely pointless, there's nothing really to "win" so why bother for very long. Other people see it differently, the fun in the game is the activity itself, for me and others its all about what we can win from doing the activity. So games that don't provide endless character progression of some sort will not appeal to us, better gear cosmetically, or collecting awards / achievements doesn't do it for us. I play EVE because wealth (and ergo power) matters there, so I try hard to accumulate it. I try to ally myself with strong entities and crush our collective opponents. There's always something to "win" at in a title such as EVE, therefore it has held my interest much longer than any other title. Sure, the actual game mechanics themselves are unispiring, but that isn't the point, they are merely tools to achieve the primary goals, wealth and power therefore I do them to succeed. It's just a totally different mindset (not better, not worse) than players who enjoy titles designed like GW2 and the two sides are never going to come to an agreement over it.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/15/12 7:13:49 AM#44
Originally posted by Purutzil you can make your character better and differn't aside from base gear.. guess not many people played much with traits, sigils and runes but between the 3 you sure as hell can make your character much stronger than your base exotic gear setup.. you have a ton of flexability with how you build your character between the 3 and just little changes in simply your amulet/jewel can have a major impact in the strength and build of your character overall. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/15/12 7:14:54 AM#45
Originally posted by Aerowyn I'd be interested in hearing from you the forms of character progression beyond what is quoted above there is, and I mean in terms of character power, not cosmetic or even alternate skill sets. Unless I've missed my mark there is a top end that is reached pretty quickly and that's it for the most part, but I may have misunderstood.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/15/12 7:16:06 AM#46
Originally posted by bcbully You don''t see a problem with what you just typed? You're basically asking for some goal to work toward to mask that the game isn't as fun for you anymore. PS2 is a great game, I personally love it but you can bet your ass if i find myself not wanting to log on I will uninstall it. Just like I would with any other game. Why would anyone want to waste their time working toward a goal without having fun? Playing: GW2 |
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10/15/12 7:19:37 AM#47
Originally posted by Kyleran you can test it yourself in sPVP as everything is unlocked for you all the runes all the sigils everything.. fully deck out your character and play around on a test dummy.. then equip a base set of PVP gear with no runes or anything and see how much of a difference it makes.. Getting base exotics isn't hard in PVE but getting full sets of gear enhancements for each particular build is going to take you awhile and offers a great deal of flexability in how you build your character. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 7:20:22 AM#48
Originally posted by Kyleran There is not much of progression really . Other than acquiring different skins and putting better sigils in your slots. If that is what you want to call progression. Other than that you can keep playing with tactics but since skills are fixed by Anet that is all you can do. Tactis are pâssive so you really don't get the feeling that you are using new skills. |
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10/15/12 7:21:06 AM#49
Originally posted by Kyleran Im sure you know this already but Guild wars 2 is the same game from level 1 that it is at level 80. Progression is meaningless. GW2 is about the gameplay, enjoying the world, being competitive in pvp and overcoming pve with a guild. Its not about player power. You play GW2 until you exhaust all the content or the game stops being enjoyable for you before you exhaust the content. The people saying the game lacks something to do after they hit cap have best stuff, 100% completed the map and finished the storyline. At this point its time for them to move on to another game or get into the competitive pvp scene in the game. Biggest issue these guys have is that GW2 ends... Playing: GW2 |
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10/15/12 7:21:44 AM#50
Originally posted by Z3R01 think their point is they need that incentive to have fun in the first place.. i just happen to not share that mindset anymore. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/15/12 7:21:55 AM#51
Originally posted by Aerowyn Interesting, I can see how that would make a difference, thanks for the information. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/15/12 7:22:09 AM#52
Originally posted by Aerowyn ... /facepalm Thats not progression, thats changing things around which every game out there has in some form or another. A shooter, you can experiment and find the gun that is right for you, so would that mean a strict shooter, lets say Counter Strike, has a progression system in finding a gun that is right for you? Going into my cabinet for a glass to do for having my drink is considered progression since I'm figuring out which cup I feel like using the most to satisfy my thirst? Instead of trying to make some claim it HAS progression, make a point why it doesn't need it. In that way you can make a claim that 'tinkering' with your stuff is something that can make up for the lack of progression, enforce why that sticks out from other games that have exactly the same things and why its over-all enough to satisfy for that lack of progression people do feel. |
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10/15/12 7:26:34 AM#53
Originally posted by Purutzil so basically progression has a single meaning for you and even though how GW2 is setup there IS a way to make your character stronger aside from your base exotic gear yet it doesn't count because it doesn't fit your definition of progression.. makes sense. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 7:28:49 AM#54
Originally posted by Aerowyn I feel sorry for anyone that feels that way... Sadly it seems the mmorpg player community is dominated with people of that mindset. Playing: GW2 |
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10/15/12 7:36:28 AM#55
Originally posted by bcbully No, not everyone. Id say its generally about 50/50 depending ont he game. But the ones being carried by gear also tend to be the ones who are the most vocal about the fact that they kicked the crap out of some noob because theyre so awesome, when really all they did was kill someone who has very inferior stats and gear to them, not someone who was equal in power that they out played. A game like Darkfall for example makes those people very easy to spot though. Youll see the guys who are maxed out in stats, running around in full dragon armor with R90 weapons, full enchantments, etc who get a massive e-peen when they kill people fighting low level stuff like goblins. Then along comes an actual skilled vet who started a new toon with some leather armor and an R30 or 40 weapon, very few magic spells, no masteries, etc who just demolishes that guy who was bragging 5 minutes ago and takes his set of great gear. You should hear some of those people rage in Vent and TS. Its very very amusing. |
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10/15/12 7:37:46 AM#56
Originally posted by Kyleran i actually got a certified GW2 naysayer to see a point i made? I must of won the internet!... on a serious note the amount of flexability in builds is very significant.. nice thing with GW2 you don't have to level a character to 80 if you want to see this as everything is open for you to test in sPVP(there's actual test dummy's in the mists of each class that fight back at you to tests things as well).. ill give you my ranger for example right now I'm running a greatsword with axe/warhorn build for PVE now if I had my utility skills, traits, and gear setup the same way I had my shortbow, axe/torch build i would get destroyed as the GS requires me to be in melee range most of the time. You adjust your traits, sigils, runes, and gear to fit that build and make it work.. this also completely changes your gameplay with said class.. I constantly jump from a melee type ranger to one that relies on crit ranged attacks to a bleed focused one to a hybrid all the time. Now one thing I can't stress enough is this game NEEDS a build manager to allow you to save builds and hot swap between them outside combat... It does get annoying having to redo all my traits and everything anytime i want to run a dungeon or jump in a party. GW1 had one so i can only hope GW2 will get one soon. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 7:39:51 AM#57
Originally posted by Aerowyn I'm kind of puzzled by this answer. Haven't you reached the pinnacle of your progression, assuming that you've unlocked everything (which should happen a lot earlier than max level) and that you've picked a set of exotics and weapons that complement your traits build and gameplay style? Sure, you can opt for different gear sets for different potential builds, but the max of what your character can be, can easily be achieved the second you reach max level. Why do people who seem to defend GW2 try to deny something so very obvious to anyone that has played the game? Why is it so bad in your book that you feel the need to deny it, when Anet has been trying so hard to make the playfield level as possible in pretty much every aspect of the gameplay? |
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10/15/12 7:47:48 AM#58
Originally posted by Xasapis if that's how you personally feel then yes but GW2 is about flexability in builds using the same build for dungeon then for PVE then for PVP generally just does not work well.. also how do you know what the optimal build is for your playstyle and each situation? Also again getting full set of gear enhancements for a single exotic build is going to take a little bit of time and that's assmuing all you care about is one single build which is not what GW2 classes are all about.. this is not a one role type game and classes are designed to have many ways to play them.. now if they would just put in a damn build saver to allow you to swap builds outside combat things would work a lot better. Not sure why people think only form of progression is making your attack or whatever stat +100 from where it is. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 7:50:37 AM#59
It's funny, when I used to play WoW, people would cry, they need to grind honor points (or whatever else points) to get "progression" done and to be competitive. Now somebody removes this progression, so you can be competitive from the start and somebody starts crying, there is no grind anymore and they want it back. And anyway who said this game needs to be perfect in every aspect for everyone? I'm not very interested in WvW and mildly interested in sPvP. Still I don't bash those features... I can see potential there and I'm sure they will be developing ideas that I might like further the line. In the meantime I enjoy PvE. And to be honest, if you want progression, you should look at PvE or possibly WvW and ignore sPvP. |
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10/15/12 7:54:03 AM#60
Originally posted by stygianapoth There is progression with armor, ranks and learning curve - for some that is enough. It's a little emo to say there is NO progression just because you don't prefer their type of progression. There are plenty of games offering what you are looking for why are you here whining about this one? Some people prefer skill based combat and GW2 is one of the few that gives us that. You want to progress towards the time you put in then L2P or move along, there is no gear crutch here. |
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