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10/10/12 8:05:42 AM#41
Originally posted by Quirhid I certainly think it's the most beneficial platform for players, though I'm more than willing to pay a subscription fee for a game before I spend my time with something that's made profitable by microtransactions. Like I mentioned, I have a problem with commerce and finance calling shotgun over art in the caddy wagon of success. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/10/12 9:00:59 AM#42
Originally posted by CalmOceans Actually, your response to the statement that this is customer driven was to say the customer did not want this. To address your "I didnt say EVERYONE" point, your exact reply was "not a single person in the West asked for this." I'm sorry that many posts of me don't make sense to you. That your contention is to say "I don't have time for this" rather than to try to understand is disappointing. However, it doesn't change the fact that it is an illogical leap to say the companies are greedy and then try to suggest they are using a monetization system that the target audience is most resistant to. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/10/12 12:02:58 PM#43
Originally posted by Vesavius Can't that be said about subscriptions, as well? A monthly subscription revenue could just as easily be tied to the level/faction/raid/gear grind-based game design of the majority of MMOs.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/11/12 6:11:36 AM#44
Originally posted by Loktofeit
I am not talking about retention mechanics here specifically, because you are right, most of these make for pretty lackluster game play whatever the model. Cash shops bring a whole raft of required bad design elements into the game on top of retention systems though.
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10/11/12 6:45:19 AM#45
i dont blame asian influence for cash shops
mmos have been trying to raise more revenue for years
SOE had something similar to D3 Real money AH back in 2006 (Station Exchange) except it included selling characters too
even before some mmos added Cash shop, you had the spinoff Trading Card games where players could spend hundreds of dollars on ebay for loot card ingame items
card game items like WOW Spectral Tiger mount ($1000.00) or EQ2 Shrink Cloak ($100.00) EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/11/12 7:01:52 AM#46
Originally posted by Vesavius I guess I can agree there. With the way many cash shops are designed, it's hard to tell whether some devs are exploiting the system to its fullest (gachapon, for example) or they're simply just trying to embrace something they don't fully understand yet (o hai, monocle).
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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10/11/12 7:55:30 AM#47
Cash shops are not inherently bad but cash shops comes in many forms.
Some compliment gameplay and others make it a near necessity to use, in order for you to feel you get a complete experience and the complete fun you can have with the title. The latter is one of the evils of the concept
Some of you are very defensive about cash shops in its current form. A stance you probably wouldn't have taken 10 years ago, but it seems, the line crossed, is moved every year where people are a bit more accepting of what developers are trying to push through. They are very sneaky about it too. You don't get it all at once. It starts with a little experimentation, going a bit further than your competitor.
Believe me the cash shops are still in its infancy concept wise. They have not even begun the nickle and diming yet. If somebody comes along and want to take a stance against this development, then there is absolutely nothing wrong with that. Some of you really need to check yourselves, if you think your opinions are the 'right ones' and everyone elses is wrong. If you support this development then more power to you, I won't argue with you. I just hope for your sake you don't sit on message boards 10 years from now, complaining how you can't break a wind without having to pay 5 bucks for it. You supported this and helped show the way
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10/11/12 3:03:43 PM#48
I also think that cash shops can be used in the right way but generally speaking they are not for many reasons that are quite obvious. I once played a f2p game( I no longer play ) which I was spending average $50/month and even with that much money that I spent within amonth it was impossible to compete with many other players who spend a lot more. So that brings up two issues, one is that the players are stupid enough to pay ourageous amounts of money if they can justify playing it in their own mind. The other is that the creators have no issues with a person paying $300+/month to play a free game. Don't get me wrong I am always happy to pay for playing a game that I like to play which gives me entertainment but after seeing so many cash shop games that can easily be classified as p2w to p2hf( pay to have fun ) it really leaves me with a bad taste in my mouth that I just can't get rid of. I have no idea what if at all there is a solution to this issue but I am more an more in favor of monthly subscriptions as a result of this. And I think that over time those people who pay outrageous amounts of money will come to this same realization and the trend of cash shop games might go back to being monthly memberships. But that is just speculation and I have no idea how things will turn out in 5 years from now because there will always be more suckers as the new flock of gamers emerge from the next generations. Cute rpg with pets Candy Sugar Kingdom |
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10/14/12 4:14:09 AM#49
Indeed there are, which of us has not had to sup with the devil to play a MMO they like the look of? - - - We have consistently on this site said no to cash shops. It has made no difference. Many players on official forums have also said no. It has made no difference. So I do think it is true that against the wishes of most players cash shops have been forced on us. In answer to the manipulative greedy devs question, you do know that gaming companies are run by businessmen who call the shots? It is corporate mentality that loves the idea of a cash shop and they see them as a saviour at a time when MMO subscriptions are not sustainable in even the medium term. The fact that players will not play a game because of a cash shop or leave early does not seem to be a concern. We complain but do nothing. It is like pre-order, we know that pre-order allows companies to get away with releasing a incomplete game. We complain about it, but we still buy pre-oreder. I don't btw, but I have played in games with a cash shop. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
10/14/12 4:30:19 AM#50
Originally posted by worldalpha I have no problem with F2P, just on't want a cash shop.
if they can get financially stable by other means - like using real-life products in game, advertizing, etc, i'm fine with that.
F2P without a cash shop would be as Free to play as it gets.
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10/14/12 5:16:54 AM#51
Players in the West have been complaining about the subscription model for years. The fans of GW2 were triumphant in declaring the sub model as "finally dead". Countless posts on these forums have celebrated the demise of the subscription model. When TSW was about to launch, the forum had many posts proclaiming that they wouldn't be playing the game, because it was a subscription-only game.
Nowhere on the internet in any gaming forums have I seem an overwhelming support for subscription-model games. Quite the contrary.
It's no wonder that game developers have listened to the majority of their customers. However, those developers still have to make a profit selling games, else they may as well use their talents to build social media apps or accounting applications. So the Cash Shop was born.
If you don't want to pay a subscription and don't want a Cash Shop, then the only way a game developer can make money is to sell you a box copy. That means they will earn the same from a MMO as they would make from building a single-player game. Given that MMO's cost 2 to 3 times more money to develop than SPG's, that is not going to happen.
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