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10/09/12 5:49:49 AM#61
Originally posted by halflife25 Better believe someone that created a topic without actually taking that time instead to read more info about the game then actually read on it urself and leaving a comment like that.
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10/09/12 5:59:53 AM#62
I understand why people dont like permadeath, I'm showing my age but I was brought up around the amiga years when a lot of games only have one life. Or if you did die you only have 3 lifes, after which you would have to start from scratch. infinate re-spawning and small death consequences is a more modern phase of gaming, so the new generation of gamers just dont comprehend permadeath. But some games coming out now do suggest that permadeath is coming back in fashion.
Usually though I prefer a permadeath game that has no 'softcore' option. |
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10/09/12 6:21:36 AM#63
Originally posted by Aralvar Yep that DayZ market is really flooded with..................2 games, DayZ and WarZ and WarZ we don't even know what it's actually like because no one can play it. So "you people" you refer to are people that like DayZ and possibly one other game, you want those games turned in to something they were never built to be. Hopefully someone makes the game that you crave but you don't need to be so condescending to people that enjoy the permadeath of DayZ, there is nothing macho about permadeath it's just a game mechanic, if I wanted to be macho I would go to the Gym and pump some iron. ![]() |
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Originally posted by Onigod I did read about the game, Onigod. This is from the WarZ forum as posted by admin... Main difference between two modes comes at how death of the character is handled. In both modes when you die, you lose your backpack. But in case of Hardcore mode your death will be also permanent for your character - ie character with all of his stats, etc will be deleted. You'll have to create new character and start from the beginning - spawning at initial zones, with all skills/trainings gone, etc. Not sure what I got wrong in my opening post, Onigod. Death comes in two flavours; permanent character deletion or 24 lockout. Either way, you lose your backpack and everything in it. Maybe you can tell me what where my mistake is? In addition, the 24 hour lockout can be ended by buying a respawn through the game shop which explains why the mechanic exists in the first place. Other than that there seems to be very little reason not to play hardcore. If you die you're going to lose everything either way, but with hardcore you can play again straightaway by creating a new character.
The ruptured capillaries in your nose belie the clarity of your wisdom. |
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10/09/12 6:58:14 AM#65
try TSW, u cant lose ur PRECIOUS PIXELS stuff there. this is a SURVIVAL game that needs a MECHANIC to make it FEEL LIKE a fking survival game. |
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10/10/12 6:04:35 PM#66
Originally posted by Lobotomist Yes, because every MMORPG is the same game style as WoW. -_- |
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10/10/12 6:07:41 PM#67
You know, I'm tired of arguing. If you like this permadeat hcrap, I don't see why DayZ isn't good enough for you (when it becomes standalone I'm wondering what the difference will be between The WarZ and DayZ, but whatever), but that's fine. The WarZ has a non hardcore game mode where you have a 24 hour lockout if you die, but you lose no items, and you get 5 characters. That's fair enough. If you lose all five in a span of 24 hours then maybe you should have to wait a while to get them back. Once again, tired of arguing, sick of permadeath, and sick of people who thinks that i want it to be The WoWZ because I want more RPG elements.
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10/10/12 6:20:33 PM#68
Originally posted by SlickShoes No, the permadeath thing is starting to take over in a lot of games. There's a game called Apocalypse Not, that's doing the same thing. Which sucks because I was really excited for it when I saw it. I'm aware that Project Zomboid (I think that's what it's called) has something similar to that. Hell, even Minecraft has that. You are right that I have been condescending, and I apologize for that. But you have to realize, a lot of people that enjoy permadeath ARE macho man wannabes. There are people that like it because it makes them feel like a hardcore gamer for playing games like that. It was wrong of me to act like it was the majority, so I do apologize for that. I think I'm just getting pissed off at the "You aren't hardcore enough to play a game with permadeath, go play some little baby game" and "You want RPG elements in a Zombie Survival game? That must mean that you want it to turn into WoW" crowds. Good to see someone who likes these kinds of games, but does not fall into these categories.
Off topic: Your sig is one of the main reasons (besides permadeath) that I dislike DayZ. The community has gradually turned into a bunch of KoS dickheads, so that even people that don't have that mentality are forced to do the same. They have to kill everyone they see because the community has turned everyone so hostile to one another that there's not even a realistic sense of trust to a stranger. (AKA, you don't trust him, but you don't shoot him on sight because of the fact that 70% of people there are bandits). But what could I expect, there's no way to implement real life morality into a game.
Slightly on topic: I feel that it's the permadeath thing that is a factor in causing this kind of thing. |
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10/14/12 5:34:19 PM#69
keep in mind that the 24-hour lockout mechanic is in testing (like the rest of the game), although the length of time might change a little...or not at all. with 5 free character slots, you are at liberty to create whatever type of survivalist you like. for normal mode players, it just means you can have a go with another character slot in either normal or hardcore mode. the lockout penalty adds serious weight to the consequences of death, and i welcome the balance it might provide on the mixed servers. full loot is a given in a real sandbox survival game, so if you can't live with that, then look elsewhere. however, there are some mechanisms in place where you can safely store gear in a safe zone settlement (amongst you clan perhaps), or in a password protected private stronghold server. we'll have to see how this lockout shakes out in real play with a couple hundred players on a server, but i am intrigued at the prospect, and will have both "normal" characters that can advance in skill trees (for as long as they can stay alive each session), and "hardcore" where the consequence of death very closely resembles DayZ...completely starting from scratch. in hardcore mode, remember, you can start over immediately with a new character when you die. |
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10/15/12 10:44:48 AM#70
This game sounds very intriguing. But like many others, I'm skeptical about the whole "pay to test" thing.. Alpha testing is becoming some kind of preorder pr thing, which is a horrible trend from a qa point of view.
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10/15/12 10:57:54 AM#71
Originally posted by Biskop Its a worrying trend where the developers don't actually look for playtesting but rather want additional cash from selling beta access. Then when the game comes out theres bugs and infrastructure problems because nobody actually -tested- the game properly |
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10/15/12 3:23:05 PM#72
I don't get the big issue here. It's not like you are really progressing your character all that much. There is a small passive skill tree sure, but it's not like you are going to lose the Sword of Ultimate Power that you farmed for 10 years.
You have 5 characters. If you're really all that concerned about getting locked out, make 4 normal characters and 1 Hardcore character. That way, if you get locked out on 4 norms, you're able to play with your HC as much as you want. The normal characters still progress, however the items get lost (no big deal, go find new ones) |
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10/15/12 4:07:00 PM#73
I remember how "scary" it was to die in the wrong place in EQ1. Permadeath or a huge death penalty like 24 hour lockout changes the whole game. While it sucks if you die quickly, while you are alive you fear death and therefore experience more of what the game is intended for. |
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10/15/12 4:12:55 PM#74
I wouldn't worry about it. Once they realize how futile it is adding extreme penalties to a game will only hurt their sales they will change their tune.
Whatever you read now will probably change |
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10/15/12 4:13:34 PM#75
Originally posted by ItsGopher This right here. |
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10/15/12 4:17:30 PM#76
Originally posted by SaintPhilip
community that works together? if you are thinking most people will let you live, you may have bought the wrong game |
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10/15/12 4:20:46 PM#77
Originally posted by ItsGopher Yeah, it's strange that some people have to bitch and moan just because one game gets developed that doesn't suit their taste. Instead of thinking "that's different, I'll try it and see if I like it" or "I'll just skip that tyvm" they get this irrestistable urge to visit forums and rant about how much the game sucks just because it doesn't cater to them specifically. You don't enjoy permadeath? Fine, play some other game. You only have 99% of the market to yourself. Or, just maybe, you could try the game and see if your prejudices can be challenged and your views altered. I know a lot of people come to enjoy stuff like FFA PVP, full loot, permadeath, etc, once they understand what it adds to the gameplay. |
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10/15/12 4:34:27 PM#78
Originally posted by Biskop well, exactly (to both of these posts). we can only hope some people will either come to understand how this mechanic will actually work or give it a try regardless. but certainly you must realise that reasonable statements usually have no place on these forums. |
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10/15/12 4:44:41 PM#79
Originally posted by tawess Or to encourage mooe cooperation and less ganking on a whim.
I don't think it will work personally because the ganker, or better yet the players who inhabit these sort of games could care less about ramifications. Given the choice of staying alive and playing, I believe the average gamer who plays these sort of games will give up any and all means to continue to play, just to be able to gank someone. I.e. the penalty for ganking could be as severe as you can make it, ranging from perma ban to perma incarceration and those players will still kill indiscrimently.
Still, I bought the game and will play just to see what its like but I am not holding out much hope for a good community and I fully expect to get ganked on a routine basis. If thats the case, I will revert to my DAyZ mindset and become a shoot first, greet later kind of dude. |
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10/15/12 4:47:53 PM#80
Originally posted by Biskop I think a lot bitch and moan because they haven't play DayZ.
If you have, you will realise that permadeath doesn't really change anything and is not a huge setback, because really you don't have any levels or stats. Items are really no big deal since they can be found anywhere and you won't kill a lot better or different just because you have it - you fire a gun in broad daylight it is still going to get you swamped by zombies and other players (even if it is silenced since they can see you).
It is only when levels and stats that binded with the toon and they take a long time to grind that makes permadeath bad.
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