|110 posts found|
10/09/12 9:37:44 PM#101
Originally posted by nariusseldon
Thanks for showing you know absolutely nothing about EQ. Waiting for spawns hasn't been a thing in what, 8 years? And most of the games you listed aren't MMOs, which is what we're comparing here.
10/09/12 9:44:55 PM#102
Using PC's as the only platform (I don't remember much of my console days)...
I first remember loving RTS. C&C, WC2...
I then moved to Diablo and played the crap out of that...
I recall being really into Doom and at one point Half-Life.
Starcraft was somewhere in here... I played the crap out of that!
I believe my first real MMO that I put any effort and time into was DAOC. Played and enjoyed that off and on for a few years.
Now, all these years later, I find League of Legends is the only game I really enjoy. With GW2 I found myself ALT+F4'ing to play League of Legends. With all these other titles I download, play for 10 minutes, uninstall, and return to League of Legends...
I don't gain anything by playing League. No more levels to earn, no new gear to work towards. Simply play for fun!
I've told people this before and while few seem to agree I stand by it:
If they removed gear, levels, and all progression from an MMO and left you with only mindless killing quests and PvP where everyone was 100% equal... No one would play them. The actual GAMEPLAY in MMO's these days is really boring. They try to keep you hooked with the idea of grinding your character up in levels to get stronger and more gear so you can do it all over again.
10/09/12 11:15:38 PM#103
First of all its my firm belief that mmorpgs should die, there should be no sequels. Just buy the game and when the time comes, make a new engine, upgrade shit...its why you pay monthly. Meaning...games like EQ/AC/DAOC/UO should be where they are currently...as ancient nostalgic games...they shoulb have spent all the money they made keeping cutting edge...anyway cant fix that all now.
Its my belief that what the first generation of games consited of was: computer and counsol RPG fanatics...who were sick of playing RPG's, beating them in two weeks,and talking about them for months with people on irc ect. Then developers said "why dont we make an RPG that not only never ends but allows people to play with eachother in a world that isnt isntanced ect"
mmoRPG was a crazy idea...finally a RPG i could play that didnt end in a week when i got done killing the last guy or rescuing whatever. Also i could play with other people in game, no longer did i have to use a 3rd party program like irc to communicate with people who played....win.
This is why those first generation games where...well like they where. The birth of a niche game genere for a niche gaming crowd and they where both in the same...somewhat.
Anyway...not its not really mmoRPG when talking themeparks...and that is what this thread really addresses...not all mmorpg,just themeparks. The 900lbs gorilla int he room and all the games that attempt to siphon players off the beast.
The goal is to get as many subs as possible, or player paying whatever...Its not about appealing to a niche crowd, and when it is about that...the game gets bashed, ridiculed, ignored. Too often only the basement developers pick up where the first gen games left off and deliver it with high hopes and a boatload of fail.
So here we are bitching about mmorpgs that lack RPG *OR* bitching about how their MMO has too much RPG. We got too many gamers who are all occupying one genere and most i feel hate the RPG that the game is suppose to be. OFC they make everyone happy for the money and both parites, the rpg lovers and the rpg haters lose out. And threads like this are made. Games are shallow, fast, boring, tame, same-old...ect. Why? Well they need to appeal to maybe the 1mil RPG fams spread across 50 games and the 50mil gamers who just want a game to play and cant stand the RPG aspects of mmorpgs.
MMORPG needs to go back to low budget unique games made for niche crowds. most of the gamers who are addicted to these games need to have created a MMO-Whatever...no grind no risk in pvp...just lots of super fast action and pvp. LOL and the MOBA games do this well. GW2 i see as the "ultimate anti-rpg mmorpg" and it seems to be doing alright.
Dont like the big budget games since 2004 ect? Stop buy the themeparks, start buying the indy buggy sandbox...
IMO the biggest mistake was then the first gen games gave up so to speak, and just kept the old version running rather than creating a new and modern engine and world while expanding content...they all reached a point in 2004ish where they said "oh that looks like its working well..lets do that but with our lore" ..."lets abandon this game aside from nominal content updates and make something new like that game and get 10mil subs!" and its never been the same since.
10/10/12 1:06:44 AM#104
Originally posted by grimgryphon
Will write only about UO.
UO had TONS of bad solutions. Skill system that seem great virtual world logic wise "get better as you use it", but in reality it just made people bot / macro it. Whole incorpotaing macroing and relying on this for game was horribly bad idea. I could not play game designed around macroing / basically simple botting anymore.
There were also things like lack of good system to get rid of not used houses from gameworld (automatically package it as deed and send to bank after X peroid of not paying sub?)
+ seriously dozens upon dozens of smaller and bigger things.
STILL on the other hand - gloryfying some old mmorpg's is because most modern mmorpg's are so diffrent in fundamental design and game concept that it is like difftent genre. Seriously there is almost nothing similar.
That's why some people are bitter, because there is noone trying to improve virtual world idea. Instead it was trashed totally and replaced with something else.
SWG was trying to improve and while it improved in some ways, in some even dramatically - in other ways it repeated many UO concept mistakes. Like gameplay through macroing actions of your toon.
Small indie sandboxes? Bah. They are most of the time even more limited than first gen sandboxes because of budget's constraints and they repeat same old design mistakes, hell even bring new ones. It is like noone in those teams are not really analyzing why some feature and how to create similar feature better. Just repeat mindlessly. There is also serious problems with technical side of things, bugs, very slow development, lack of manforce to police game & get rid of cheaters and so on. Even sandbox fans that might have above average tolerance for those things are not as forgiving as they were in late 90 / early XXI century.
Mmorpg's evolved into games Dungeon Crawlers using matchmaking automatic feature + e-sport arenas also with matchmaking + solo game (with other players around but still 99% solo) of completing maps like in single player rpg's.
It would be all ok, since diffrent players want difftent things and there is loads of people that want above. Endless postings about "death" of mmorpg's are because big enough subset of players don't have virtual world idea game developed and made better anymore and no quality games like that released.
It's simple really. Totally basic psychology.
10/10/12 3:28:16 AM#105
Originally posted by coyotewoman
I do understand :D since first playing mmorpg's i now have a 10 year old daughter a full time job working as a engineer for a place called smiths aerospace and my own house, I too have a busy lifestyle these days. However i could still find time to raid and do all the stuff i enjoyed 10 years ago but i can understand that not everyone can find that spare time anymore. I also understand for a "profit company" they have to cater to the majority and that majority of the playe rbase being super casual, what i'm looking for is a company that is willing to create a game that caters to the players that want to play hardcore, there is still millions of non casual players and catering for us once again could still turn a profit, hell maybe it will convert soem casuals and show them what a mmo should really be like and why the old ones were the best !
I popped too many blood vessels to give a damn anymore.
10/11/12 3:41:03 AM#106
The genre doesn't need to die, but I think it does need a near death experience. Something that will make developers take the ball and chain off. That ball and chain linked to greedy publishers who have more control than they should or worse yet, themselves. By which I mean those who abandoned artistic pursuits in a MMO for some extra cash.
Yes, we all love money, but how far is one willing to go to get more? To the point where one's very spirit is screaming that what one's doing is not art anymore? Where one knows it's not right?
Or to the point where one just doesn't give a damn anymore? Abandoning everything one once believed in for the sake of the almighty dollar.
Much of the passion that was initially in MMOs has been lost over time. And gave way to a mess of a market. Clones, half-assed attempts, and disappointments. The unfortanute thing about that though, is that players are just as responsible. A new MMO is announced and doomsayers pop out to hammer it in the ground because it had one or two things similar to another MMO. Granted in some cases they can be right, but only some cases. And never always. And then you have those that hop from MMO to MMO, demanding the latter to be the same as the former. Resulting in a catastrophe of an MMO that acts like the other but just isn't. You can replicate techniques, but you can't replicate a soul.
It comes down to this:
1) Devs need to return to making art, you can't please everyone all the time.
2) Publishers need to exert less control and allow devs to let creativity work.
3) Doomsayers need to chill and at the very least give what they're attacking a chance at existance.
4) Hoppers need to stop hopping and stay in the MMO they are in and not demand others to be identical.
You know what's fun about chaos? I do, but I won't tell.
Do not fear death, Death will come a knocking anytime it wants.
10/11/12 11:16:56 AM#107
Originally posted by nariusseldon
Wrong, having a Raid that only 0.01% of the player base can win is perfect gameplay, it means only the skilled players are able to over come the challenge and that is how it should be.
Not everyone should be able to win everything everytime, that makes it a waste of resources, makes it a waste of time and gives no sense of success since you cannot fail anyway.
There are Raids in EQ that guilds could not beat, they did not whine, they keep trying until they got it. They did not force nerfs because "IT was unfair others won". They worked harder to overcome the event. That is how gaming should be.
WoW ruined that, people cried and got their way, nerfing the hard events into nothing.
You are a person that believes everyone should get a trophy for showing up, I am believe that only the winning team should get the trophy, the other teams should use their lost to push them to work harder so they can win next time.
Instant Gradification vs putting forth effort for gradification. I will take the latter all day long.
I also grew up playing Ice Hockey and only the best team gets the rewards, that is how all games should be. The best players/guilds should be rewards, the others should have to put the effort into becoming the best.
Their were guilds in EQ1 that I was jealous of because they could take down raid events my guild could not, I did not think it was unfair. In fact I took it as a challege to get better as a player and guild.
Sooner or Later
10/12/12 7:23:22 AM#108
these numbers peopel come up with about onloy 1% raiding in vanila etc are bullshit
i dont know anyone who played in vannila and didnt raid
i hate the fact players that dont put any time into a game expect to have as good gear as soemone who does , thats not how mmorpgs should work.
when i get that high tier gear that took months to get what fun would it be if everyone was wearing that gear? it would make getting that gear a waste of time.
What makes melaugh is casuals expect everythign the same as hardcores yet the very fact they are casual should mean they dont care about having the best gear
10/12/12 7:48:19 AM#109
I was going to write something in depth and thoughtful but the OP clearly states in his latest post this is little more than a casual vs hardcore debate.
10/12/12 11:11:09 AM#110
Originally posted by wartyxwt
im just replying to some of the other posters comments but ..
Thankyou for commenting