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10/06/12 12:05:27 PM#61
See that house? Want to steal something inside it? Go ahead. See that guy? Want to pickpocket him? Want to kill him? Go ahead. See that mountain? Want to go to? Want to climb it? Go ahead. Everything that people enjoy about Elder Scrolls won't be Elder Scrolls Online. Understand? |
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10/06/12 12:11:55 PM#62
I think the general concensus is that they won't do it justice and we'll get yet another mediocre MMO that's just a big let down for the fans of the single player games. For me Daggerfall was epic. I got months of play out of that game. I don't see how an MMO can even come close, given the differences between single and multiplayer environments. All of the TES games adjusted to your level as you roamed around, something that's impossible to achieve as soon as you introduce another player. Who's level does the content adjust to? So there goes the ability to wander the landscape as you will. Now your locked into zones with level ranges, completely unavoidable, unless you get rid of levels completely. What about the ability to mix magic with physical combat? ESO's gonna be a themepark and for me, the only way to capture the feel of TES would be to make something more along the lines of UO. I just can't see them doing it justice at all. |
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10/06/12 12:14:43 PM#63
Why does it need to operate on lvls at all? and not aquired skills? |
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10/06/12 12:20:11 PM#64
Kishe:
You are correct on static faction / races And you are correct on no housing You are incorrect on no free roaming, its not a wow style hub thing, the devs have stated many times you can just wander off and find dungeons (of the EQ / daoc open variety) or various events happening (which sounds very gw2 DEs) The combat sounds like a cross between gw2 with a little tes single player, e.g. not full action combat like darkfall or planetside, but not stand there spamming a rotation combat in the vein of wow either. I can understand people being upset its not enough like tes single player. I think it would be better if instead of 3 race locked factions you instead pick one of 3 imperial houses to join once you go cyrodil at endgame (those would fit with the simmilar 3 houses of dark elves in Morrowind) I also think the game would be better with no classes, while I don't think an increasing skills through usage system like tes or darkfall would work due to exploiting (afk swimmers in darkfall / craft skill uberness in skyrim). A skill based system like eve or tsw would fit the game better than hard classes. I have a feeling the classes may be very loose and flexible though, like they just have warrior / theif / mage with list of flexibility But its ridiculous to label the game a wow clone or even worse a swtor two. Just about everything the devs say points to a modern day daoc with elements from gw2 (semi action combat, no tanks, skills tied to weapons, flattened power curve) and elements from tes single player (crafting, soul harvesting, lore, active blocking, sprinting, stamina resource) |
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Originally posted by Ryowulf please tell me where it states that this stuff wont be in the online game? |
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10/06/12 12:21:57 PM#66
Originally posted by Nitth Exactly, that's why I said it needs to be done more like UO. Unless you take into account that all the TES games were level based so maybe that's what the fans want. Either way, with character progression and growing power, your opponents need to become more powerfull too, which still leads to areas of easy-medium-hard mobs to fight. Once again you find your ability to roam curtailed, depending on your level, or how many skills you've acquired, or how well that skill is developed. See the problem? |
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10/06/12 12:26:36 PM#67
what it boils down to me is the DEV TEAM one of their first releases said oh no housing, cause its too hard to do. I'm done with this game, and I dont even care about housing, I just dont want a company saying something is too hard to do for a reason against ANYTHING. "uh sorry, combat was too hard to do, thats why you get crappy animations and terrible response times"
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i bet 99% of the haters will buy this game regardless of what they say in threads , i remember people saying the same thing about final fantasy xi and look how well that game did.
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10/06/12 12:35:53 PM#69
Originally posted by Myrdynn Yeah, see you in-game. |
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10/06/12 12:37:47 PM#70
Originally posted by Ryowulf
This ES:O seems more like a themepark MMO based off a popular IP to net some easy cash like SWTOR. Most MMOs I can get excited over like Wildstar or Neverwinter and even SWTOR when it was in development but ES:O I just cant get overly excited over and am more cautious than anything with this MMO. |
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10/06/12 12:38:09 PM#71
Originally posted by rush1984 You're contradicting yourself while answering your own question. As you said in the beginning who hasn't playing an elder scrolls game and wished it were an mmo, then you say they can't be the same. People want elder scrolls with other people. They don't a wow-clone with elder scolls lore names on it. Even if the game is good, if it doesn't fullfill that desire you had when you played an elder scrolls game, wishing it were an mmo, it fails. |
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10/06/12 4:24:17 PM#72
Originally posted by Butcher_Inc doubtful, after the follwing Origins of Malu Repopulation Archeage Black Desert Project Gorgon FFXIV Neverwinter Wizardry I may play a trial |
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10/09/12 11:59:32 PM#73
Originally posted by rush1984 Its not really getting the flak because of FPS Vs 3rd person, because even though FPS could be done, it was expected and excepted it to be third, its getting hate because its not the sandboxie experience which is associated TES and what is expected from the TES series, many choose Elder Scrolls and Bethesda RPGs over Biowares tight story scrips RGP's because of it and that choice is no longer there. What ZOS has done is turn this installment of Elder Scrolls into another in a long line of Theme-Parked experience's probably designed to poach players from WoW & cash grab Theme-Parker, theres pleny of rope in the MMO market for a studio to hang its brand and its itself just look at SWTOR, Rift is in decline if the word is right, things are shaky over on TSW and GW2 is the exception for now due to its business model. Has for myself and others have just seen another excellent IP and a great opportunity to make an excellent sandbox or hybrid MMO or something even special go to waste and its a pity because I love Elder Scrolls, I'm glad your looking positively forward towards it wish I could, but I'll be sticking with GW2, TL2 & LoL and got my sight set on Dota 2 and Planetside 2. |
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10/10/12 3:07:45 AM#74
Originally posted by rush1984 SWTOR plays like a single player game doesn't it?, same goes for WoW with the exception of instance runs, plenty of people that play MMOs that just want to solo or be left alone I don't get it either but it happens... |
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10/10/12 3:39:34 AM#75
Dusty:
I find it amusing you are anti teso but yet are playing gw2. Seen as what we know of TESO makes it sound a heck of a lot like gw2.... Limited selection of skills based on weapons used No agro mechanics No quest hubs RVR endgame Semi action combat On top of that you've got tes style crafting / soul harvesting, open world dungeons and a political system. Everything they say about TESO points to a DAOC clone not a SWTOR style wow with more corridors and linearality |
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10/11/12 1:10:17 PM#76
Originally posted by ShakyMo I have been played GW2 to see what TESO is gonna be like. I dread it. Difference is, GW2's only precedent is GW which was a much less sophisticated game, so as far as GW2 is concerned, it is a huge leap forward. TESO on the other hand is a huge leap backwards for the TES series. |
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