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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » This game is a bad joke.

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93 posts found
  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 344

10/10/12 9:30:28 AM#61
sounds like an enhanced version of gw2 with some heavily modified pisspoor TESO features strapped in as a excuse for using the IP, without breaking the themeparkish core intended for the game.
  ThaneUlfgar

Novice Member

Joined: 4/14/11
Posts: 288

10/10/12 9:42:00 AM#62
All this labeling and hyperbole is giving me a headache.
  Yamota

Novice Member

Joined: 10/05/03
Posts: 6720

Gaming should be about fun, not gender equality.

10/10/12 9:52:37 AM#63
Originally posted by ThaneUlfgar
All this labeling and hyperbole is giving me a headache.

It is not hyperbole, it is more or less what happened to Warhammer Online and Age of Conan. Great IPs, turned into linear, casual, ThemePark garbage.

Sounds like TESO is going the same way as those two games.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/10/12 10:04:55 AM#64
Lol did some numbnut say "daoc dungeons are all instanced"

There is NO INSTANCING WHATSOEVER in daoc.
  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2704

"A wise man has something to say, but a fool just has to say something."

10/10/12 10:15:59 AM#65
Originally posted by kishe

The appeal of Elder Scrolls games are the fact they're sandbox type rpgs. Now what are we getting? Linear Themepark wow-clone using same engine as SWTOR.

 

In Elder Scrolls games you are free to do what you want, where you want, at your own pace...I just cant see that translating to traditional themepark setting that the zenimax is aiming for.

Another player fool by the buzzword "open world" that developers have been using for single player games for a long time.  Sorry I have to resort to wikipedia but:

OPEN WORLD

An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.

The term "free roam" is also used, as is "sandbox" and "free-roaming". "Open world" and "free-roaming" suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. The term "sandbox" is often used incorrectly. Open world doesn't necessarily mean sandbox. A true "sandbox" is where the player has tools to modify the world themselves and create how they play.

Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.

 

The key word above "objective", is the only freedom given to players to choose to do in their "open world" besides the staple "skill system" that TES series uses in all it's games. Everything else is scripted by the devs in one shape or another. Want to be a bad guy, scripted. Want to be a good guy, scripted. Want to kill npcs, scripted (but killing key story npcs are a no-no). Want to live like a resident by building a store, craft to progress or build a home and live like a hermit? Good luck with that.

 

TESO is being developed with the blessings of Bethesda Softworks so what they say goes. Why not take the sit back and wait approach before casting stones?


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Quizar1973

Apprentice Member

Joined: 8/27/09
Posts: 80

10/10/12 7:07:24 PM#66
Originally posted by bingbongbros
Originally posted by stayontarget
Originally posted by kishe

The appeal of Elder Scrolls games are the fact they're sandbox type rpgs. Now what are we getting? Linear Themepark wow-clone using same engine as SWTOR.

 

In Elder Scrolls games you are free to do what you want, where you want, at your own pace...I just cant see that translating to traditional themepark setting that the zenimax is aiming for.

It's not the elder scrolls that you expect or want, deal with it.  Its an action game mmorpg themepark.  Hardly a joke and it just might suprise you.

 

~learn to enjoy the simple things in life and try not to get bent out of shape if life does not follow your rules~

The premise that this game doesn't have to appeal to Elder Scrolls fans at all is complete nonsense.  It is called The Elder Scrolls Online.  With a title that literal they have to deliver what the name in itself portrays.

 

The problem that some other mmo's have had when they develop their game around a well established world, movie, book, and or game is that they fail to live up to the name brand.  Fans are immediately drawn to these type of games due to the fact it is being marketed as an online version of what they love.  So these fans go in expecting to at least find the basic standards of these worlds and ideas that they fell in love with in the first place.

 

So failing to capture these standards is a complete disaster and in a sense a betrayel to the customer(s).  TESO so far has seemed to be basing their game very very loosely around the actual world and structure of what makes Elder Scrolls games so beloved.

 

In a sense the OP has merit to his concerns, excluding still thinking the game is being made on the worst engine ever, the Hero engine.  And dismissing anyone who has concerns like these because you personally don't care if this company holds up to actually making an Elder Scrolls Online and not generic clone #30 isn't good.

 

We should have very very high standards and show that as fans of the Elder Scrolls we are not going to accept a shitty cash grab half assed attempt at roping in this player base, like Bioware did with SWTOR.

Lotro is a game that has almost nothing to do with the movies or the book's,  but its successful...So a game dosn't have to stay within the lines to be fun to play and successful

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 2046

10/11/12 7:16:27 AM#67
Originally posted by kishe

The appeal of Elder Scrolls games are the fact they're sandbox type rpgs. Now what are we getting? Linear Themepark wow-clone using same engine as SWTOR.

 

In Elder Scrolls games you are free to do what you want, where you want, at your own pace...I just cant see that translating to traditional themepark setting that the zenimax is aiming for.

The last one in series I guess was Oblivion. One of most boring games ever. Empy world of nothing. No matter which level you are killing simple rat was always epic fight. Left and never looked back.

But I would still love to see MMO version. If it is remotely better as is Gw2 compared to Gw1, I would gladly buy.

  sandboxy

Novice Member

Joined: 8/30/08
Posts: 161

10/11/12 9:27:17 AM#68
Originally posted by daltanious
Originally posted by kishe

The appeal of Elder Scrolls games are the fact they're sandbox type rpgs. Now what are we getting? Linear Themepark wow-clone using same engine as SWTOR.

 

In Elder Scrolls games you are free to do what you want, where you want, at your own pace...I just cant see that translating to traditional themepark setting that the zenimax is aiming for.

The last one in series I guess was Oblivion. One of most boring games ever. Empy world of nothing. No matter which level you are killing simple rat was always epic fight. Left and never looked back.

But I would still love to see MMO version. If it is remotely better as is Gw2 compared to Gw1, I would gladly buy.

Oblivion is horrible without player-made mods, but choosing the right mods gives you one of the best rpg's ever made.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/11/12 9:32:53 AM#69
Originally posted by Yamota
Originally posted by ThaneUlfgar
All this labeling and hyperbole is giving me a headache.

It is not hyperbole, it is more or less what happened to Warhammer Online and Age of Conan. Great IPs, turned into linear, casual, ThemePark garbage.

Sounds like TESO is going the same way as those two games.

TESO is nothing like Warhammer and AOC. But i think if i bang my head against the wall it would give better results than talking to someone who has already made up his mind without doing any research or bothering to read up the features TESO is offering.

This is why you can not have nice things.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 18037

10/11/12 10:09:16 AM#70
Originally posted by bingbongbros
 

The premise that this game doesn't have to appeal to Elder Scrolls fans at all is complete nonsense.  It is called The Elder Scrolls Online.  With a title that literal they have to deliver what the name in itself portrays.

Except they are acutely aware of the demographic they are making the game for. they are not maknig the game solely for Elderscrolls fans...

Matt Firor:

"MMO is a tired expression. It is an online RPG and we designed it to be a great game. People who like other Elder Scrolls games will probably want to try it, but people who play other MMOs like WoW or Star Wars are also going to want to try it too.”

  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

10/11/12 10:32:54 AM#71

The hate for this game started the moment it was announced with the tag 'Online', and described as an MMO. No other features known and it was considered by many on this website to immediately be a failed project. Regardless of reality, those people are just upset that the game will be an online adaptation of one of their favorite SPRPG titles.

 

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

10/11/12 10:56:49 AM#72
I"m actually coming around about TESO.  I do still feel that the posts I've made in the past about it have merit.  But I also see how good the game could be if they can pull it off.  The big thing I'm sort of confused about, though, is why we all think of ES games as sandboxes.  They aren't.  You can't modify the world, really.  A case could be made for morrowind...I guess.  I've called them quasi-sanboxes in the past, but even that isn't a fair label.  THey are just really open, story driven RPGS.  With piles of non-quest, totally random, awesome that happens.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 11:10:27 AM#73
Oblivion definetly isn't a sandbox
Skyrim I would say is now if and only uf you have hearthfire. (Or mods that let you do similar)
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 18037

10/11/12 11:33:04 AM#74
Originally posted by Gishgeron
 The big thing I'm sort of confused about, though, is why we all think of ES games as sandboxes.  They aren't.

That's opinion and goes to the continual debate over "what is a sandbox".

If you take out one feature and the game suddenly becmes a "themepark" then sure.

But taking out the ability to change the world does not suddenly make the game a themepark. Oh sure, it has quests and the like but as my roommate had adequately proven in morrowind and oblvion, you don't have to do quests. For the most part he did a handful and spent the rest of the time going through dungeons, gathering pants and selling them which he thought great fun.

There are people who gather flowers and collect things and make their own little projects.

Some people complain that the main quests send them from one point to another and therefore it is linear and handholding but they never make the leap that you don't have to immediately follow those quest lines nor do you even have to complete them.

Again, case in point, in oblvion my roommate started the main quest, gathered Martin, brought him to cloud ruler temple (not by fast travel as doesn't believe in it unless it's late and he has to go to bed) and then said "well, he's their problem now" and that was the last he saw of the main quest.

There are some play sessions where he goes to an Inn, sits down in front of a bard and then reads the books he has collected. That's a play session. And the funny thing is, he really isn't a gamer. He only likes the elder scrolls games.

 

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2704

"A wise man has something to say, but a fool just has to say something."

10/11/12 11:57:22 AM#75
Originally posted by Sovrath
Originally posted by Gishgeron
 The big thing I'm sort of confused about, though, is why we all think of ES games as sandboxes.  They aren't.

That's opinion and goes to the continual debate over "what is a sandbox".

If you take out one feature and the game suddenly becmes a "themepark" then sure.

But taking out the ability to change the world does not suddenly make the game a themepark. Oh sure, it has quests and the like but as my roommate had adequately proven in morrowind and oblvion, you don't have to do quests. For the most part he did a handful and spent the rest of the time going through dungeons, gathering pants and selling them which he thought great fun.

There are people who gather flowers and collect things and make their own little projects.

Some people complain that the main quests send them from one point to another and therefore it is linear and handholding but they never make the leap that you don't have to immediately follow those quest lines nor do you even have to complete them.

Again, case in point, in oblvion my roommate started the main quest, gathered Martin, brought him to cloud ruler temple (not by fast travel as doesn't believe in it unless it's late and he has to go to bed) and then said "well, he's their problem now" and that was the last he saw of the main quest.

There are some play sessions where he goes to an Inn, sits down in front of a bard and then reads the books he has collected. That's a play session. And the funny thing is, he really isn't a gamer. He only likes the elder scrolls games.

 

There are no "goals" in sandbox games:

  • Terraria
  • Minecraft
  • Sims
And there are games that are free-roaming or open world:
  • The Elder Scroll series
  • Grand Theft Auto series
  • Legend of Zelda series
  • Reckoning
  • Dead Island
  • Darksider series
All these games have a final goal that can be accomplished. Even if you can continue with a game+ in most cases.
 
Also the above example you provided can be applied to all the above and darn near every themepark mmorpg out there. Look I love open world free roaming games, but calling them sandbox is just not true.
 


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  sandboxy

Novice Member

Joined: 8/30/08
Posts: 161

10/11/12 12:18:38 PM#76
Originally posted by Ramonski7

There are no "goals" in sandbox games:


 

That means dick, endgoal is just one more option on what you can do in the game. Or do you feel that adding "a goal" to Minecraft would somehow diminish its sandboxiness?

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 18037

10/11/12 12:21:43 PM#77
Originally posted by Ramonski7

 

There are no "goals" in sandbox games:

  • Terraria
  • Minecraft
  • Sims

 

I would say that the goals are your own so there are goals.

And yes, one CAN do many of those things in a thempark game. I should know as that's how I tend to play them.

However, the thing about theme park games of any type is that it usually is a linnear experience with appropriate walls to keep you from certain areas and limited amounts of things to do. Though I would also say that any type of sandbox game can have limited things to do. As per a real sandbox you really are limited to what the sand can allow and what toys you can put in there.

Since we are talking about Elderscrolls games and sandbox mmo's one should at least look at things in the correct contenxt. Terraria, minecraft and sims are not mmo's. Multiplayer components not withstanding. I would go as far as to say that the SIMS is a toy. I don't have sufficient experience in the other two games to make any useful comment other than they aren't mmo's.

There is quite a difference between a UO and a LOTRO or WoW. This difference has been generally divided into "sandbox" and "thempark" so we look toward games that embody attributes that one or the other might have.

In an elderscrolls game I can do what I want. I can kill a town, I can collect things, I can read, I can follow any number of given quests, I can explore, I can gather things and throw them off of bridges, I can lead npc's to their deaths I can role play and pretend I'm a wandering minstrel, etc.

However, if a game is one event after another, such as Dark Messiah, there is very little one can do but go from one event to another.

 

 

  Ramonski7

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Joined: 5/21/03
Posts: 2704

"A wise man has something to say, but a fool just has to say something."

10/11/12 12:24:14 PM#78
Originally posted by sandboxy
Originally posted by Ramonski7

There are no "goals" in sandbox games:


 

That means dick, endgoal is just one more option on what you can do in the game. Or do you feel that adding "a goal" to Minecraft would somehow diminish its sandboxiness?

Adding a goal would not, adding a endgoal (as you call it) or a final goal like I mentioned above would. That is what I meant by goal, pardon me for misleading you


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  sandboxy

Novice Member

Joined: 8/30/08
Posts: 161

10/11/12 12:36:24 PM#79
Originally posted by Ramonski7
Originally posted by sandboxy
Originally posted by Ramonski7

There are no "goals" in sandbox games:


 

That means dick, endgoal is just one more option on what you can do in the game. Or do you feel that adding "a goal" to Minecraft would somehow diminish its sandboxiness?

Adding a goal would not, adding a endgoal (as you call it) or a final goal like I mentioned above would. That is what I meant by goal, pardon me for misleading you

No, I understood what you meant. I just think that alone is very a peculiar way to define a sandbox.

  kaiser3282

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Joined: 5/21/08
Posts: 2718

10/11/12 12:36:27 PM#80
Originally posted by rygard49

The hate for this game started the moment it was announced with the tag 'Online', and described as an MMO. No other features known and it was considered by many on this website to immediately be a failed project. Regardless of reality, those people are just upset that the game will be an online adaptation of one of their favorite SPRPG titles.

 

Nobody had a problem with it being online, in fact people have asked for it for a long time. The immediate problem though was that when they announced the game, they announced it also wont play anything like an Elder Scrolls game and combat will basically be close to what we see in games like WoW with the tab targetting, etc..

Elder Scrolls fans wanted them to make Elder Scrolls, with all of the features that make the games great, and attach the MMO part to it.

What theyre getting instead is your standard MMO with the same features and mechanics used in many of them, completely leaving out the playstyle & mechanics of the Elder Scrolls games, and attaching the Elder Scrolls name to it.

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