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10/05/12 1:39:27 PM#21
Even though it is a couple months away, I'd say SWTOR. Mainly because EA's freemium model will end up charging players to participate in a mostly single player game. A game that should have been B2P from the starting gate.
Another contender might be Runes of Magic. While it is free, if you want to be competitive and actually do stuff at end game in a quality guild, you need to spend a lot of money. $1,000 is not too far off for an estimate. You can trade your in-game currency for rubies on the cash shop, but to get that amount of gold, you would need years of dedication to RoM (or a nice bot). Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/05/12 1:46:27 PM#22
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10/05/12 1:48:39 PM#23
F2P EQ2 actually turned me away.
It wasn't F2P in any sort. |
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10/05/12 1:49:30 PM#24
Conquer online by TQ digital. No game can top that as worst FTP. You can litterally buy everything from lv's, gear, mounts, political postion, and if you dont, you are nobody and will be killed by everybody. Oh and its open pvp anywhere. Yep....
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
10/05/12 1:58:07 PM#25
Can we please (pretty please) select more than one option? Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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10/05/12 2:04:15 PM#26
Originally posted by DavisFlight I don't think Blizzard can take all the blame for this and I don't see the MMORPG market as dead. But... to Blizzard's credit they introduced a lot of players to the MMO genre and set the benchmark in many areras. Over the years I feel that WoW has lost it way more than a bit. However, rather than laying all the blame on what you hate about MMO's on their doorstep, you should look instead to every other game developer reaction to the success of WoW. |
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10/05/12 2:34:23 PM#27
Originally posted by Arakazi They introduced a lot of people to MMOs who aren't interested in MMOs. And so for the rest of us who actually did like MMOs, our genre was warped to accomodate them, when they had no interest in leaving WoW anyway. It set the benchmark in marketing budget and animations, but thats about it. |
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10/05/12 2:34:55 PM#28
Truly free to play games will be of less quality or close because you need to cover costs. It's a sliding scale and you can't have both nor should you expect it. If I'm going to play for free I'll take a quality deep game with restrictions rather that a shallow one with a truly free to play model.
Aion is an inbetween exception IMO. It's a AAA quality game, though not very deep IMO, but boasts a F2P model that has no restrictions. I think NA Aion players are extremely lucky it's doing so well in other parts of the world. We are able to get the same updates as K-Aion because the localization costs must be getting paid. If that changes you may see a different F2P model, or worse. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/05/12 4:39:25 PM#29
Originally posted by DavisFlight
I specifically chose Activision over Blizzard, because I think that WoW in its orginal format wasn't that bad. At the time, I was a SWG gamer and loved it. But I did play WoW and I'd still call it a full fledged MMORPG. Yeah, they did some dumb things like penalize players for group leveling. Wierd huh? but at the time, that would have been an easy fix. It wasn't until right after Activision took over that WoW went into decline game quality wise and Blizzard steered that boat in a new direction. One that all the fail clones or at least some fail and some niche clones have copied. (Post Activision model) Isn't it strange that no one will clone Vanilla WoW or TBC? The very models that pulled 12M players into the genre. Instead they copy the ones that bled the genre. As far as Turbine goes, sure, I can understand what they did and why they did it. But it doesn't change the fact that every MMO company now goes. "Hmmmmmmmmmm, Micro transactions" because of Turbine. But we as the consumer, need to turn our backs on that model. Microtransactions have no place in an environment where you need to foster equal opportunity. GW2 is no exception. I applaud ANET for maintaining their word of no unfair advantages, however, I don't think there are any other companies who will act as reputably in their adoption of that model. I also believe that ANET is going to find themselves with some very difficult decisions surrounding their own Cash Shop in the very near future. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/07/12 10:11:21 PM#30
I'd love to know what people think is the best F2P.
Thanks, |
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10/07/12 10:14:33 PM#31
definitely EQ2/VG its nice that its F2P, until you loot something you cant even use
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10/07/12 10:17:01 PM#32
. |
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10/07/12 10:54:50 PM#33
Originally posted by worldalpha In a game that focuses on being an immersive virtual world? Vanguard.
In a game thats already a chopped up arcade? uhhh... none, I guess.
If a game restrics my access to classes, dungeons, and zones, it's bad. |
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10/07/12 11:07:54 PM#34
Originally posted by worldalpha I would rather have focused that direction as well. Most of that list has a crap model (Turbine, SoE, Funcom - most of the western publishers). The Freemium restriction games where you have to sub in order to enjoy the full game drive me crazy. I gave them an honest shot, but they ripped out some of the things I found most fun. My favorite F2P/B2P publishers and games are NCSoft/ANet (GW/GW2,Aion), Perfect World (STO, RaidrerZ), Mechanist Games (City of Steam), and an honorable mention to Runic with Torchlight 2 (not really an mmo but for $20 and multiplayer it offers a lot). |
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10/08/12 1:37:45 AM#35
I don't think it is possible to play Allods effectively without spending real money. They're whole gemming system is awful. Battle of the Immortals is by far the worst though.
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10/08/12 6:37:03 AM#36
LOTRO, or any MMO that requires you to purchase CONTENT!
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10/08/12 6:45:28 AM#37
Originally posted by worldalpha I've experienced few difftent f2p models: 1. Lotro far longest since I was huge lotro fan and player once it announced freemium transition so I really tried to like it since I wanted to continue playing. Ultimatelly it's main thing that drove me off from playing it though. 2. AoC 3. Aion 4. Vanguard 5.UWO 6. few random asian games that were sitting on my hard drive for short amount of time
After getting all that experience. I cannot say that I think of any of them as best. There is just bad and worse. I learned that I just don't accept cash shops, microtransactions, gold selling,etc that come with f2p / freemium games. So there is no "best" for me. |
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10/08/12 6:50:48 AM#38
Lotro. The worst F2P, IMO. You cant trust the company and they make the game worse with every new patch.
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10/08/12 6:52:21 AM#39
For me worst ftp model is eq2, and the besr one by far is LOTRO
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10/08/12 7:05:34 AM#40
allods.. best ones are the fremium games, where you can play a certain amount and then have to sub to get the rest.
I hate f2p tho and wish it would go away alnog with those stupid cash shops// |
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