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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » To those complaining about PVP, full loot etc...

6 Pages « 1 2 3 4 5 6 » Search
101 posts found
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1825

10/05/12 3:20:34 PM#41
Feel better now that you got that out?

You stay sassy!

  Falesh

Novice Member

Joined: 9/22/12
Posts: 79

10/05/12 3:20:56 PM#42


Originally posted by TdogSkalWrong, During beta and the first month of release, player skill did not mean anything at all.  A player who used Marco's had better skills open to them and could kill those with lesser skills open to them reguardless of player skill. Why play for more than a month when the macro thing was reported in beta and the company did nothing about it come launch?  It showed that it was an accepted play style and that is all I needed to know about the company to walk away and never look back.
 

So let me get this straight, you are talking about how this game is now based on playing it for one month after release three and a half years ago... This is where all the stupid myths about the game come from. Darkfall changed a LOT since release, your view based on your limited gameplay is years out of date.

  Noxeron

Novice Member

Joined: 8/26/12
Posts: 9

10/05/12 3:30:02 PM#43

http://www.youtube.com/watch?v=kr_8qxcT7Dw

And Unholy Wars is only going to make it better?

I see no problem with this game, some of the most fun I had was exploring with my brothers, running from dragons and killing wierd monsters all over Agon.

I never really got into any good clan wars, but those few fights I was in were epic.

I will problably try DF:UW, and I have a feeling I'm going to like it.

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1828

10/05/12 3:30:04 PM#44
Originally posted by Creslin321

I loved UO, so I really wanted to like Darfkall, and I played it for a while, but a few things drove me away...

1.  It took an extremely long amount of grinding to become even remotely competitive with veteran players on a pure stat-level, and this grinding was extremely repetive and costly.

2.  The ratio of gankers/griefers to normal players is extremely high, probably due to all the non FFA-PvP games on the market for non-griefers to play.

It's these 2 things (or at least DF's reputation for them)  that kept me from ever trying the origional Darkfall.

I actualy quite like PvP in FPS or turn based strategy games. Don't mind it in MMO's if it's done well (most don't)...but from what I read about the origional Darkfall...the PvP experience for newer players sounded alot more like the equivalent to being spawn camped in FPS games....decidedly not something I'm interested in.

Will be interested to hear if these impressions hold true for the new game. If so, I definately won't be trying it either....and it's NOT because I have any desire to play a Panda.

 

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2668

110100100

10/05/12 5:04:30 PM#45


Originally posted by Galadourn


As you yourself said, you are describing one aspect of the game; you like the clan warfare part. That's fine and very much understood. However, others may like to collect herbs and brew potions, explore and mine rare ore to craft armor/weapons/whatnot, build a small farmhouse and cultivate the land to grow and cook food, etc. A sandbox must give these types of players the option to engage in these activities if they so wish. Not risk-free, but viably so. In its implementation, DF1 did not allow for anything else other than fighting. Let's hope DF:UW will exoand on the sandbox options.


good post, i want a good sandbox game but if this game is just constant pvp action, full loot or not, no thanks.

  Falesh

Novice Member

Joined: 9/22/12
Posts: 79

10/05/12 5:19:57 PM#46


Originally posted by baphamet  

Originally posted by Galadourn   As you yourself said, you are describing one aspect of the game; you like the clan warfare part. That's fine and very much understood. However, others may like to collect herbs and brew potions, explore and mine rare ore to craft armor/weapons/whatnot, build a small farmhouse and cultivate the land to grow and cook food, etc. A sandbox must give these types of players the option to engage in these activities if they so wish. Not risk-free, but viably so. In its implementation, DF1 did not allow for anything else other than fighting. Let's hope DF:UW will exoand on the sandbox options.
  good post, i want a good sandbox game but if this game is just constant pvp action, full loot or not, no thanks.
 

Darkfall is not constant PvP, if you want to PvE or gather stuff then you can. However there is always the chance that someone might find and attack you. This can be mitigated by going off the beaten track or staying close to guard towers which offer good protection, especially at the start of the game when people do not have the resistance jewellery that helps protect from them. You can also simply run away if you do get attacked or wear cheap gear that you don't mind losing.

Bare in mind that at the start of the game everyone will be in the NPC cities, all bunched up. This means that a comparatively small number of spawns will be farmed and as such raiders will be more common. Once the playerbase has spread out to the various player holdings as the are built you will find yourself attacked less often when farming.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/05/12 5:26:14 PM#47
Originally posted by Seronys

... massive siege warfare where you fight 50 VS 50, 100 VS 100...

A while ago there was a site that used to report on the wars and politics of DF. Is that site still around and are there others? I'm a big fan of the big wars and politics of MMOs and would really like to follow stuff like that.  How often are the massive sieges and what is at stake in them?

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

10/05/12 7:45:20 PM#48
Originally posted by Falesh

 


Originally posted by baphamet  

Originally posted by Galadourn   As you yourself said, you are describing one aspect of the game; you like the clan warfare part. That's fine and very much understood. However, others may like to collect herbs and brew potions, explore and mine rare ore to craft armor/weapons/whatnot, build a small farmhouse and cultivate the land to grow and cook food, etc. A sandbox must give these types of players the option to engage in these activities if they so wish. Not risk-free, but viably so. In its implementation, DF1 did not allow for anything else other than fighting. Let's hope DF:UW will exoand on the sandbox options.
  good post, i want a good sandbox game but if this game is just constant pvp action, full loot or not, no thanks.
 

 

Darkfall is not constant PvP, if you want to PvE or gather stuff then you can. However there is always the chance that someone might find and attack you. This can be mitigated by going off the beaten track or staying close to guard towers which offer good protection, especially at the start of the game when people do not have the resistance jewellery that helps protect from them. You can also simply run away if you do get attacked or wear cheap gear that you don't mind losing.

Bare in mind that at the start of the game everyone will be in the NPC cities, all bunched up. This means that a comparatively small number of spawns will be farmed and as such raiders will be more common. Once the playerbase has spread out to the various player holdings as the are built you will find yourself attacked less often when farming.

You didn't understand what Galadourn and baphamet are getting at.  Most of the efforts put into DarkFall were put into it's PvP, the rest of the features (crafting, exploring, PvE, etc) are lackluster to say the least. It's something most PvPers don't see because it's not their focus, but to other experienced players looking for a sandbox, they'll be sorely disappointed.

------
Your daily dose of common sense since 2009!

  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

10/05/12 7:46:34 PM#49
Originally posted by Galadourn
Originally posted by Seronys

where the game feels like a game of starcraft, but from the perspective of a zealot 

and that's the problem with DF's playerbase. Don't get me wrong, I really like DF as a concept, but it's this arena mentality that's keeping it from becoming a true sandbox.

Rolf. Arena mentality.

Says the guy who came from arena pvp before posting this.

C:\Users\FF\Desktop\spin move.gif

  CriticalX

Apprentice Member

Joined: 10/05/12
Posts: 3

10/05/12 10:01:20 PM#50

 

edite

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19499

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/05/12 10:07:43 PM#51
Originally posted by Falesh

 


Originally posted by TdogSkalWrong, During beta and the first month of release, player skill did not mean anything at all.  A player who used Marco's had better skills open to them and could kill those with lesser skills open to them reguardless of player skill. Why play for more than a month when the macro thing was reported in beta and the company did nothing about it come launch?  It showed that it was an accepted play style and that is all I needed to know about the company to walk away and never look back.
 

 

So let me get this straight, you are talking about how this game is now based on playing it for one month after release three and a half years ago... This is where all the stupid myths about the game come from. Darkfall changed a LOT since release, your view based on your limited gameplay is years out of date.

But problem was, by time they changed things, there was no left around to actually experience it, hence all the continuing misinformation.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Falesh

Novice Member

Joined: 9/22/12
Posts: 79

10/05/12 10:20:08 PM#52
Originally posted by MadnessRealm
Originally posted by Falesh

 


Originally posted by baphamet  

Originally posted by Galadourn   As you yourself said, you are describing one aspect of the game; you like the clan warfare part. That's fine and very much understood. However, others may like to collect herbs and brew potions, explore and mine rare ore to craft armor/weapons/whatnot, build a small farmhouse and cultivate the land to grow and cook food, etc. A sandbox must give these types of players the option to engage in these activities if they so wish. Not risk-free, but viably so. In its implementation, DF1 did not allow for anything else other than fighting. Let's hope DF:UW will exoand on the sandbox options.
  good post, i want a good sandbox game but if this game is just constant pvp action, full loot or not, no thanks.
 

 

Darkfall is not constant PvP, if you want to PvE or gather stuff then you can. However there is always the chance that someone might find and attack you. This can be mitigated by going off the beaten track or staying close to guard towers which offer good protection, especially at the start of the game when people do not have the resistance jewellery that helps protect from them. You can also simply run away if you do get attacked or wear cheap gear that you don't mind losing.

Bare in mind that at the start of the game everyone will be in the NPC cities, all bunched up. This means that a comparatively small number of spawns will be farmed and as such raiders will be more common. Once the playerbase has spread out to the various player holdings as the are built you will find yourself attacked less often when farming.

You didn't understand what Galadourn and baphamet are getting at.  Most of the efforts put into DarkFall were put into it's PvP, the rest of the features (crafting, exploring, PvE, etc) are lackluster to say the least. It's something most PvPers don't see because it's not their focus, but to other experienced players looking for a sandbox, they'll be sorely disappointed.

 

Well crafting plays a central role in Darkfall as your armour, jewellery, weapons, arrows, potions, food, enchants, and such like are all made by players. Since this gear gets lost a lot and also breaks you can see the demand for crafting. To get the mats to craft all that takes a lot of PvE, fun PvE at that thanks to the aim based combat and good mob AI and the danger of being attacked by players. With regards to exploring, there is plenty of that to do as the world is huge. I was my guilds cartographer at release, mapping out good spots for farm and good places to raid. Whenever I need to farm I also explore and try different places till I find a spot that suits me.

  Seronys

Novice Member

Joined: 9/26/12
Posts: 46

 
OP  10/06/12 12:45:42 AM#53
Originally posted by Loktofeit
Originally posted by Seronys

... massive siege warfare where you fight 50 VS 50, 100 VS 100...

A while ago there was a site that used to report on the wars and politics of DF. Is that site still around and are there others? I'm a big fan of the big wars and politics of MMOs and would really like to follow stuff like that.  How often are the massive sieges and what is at stake in them?

 

 

it was the darkfall political map, i wont give you the link because it's been reported to have been hacked and have a virus on it or something, but in DFs current state the largest of the sieges are 30V30, nothing compared to launch when it used to be 100+V100+, that is what it should be like at DF:UW launch.

You fight over holdings, cities or hamlets, cities ofc are bigger, have more resources in them, more vendors, and provide more bind spots, where as hamlets are a smaller, but can still have important resources, mines being the most valuable for rare ore. There is also the regional factor, meaning you could have a holding near good mob spawns making farming and securing the spawns easier, allowing quick bank access. At the moment it's cheaper to siege hamlets than cities, and easier, seeing as how cities have walls to take down, and it takes longer to destroy the bindstone, also apart from claiming the city as your own, people where the best gear they can to sieges (cause you want to give it your all to keep your holding), so lots of loot is at stake as well, most of the time the amount of gear being used is sumed up to cost more than it takes to siege a holding. I'm not to sure what they plan for DF:UW i'm assuming they aren't going to change siege mechanics, although i think i remember reading or hearing somewhere that they plan to make cannons and siege equipment more useful/viable (in it's current state it's very costly and just used to take down walls/bindstones).

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

10/06/12 1:02:00 AM#54
Originally posted by Falesh
Originally posted by MadnessRealm

You didn't understand what Galadourn and baphamet are getting at.  Most of the efforts put into DarkFall were put into it's PvP, the rest of the features (crafting, exploring, PvE, etc) are lackluster to say the least. It's something most PvPers don't see because it's not their focus, but to other experienced players looking for a sandbox, they'll be sorely disappointed.

 

Well crafting plays a central role in Darkfall as your armour, jewellery, weapons, arrows, potions, food, enchants, and such like are all made by players. Since this gear gets lost a lot and also breaks you can see the demand for crafting. To get the mats to craft all that takes a lot of PvE, fun PvE at that thanks to the aim based combat and good mob AI and the danger of being attacked by players. With regards to exploring, there is plenty of that to do as the world is huge. I was my guilds cartographer at release, mapping out good spots for farm and good places to raid. Whenever I need to farm I also explore and try different places till I find a spot that suits me.

It's not whether crafting takes an important part of DarkFall or not, it's about how it's done. Again, most of AV's efforts were put into PvP. Everything else, from exploring, crafting, PvE, etc is extremely lackluster.

Crafting has no depth. It's overly simplistic, and coupled with harvesting is an AFK mess. Many of the armor sets are not even complete, not all items can be crafted. Being a dedicated crafter is absolutely pointless when most of the playerbase harvest/craft when they need to AFK and raise their stats.

PvE isn't anything special. Monsters will run around in circle when their HPs get low, hit their allies in the back, etc. Overall, nothing special. Chronicles Of Spellborn had a much more interesting and engaging mob AI.

Exploring. There's nothing to explore, looking for monster spawns is DarkFall is no different from any other MMORPG so it barely passes as exploring. And when developers feel the need to introduce Chaos Chest to encourage players to explore.....actually, I'll just leave it at that.

Even for Housing and Player Cities/Hamlet, AV cutted every corner possible. Static locations, non-customizable. Housing is acquired by looting a Deed from either a mob or chaos chest (just how ridiculous is that for a "sandbox"?).

 

On paper, DarkFall meets most of the criterias to be a sandbox game. In action, however, it barely passes as one. It's much closer to a PvP themepark without any rules, than an actual Sandbox MMORPG.

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Your daily dose of common sense since 2009!

  marcust

Existentialist

Joined: 12/12/03
Posts: 444

10/06/12 1:06:13 AM#55

I have so many good memories of Darkfall, even as a 250 ping aussie who prefers pve (with risk).

Darkfall always felt like a world.

Defending cities was always a blast, dungeon runs with the guild were always fun, seiges well Lineage2 came close but Darkfall was better.

Out soloing mobs was always fun because you never knew when someone would show up and you'd be fighting to the death to survive.

Bring on DFUW, even with shitty ping I'll be there.

 

Playing: WoW, GW2, Lotro, Archeage
Also played and worth mentioning: UO, Lineage2, Darkfall, TSW, ESO

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1416

10/06/12 1:07:59 AM#56
Can we stealth pk at the bank or stealth steal people at the bank

This isn't a signature, you just think it is.

  Goll25

Novice Member

Joined: 1/19/10
Posts: 187

10/06/12 1:12:13 AM#57
all in all, i have no idea why people think they are more manly for playing a game with a different "more hardcore" style. Elitism is annoying. Yes I like full loot pvp, makes risk/reward high, and it is kind of more imersive, and intensive, since you wont be saying "eh I died." However, this doesn't give right to make fun of people who don't like that style of gameplay, and doesnt make you any more mainly. At the end of the day, both games are simply images on a screen, and have little to none real life worth.
  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

10/06/12 1:31:52 AM#58
Originally posted by emperorwings
Can we stealth pk at the bank or stealth steal people at the bank

There is no stealth nor steal skills in DarkFall. I do believe you can steal in Mortal Online however, but that game's doing worse than DarkFall.

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Your daily dose of common sense since 2009!

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1108

10/06/12 1:36:37 AM#59
Originally posted by Goll25
all in all, i have no idea why people think they are more manly for playing a game with a different "more hardcore" style. Elitism is annoying. Yes I like full loot pvp, makes risk/reward high, and it is kind of more imersive, and intensive, since you wont be saying "eh I died." However, this doesn't give right to make fun of people who don't like that style of gameplay, and doesnt make you any more mainly. At the end of the day, both games are simply images on a screen, and have little to none real life worth.

Well...when those people come and make a thread in a game like darkfall that is totally sunny bear...then yes it does...

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

10/06/12 1:39:07 AM#60
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

In totally unrelated news, It's hilarious to me, given my long history of telling stupid people how stupid they are, that the admins here continue to give me warnings as if I care.

 

Now back on topic.  Cute post bro.  That mentality is exactly why this game can't become what it should become.  It's that black and white, tunnel vision that the AV developers appear to share with you.  You can still have your PvP game, though, I'm pretty sure that most of us would actually like a little more UO or SWG mixed in.  I think most sandbox gamers who follow the game, do just that, follow the game.

 

But go ahead.  Keep blaming us and telling us that we are wrong.  While your beloved game continues to fail in drawing in it's targetted market.  Continue believing that it has the best PvP and the most robust AI.  Continue to make excuses for a small dev team with little money.  Continue making excuses for a playerbase that is currently under 10,000 active subscriptions.  Nothing to see here guys, nothing is wrong.  Everything is rainbows and butterflies!

 

It's like you are just pissing all over yourself and you actually enjoy it.  

 

(You know, some people like that crap... now that I think of it)

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