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World of Warcraft

World of Warcraft 

General Discussion  » 2.7 million sales . Something prove for both those who love and hate WoW depending how you look at it .

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117 posts found
  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1091

10/21/12 5:23:26 PM#61
Originally posted by roo67

I guess ultimatly boths haters and lovers of WoW can take something from the figures .

Remember they are an approximation still Blizzard states this themselves but lets for arguements sake assume they are correct .

For haters . Blizzard didnt't release day one figures for MoP and waited till they could put a possative spin on  them . As industry analysts have pointed out this still points to a 30 percent decline overall since the release of cataclysm and WoW is expected to continue its slow downward trend in a few months time .

http://www.vg247.com/2012/10/04/mists-of-pandaria-sales-show-30-decline-over-cataclysm-sales-says-analyst/comment-page-1/

For Lovers . Its a vindication for Blizzard that MoP wasn't as badly recieved as some peolple had suspected . Its boosted subscriber numbers by a million and whos to say the downward trend will continue . Warcraft has bucked the tred many times before .

I still play WoW now and again but I wouldn't say I love it as much as I once did nor do I hate it .So i'll try and take the balanced view . I was there at the start of MoP for about a week untill my sub ran out . I havn't brough MoP ( i ll wait untill its on offer sometime in the future ) . What I saw was a boost in players but when I compare the number of high/full english speaking servers at release of MoP to Cata there were 15-18  compared to 35-40 . Which was quite a drop . There were a few locked servers and few more medium ones and a lot of low severs .

I have looked at the us realm status servers they appear to be doing a lot better than the EU ones so maybe being fair the bulk of the boost in subs come from them and not the EU ones .

My thoughts about the annoucement of the 2.7 is Blizzard choosing to use the word appoximately to describe the numbers when they were talking about Cataclysm were quite happy to use "over 3.3. million " and not approximately 3.3 million .

Maybe I'm getting cynical in my old age but when I hear a politician saying something is approximately this or that I tend to get the feeling  hes putting a possative spin on something . You see approximations are evasive by thier nature they arn't exactly lies but theres a lot of room for maneuvre when you use the word .

Say a politican says theres approximately been a loss of 3 million dollar on something or another and it turns out to be 4 million . When hes questioned about this his answer will always be "it was only an approximation based on what sources gave us at the time " .

This makes me think Blizzard may have used analysts numbers  from the likes of Brean, Murray, Carret and Co rather than data they have collected themselves .

Then again I could be wrong .  Approximately is just a word after all . It could be a slip of the tounge . But then again the devil could be in the details .

Edit that title should read " prove something " .

This is the way i interpret it, and the way investors are going to interpret it:

There was a 30% decline in people even willing to pick the game back up and try out the new expansion.  What we also know from history is that every expansion and release of an MMO is going to see a short surge of players followed by anywhere from a 25-60% or better dropoff of players within the first 3 months.   This same thing will happen.  You will see a lot of people that came back from MoP who only came back in the hopes that the game is so much better they'll want to stay again, which wont be the case.   You'll then have a bunch of the "content burners" who are going to blast to the new level cap, do all the new quests, run a few dungeons, and then declare that they're "burned through all the content" and will quit again to start their search for something new.

So, IMO this is really bad tidings for Blizzard/WOW, and thats been evidenced by blizz and wow's performance in stocks.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1296

10/21/12 5:23:59 PM#62
Originally posted by Lurkers
Originally posted by Sukiyaki
Originally posted by doodphace
Originally posted by Sukiyaki
...

Just to point out again.....all these games recently (GW2, SWTOR)  (US, EU)achieved 2 mill in sales weeks (2 weeks for GW2) or months (1 month for SWTOR) after they launched.....MoP (global except  China) did 2.7 million in 1 week (keep in mind, it hasnet even launched in China)....MoP is now 1 month in...who wants to bet that they sold more than 2.7 million? lol

See what I mean? lol

Oh so we aren't all humanbeings it doesn't matter were the subs come from subs are subs.

Aww the WoW fanboi drew the "Foreign player are humans too!" card to attack my points. Even though it makes no sense at all since I never made any implication they wouldnt be. Nice twist to attack my argument that you guys are deliberately bluring the context to make biased statements about other games.

Funny considering you WoW fanbois are so fast to discredit and even outright deny the existence of Millions of Eastern gamers and Eastern games with multimillion playerbases, so long they dont play WoW.

Why dont you tell that to your friend up there who actually denied the achievement of mutliple Eastern games futher above? Oh wait must be because you are just biased in favor of WoW and dont bother about foreign regions at all unless they inflate WoWs so called "subscriber" and sales numbers.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2852

The Critical Hit Pretzel!

10/21/12 5:27:02 PM#63

Personally I'm suprised it was only that many sales. I viewed wow has having lost its edge long ago and this number is a bit shocking just how much it really has that even die hard players are feeling this and not playing it more.

 

Over-all it just helps prove that WoW is turning down hill, whether its from their poor choices or simply players getting tired of the game.  Either way the game was going to slide with so much competition around, even if it did manage to go in the right direction. 

  DSWBeef

Advanced Member

Joined: 8/11/09
Posts: 772

10/21/12 5:28:07 PM#64
Whys is everyone saying MOP hasnt launched in china yet? IT HAS! It launched on oct 2. http://www.slashgear.com/blizzard-entertainment-to-launch-mists-of-pandaria-in-china-on-october-2-19248384/

Playing: Archeage Alpha, World of Warcraft, and Diablo 3
Waiting on: Archeage, Everquest Next and The Black Desert

  DarkOmega

Novice Member

Joined: 2/06/07
Posts: 29

10/21/12 5:30:46 PM#65
It certainly helps when the thousands and thousands of bots need to get it to and then keep buying them as they get banned.
  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3100

10/21/12 5:37:38 PM#66

I think alot of people dismiss it, but the numbers released don't include China.  There's no doubt in my mind that China is thier biggest market too.  2.7 million is probably most of the players from everywhere else, and the rest of the 10 million is probably China...Before WoW even went to China the number of players playing WoW was decent, but nothing near what it was at peak.  After WoW launched in China, the numbers skyrocketed.

 

Edit: People don't understand, or fail to realize, that Blizzard could lose 80%, EIGHTY PERCENT, of thier playerbase and still be in the top 3 MMOs played...That alone is amazing, if you think not then there's nothing anyone can say to change your mind.  You gotta be a troll hehe.

 

Edit2: Most game developers would be extremely satisfied to have 10% of the subscribers that WoW has.

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

10/21/12 5:39:18 PM#67

I'm not "sure" on the claim of 10 million subscribers either.

I have 7 family and close friends that all play WoW.

They all bought Cata and MoP. Thats 7 for 7.

In the county, I know of most of the gamers, and there are about 50 WoW gamers (we're a small county, 1600 souls total).

From latest "word", all of them bought Cata and MoP.  How can I know? 40'ish of these have a character in the "local" guild, where they assemble sometimes to raid and do stuff together instead of being spread all over the servers. And.. Well, all of the guys in the local guild owns Cata and MoP.

So.. 100% of WoW players I know, in family, friends and "know about" bought it... Yet, only 27% of the global WoW players bought it?

It doesnt add up really...

The last of the Trackers

  DSWBeef

Advanced Member

Joined: 8/11/09
Posts: 772

10/21/12 5:41:47 PM#68
People also gotta remember that Eastern gamers are waaaay different the how we are over here. They get to play maybe 3 hours a day so there gonna pick a game thats casual and easy to get into. For example i dont see MO being huge in china due to the level of time you need to do anything.

Playing: Archeage Alpha, World of Warcraft, and Diablo 3
Waiting on: Archeage, Everquest Next and The Black Desert

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1364

10/21/12 5:45:27 PM#69
Originally posted by just1opinion
Originally posted by Letsinod
So basically their 8 year old game's XPac sold more copies than almost any other MMO on the market.  How disappointing...

Actually....

It IS disappointing when you compare WoW against, well....WoW.  When the player base is several TIMES what they sold in expansions, that is disheartening.  I think it's very telling, and it's not telling anything good.  Other xpacs sold more than MoP.  This is a downward shift even if small. 

No it's not. Use your brain. Game is 8 years old now, there will be a decline regardless due to age and newer games hitting the market. You can't compare wow now to wow when ay burning crusade came out. Just would make sense. The sales numbers are respectable in my opinion for an 8 year old game. 

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3100

10/21/12 5:47:49 PM#70
Really in the scheme of things, numbers sold mean absolutely nothing for players.  It means alot for the companies, but really it's nothing for players.  How the game plays, and how much fun you have while playing is what matters most for almost everyone.  Some of the best times I've ever had in an MMO was in tiny indy MMOs where there was maybe 400-500 players at peak times, usually averaging 100 players at a time.  Numbers of copies sold doesn't mean much for players...or well it shouldn't imho.
  kluu

Novice Member

Joined: 6/22/06
Posts: 46

10/21/12 5:54:35 PM#71
Originally posted by Grunch
Back in the day they would just pay some guy to put on a panda costume and go door to door informing people about the latest expansion.

I really wanna know if this is true 

  kluu

Novice Member

Joined: 6/22/06
Posts: 46

10/21/12 5:56:22 PM#72
Originally posted by Gravarg
Really in the scheme of things, numbers sold mean absolutely nothing for players.  It means alot for the companies, but really it's nothing for players.  How the game plays, and how much fun you have while playing is what matters most for almost everyone.  Some of the best times I've ever had in an MMO was in tiny indy MMOs where there was maybe 400-500 players at peak times, usually averaging 100 players at a time.  Numbers of copies sold doesn't mean much for players...or well it shouldn't imho.

so it means absolutely nothing?  or its nothing?  or doesnt mean much?  or it means a little?  which is it?

  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1091

10/21/12 5:57:29 PM#73
Originally posted by wolfmann

I'm not "sure" on the claim of 10 million subscribers either.

I have 7 family and close friends that all play WoW.

They all bought Cata and MoP. Thats 7 for 7.

In the county, I know of most of the gamers, and there are about 50 WoW gamers (we're a small county, 1600 souls total).

From latest "word", all of them bought Cata and MoP.  How can I know? 40'ish of these have a character in the "local" guild, where they assemble sometimes to raid and do stuff together instead of being spread all over the servers. And.. Well, all of the guys in the local guild owns Cata and MoP.

So.. 100% of WoW players I know, in family, friends and "know about" bought it... Yet, only 27% of the global WoW players bought it?

It doesnt add up really...

Do you know anything about statistics?  Thats like saying that because you and your immediate family voted for one candidate in an election, that clearly everyone must have voted for that candidate.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3296

10/21/12 6:01:04 PM#74
It adds up perfectly well if actually the original sub level was 3 millioninish And they all buy the expansion. The alternative is that millions of subscribers who would be eager to buy the expansion decided to wait for something.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1091

10/21/12 6:12:48 PM#75
Originally posted by Gravarg
Really in the scheme of things, numbers sold mean absolutely nothing for players.  It means alot for the companies, but really it's nothing for players.  How the game plays, and how much fun you have while playing is what matters most for almost everyone.  Some of the best times I've ever had in an MMO was in tiny indy MMOs where there was maybe 400-500 players at peak times, usually averaging 100 players at a time.  Numbers of copies sold doesn't mean much for players...or well it shouldn't imho.

You are correct that as far as the person is concerned in their actual logging on and interacting that whether there are 100 servers of 4000 people or 5 servers of 4000 isnt going to make a difference in their in game experiences.

What it does make a difference is how much effort, time, etc the developer is going to put into the game.

If the game didnt meet expectations the dev is going to scale the team working on the game back and updates will become more and more rare.  Bugs will stay in game longer, new content will come out slower, if ever, etc.

This absolutely affects the average normal player.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  aphydork

Apprentice Member

Joined: 10/19/12
Posts: 133

10/21/12 6:17:40 PM#76

Slightly, but it's certainly silly to equate 2.7 million copies sold as 2.7 million subscriptions.

It's like you're saying, "No, I want to see the world this way," while putting on glasses with blinders.

 

Originally posted by Hrimnir

If the game didnt meet expectations the dev is going to scale the team working on the game back and updates will become more and more rare.  Bugs will stay in game longer, new content will come out slower, if ever, etc.

This absolutely affects the average normal player.

Agree. I've enjoyed some very small games as well, but they end up getting fewer and fewer patches until the game closes down. It's disheartening.

  Banquetto

Advanced Member

Joined: 10/06/09
Posts: 1027

10/21/12 6:26:03 PM#77


Originally posted by Praetalus
No it's not. Use your brain. Game is 8 years old now, there will be a decline regardless due to age and newer games hitting the market. You can't compare wow now to wow when ay burning crusade came out. Just would make sense. The sales numbers are respectable in my opinion for an 8 year old game. 


EXACTLY.


Average MMO this decade = 75% decline in subscribers from peak (launch day) after a few months.


WoW = 33% (maybe) decline in subscribers from peak (WotLK?) after four years.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1990

10/21/12 6:42:28 PM#78
Originally posted by wolfmann

I'm not "sure" on the claim of 10 million subscribers either.

I have 7 family and close friends that all play WoW.

They all bought Cata and MoP. Thats 7 for 7.

In the county, I know of most of the gamers, and there are about 50 WoW gamers (we're a small county, 1600 souls total).

From latest "word", all of them bought Cata and MoP.  How can I know? 40'ish of these have a character in the "local" guild, where they assemble sometimes to raid and do stuff together instead of being spread all over the servers. And.. Well, all of the guys in the local guild owns Cata and MoP.

So.. 100% of WoW players I know, in family, friends and "know about" bought it... Yet, only 27% of the global WoW players bought it?

It doesnt add up really...

 

I dont know anyone irl who plays the game anymore, of a huge irl friends and relatives pool. Not a single person. I'm not just saying, I seriously do not know a single person who plays, or actually, I dont know anyone who admits playing it, maybe someone does. You might have a nice WoW community there where everyone plays year after year, but it does not mean that the whole world does the same thing.

 

If the sales are not as high as Blizz would hope it's actually a good thing and you should be happy about it. They are forced to kick in higher gear and start adding more interesting and varied content and new ways to play the game if the player base starts to really plummet. Who knows, with revamped vanilla races, a ton of actual new ways to play the game etc, I might check the game again one day, and propably many others who has played it "seriously" at one point or the other.

 

I remember whining back on Wotlk days already how it's annoying that Blizzard really does not need to create anything actually new and interesting for WoW because everyone just keep playing and paying anyway when they cheaply re-skin old content and recycle it over and over with little tweaks here and there, add in a couple of new races etc, but nothing actually new gameplay wise.

 

Finally we start to see new mini-games like pokemon or personal farm handling. Too little too late, but maybe they'll double it for the next expansion.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1428

10/21/12 6:49:33 PM#79
Originally posted by Sukiyaki
Originally posted by doodphace
Originally posted by Sukiyaki
...

Just to point out again.....all these games recently (GW2, SWTOR)  (both US, EU only)achieved 2 mill in sales weeks (2 weeks for GW2) or months (1 month for SWTOR) after they launched.....MoP (global release inc KR,TW, BR, POR etc except China) did 2.7 million in 1 week (keep in mind, it hasnet even launched in China)....MoP is now 1 month in...who wants to bet that they sold more than 2.7 million? lol

See what I mean? lol...

 

Obviously getting all defensive will do that to you ;)

Ill spell my point out, seeing as it flew right over you......everyone in this thread is talking like MoP has sold 2.7mill to date....what I pointed out was the 2 mill+ sales every other game reported was over 2 weeks into their launches....im not comparing sales of MoP to other games, im pointing out how silly you guys are by continuing to imply Mop has only sold 2.7mil so far, when all other games continued to sell well after their first week.....

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1990

10/21/12 7:01:14 PM#80
Originally posted by doodphace
Originally posted by Sukiyaki
Originally posted by doodphace
Originally posted by Sukiyaki
...

Just to point out again.....all these games recently (GW2, SWTOR)  (both US, EU only)achieved 2 mill in sales weeks (2 weeks for GW2) or months (1 month for SWTOR) after they launched.....MoP (global release inc KR,TW, BR, POR etc except China) did 2.7 million in 1 week (keep in mind, it hasnet even launched in China)....MoP is now 1 month in...who wants to bet that they sold more than 2.7 million? lol

See what I mean? lol...

 

Obviously getting all defensive will do that to you ;)

Ill spell my point out, seeing as it flew right over you......everyone in this thread is talking like MoP has sold 2.7mill to date....what I pointed out was the 2 mill+ sales every other game reported was over 2 weeks into their launches....im not comparing sales of MoP to other games, im pointing out how silly you guys are by continuing to imply Mop has only sold 2.7mil so far, when all other games continued to sell well after their first week.....

 

You are comparing it to new games. There's still threads popping up around internet "should I buy GW2?" etc. WoW is an old game and if someone is playing it they will buy the expansion on the first week, what's the point of waiting? If I play a mmorpg and it will get an expansion I will buy it asap, but when I buy completely new games it could be from first week to 2 years after it went live.

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