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News & Features Discussion  » [Review] Guild Wars 2: Raising the Bar

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508 posts found
  ggregd

Novice Member

Joined: 4/16/12
Posts: 6

10/11/12 10:22:26 AM#481

Originally posted by GeezerGamer


Originally posted by ggregd

This is the most negative, critical, bitchy, whiney asshat community I've ever encountered on any web site, and that's saying a lot.




This is a great game.



I'll try to summarize a consensus within this community. I know there are many who don't feel this way, but there are a lot that do.


There are people in this community who have watched this game develop. They paid close attention to everything about this game. They bought the game based on the information that was released. Also based on many write ups, many reviewettes, many videos, many commentaries, many developer interviews. After sifting through everything about GW2 that was available pre-release, they truly felt properly educated. But comparing that to their personal experience with GW2 after release, many feel the game was over hyped, over promised and under delivered on many, if not all, levels. 



 


It's not just this specific game, it's everywhere.  What you've claimed here is typical of jaded MMO players - blatant exaggeration.  Like when one of a class's damage skills is reduced by 10% and players start claiming their entire game experience is ruined.  It can't be taken seriously.


I decided a long time ago some people should just quit playing MMO's or get therapy to help them see beyond the negatives that ALWAYS exist.  I know rygard49 isn't on my side, but "the Dude abides" is a good philosophy sometimes.


  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1275

The strong are sometimes wrong but the weak are never free.

10/11/12 10:33:30 AM#482

GW2 is a great game overall, but given the number of broken DEs out there. Given the grinding nature of what you have to do to get legendaries. Given the love it or hate it nature of the combat design, I simply cannot see any justification for giving the game a 9. The combat design alone is simply too controversial. Sure, there will be a lot of people that love it. But there are also a lot of people that hate it. There are quite a few people that simply put up with the combat because the rest of the game is simply great. And that brings up a problem with marking longevity so high. Again, because of the combat, your mileage will very dramatically on this point. Some people are going to be here a very long time. but other are not lasting but weeks in the game. And for many is is simply coming down to a matter of do you like the combat or not. Combat is too big of a thing to pass by with a "meh, no big deal". It can be a deal breaker for many many people. In other words, I think the spread on this one is too wide. The standard deviation is too big to be able to say, on average, longevity is a 9. More like, it is either a 9 or a 3. It is either going to work for you or not.


It is a polarizing game. That is a good thing, and it is also a bad thing. take your pick.


All die, so die well.
Join SOLA in ArcheAge.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

10/11/12 10:47:11 AM#483
Originally posted by ggregd

Originally posted by GeezerGamer


Originally posted by ggregd

This is the most negative, critical, bitchy, whiney asshat community I've ever encountered on any web site, and that's saying a lot.




This is a great game.


I'll try to summarize a consensus within this community. I know there are many who don't feel this way, but there are a lot that do.


There are people in this community who have watched this game develop. They paid close attention to everything about this game. They bought the game based on the information that was released. Also based on many write ups, many reviewettes, many videos, many commentaries, many developer interviews. After sifting through everything about GW2 that was available pre-release, they truly felt properly educated. But comparing that to their personal experience with GW2 after release, many feel the game was over hyped, over promised and under delivered on many, if not all, levels. 



 

It's not just this specific game, it's everywhere.  What you've claimed here is typical of jaded MMO players - blatant exaggeration.  Like when one of a class's damage skills is reduced by 10% and players start claiming their entire game experience is ruined.  It can't be taken seriously.


I decided a long time ago some people should just quit playing MMO's or get therapy to help them see beyond the negatives that ALWAYS exist.  I know rygard49 isn't on my side, but "the Dude abides" is a good philosophy sometimes.

I was actually responding more tongue in cheek to your comment about the community. That scene seemed fitting since it's right after an outburst from Jesus inferring how pathetic The Dude and his friends are.

I agree with your "the Dude Abides" philosophy.

  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 949

Take my advice, I'm not using it anyway.

10/11/12 10:48:16 AM#484
I think the individuals who review for MMORPG.com mean well, and these articles are certainly withholding to personal opinion, but continue to release inflated scores that aren't entirely objective. It's not really a problem centralized on this website though, and is more a plague that's riddled the enthusiast press since the first developer gave a journalist, someone who's job is to report the truth, that warm, fuzzy feeling and a healthy advertisement check.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4895

10/11/12 11:18:10 AM#485
Originally posted by kaiser3282
Originally posted by GeezerGamer
Originally posted by ggregd

This is the most negative, critical, bitchy, whiney asshat community I've ever encountered on any web site, and that's saying a lot.


This is a great game.

I'll try to summarize a consensus within this community. I know there are many who don't feel this way, but there are a lot that do.

There are people in this community who have watched this game develop. They paid close attention to everything about this game. They bought the game based on the information that was released. Also based on many write ups, many reviewettes, many videos, many commentaries, many developer interviews. After sifting through everything about GW2 that was available pre-release, they truly felt properly educated. But comparing that to their personal experience with GW2 after release, many feel the game was over hyped, over promised and under delivered on many, if not all, levels. 

That makes no sense at all. Anyone who did do the research and followed the game closely knew what to expect. Like all the people crying about lack of "endgame". Anet never claimed there was going to be some extensive gear driven endgame, in fact they stated quite the opposite (ie: the whole game is endgame) yet people still constantly complain about it as if they somehow bought a game that promised gear grind and raids like WoW.

Other ridiculous complaints that people have that they would have known about if they followed the game at all before release:

Unlocking all weapon skills early on and your progression mainly being via Traits and Utility skills.

Having locked weapon skills.

Having zones instead of a seamless world

Having instanced personal story and dungeons

Having to grind dungeons for cosmetic gear

PvP being seperate from the main PvE world

Lack of the traditional trinity

Having points marked on the map for you (vistas, hearts, POIs)

Level scaling

The fact that it isnt a sandbox

Plenty of other things that people are repeatedly making threads about or complaining in other threads about, yet any amount of common sense and research about the game would have told you that things were exactly that way.

If we go back 12 months and start going over all the threads that showed someone's research, including the poster's comments on how they interpreted their research, I think we will get a very different picture than what we all know GW2 to be now.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  bigdfh

Novice Member

Joined: 4/14/12
Posts: 2

10/11/12 1:45:28 PM#486
well i personally agree. i think the game is good but is overhyped.i wouldn't give the scores they did.i have played alot(over 30+ mmo's) and while it's very polished and have very good gameplay/graphics but it's way too buggy(i don't care if it just came out, it still WAY too buggy compared to other games releases). and while you might say the pvp gives it longevity there are some people wanting more than just pvp at 80.personally i rated it 7.4 out of 10.no more no less.
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4895

10/19/12 2:24:55 PM#487
~

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2532

10/19/12 2:47:19 PM#488
Originally posted by GeezerGamer

If we go back 12 months and start going over all the threads that showed someone's research, including the poster's comments on how they interpreted their research, I think we will get a very different picture than what we all know GW2 to be now.

Like..."The core gameplay will [be].....in an open world which is constantly changing."

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/19/12 2:53:08 PM#489
Originally posted by grimal
Originally posted by GeezerGamer

If we go back 12 months and start going over all the threads that showed someone's research, including the poster's comments on how they interpreted their research, I think we will get a very different picture than what we all know GW2 to be now.

Like..."The core gameplay will [be].....in an open world which is constantly changing."

which is very true for GW2.. i assume though the huge non linear zones don't fill your idea of open world and the fact that the changes aren't permanent it doesn't count as constantly changing even though it is constantly changing.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2532

10/19/12 2:55:26 PM#490
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by GeezerGamer

If we go back 12 months and start going over all the threads that showed someone's research, including the poster's comments on how they interpreted their research, I think we will get a very different picture than what we all know GW2 to be now.

Like..."The core gameplay will [be].....in an open world which is constantly changing."

which is very true for GW2.. i assume though the huge non linear zones don't fill your idea of open world and the fact that the changes aren't permanent it doesn't count as constantly changing even though it is constantly changing.

What parts are constantly changing again? Oh, you mean the phase the scripted DEs are in?  Or the occasional teleporter you can't go to?

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

10/19/12 2:58:51 PM#491
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by GeezerGamer

If we go back 12 months and start going over all the threads that showed someone's research, including the poster's comments on how they interpreted their research, I think we will get a very different picture than what we all know GW2 to be now.

Like..."The core gameplay will [be].....in an open world which is constantly changing."

which is very true for GW2.. i assume though the huge non linear zones don't fill your idea of open world and the fact that the changes aren't permanent it doesn't count as constantly changing even though it is constantly changing.

What parts are constantly changing again? Oh, you mean the phase the scripted DEs are in?  Or the occasional teleporter you can't go to?

Actually yes, the scripted DEs do change the world constantly. Whether it's small changes or large it is constantly changing. Some DE's will cause a cave in and lock you out of an area, whether you like it or whether or not you feel the changes last long enough or is meaningful enough the world is constantly changing. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/19/12 3:00:16 PM#492
Originally posted by grimal
 

What parts are constantly changing again? Oh, you mean the phase the scripted DEs are in?  Or the occasional teleporter you can't go to?

try playing through a zone.. then play through the exact same zone the next day.. unlike most MMOs you will not have the same experience since you never know what portion of a DEs you will run into..  you may even miss many altogether.. i still haven't done several of the meta events as they have not been going on, on my way through that area.. like it or not things are constantrly changing and the zones are not static like other MMOs.. sure they are not as wide spread changing and evolving as they could be but still doesn't change the fact the zones are not static diorama's as most other themeparks zones. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  keirion

Novice Member

Joined: 11/07/08
Posts: 45

10/19/12 3:01:24 PM#493
Originally posted by grimal

What parts are constantly changing again? Oh, you mean the phase the scripted DEs are in?  Or the occasional teleporter you can't go to?

Oh, you know, the cave entrances that become blocked or unblocked, the bridges that collapse. Buildings that are completely locked up and then become available because the enemies were completely kicked out of an area.

If you're too busy trying to do hearts or go to the next thing you'll miss it a lot of the time, but there are actually quite a few major changes that take place in most regions of the map. I'd guess that 50-75% of players actually miss these things, though.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7436

"Really officer, they're herbs."

10/19/12 3:02:01 PM#494
No mounts, no first person views, no sustainable game play elements.  I'd give the game a 7.5.   Good, but needs improvements. 

 

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2532

10/19/12 3:02:13 PM#495
Originally posted by GrayGhost79

Actually yes, the scripted DEs do change the world constantly. Whether it's small changes or large it is constantly changing. Some DE's will cause a cave in and lock you out of an area, whether you like it or whether or not you feel the changes last long enough or is meaningful enough the world is constantly changing. 

Oh yeah, I forgot about that one.  You know why?  Because it wasn't that big of a deal.

When promised a constant changing world, I envisioned drastic changes...something maybe never seen before in an MMO?  As for GW2 changes, I saw stuff like that in Aion or possibly earlier.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/19/12 3:04:28 PM#496
Originally posted by grimal
Originally posted by GrayGhost79

Actually yes, the scripted DEs do change the world constantly. Whether it's small changes or large it is constantly changing. Some DE's will cause a cave in and lock you out of an area, whether you like it or whether or not you feel the changes last long enough or is meaningful enough the world is constantly changing. 

Oh yeah, I forgot about that one.  You know why?  Because it wasn't that big of a deal.

When promised a constant changing world, I envisioned drastic changes...someone maybe never seen before in an MMO?  As for GW2 changes, I saw stuff like that in Aion or possibly earlier.

it is a HUGE deal to me and completely changes the game and is actually one of the #1 reasons I enjoy this games PVE so much more than other games... it's very differn't when you have maybe one or two events that have effects and what GW2 did and create a whole entire game around this concept

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2532

10/19/12 3:05:27 PM#497
Originally posted by Aerowyn
Originally posted by grimal
 

What parts are constantly changing again? Oh, you mean the phase the scripted DEs are in?  Or the occasional teleporter you can't go to?

try playing through a zone.. then play through the exact same zone the next day.. unlike most MMOs you will not have the same experience since you never know what portion of a DEs you will run into..  you may even miss many altogether.. i still haven't done several of the meta events as they have not been going on, on my way through that area.. like it or not things are constantrly changing and the zones are not static like other MMOs.. sure they are not as wide spread changing and evolving as they could be but still doesn't change the fact the zones are not static diorama's as most other themeparks zones. 

I have.  I have 5 different characters and have seen some of the zones multiple times.

The changes are just not the type or scale that I envisioned they'd be when I read about them.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

10/19/12 3:05:50 PM#498
Originally posted by grimal
Originally posted by GrayGhost79

Actually yes, the scripted DEs do change the world constantly. Whether it's small changes or large it is constantly changing. Some DE's will cause a cave in and lock you out of an area, whether you like it or whether or not you feel the changes last long enough or is meaningful enough the world is constantly changing. 

Oh yeah, I forgot about that one.  You know why?  Because it wasn't that big of a deal.

When promised a constant changing world, I envisioned drastic changes...someone maybe never seen before in an MMO?  As for GW2 changes, I saw stuff like that in Aion or possibly earlier.

Simply because they aren't how you envisioned them doesn't negate the fact that it actually is an ever changing world. You once again tried to make a false claim simply because you don't like how it's been done or not. It doesn't matter if you specifically like how it's been done, the ever changing world is present and accounted for. 

In the future simply say, "I don't feel they took the changes or ever changing world feature far enough" or "I dislike how they went about the every changing world". And then a discussion can be had. 

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2532

10/19/12 3:08:48 PM#499
Originally posted by GrayGhost79
Originally posted by grimal
Originally posted by GrayGhost79

Actually yes, the scripted DEs do change the world constantly. Whether it's small changes or large it is constantly changing. Some DE's will cause a cave in and lock you out of an area, whether you like it or whether or not you feel the changes last long enough or is meaningful enough the world is constantly changing. 

Oh yeah, I forgot about that one.  You know why?  Because it wasn't that big of a deal.

When promised a constant changing world, I envisioned drastic changes...someone maybe never seen before in an MMO?  As for GW2 changes, I saw stuff like that in Aion or possibly earlier.

Simply because they aren't how you envisioned them doesn't negate the fact that it actually is an ever changing world. You once again tried to make a false claim simply because you don't like how it's been done. It doesn't matter if you specifically like how it's been done, the ever changing world is present and accounted for. 

 

Hold on there....I never made any statements to be taken as fact, you need to tone it down a bit there with the accusations.  I am only offering my persepective.

Second, I am just trying to illustrate that what was being talked about a year or more ago about "features" lends a lot to interpretation.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  NinjaGaz

Novice Member

Joined: 6/14/03
Posts: 51

1/22/13 1:38:18 PM#500

I only played this for about 20 level sand I just didn't like it. Mmo's are the same thing and over over. It is crying out for REAL innovation, but nobody tries anything different. The only reason that I'm posting this is that giving this game 10 in the innovation stakes is crazy. Is this what we mean by innovation?


O


bviously some people like it, but it's rated the best and I just can't see that.


 


P.s. What the hell.. No paging on the comments? My iPad is grinding to a halt!


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