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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/05/12 3:26:46 PM#421
Originally posted by Randayn Do you hear yourself? Or are you jsut that stubborn? lol http://www.merriam-webster.com/dictionary/innovation |
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10/05/12 3:28:40 PM#422
Originally posted by Randayn I disagree. It seems quite non-linear to me. Other than avoiding areaas too high for me, I have felt free to go wherever I want whenever I want. If avoiding areaas too high for you makes it linear to yu, I guess we have different definitions of linear. |
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10/05/12 3:32:42 PM#423
Lol if the game allows me to take a non linear approach and reward me for it then that .. Makes..it..non..linear. Because you know what, these things are not by accident. There is code in place that allows this.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 3:44:32 PM#424
Originally posted by Randayn Your truth is definitely not the truth. Even at low levels, you are never limited to one zone. And the more you progress, the more the whole world becomes your playground thanks to downscaling. This is the truth, the real one anyone who really played through the game knows. What you say is just misinformation. It's not new here, others have posted the same crap. It doesn't make it more true because it's you posting it this time. |
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10/05/12 3:52:11 PM#425
To be fair the disease of the linear/optimal xp path approach to max level is so ingrained in se players due to some pretty manipulative gameplay models many are quite frankly terrified of a more freeform approach. Rather than lambasting peeps maybe they will think well if sim people can play a game in a non linear fashion then I can too!
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 3:54:54 PM#426
Originally posted by The_Korrigan I didnt know you could play in 2 zones at the same time...you read me wrong. I understand that there are a handful of zones for each level....downscaling will never make sense to me...I dont want to see the same area again and I also like to make alts to see new areas. |
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10/05/12 3:58:53 PM#427
Originally posted by Bladestrom that's pretty funny....most of the games I've played (with any success of having a good time) do not involve this. I guess it's that where MMORPG's were and are now are 2 different species. AO, Ryzom and games of that nature were non-linear. You could go to different areas and expect a much different atmosphere, approach and feeling. Switching from zone to zone in GW2 feels kinda like when you go to get your kids picture taken and throw a background up....when they switch that...that's what the zones feel like, especially the questing, exploration and everything else...generic I'm tired of arguing about it though and I'm sure you are tired of hearing me argue, so I'm gonna retire from lambasting the game (not the "peeps"...never did lambast anyone really). My biggest problem is that this game sets a precident for every MMO to come and that precident will change the face of MMO's for the worst. they will slowly dumb down games over and over again as they did with this one, til playing an MMORPG might as well be like playing an FPS....generic story, generic setting and generic gamplay with actiony type combat. It's a sad day for what used to be a "niche" gaming community (MMORPGs)...now overrun by the masses of pop cultured gents and ladies. |
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10/05/12 4:01:09 PM#428
Huh? This is not a linear game ( c'mon listen) where you clear zone 1 and then returning = repeating. Often when you return to a zone, you a) return to Play with a friend and it's still fun for you and b) a lot of the content you have not seem yet unless you take a daft forced linear approach. When you up level that different again.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 4:04:40 PM#429
Originally posted by Bladestrom I went to several different zones and they all felt empty (in spirit) and generic...one had snow, one didnt....that was it. Im done though...just thought Id comment one more time.
have a good weekend everyone! |
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10/05/12 4:04:47 PM#430
You arguement against gw2 are ancient game- that gw2 actually borrowed ideas from in a rather against the grain manner. You sir are arguing for the sake of arguing.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 4:05:42 PM#431
Randayn you done that solo didn't you.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 4:08:21 PM#432
Originally posted by Randayn Oh, yes... and please give me example of MMORPGs which aren't that way then? UO? Oh look, a snow area full of mobs and resources. Oh, a desert areas... full of mobs and resources. AC1? Oh look, a desert area full of mobs and resources. Oh dang, and a mountain area... which is full of mobs, and resources. EQ? Want me to continue and go through the whole mainstream MMO history, because I've played them all? Please, give us a break. TIme for another block apparently. |
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10/05/12 4:34:26 PM#433
Originally posted by Torgrim
Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls. Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.
If it's not broken, you are not innovating. |
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10/05/12 4:37:17 PM#434
Originally posted by Torgrim Sandbox sandbox sandbox... pretty much the answer you will get or at least sandbox hybrid.. I'm all for sandbox games and looking forward to several coming but I still can appreciate and enjoy a very well made themepark:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/05/12 4:42:35 PM#435
Originally posted by Aerowyn Same here. Like many, I'm still hoping for some "worthy" successor to Ultima Online. Not crap like Darkfaill or Mortal, a really good AAA sandbox game. But in the meantime, I do not "spit in the soup" and enjoy well made theme parks too. |
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10/05/12 4:43:32 PM#436
Originally posted by Bladestrom oh, I love a good argument...that's why I come on these forums....people actually put up a good fight and I believe most understand it's not personal. But, I only argue about that which I am passionate about. |
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10/05/12 4:44:32 PM#437
Agrees, for me all going well archage will be my fantasy sandbox, eve for obvious reasons, gw2 for my fantasy pve, and possibly rift when i want a more traditional trinity competing on Meters xp. Future options look good, and all the better because each of those games focus on their strengths.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 4:46:27 PM#438
And I would agree Randayn :)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/05/12 4:48:02 PM#439
Originally posted by The_Korrigan GW2 is pretty linear in the way that zones are set up for specific levels. You progress to certain level and are capable of doing certain zones and the tasks within. Sure you can go back to areas that you have outleveled, but that really has nothing to do with whether the leveling experience is linear or not. As far as having several zones for specific levels, there are many MMO's that already do this. You might say that it has non-linear regression, but then again so does pretty much every other MMO with the only difference being that you are downleveled in GW2. Even then, unless you are just a few levels above the content, it is extremely easy so I'm not quite sure the downleveling is all that great of a feature. I am not saying GW2 is a horrible game, but don't try to make it out to be more than it is. |
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10/05/12 4:51:32 PM#440
Originally posted by Aerowyn
Well that was not my question was it? My questions was never about sandbox this or that why I asked well read it again, and no It was not directed to you or anyone else who enjoy GW2 my questions were directed to those who make dumb arguments and dont back it up with thier own ideas. If it's not broken, you are not innovating. |
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