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10/04/12 10:42:57 PM#301
Love how people call it anti-social.Its not anti-social.Its the people playing it.the game has all the same social systems every other MMO out there has.
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10/04/12 10:45:36 PM#302
I gotta tell you..It's painfully obvious the writer isn't lvl 80. A few major flaws in no paticular order.. 1. You got 80 sat in 1 spot in or for 3 days and bought yerself an entire outfit of exotics and weapons off the auction. 2. You discovered that outfit you got costs 15 times less than cultural armor and has better stats.. 3. You discovered that outfit you got is better than the dungeon token gear. 4. You discovered that gear you bought is better than the pvp gear.. /5 You found out ledgendary weapons dont do any more damage than the one you got off the auction for 2 gold... 6. You found out WvW is regurgitated warhammer, and whoever shows up quickest with the most people wins.. 7. You found out in WvW that its more important to carry supplies to build stuff than target enemy players, so dont spec any offense skills, after all the only thing important is not being killed while you carry supplies. 8. You found out the people who joined your group for dungeons deliberatly reduced their dps, hp, and armor so they could get Find Magic..I.E> they have loot specced... 9. You found out 1/3 of events after lvl 60 don't work.... So in summery...you hit 80 and in 3 days got the best equipment you are ever going to get...whoopie.. Saving grace?...its free..after you blew 60 bucks initially. And..Its a great leveling up game. |
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10/04/12 10:48:19 PM#303
The game has plenty of Longevity.Maybe not for you but for plenty of others.What exactly is your definition of Longevity?Thats one of the dumbest arguments I see in forums.Just because you dont like it the game has no longevity.You can create alts.You can participate in WVW or Competitive PVP besides all the events that will be continually added.The game has only been out a month.These coments are rediculous.I get that its your opinion but dont state it as if its fact.Whats good for the Goose isnt always good for the Gander.I played GW1 for years and It didnt have half the content this game has.
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10/04/12 10:48:53 PM#304
Originally posted by sbrite10 No, it doesn't. People almost always need tools and incentive to socialize. Left to their own devices, they'll solo and breed and antisocial atmosphere. It's happened in every MMO that's made it easier to solo than group. DAoC used to be insane group oriented and social. Then soloing became the fastest way to level and bam, no more socializing at all. The game shapes the players, believe it or not. |
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10/04/12 10:55:56 PM#305
Originally posted by sbrite10 Well, that's partly true. The social systems are there, but the need to use them is gone. Take away the forcing function and many people will choose not to socialize. Much like SWTOR, GW2 is a single-player online role playing game. Sadly, I think this might be the wave of the future for MMOs. *sniff* |
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10/04/12 10:56:39 PM#306
Um yes there is.You get bonus EXP for being in Manually created groups.Its the People my friend not the game.Yes it offers a way for those who want to solo to do that but it gives equal time to those who want to group and gives them bonus EXP for doing it.There are any number of ways to group with people be it with a guild or a PUG.If you dont do either its your fault your not being social not the games.Pretty simple and starightforward.Everyone expects these games to hold there hands these days.If thats what you want go play WOW.
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10/04/12 11:07:55 PM#307
Originally posted by sbrite10
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10/04/12 11:13:43 PM#308
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10/04/12 11:14:52 PM#309
Originally posted by Aerowyn walk into an area and a quest will be available...unless the enemy mob is a boss that's been set to move around or it's a quest where you protect a dude and his donkey, that particular quest will always be in that particular place, thus creating a quest hub. game was made to reach 80 fast. period. I can open and shut a peanut butter jar for 15 extra minutes, doesnt mean the jar was only meant to be open fast if I want it to..... |
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10/04/12 11:15:13 PM#310
It's not for everyone but the review summed it up perfectly for how I feel about the game. There is a lot of polish in this game and its evident with all the underwater elements. It is another world and not just tacked on. Besides gameplay etc. The biggest break through is the streamlined approach to inventory. I swear I have quit games before because of the running around to store stuff. Being able to harvest and send to bank, use trade anywhere, sell anywhere, access mats from bank at craft station etc etc. All of this has taken away the boredom of running back and forth every 5 min. How many times do you need to quit a dungeon run because you have no fking inventory space!!!!! I just want to finish work and get home and play my Engineer... |
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10/04/12 11:17:25 PM#311
funny enough, they just posted a blog today about how their live teams will be doing just that. |
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10/04/12 11:21:25 PM#312
Originally posted by evolver1972 Rift/WAR - DE's got their birthrite from these games...I sure didnt have to talk to the NPC's to start a PQ or to start a rift. Ryzom - gave options on what you'd rather do in order to complete quests Any Sandbox game and some Themepark games - dont require you to do quests to level Presentation alone is not innovation. Presentation utilzing a new method is innovation. There are no new method's in GW2....cept for jump quests...that's their claim to faim...gratz ANET
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10/04/12 11:40:09 PM#313
Originally posted by Randayn Don't bother, they don't understand the distinction, and think the only MMos to exist before GW2 were WoWclones, and EQ. |
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10/04/12 11:45:50 PM#314
Read 'Ooh! loads of advertising money, course we will give you a high score' |
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10/04/12 11:47:33 PM#315
Originally posted by DavisFlight You have NO facts. Show me a fact. Just a pro-tip here: "wrong" isn't a fact unless you support it... you know, with facts. Just in case you don't know which are facts and which of the above you posted are opinions I'll help you out. Opinions: Wrong. Wrong. I know more about them than the majority of people here. And the flaws in games like DAoC are like a pebble compared to the core corrupting flaws in games like WoW. You seem to have played only one old school game, and not one of the better ones. Ok, cool. I didn't like Lineage, so I'm glad too. I never claimed to, but there are a TON of oldschool MMO vets of the same mindset as me So here's the rest of your post, which aren't opinions, but also have no facts in them: Ok, I never brought up Lineage. Well actually, you inferred it by making references to pre-wow games. But note Iwas never defending the bad parts of those games, I'm defending the good parts. Nope you weren't defending the bad parts. You were glossing over them, while comparing the good parts to the bad parts of newer games. Whether you like it or not Lineage was more successful than any of the other pre-wow games on your list. But since you think you know more than the rest of us... well, yeah. |
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10/04/12 11:50:04 PM#316
Eww i'm still in masterwork gear there. All exotic now :D ~Taaz The Deep Web is sca-ry. |
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10/04/12 11:56:32 PM#317
Good review. Has been fun to read. GW2 is the best MMO at time of release I ever played. (played all the big one since '99) Now they can show us over the next years, if they can keep up this title. Best development so far had EQ2 - for the first years. I really hope ArenaNet can stand up to it. :)
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10/04/12 11:57:42 PM#318
Originally posted by DavisFlight Look, tire companies, bleech producers and tissue manufacturers "innovate" (sell) every year, better handling tread, brighter whites, and softer sqaures, every year.
GW2's largest innovation was in marketing. "Redefining" (selling) gold buying, payed beta weekends, cash shops, game world (three separate worlds instead of one cohessive), and end game (exact same level cap structure as any other mmo, without the content that supports more tiers.)
You can debate innovation in questing all you want. I think GW2's biggest innovation is in the area above. These things will be GW2's legacy. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/05/12 12:00:48 AM#319
Originally posted by eric1000 And meanwhile, SWTOR gets a high score in innovation and Vanguard gets... a 6. The reviewer even says "Well theres lots of innovation in Vanguard, but its so complicated!" |
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10/05/12 12:01:51 AM#320
Originally posted by Torvaldr Wrong, I was comparing questing in one game to questing in another. I was comparing RvR in one game to RvR in another. |
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