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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/04/12 9:12:55 PM#281
Anyone else notice how this went from 27-30 pages to 15 :P
http://www.merriam-webster.com/dictionary/innovation |
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10/04/12 9:13:31 PM#282
i love the game but there are some things i miss i am a little tired of only 10 attacks already , not saying i wan't what wow has , but another bar would help my personal longevity
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10/04/12 9:18:09 PM#283
Originally posted by Dampyre i'd try ele or engineer if you want more attacks... my ele juggles 25+ almost all the time I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 9:25:08 PM#284
Originally posted by KingJiggly sure you weren't logged out? forums shows a lot more posts per page when you are logged out vs in.. still 30 pages I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/04/12 9:33:02 PM#285
Originally posted by Aerowyn I was and still am logged in, but it is fixed now. So odd. http://www.merriam-webster.com/dictionary/innovation |
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10/04/12 9:39:49 PM#286
Originally posted by Randayn Apparently you didn't read the definition of innovative that I posted earlier. It's not only something new that qualifies, it's something different. Entirely new would be inventive, not just innovative (although that would still qualify as innovative).
What GW2 brings to the table as innovative isn't that they get rid of questing altogether. How would that be done in a MMO anyway? It's how they present the questing that is innovative. 1. They give you a choice about whether you even want to do the quests (DEs are not meant to be quests, they are events that happen in the world). You don't have to do the hearts at all if you don't want to. There are other ways to level. 2. When you do the hearts (quests), you don't even have to talk to the NPC to get the quest, just go to the area. 3. You have a choice in how you want to complete the quest; you can kill x, gather y, feed z, or a mix of all three. 4. You don't have to go back to the NPC to get your reward, it comes automatically once you fulfill the quest.
That's 4 innovations in just one aspect of the game. Questing. That's what makes it innovative, in part. Earlier in this thread, I listed a bunch of other innovations the game has; I'm not going to list them again here.
Innovation is not necessarily doing something completely new, it's also doing something in a different way. GW2 does much of what has been so familiar in MMOs in a different way. That's innovative by definition. |
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10/04/12 9:51:19 PM#287
It's a really good review Bill. I like that you took the time over several weeks to provide an ongoing review and then presented a well written finale. I think you scored it nicely. This game surprised me, a lot. GW2 is a lot better in ways all the hype and rhetoric of forum pvp seemed to cloud during the beta. I'm playing through the game now with my son (his first real MMO) and my original guild (the Shadowlight Order [SOR]) from Guild Wars 1. We're having a blast exploring, completing achievements, and enjoying gaming together again. This game cemented my break from the subscription model. I just can't see paying a subscription plus a cash shop for a game anymore. |
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10/04/12 9:53:42 PM#288
Originally posted by KingJiggly It has quite a few more, actually. Call me back when GW2 has Darkness Falls, relics, realm ranks, public dungeons, bounties, kill tasks, champion levels, and naval combat. But it's very obvious you never played MMOs before WoW. |
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10/04/12 9:56:52 PM#289
Originally posted by evolver1972 The same way it was done in the dozens of other MMOs that don't have quest based leveling? And just because GW2 doesn't copy the WOW quest formula, does not mean its questing system is innovative. Because it's not. Dynamic events, yes. More evolution of public quests than outright innovative, but that's about the only place in GW2 where they deserve the praise they're getting. |
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10/04/12 10:01:58 PM#290
Originally posted by DavisFlight By definition the hearts system in GW2 is an innovation to questing as I outlined in the parts of my post that you snipped.
Also, by definition, an evolution to something, as in taking a previous invention and presenting it in a different way, is innovation.
HD TVs are an innovation on the invention of the TV. They are still both TVs, but HD TVs are a different version of the same thing. |
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10/04/12 10:07:39 PM#291
Originally posted by evolver1972 I snipped them because they weren't innovative. Having multiple ways of starting and finishing a quest is a staple of classic MMORPGs, not a new idea. You honestly think GW2 was the first MMO that doesn't make you go back to the quest NPC? |
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10/04/12 10:08:36 PM#292
Originally posted by DavisFlight Not to mention the highly advanced raiding system DAoC had which has only been matched by 1 or 2 other MMORPGs. |
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10/04/12 10:11:34 PM#293
Originally posted by DavisFlight much like wow at the time this game has taken many of the best aspects of other games and meshed them into a great game as well as removing many of the issues of past games IE kill stealing, node stealing ect.. the way it brings all these features together alone is innovated much like how wow at the time innovated the themepark by streamlining many features from other games.. like said many times nothing needs to be 100% new to be innovative. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 10:18:44 PM#294
Originally posted by Aerowyn Claiming something was done for the first time in one game, when it wasn't, is what the issue here is. It's like saying "No one had used a purple icon for quest NPCs before, THATS AN INNOVATION!" |
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10/04/12 10:21:36 PM#295
Originally posted by DavisFlight No, it's the first mmo where the entire quest system does not revolve around talking to npcs to start and gather the reward for quests. It's the first mmo where the entire quest system offers multiple paths to completion for every non story based quest. And for the love of god please stop talking like you have some special knowledge about early mmos. I played Lineage very early on and while it was an amazing game, it like all the early mmos had a ton of huge flaws. I'm so glad that modern games don't try and strictly implement those mechanics. So please speak just for yourself and stop speaking for the rest of us who played old school games. You don't represent my point of view at all. - signed an old school gamer who played mmos way before wow and thinks you're opinion is whacked. |
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10/04/12 10:25:19 PM#296
Originally posted by DavisFlight sorry forgot you knew everything about what people want and like and you are the end all end all of what's innovated.. really you that closed minded you can't see people have differn't opinions about games and what features are considered good and interesting? As someone who used to host MUDs on my BBS think I have been around long enough to know most of what people talk about from games in the past is pure nostalgia and not much more.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 10:28:55 PM#297
Originally posted by Aerowyn And you're telling me that I'm the one who is closed minded haha |
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10/04/12 10:30:36 PM#298
Originally posted by DavisFlight typical response.. much like bcbully.. anyway another to my block list have a nice day I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 10:32:20 PM#299
Originally posted by Torvaldr My opinion over what is innovative is whacked? We're not dealing with opinions, we're dealing with facts. And the fact is, people claim GW2 inventing some things that they didn't. Just like pretend try to claim WoW invented rest experience or the auction house. |
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10/04/12 10:37:03 PM#300
Originally posted by Aerowyn So when you can't out debate someone, you block them, mmhm. |
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