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10/03/12 10:44:20 AM#21
Originally posted by KuppaOriginally posted by smh_alot I'm not telling other people how to spend their money. I'm telling how I see it from my point of view, a position of wealth that I think most people on this site have too. Which is why I wonder how people can be that fussy about such amounts of money, but whether they want to spend it on MMO's or not is their choice. But even as a college kid, I didn't pay much heed to the 15 dollars it took me to play EQ, I had far bulkier money losses to other things incl entertainment to worry about.
Like said, the amount of hours of fun and entertainment that 15 dollars can give you with an MMORPG is a great return on investment - if you like the MMORPG you're playing ofc, that is. If not, then I'd consider the loss of time and hours a bigger one than that 15-18 dollars, but that's me. |
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10/03/12 10:44:48 AM#22
Originally posted by Kuppa
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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10/03/12 10:48:01 AM#23
Originally posted by smh_alot I don't know were you are from but college in the US can be VERY expensive. Last thing you want to do is spend your money on a sub if you can't afford tuition. But, this is really besides the point. When I look at wether or not a game is worth purchasing for me I don't compare it to how must does a movie cost or going bowling cost me. I compare it to other video games. Like I said mmos have been heavily overpriced in the past and right now with F2P and B2P paying a sub just doesn't make ANY sense to me. |
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10/03/12 10:52:08 AM#24
Originally posted by apocoluster My first argument is pertaining to expecting others to use their money like you do. Saying that he is "dumbfounded" that they don't spend money like he does its what I disagree with. Not sure how you disagree with paying is a sub is more expensive than a flat price video game. Which is what he have been doing forever. The amount of content and/or entertainment value in many cases does not warrant a sub compared to flat price games. Especially now that mmos are changing their business models. |
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10/03/12 10:58:52 AM#25
Originally posted by Kuppa ? Come on... 15 dollars? For many hours, evenings and weekends of entertainment? But sure, it can be a principle thing for some, I get that. If I see an MMO with a higher sub fee than others, I'd be principally against it too, and if it'd grate enough then I'd take this into my considering playing the game or not. Same with competition: if there are singleplayer games, multiplayer games or F2P MMO's that I like to play as much as a P2P MMO, then they're likelier to be chosen than a P2P MMO. But if I'm really interested and like to play an MMORPG, that 15-20 dollars won't be something I'd be hindered by. Like said, there are other activities and entertainment that are often more cost effective to lessen them. Anyway, that's how I see it. I think I've said all I can say about it, to each their own choices and money handling.
Originally posted by Kuppa Wrong. I look much broader: what fun and entertainment provides an MMORPG me, a cinema visit, a restaurant, a couple of beers in a bar, a club, a singleplayer game, etc etc, how many hours of what kind of fun? If the entertainment in quality and number of hours that a certain singleplayer game can give is less than a particular MMORPG, then that singleplayer game loses for me, simple as that. If you have a different way of measuring the cost effectiveness and ROI on your entertainment money, well, good for you. Me, I find this bigger picture looking something that fits for me. Money as well as entertainment is all relative in the end, and part of a bigger whole. |
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10/03/12 11:01:05 AM#26
Yes, IMO. Funcom has done something that no other game has since FFXI - catch my attention fully. I was 3 hours into the trial and decided to buy the game then and have no regrets. I plan on buying the lifetime sub next pay. The character advancement is the main selling point for me. I like how each weapon has there own special perks, something that FFXIV tried to do and didn't do right IMO. I'm training Hammer/Shotgun and I already have a nice AoE build set up that lets me take on groups of mobs. Nothing beats dodging attacks, positioning the mobs just right in the cone my build is centered around and laying off some combos. I like most everything else about it too. The setting, the quests that make you take notice of your surroundings and investigate, the graphics, the music/sounds, the story, the limit to 7 active skills and passives, the fact you can look how you want without gimping yourself, train every skill on one character eventually, and the community interaction from the devs. It's not without it's downfalls as with any game, though. Character creation is poor and a majority of the choices aren't interesting (though clothing/gear choices are plenty). Crafting is unique, but has no real use at endgame besides gadgets and animas outside of upgrading Talismans/Weapons while progressing. But as long as Funcom pumps out the content once a month (this one looks to be really good - they're adding the games first raid and a theatre where players can put on there own show, complete with judging by other players to determine time limit and the Halloween event) they'll have my sub for awhile to come. |
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10/03/12 11:01:08 AM#27
Would have no problem paying $18 because it's a game I enjoy. I don't speed through content though and the monthly updates are always adding more. There's enough different about TSW - level less system, all skills available for builds, investigation quests,excellent atmosphere and story, modern day conspiracy/horror setting, challenging combat, excellent dungeons, good community and rp - definitely worth $18. It's certainly not a "wow clone."
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10/03/12 11:03:50 AM#28
If boring combat mechanics (granted, my opinion, but you asked) don't bother you, then yes. The mission distribution and the missions in general make it worth it. If combat mechanics weigh heavily on your play style, then you'll get bored pretty quickly.
I make spreadsheets at work - I don't want to make them for the games I play. |
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10/03/12 11:06:28 AM#29
I reckon its more than worth the box price (with the steam sale) and an extra months sub to burn through the story.
It IS a very good rpg. It's just lacking in the mmo department. |
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10/03/12 11:07:27 AM#30
Originally posted by smh_alot Good to see you understand why, its really out of principle. I wont pay more for a game when an equal or better game will not cost me that much. Regardless of wether or not its cheaper than going to the movies. It makes no sense to me, in principle, to pay for a game that is asking for more than its competitors even though its less than going to Disney Land |
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10/03/12 11:08:51 AM#31
Originally posted by evolver1972 It's not about the game being able to make it without a subscription. It's whether you want consistent content. For example, GW2, a game that's sold 2 million copies, hasn't received a content update yet more than a month after launch, while a game with a much lower playerbase is receiving content every month at a consistent pace. This is in no way bashing GW2, I think it's a great game. But I feel like it'll be a repeat of GW1 - no content updates outside of paid expansions except a few times a year if that. I know they said otherwise, how players are entitles to free updates, but I'll believe it when I see it. No B2P game has yet shown they can keep the content coming without charging. |
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For those of you who wished a comparrison between TSW and other MMOs in the UK . The average subscription fee is around 9 pounds . So TSW is roughly two pounds fifty pence more .
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10/03/12 11:19:35 AM#33
I think the subs should be lower on any game. Example, Rift, if you sub for months you get one fee, 1 year it is lower. $18.00 may not seem like alot but it is $216.00 a year in fees. It does add up. Especially when you have other sub games, etc.
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10/03/12 11:20:46 AM#34
Originally posted by apocoluster The thing is, TSW doesn't feel like an MMORPG. MMOs got away with charging for monthly fees for very good reasons, you needed a lot of server horsepower to get thousands of people in the same game world, sometimes hundreds in the same zone/area. TSW is largely instanced and singleplayer, and what you're paying for are "quests". Which don't come fast enough to be worth the price. Nor does it feel like an MMO. It was made by a guy who has only ever made singleplayer games, but Funcom made him slap on multiplayer and charge a monthly fee for it. |
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10/03/12 11:22:31 AM#35
Originally posted by Kuppa No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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10/03/12 11:22:49 AM#36
Originally posted by roo67 Damn, is there any reason as to why? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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10/03/12 11:27:10 AM#37
You had hundreds of people in the same area in tsw (well at launch)
It's not like Swtor. You do see other people. I think the game would have worked betters as a sprpg with 4 player coop like l4d though. Having hundreds of players running around doesn't fit the horror theme though. Also they could have changed the game world heavily through player action that way e.g. your a templar, after finishing kingsmouth the first time the place gets nuked, if you invite 3 friends into your game its now all radiation and stuff. |
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10/03/12 11:28:39 AM#38
The £9 is from time of wow launch when sterling was very very strong, the dollar was weak and the euro was middleling.
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10/03/12 11:30:28 AM#39
Back in 2004 you got just over $2 to £1 and around €1.8
Now its more like around 1.6 to the pound for both. |
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10/03/12 11:30:58 AM#40
Originally posted by DavisFlight Someone who obviously never set foot in the game and has just picked up on what others have said, this type of response is just sad. The game is worth a sub, it offers you a more mature and serious game than you could ever find in the likes of WoW, it's so far removed from others in it's genre that it seems to be getting punished for being so different. Funcom are pumping out the content, as promised, and it's all interesting stuff, with a deep background and plenty of challenging quests to keep you going for hours on end. Don't listen to the nay sayers or those that are just spouting the same old tired drivel they read on some other thread, look around for the serious reviews and you will see that this is a gem of a game, it still needs to be fleshed out more to really shine but if Funcom can keep pushing out those episodes then by the end of the first year it will have plenty going for it, as with all new MMO's it takes time to build up a decent back catalogue of content.
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